Grimshire on Steam - User reviews, Price & Information

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A deadly plague threatens the village of Grimshire. Manage your farmland, forage the bounty of the wilds, prevent your harvest from rotting away and keep the root cellar full. Can you help bring the community together and survive?

Grimshire is a early access, pixel graphics and farming sim game developed and published by Acute Owl Studio.
Released on July 22nd 2025 is available in English only on Windows.

It has received 334 reviews of which 326 were positive and 8 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Grimshire into these genres:

Media & Screenshots

Get an in-depth look at Grimshire through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Dual-core processor, 2.0 GHz
  • Memory: 6 GB RAM
  • Graphics: Intel HD Graphics 3000 or equivalent
  • DirectX: Version 10
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Temporary review, will update more but like what I'm seeing. We don't often get a farming sim that has consequences and real importance of growing crops/raising farm animals/foraging beside from filling the player's stamina. In this game, you gotta supply food for the community and they can die if there's not enough food! Too bad I had to go on a business trip 5 hours from now Only had time to test the game a bit but seeing a lot of improvements from the demo, will spend more time after I come home on Friday =EDIT 1= As promised, I tried out 5 hours of this game and all I can say is, you guys are in for a treat after finishing the first in game week! Now I understand why there's such warning when picking the difficulty, and why they called it GRIMshire with how lovely cutesy and adorable the village & characters are.... This is basically a survival game at it's core, with a farming sim as an overall mechanic goes and I love it. The stakes are high and it's not your average chill farming sim experience :D =EDIT 2= Bro, this is too grim... I thought I could handle normal coming from a hardcore survivalist gamer background, couldn't be more wrong....
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July 2025
I am begging you to play this game on normal difficulty on your first play through with no restarts. it is absolutely brutal and it took me half the year to figure out what I was doing and I had vary quickly grown to love everyone in the village so every time I failed them it was *devastating*. genuinely the best experience from a farming game I've had since the farming game boom after stardew valley's release.
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July 2025
What an interesting concept to the genre of a game that became so repetitive. From the first impression, it is as if Stardew Valley and Animal Crossing had a child, and then that child was raised by Frostpunk. It is actually difficult, so far, at the start of the game. You have to actually plan things out and you cannot neglect your crops like you could do in many other games. Every NPC you met has a potential of dying, so there is a risk that your friend or potential love interest dies before you proceed further. A farm-sim game that is a bit more darker and melancholic is a really fresh perspective on things. Even as you start the game, the first thing you hear the next day is the other NPC passing away, while you survived. It sets the tone. The funeral scene was really touching, I almost teared up. The music is also very fitting, a lot of piano notes. The game is called Grimshire for a reason. You need to restock the food, so everyone in the village is safe for harsher times - your food also expires, but you can dry/salt/pickle/smoke it to make it last longer - that is really interesting. I noticed a handful of perks that I normally haven't seen before. Having a full backpack ready to go is amazing! No need to buy upgrades to have more space, makes the start of the game a lot faster. The tools are on a different wheel, so they also don't take your inventory space - that is great. Being able to change the colour of a furniture/the decorations by just clicking a button, at any time, is amazing! Gives so much more freedom for decoration. Having every villager greet you and give you something of their own (like the little girl who gave you her entire allowance, even though it is just 1 gold) is somehow very heartwarming, but also empathises on how dire your situation is. Having a cooking station, or even a food storage from the get-go, including a bunch of already growing crops on your abandoned farm, also gives a very strong and quick start. The game is not shy to quickly introduce you to a Butcher's table, which a lot of other games in this style avoided. The critters are adorable, almost feels bad to do anything to them at all, but you gotta do what you gotta do to survive. Interesting concept, however, that instead of buying chickens/cows/etc, you need to look for critters and tame them yourself. NPCs actually contribute to the gathering of resources, even if it's not too much on a daily, it's still nice to see that your farmer is not the only person that is trying to finish building new things or fixing other buildings. However, the game is not without flaws, as any game in the Early Access. Some critique + suggestions: 1. Some of the things take way too long to be crafted. For a game that is all about food managing, even cooking food takes a lot of time in game. I hope it becomes faster the further you progress in the game. 2. I found the pathing a bit too confusing, map helps a little bit, but I still walk into dead ends sometimes unintentionally. 3. I think farmer should have a few more races, but I will not focus on that since this is early access. Would also be nice to be able to switch your clothing/fur pattern/colours/etc, and to also do it at all times, say, with a mirror or so. 4. Can be rather confusing on how you can earn gold quickly in this game, because you do want to focus on stockpiling the food instead of selling it. So far, selling Ore/anything you find in the mines seems to be the best way to earn money for now. I might be wrong. 5. The festivals are kinda empty feeling for now, and it took me a hot minute to think on how to start the event after talking to everybody, just to realise that... there's nothing really to start. There's no special merchant, or any cutscene to celebrate anything, or some special mini game you could do. It felt disappointing. 6. I wish the crafting table would detect every resource you have in all of your chests, I think it's always a good addition. All in all, it is a very interesting concept, that will hopefully receive a lot of support and possibilities to develop even further. It is a breath of fresh air in a genre that felt a bit stale over the years, and I am excited to see more. I might update the review as I go further, but, honestly, good job so far!
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July 2025
Farming but with consequences... uh-oh >.> I was not sure if I would enjoy this "genre" of farming but I am pleasantly surprised so far. Right off the hop, the artwork and music drew me in. So charming!! Even against the more sombre tone, the adorable character art coupled with a genuinely well written, endearing script makes facing the upcoming challenges bearable as a cozy gamer. Talking to the villagers doesn't feel like a boring chore. They actually have interesting dialogue that changes based off of events and I am having fun discovering all the different personalities. This isn't just wandering idly, foraging and collecting at leisure. You are assigned the only harvestable crop of land and are tasked with helping to keep the cold storage filled with an adequate stockpile of preserved foods to keep the village fed. The village is filled with omnivores, carnivores and herbivores. Some planning is needed because you need to cater to the different villager needs and food does spoil. Food can be prepared using various methods to prolong the shelf life (smoking, drying etc). Def something to keep in mind when the chilly season hits and food is scarce. This game requires a certain level of day to day planning and attention to detail. In addition to monitoring the food stores regularly, you have stamina to manage. There are additional town quests with deadlines. You not only farm and forage, but there is mining, logging, fishing and crafting that is also required to maintain balance. For an EA game, this game seems thoroughly fleshed out. The controls are easy to navigate on the deck, the map is large and well occupied and the interface seems polished. So far there is a lot to juggle and you always have something to do. The tutorial is well done and while you are kind of thrown into it, it does ease you into the big boots you have to fill. You need to keep the root cellar full or there are serious consequences. This game doesn't shy away from death. The game starts off on a dark note and that darkness looms. If you don't plan accordingly, the village will starve. That being said, I appreciate how the creators allow you to choose a difficulty setting and that setting can be changed at any time. I thought I would be completely turned off by this fact but there is almost a feel of comradery in the town. I find it really gives the game direction and purpose. There is a certain level of stress but they did such a great job with creating a community feel where everyone works together and has a role to play, that I actually want to work hard to help out! I don't have many complaints so far. I would like to see an easier access to the map. You have to open a tab and scroll to get to it. That being said, the map is super informative. You do not have to hunt down villagers, the map has buildings labelled and shows you where the villager is in active time. The character creation is well done but more animal choices and clothing options would be appreciated. I have encountered no bugs on the steam deck. A very well done EA release!! I’d honestly say it’s as put together as the Field of Mistria EA launch. While this game screams cozy, it is cozy WITH A MISSION. So plan accordingly, little cottontails. Winter is coming >.< (Also, maybe I’m just paranoid, but I keep on finding the mayor in the root cellar by himself, possibly munching… like can we even trust this guy???)
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July 2025
I played the demo a while back and was really looking forward to the full release (early access) and let me tell you, it does not disappoint. Don’t be fooled by the game’s charming art style, Grimshire is far from your typical cozy farming sim. Behind the cute visuals is a surprisingly dark and compelling experience where farming, foraging and fishing isn’t just for fun, it’s survival. If you don’t manage your crops and food, your villagers suffer the consequences. The writing is fantastic, and the atmosphere is perfectly crafted. The music is so beautiful and immersive, it almost makes you forget just how grim the world really is (seriously, the soundtrack is incredible, I’m obsessed). On top of all that, the devs are genuinely lovely and super active in the community, which makes supporting the game even more rewarding. If you’re still on the fence, just try the demo. It speaks for itself. ♥
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Frequently Asked Questions

Grimshire is currently priced at 14.79€ on Steam.

Grimshire is currently not on sale. You can purchase it for 14.79€ on Steam.

Grimshire received 326 positive votes out of a total of 334 achieving a rating of 8.93.
😎

Grimshire was developed and published by Acute Owl Studio.

Grimshire is playable and fully supported on Windows.

Grimshire is not playable on MacOS.

Grimshire is not playable on Linux.

Grimshire is a single-player game.

There is a DLC available for Grimshire. Explore additional content available for Grimshire on Steam.

Grimshire does not support mods via Steam Workshop.

Grimshire does not support Steam Remote Play.

Grimshire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Grimshire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 August 2025 19:15
SteamSpy data 01 August 2025 15:37
Steam price 01 August 2025 20:37
Steam reviews 31 July 2025 15:45

If you'd like to dive deeper into the details about Grimshire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Grimshire
  • SteamCharts - Analysis of Grimshire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Grimshire compatibility
Grimshire
8.9
326
8
Game modes
Features
Online players
589
Developer
Acute Owl Studio
Publisher
Acute Owl Studio
Release 22 Jul 2025
Platforms