Grey Hack on Steam - User reviews, Price & Information

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Grey Hack is a massively multiplayer hacking simulator game. You're a hacker with full freedom to act as you wish on a vast network of procedurally generated computers.

Grey Hack is a hacking, simulation and programming game developed and published by Loading Home.
Released on December 14th 2017 is available on Windows, MacOS and Linux in 2 languages: English and Spanish - Spain.

It has received 1,590 reviews of which 1,437 were positive and 153 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Grey Hack into these genres:

Media & Screenshots

Get an in-depth look at Grey Hack through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10, Windows 11
  • Processor: SSE2 instruction set support
  • Memory: 512 MB RAM
  • Graphics: DX10, DX11, DX12 capable GPU
  • Storage: 500 MB available space
MacOS
  • OS: Mojave 10.14+
  • Processor: Apple Silicon, x64 architecture with SSE2
  • Memory: 512 MB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 560 MB available space
Linux
  • OS: Ubuntu 18.04, Ubuntu 20.04 and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.2+, Vulkan capable
  • Storage: 545 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Should you buy this game? Yes. I do recommend it. if you're into somewhat deep yet gamified hacking games. The game starts with a tutorial where you hack into a Wi-Fi network to access the internet. After that, it throws you into a procedurally generated sandbox world. The main gameplay loop involves hacking other players, completing missions, and developing your own programs. But there is more. You can create your own cryptocurrency, set up honeypots, host services or websites, and even design your own CTF challenges. One of the most compelling mechanics is the ability to develop your own programs. To fully enjoy this aspect, you should be open to learning a simple scripting language. While there are community-made tools available, both in-game and on GitHub, relying on them can take away from the experience in my opinion. The game shines in multiplayer, but because it is a sandbox, it heavily relies on an active community. This is a great game, and I really hope all the planned features get implemented over time. It’s impressive that it’s being developed by a single person, which is something to keep in mind when evaluating its current state. I hadn't originally planned to mention this next part, but recent events made me feel like I had to, especially since the game’s success depends on its player base. A small but vocal part of the community has been extremely toxic. While they sometimes raise valid concerns, their behavior often includes rage baiting and instigating drama in Discord. Their latest tactic is writing bad-faith negative reviews. In principle, that's a valid way to raise concerns, but they often do it in the worst way possible. One review even referred to the developer’s volunteer testers as β€œslaves,” saying β€œthe dev and the slaves he calls debuggers have absolutely no sense of touch with the community.” I found that comparison deeply inappropriate and disrespectful to the people who are helping test and improve the game. Let me address a few of the common claims from this group: [*] β€œThe developer is ignoring PVE requests.” - That is misleading. What they actually want is support for private servers so they can avoid the PVP mechanics and play in smaller, closed groups. The developer has explained that this is not feasible at the moment because it would divide the already small player base. Dedicated server support is planned for the future. Despite this, the same people went ahead and published a poorly made BepInEx mod for private servers, even though the developer explicitly asked them not to. This shows a lack of respect for the developer’s decisions. [*] β€œThe dev’s right-hand person accuses players of cheating and shuts down cool ideas.” - Also misleading. The player in question was exploiting game bugs, and this was pointed out in a discussion. No ideas were shut down. There was an open exchange of opinions, but some people seem unable to handle constructive disagreement. [*] β€œWe just want to help the developer.” - They claim they want to contribute, for example by helping with programming to speed up development. But realistically, would you want to collaborate with people who behave in such a hostile and disrespectful way? There is more, but I think those examples speak for themselves. I really hope the community matures so it does not drive away players or discourage the developer. This game has real potential.
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June 2025
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it β˜‘ MS-DOS ---{ Gameplay }--- β˜‘ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- β˜‘ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids β˜‘ Teens β˜‘ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint β˜‘ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk β˜‘ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master β˜‘ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress β˜‘ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story β˜‘ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long β˜‘ To infinity and beyond ---{ Price }--- ☐ It's free! β˜‘ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of β˜‘ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 β˜‘ 9 ☐ 10
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March 2025
I'm a Site Reliability Engineer for work (I have a strong background in Linux, Networking, and Coding) and I have also been involved in infosec stuff on the side as a hobby for many years. This game is really interesting, I can definitely see how this could teach some fundamentals to people who want to learn the basics. There were a few things that personally annoyed me though, or which I felt could have been done better: 1. You can't pipe to grep, which I feel is a huge missed opportunity here, especially from a teaching standpoint. If I'm doing an "ls" and listing out a directory with a long list of files in it, I'd really like to be able to do "ls -la /home/me/tools | grep nmap" to see if the file that I'm looking for is in there. This would also be useful when running tools or scripts to only output the info that I want to see. This would also go a long way towards teaching Linux fundamentals to people. I probably use grep more than just about any other commands (except maybe cd and ls) in my day to day Linux work. It was kind of disappointing to not find the capability in here. 2. When doing an "ls -la" that's the only order that it will accept those options in. I'm personally used to doing an "ls -alh" so I end up doing "ls -al" and it doesn't like that. It should accept the options either way, it doesn't make any sense to make it so rigid. 3. Other basic commands are missing such as "w" or "who" to see who is currently logged into a system, "df" to see filesystem utilization, "free" to see memory utilization, uptime to see system uptime and load, uname to see kernel version, etc.. It would be nice to have some of that stuff in there to make the hosts feel more complete. I'd really like it to feel more like I'm on an actual Linux box and less like I'm in a simulation sandbox. 4. sudo doesn't behave like sudo because it doesn't take the current user's password (except on your own computer). This was counter-intuitive for me an an experienced user. I kept trying to use the regular user's password and when that didn't work I tried using "su" to switch to root, but "su" doesn't exist. In the interest of realism you should consider having sudo use the current user's password and outputting some error if they don't have access to use sudo, and adding an "su" command to switch to the root user if you know the root user's password. 5. The ability to do something like "echo 'some text' > filename.txt" and "echo 'some more text' >> filename.txt" would be super useful. Often times I want to quickly jot something down in a file and it's tedious having to open the Notepad.exe app every time. 6. I would also really like to see a terminal style editor (something like nano but even simpler) so that I don't need to keep opening up Notepad.exe which is cumbersome. I would much rather be able to just do something like "edit <filename>" and make the edit in the terminal window like you'd generally do in the real world. 7. The built in scripting language doesn't seem to really follow any modern standards in terms of the formatting. It kind of reminds me a little bit of BASIC but it's not that. It's kind of tedious to have to learn a whole new scripting language for the game, especially when it doesn't carry over into anything useful in the real world. Many of the players coming to this game are doing so to learn and it would make a lot more sense if you implemented bash and/or python style scripting into this (it can't be that difficult to do, with python especially). That way people are learning things that they can actually use outside of the game. 8. In the Map screen, it would be nice if there were the ability to type in a label/name for each of the computers to more easily remember what they are. Same goes for the bookmarks in the browser, being able to rename them instead of just having IPs or URLs would be very useful. 9. When using the sudo command it requires full paths for any files being referenced, even if you're already sitting in the directory where the file is. For instance if I'm sitting in /home/me/analyze and there's a file in there called passwd, if I do "sudo /home/raw/tools/decipher passwd" it says the file isn't, found. If I then specify the full path to the passwd file in the same command it works. This isn't the way this behaves in Linux in real life and this should be fixed as it's an unnecessary hassle. I could also see this being terribly confusing to inexperienced users/players. I really love the idea of this game but I wish it felt more authentic and that the scripting was done in a relevant language to the real world. Those things aside I think this is a legitimately good learning tool for people who want to get into infosec in the sense that it does a pretty good job of teaching the logic involved in stepping through different hosts in a network and targetting different services and vulnerabilities on those hosts.
Expand the review
Dec. 2024
Very realistic hacking simulator. MMO, which is awesome. has a programming language built in which is based on miniscript, which is awesome. procedurally generated internet and networks. nightly build includes devices like cell phones, smart appliances, etc. very advanced simulation, very fun. pvp and pve, karma system for black hat vs white hat hacking, can host your own websites, services, etc. Can create your own crypto currency and trade it with other players, can run your own online shops, code repositories, ftp servers, etc.
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Nov. 2024
is very complete, the hacking is legit but old, a lot of outdated techniques so far, and I am a Unix/Linux person so is frustrating that commands like ls and Nmap etc are limited and do not fully emulate the real commands like ls you cant do ls -alh you have to do like it or not ls -la in that order when Unix you can do flags in any order ls -al for example should also work, with Nmap you can't scan a subnet like the real one instead you limited to one IP and one type of scan, etc.. but for a game and a MMORPG is very good I recommend maybe we can help developers so they make it a bit more modern in techniques and realistic in Unix commands... like in Unix we do not have .exe <- they are ELF files also missing a CLI editor like vi or at least nano .. please ADD vim ;)
Expand the review

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Frequently Asked Questions

Grey Hack is currently priced at 19.99€ on Steam.

Grey Hack is currently not on sale. You can purchase it for 19.99€ on Steam.

Grey Hack received 1,437 positive votes out of a total of 1,590 achieving a rating of 8.60.
😎

Grey Hack was developed and published by Loading Home.

Grey Hack is playable and fully supported on Windows.

Grey Hack is playable and fully supported on MacOS.

Grey Hack is playable and fully supported on Linux.

Grey Hack offers both single-player and multi-player modes.

Grey Hack offers both Co-op and PvP modes.

Grey Hack does not currently offer any DLC.

Grey Hack is fully integrated with Steam Workshop. Visit Steam Workshop.

Grey Hack does not support Steam Remote Play.

Grey Hack is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Grey Hack.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2025 12:05
SteamSpy data 30 July 2025 05:32
Steam price 30 July 2025 20:43
Steam reviews 31 July 2025 03:47

If you'd like to dive deeper into the details about Grey Hack, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Grey Hack
  • SteamCharts - Analysis of Grey Hack concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Grey Hack compatibility
Grey Hack
8.6
1,437
153
Game modes
Multiplayer
Features
Online players
29
Developer
Loading Home
Publisher
Loading Home
Release 14 Dec 2017
Platforms