Grey Hack on Steam - User reviews, Price & Information

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Grey Hack is a massively multiplayer hacking simulator game. You're a hacker with full freedom to act as you wish on a vast network of procedurally generated computers.

Grey Hack is a hacking, simulation and programming game developed and published by Loading Home.
Released on December 14th 2017 is available on Windows, MacOS and Linux in 2 languages: English and Spanish - Spain.

It has received 1,590 reviews of which 1,437 were positive and 153 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Grey Hack into these genres:

Media & Screenshots

Get an in-depth look at Grey Hack through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10, Windows 11
  • Processor: SSE2 instruction set support
  • Memory: 512 MB RAM
  • Graphics: DX10, DX11, DX12 capable GPU
  • Storage: 500 MB available space
MacOS
  • OS: Mojave 10.14+
  • Processor: Apple Silicon, x64 architecture with SSE2
  • Memory: 512 MB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 560 MB available space
Linux
  • OS: Ubuntu 18.04, Ubuntu 20.04 and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.2+, Vulkan capable
  • Storage: 545 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I'm a Site Reliability Engineer for work (I have a strong background in Linux, Networking, and Coding) and I have also been involved in infosec stuff on the side as a hobby for many years. This game is really interesting, I can definitely see how this could teach some fundamentals to people who want to learn the basics. There were a few things that personally annoyed me though, or which I felt could have been done better: 1. You can't pipe to grep, which I feel is a huge missed opportunity here, especially from a teaching standpoint. If I'm doing an "ls" and listing out a directory with a long list of files in it, I'd really like to be able to do "ls -la /home/me/tools | grep nmap" to see if the file that I'm looking for is in there. This would also be useful when running tools or scripts to only output the info that I want to see. This would also go a long way towards teaching Linux fundamentals to people. I probably use grep more than just about any other commands (except maybe cd and ls) in my day to day Linux work. It was kind of disappointing to not find the capability in here. 2. When doing an "ls -la" that's the only order that it will accept those options in. I'm personally used to doing an "ls -alh" so I end up doing "ls -al" and it doesn't like that. It should accept the options either way, it doesn't make any sense to make it so rigid. 3. Other basic commands are missing such as "w" or "who" to see who is currently logged into a system, "df" to see filesystem utilization, "free" to see memory utilization, uptime to see system uptime and load, uname to see kernel version, etc.. It would be nice to have some of that stuff in there to make the hosts feel more complete. I'd really like it to feel more like I'm on an actual Linux box and less like I'm in a simulation sandbox. 4. sudo doesn't behave like sudo because it doesn't take the current user's password (except on your own computer). This was counter-intuitive for me an an experienced user. I kept trying to use the regular user's password and when that didn't work I tried using "su" to switch to root, but "su" doesn't exist. In the interest of realism you should consider having sudo use the current user's password and outputting some error if they don't have access to use sudo, and adding an "su" command to switch to the root user if you know the root user's password. 5. The ability to do something like "echo 'some text' > filename.txt" and "echo 'some more text' >> filename.txt" would be super useful. Often times I want to quickly jot something down in a file and it's tedious having to open the Notepad.exe app every time. 6. I would also really like to see a terminal style editor (something like nano but even simpler) so that I don't need to keep opening up Notepad.exe which is cumbersome. I would much rather be able to just do something like "edit <filename>" and make the edit in the terminal window like you'd generally do in the real world. 7. The built in scripting language doesn't seem to really follow any modern standards in terms of the formatting. It kind of reminds me a little bit of BASIC but it's not that. It's kind of tedious to have to learn a whole new scripting language for the game, especially when it doesn't carry over into anything useful in the real world. Many of the players coming to this game are doing so to learn and it would make a lot more sense if you implemented bash and/or python style scripting into this (it can't be that difficult to do, with python especially). That way people are learning things that they can actually use outside of the game. 8. In the Map screen, it would be nice if there were the ability to type in a label/name for each of the computers to more easily remember what they are. Same goes for the bookmarks in the browser, being able to rename them instead of just having IPs or URLs would be very useful. 9. When using the sudo command it requires full paths for any files being referenced, even if you're already sitting in the directory where the file is. For instance if I'm sitting in /home/me/analyze and there's a file in there called passwd, if I do "sudo /home/raw/tools/decipher passwd" it says the file isn't, found. If I then specify the full path to the passwd file in the same command it works. This isn't the way this behaves in Linux in real life and this should be fixed as it's an unnecessary hassle. I could also see this being terribly confusing to inexperienced users/players. I really love the idea of this game but I wish it felt more authentic and that the scripting was done in a relevant language to the real world. Those things aside I think this is a legitimately good learning tool for people who want to get into infosec in the sense that it does a pretty good job of teaching the logic involved in stepping through different hosts in a network and targetting different services and vulnerabilities on those hosts.
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Feb. 2025
Only if you already know programming. No proper tutorial. No proper online videos. No resource to show or walk someone through the basics. It seems like it could be fun if you're already familiar with the subject. I recommend because I won't downgrade because of my ignorance in a subject. Just be real with yourself and be willing to do some real research to make progress because it's near impossible to only use Grey Hack videos and resources to get you through this.
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Nov. 2024
is very complete, the hacking is legit but old, a lot of outdated techniques so far, and I am a Unix/Linux person so is frustrating that commands like ls and Nmap etc are limited and do not fully emulate the real commands like ls you cant do ls -alh you have to do like it or not ls -la in that order when Unix you can do flags in any order ls -al for example should also work, with Nmap you can't scan a subnet like the real one instead you limited to one IP and one type of scan, etc.. but for a game and a MMORPG is very good I recommend maybe we can help developers so they make it a bit more modern in techniques and realistic in Unix commands... like in Unix we do not have .exe <- they are ELF files also missing a CLI editor like vi or at least nano .. please ADD vim ;)
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July 2024
The game severely lacks content and suffers from painfully slow updates, leading to stagnant progress. For $20, I expected a far more engaging experience, even in early access. It feels like my money has been pocketed rather than invested in the game's development. While the game has a solid foundation and, to be fair, does provide some activities to pass the time, once you’ve established yourself, there’s nothing significant left to do. ( Pirating the game felt better then just paying for PVP multiplayer ) This issue is particularly evident in PvP and CTF missions. Once you complete these missions, they’re gone for good. What happens when you get wiped out by a guild of pathetic no-lifers like DrEAD, who seem to derive some sick pleasure from bullying new players? Why isn’t there a server listing or some mechanism to keep such groups from consistently being an annoyance to newcomers? I've seen countless new players get wiped by DrEAD or similar groups, and then they either delete the game, refund it, or simply never play again. There should be a bounty system or some incentive to hunt down these toxic players. This would not only make the game more engaging but also provide a clear distinction between white hat and black hat hacking, encouraging more constructive gameplay. Moreover, there’s no motivation to seek revenge. If I get wiped by some group of losers and want to seek revenge, the process to regain my upgrades is a nightmare. Losing significant hardware upgrades after investing time and money is unrealistic and discouraging. In reality, even after being wiped, you’d salvage whatever hardware you could. The game should provide something like, “Oh, you got wiped? Here’s a tip to help you track them down.” Imagine receiving a subtle hint or an IP address linked to your attackers, adding a thrilling layer of cat-and-mouse gameplay. Without some form of assistance or incentive, the game quickly becomes a frustrating experience with no clear path to redemption. Implementing a system that rewards players for reclaiming their lost ground and exacting revenge would add depth and engagement, making the game far more compelling and satisfying. Adding more content should be a priority and done at a much faster pace. The game’s potential is evident, but it’s currently squandered by the lack of substantial updates and meaningful activities. A more dynamic and content-rich environment would not only retain current players but also attract new ones, ensuring the game’s longevity and success. This game has been in development for six years now, with its initial release on Steam on December 14, 2017. There should be no excuse for the fact that after six years, we are still in early access. The project needs to pick up more speed, especially given the unique style of gameplay it offers. If done correctly, this could be a breakthrough genre that develops into a mainstream success. Hacking games are out there, but none are like this one. That’s what separates Grey Hack from other hacking games that don’t even come close to how great Grey Hack is and how much greater it could be. This is a lost genre waiting to be developed into something incredible. The potential is there, and it’s time to realize it. ( PICK YA A$$ UP AND UPDATE THE GAME )
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July 2024
I wrote a python script to convert a specific video(!) to text files then copied the contents of the text files into the game, then used the game's scripting language and coded a program that could play the video from those text files into the terminal(with full colors), compiled it all into a single file program and uploaded it as a hack tool just to Rick Roll whoever decides to download and run it. 10/10
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Frequently Asked Questions

Grey Hack is currently priced at 19.99€ on Steam.

Grey Hack is currently not on sale. You can purchase it for 19.99€ on Steam.

Grey Hack received 1,437 positive votes out of a total of 1,590 achieving a rating of 8.60.
😎

Grey Hack was developed and published by Loading Home.

Grey Hack is playable and fully supported on Windows.

Grey Hack is playable and fully supported on MacOS.

Grey Hack is playable and fully supported on Linux.

Grey Hack offers both single-player and multi-player modes.

Grey Hack offers both Co-op and PvP modes.

Grey Hack does not currently offer any DLC.

Grey Hack is fully integrated with Steam Workshop. Visit Steam Workshop.

Grey Hack does not support Steam Remote Play.

Grey Hack is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Grey Hack.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 23:04
SteamSpy data 09 June 2025 16:09
Steam price 14 June 2025 20:42
Steam reviews 12 June 2025 19:57

If you'd like to dive deeper into the details about Grey Hack, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Grey Hack
  • SteamCharts - Analysis of Grey Hack concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Grey Hack compatibility
Grey Hack
8.6
1,437
153
Game modes
Multiplayer
Features
Online players
46
Developer
Loading Home
Publisher
Loading Home
Release 14 Dec 2017
Platforms