Grimshire on Steam - User reviews, Price & Information

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A deadly plague threatens the village of Grimshire. Manage your farmland, forage the bounty of the wilds, prevent your harvest from rotting away and keep the root cellar full. Can you help bring the community together and survive?

Grimshire is a pixel graphics, farming sim and dark game developed and published by Acute Owl Studio.
Released on July 22nd 2025 is available in English only on Windows.

It has received 794 reviews of which 782 were positive and 12 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Grimshire into these genres:

Media & Screenshots

Get an in-depth look at Grimshire through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Dual-core processor, 2.0 GHz
  • Memory: 6 GB RAM
  • Graphics: Intel HD Graphics 3000 or equivalent
  • DirectX: Version 10
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
TL;DR- Strongly recommended for fans of Farming Sims (i.e., games like Harvest Moon) looking for a challenge and a story with stakes. Gameplay is very enjoyable, avoiding any extraneous features which would clog up the experience whilst still needing more thought than most games of the genre. Characters are very likeable and have strong potential to be expanded on, with solid use of gameplay to tell the game's story. Having played quite a few games in the same vein as Harvest Moon and Stardew Valley, I've found myself wanting a farming sim focused more on the story and characters. The social aspect of this genre is obviously a huge part of it, and so I tend to evaluate these games largely through the lens of the characters who inhabit their settings. This is probably a strange way to start a positive review for a farming sim whose character interactions are largely yet to be implemented. Friendship/Romance events are some that will come later on in the game's development, and village holidays/festivals are apparently something slated for expanding at some point. However, what does exist is a very strong core around which these character interactions can be written. It is important to note the existence of actual stakes within the story. The core premise of this game is that it's a game like Harvest Moon where there are regular disasters which make your life harder, and (unless you play your cards right) the villagers' lives shorter. By showing characters in genuine distress, it is far easier to care for them than in similar games. In addition, there is a much tighter sense of community than in most other similar games I've played. The fairly frequent events where the entire town convenes, as well as the various friendships (and crushes) already established by the time the player arrives, make Grimshire's characters and setting very believable. As for gameplay, I played the game on normal difficulty, with a Fox Courier farmer. Perhaps the different species and starting skills would play significantly differently, but that's not something I'm able to speak on at this moment. For me, Grimshire constantly felt like a battle; one which I would eventually win, but there were many moments where I genuinely wondered how it was going to be possible to survive. In the end, I was probably very lucky- I managed to complete the game's single year of story content without losing anybody (this does seem to be a somewhat rare experience). What really mattered is that I felt like I was going to lose that perfect streak with each passing week, and actually managing to deal with each successive problem in time felt amazing. Normal difficulty came across as very fine-tuned to me, perfectly setting up these seemingly insurmountable roadblocks before forcing the player to adapt and overcome them. Grimshire is also notably slower paced than other similar games. Part of this is due to the pressure of feeding and supplying the entire village; you cannot waste a single hour or point of stamina at times. Despite this slower pace, the game manages to remain engaging throughout. This is because every bit of work you do is in service of a goal, rather than just increasing the amount of money you have, and the decision to discard the hard line between seasons common to the genre. Spring crops do not die on the first day of Summer. Instead, when they go out of season (which may be from the 14th of Spring to the 7th of Summer, for example), your crops will have a chance to die with each passing day. The timeframe there is key. Effectively, each week is its own mini season, with its own selection of crops which can be planted, fish caught, critters tamed, fruit picked, forage gathered, et cetera. This constant change stops the seasons from ever becoming samey. This is true visually as well- seasonal changes are a slow transition, best seen in the melting of snow during Spring. All of this combines to make a game which avoids ever becoming visually stale. Which mechanics are fleshed out and which are left fairly simple is another decision which Grimshire makes well. Whereas it may be tempting to put a combat system in your edgy farming game, the actual experience does not in any way require that. In fact, the decision to exclude anything of the sort is one I like a lot, as it allows the story to use the threat of violence as a genuine danger to the village. Likewise, fishing is more similar to Animal Crossing than any other game I've played- very simple, and very welcome, given how often you'll need to go fishing in this game. If you had to do a minute-long minigame every time you wanted to catch a fish which worth 13 stamina, the game would suffer greatly. In contrast, ranching is quite complex for a farming sim. Critters (this game's term for livestock, chosen to deftly sidestep the innate horror of encountering your non-anthropomorphised counterparts at the end of a butcher's cleaver) age over time, have an individual stat for their body size (i.e., how much meat, bones, blood, and offal they'll give you when butchered), and can fall ill if housed with too many other animals. Raising critters is an important part of the game's balance, so making it mechanically involved despite the amount of actual time investment it requires on the player's part being quite small certainly paid off. As it stands, there are several issues with the gameplay which I dearly hope (and do suspect) will be fixed further down the line. For starters, the game's mouse controls are somewhat finicky, something especially noticeable in the mines. It is also not uncommon for one to accidentally harvest a crop whilst trying to select something from the inventory bar with the mouse. This is an especially bad thing as this game incentivises leaving crops in the fields for more time in some cases, as doing so is the main way you'll obtain more seeds. One or two crops usually won't be the line between life and death, but it's still frustrating. On a more severe note, whilst I did praise the deliberate simplicity of the mines, smelting the ores one gets from there is painfully slow, and there is hardly a 'good' fuel source in the entire game. Wood is too useful, plant matter burns away quickly, and coal seems to be barely worth the effort. The above has a knock on effect, as it also makes it difficult to upgrade one's tools. Due to the added lack of a way to predict the weather, this makes upgrading one's hoe, watering can, and scythe an unappealing prospect, especially for carnivore farmers, who can easily make up for the greater stamina cost of watering each crop one-by-one by fishing. This may just be a skill issue on my end, I admit. Perhaps I should have invested in more smelters or something. Regardless, I have seen a few people have similar experiences so I figured it pertinent to mention. One final note, it looks pretty nice. The muted colour palette suits the game's tone very well, and the critter designs are very cute. In conclusion, Grimshire is a very promising farming sim. One other review I read described it as Stardew Valley mixed with Frostpunk, an assessment I, while not thinking is entirely accurate, certainly understand. The game certainly taps into the same mounting pressure which makes the latter so engaging. In many ways, my single year in Grimshire was the most fun I've had in this sort of game. The fact that this is in a game whose characters are already strong despite a large portion of the social system being yet to be implemented is all the more impressive. Finally, the integration of the gameplay and story is quite well executed, enough so that I feel confident in recommending this game despite it being in early access. If they keep this up I think this will be my favourite game of the genre by quite a wide margin. Regardless, I very much look forward to see where this game goes in the future.
Expand the review
Aug. 2025
This game was an impulse buy for me, fyi. I just completed Year 1… Oh my god? This is EARLY ACCESS?? I consider myself a farm sim veteran, but I’m not a “cozy” gamer by any stretch. I LIKE challenging time & resource management. I LIKE working against difficult odds with tangible consequences. So knowing that the (extremely cute) townsfolk of Grimshire can PERMANENTLY DIE if you don’t make the most of every single minute of every single in-game day… those are some high stakes. I just had to give this a try. 50+ hours later, I barely scraped by some of the seasonal deadlines full-body sweating and gripping my steam deck an inch from my nose. Finally making it through the first year with everyone still alive was some Dark Souls levels of euphoria. Grimshire is quite literally a dream game for me, both thematically and gameplay-wise. And it FEELS polished and fully-featured as-is, despite only having just released into Early Access. TL;DR I’m telling everyone I know to play this because not only do I want these devs to be rewarded for their hard work, I simply need more games like Grimshire to exist. Also the music slaps. 11/10
Expand the review
July 2025
Let me preface this review by saying I DO recommend this game, but... hear me out. There are some things you seriously need to understand before leaping into playing this game. I'm old, so I played this gorgeous, ancient pixel game called "Inherit The Earth" in 1994 when I was a kid, which was basically a point-and-click explore/puzzle/story game where you play as a fox (all the characters are anthropomorphic animals.) Imagine my joy when I saw Grimshire pop up on my Recommended Games list - it was the spiritual successor to Inherit The Earth, crossed with Harvest Moon/Stardew Valley/(Insert Farming Sim Game Here.) Haha.... no. Oh no. I was wrong. Very wrong. It is NOT your average farming sim with cute anthropomorphic animals. Your decisions have consequences in this game. ACTUAL consequences, not just "oh, the wolf dude who runs the ranch shop is kinda mad at you and lost a friendship point". I'm not going to spoilers things, but this game does not pull punches. Your job, as it do be in every farming sim since the dawn of man (wolf?), is to be a farmer and provide the village with food. However, this isn't just for chuckles and bling - you NEED TO PROVIDE THE VILLAGE WITH FOOD. Trust me. Things will happen (storyline/plot points) that will make your life harder. You have to learn to adjust and deal with them. It's difficult. You WILL struggle. This is NOT Animal Crossing. This is not a "cozy" genre game. Do NOT be afraid to play it on Easy difficulty. Even Easy is hard, in a good/challenging way. This game IS fun and IS enjoyable, but it's also frustrating and a struggle. In some ways, certain aspects of it hit a little too close to home with how bad things can be IRL in one's real life - struggling to pay rent, struggling to pay for food, struggling to survive. If you want a challenge, this game is perfect. It's worth the literal struggle. The NPCs are well-written and have interesting personalities and quirks. The art looks awesome (especially the NPC portraits) and the backgrounds/environments are rich and filled-out without being overwhelming. The village actually feels alive and inhabited. But there will be blood. There will be tears. Life sucks. But sometimes, the fight to survive makes that survival taste all the sweeter.
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July 2025
I'm currently playing on Normal, Summer. So far the game is very, very good, and 100% worth the money and time spent on it! That said, I have a hard time blanket recommending it right now. For the most part, probably only minmaxers are going to really enjoy it as this stage. It's NOT a cozy game; it just wears the setting. You don't like mining? Too bad. You don't like ranching? Too bad. You don't like butchering your animals? Too bad. You don't like large-scale farming? Too bad. You don't like fishing? Too bad. Every single one of those mechanics needs to be engaged with intensely to have a shot at victory, and they need to be pushed as hard as possible EARLY or you will just start losing and not be able to recover. Unlike other farming sims, there are no ways around it, and you can absolutely 'miss out' if you don't do this. This game escalates every time you turn around. There is no settling into things or getting a handle on the current difficulty before it spikes. You will very likely still be struggling to deal with the first challenge when the next one shows up, and so on and so on. And that's on Normal. It doesn't help that some of the things you need are RNG and have random requirements that 1) must be guessed at and 2) must be on hand at this exact time. Livestock in particular is like this, and if you missed your shot at a particular species, it's possible you won't get any of a particular type of livestock at all (because they simply will just never spawn again) within any reasonable timeframe, which means you will probably just be unable to meet the challenge on the next difficulty spike. Which is going to happen multiple times a season. It's the kind of game where you need to already know what's going to happen in order to really succeed, and things need to be done in a very optimized order even on Normal or you're going to get buried very quickly. People are restarting constantly to fine-tune their runs, because you have to already know what's coming in order to prep the counters effectively, and to do that you need to be speedrunning unlocks right out the gate. If that doesn't sound enjoyable to you, then probably this is not the game for you in its current state. These difficulties are all definitely DOABLE, people have definitely managed it, it's just what you're going to have to do to get there. There isn't much time to spend with villagers or exploring or experimenting. You like decorating your farm or experimenting with gifts or building a fishing empire at the expense of ever going into the mines or just literally anything over maximizing every point of stamina and minute of the day? Try it and this NPC gets it. There are no breathers. The story is relentless and good, but simultaneously it is less important than the spreadsheet. If you try to engage with the world more than the spreadsheet, you will lose. This might be a pro or a con depending on the type of player you are. It's a very, very good game, even in this early stage, but definitely not for everyone. There are going to be some efforts to address this difficulty curve apparently, and even out the parts that feel artificially difficult, at least, but it's never going to be a 'cozy game', and that's okay. Just know what you're getting into as a player. TL;DR: If you aren't the type to like minmaxing your game in other farming sims, then it is probably worth waiting on this one for at least a bit, or at least checking out someone's playthrough to see if it's really for you (though this will probably involve spoilers, be careful!). If you DO like minmaxing your game in other farming sims, then you should absolutely grab this right now. Don't even top to think; it was literally made for you. I hope you have a blast. (One small nitpick: The introduction to the game is REALLY good, but also: Why does it read so much like the MC was literally shanghaied into being this town's farmer? Why is everyone acting like they live here now literally the same day they wake up? They have no reason to think the city is uninhabitable or that the MC doesn't have family back in the surrounding towns or anything that they might want to hitch a ride with Fin to get back to once he returns - historically, cities burned down all the time for the most inane reasons, especially when everyone was making everything out of wood, stacking it all up on top of each other, and constantly had a fire going in basically every building. It's a big deal, and in the middle of it it probably definitely FELT like the end of the world and Fin was 100% right to grab who he could and run, but in the cold light of day it's not a 'can never go home again' kind of a big deal, you know? It's not until AFTER Fin comes back that they have solid evidence that it's way more serious than some sort of localized district fire that could have been caused by anything from an invading army to an angry mob setting a pub on fire to a carpenter's apprentice accidentally letting the glue boil over and triggering mass destruction and panic in the surrounding area when the whole neighborhood goes up. They don't know! It's just very much a case of 'the writer knows what's happening is more serious than that so somehow the characters *all* inexplicably have a 'bad feeling' that's dead accurate even though they have no real in-universe reason to really believe it's anything more serious than a tragic accident that still ultimately happened far away from them and only peripherally impacts them at this point'. It's so good otherwise, but this whole sequence just felt so jarring and weird. I had to complain about it because I was ranting in my head the whole time it was happening. ANYWAY. Other than that, story's great!)
Expand the review
July 2025
Farming but with consequences... uh-oh >.> I was not sure if I would enjoy this "genre" of farming but I am pleasantly surprised so far. Right off the hop, the artwork and music drew me in. So charming!! Even against the more sombre tone, the adorable character art coupled with a genuinely well written, endearing script makes facing the upcoming challenges bearable as a cozy gamer. Talking to the villagers doesn't feel like a boring chore. They actually have interesting dialogue that changes based off of events and I am having fun discovering all the different personalities. This isn't just wandering idly, foraging and collecting at leisure. You are assigned the only harvestable crop of land and are tasked with helping to keep the cold storage filled with an adequate stockpile of preserved foods to keep the village fed. The village is filled with omnivores, carnivores and herbivores. Some planning is needed because you need to cater to the different villager needs and food does spoil. Food can be prepared using various methods to prolong the shelf life (smoking, drying etc). Def something to keep in mind when the chilly season hits and food is scarce. This game requires a certain level of day to day planning and attention to detail. In addition to monitoring the food stores regularly, you have stamina to manage. There are additional town quests with deadlines. You not only farm and forage, but there is mining, logging, fishing and crafting that is also required to maintain balance. For an EA game, this game seems thoroughly fleshed out. The controls are easy to navigate on the deck, the map is large and well occupied and the interface seems polished. So far there is a lot to juggle and you always have something to do. The tutorial is well done and while you are kind of thrown into it, it does ease you into the big boots you have to fill. You need to keep the root cellar full or there are serious consequences. This game doesn't shy away from death. The game starts off on a dark note and that darkness looms. If you don't plan accordingly, the village will starve. That being said, I appreciate how the creators allow you to choose a difficulty setting and that setting can be changed at any time. I thought I would be completely turned off by this fact but there is almost a feel of comradery in the town. I find it really gives the game direction and purpose. There is a certain level of stress but they did such a great job with creating a community feel where everyone works together and has a role to play, that I actually want to work hard to help out! I don't have many complaints so far. I would like to see an easier access to the map. You have to open a tab and scroll to get to it. That being said, the map is super informative. You do not have to hunt down villagers, the map has buildings labelled and shows you where the villager is in active time. The character creation is well done but more animal choices and clothing options would be appreciated. I have encountered no bugs on the steam deck. A very well done EA release!! I’d honestly say it’s as put together as the Field of Mistria EA launch. While this game screams cozy, it is cozy WITH A MISSION. So plan accordingly, little cottontails. Winter is coming >.< (Also, maybe I’m just paranoid, but I keep on finding the mayor in the root cellar by himself, possibly munching… like can we even trust this guy???)
Expand the review

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Frequently Asked Questions

Grimshire is currently priced at 14.79€ on Steam.

Grimshire is currently not on sale. You can purchase it for 14.79€ on Steam.

Grimshire received 782 positive votes out of a total of 794 achieving an impressive rating of 9.20.
😍

Grimshire was developed and published by Acute Owl Studio.

Grimshire is playable and fully supported on Windows.

Grimshire is not playable on MacOS.

Grimshire is not playable on Linux.

Grimshire is a single-player game.

There is a DLC available for Grimshire. Explore additional content available for Grimshire on Steam.

Grimshire does not support mods via Steam Workshop.

Grimshire does not support Steam Remote Play.

Grimshire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Grimshire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 September 2025 00:49
SteamSpy data 10 September 2025 02:56
Steam price 16 September 2025 04:36
Steam reviews 15 September 2025 06:00

If you'd like to dive deeper into the details about Grimshire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Grimshire
  • SteamCharts - Analysis of Grimshire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Grimshire compatibility
Grimshire
Rating
9.2
782
12
Game modes
Features
Online players
283
Developer
Acute Owl Studio
Publisher
Acute Owl Studio
Release 22 Jul 2025
Platforms