Grind Survivors on Steam - User reviews, Price & Information

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Grind Survivors is a fast-paced action roguelike where demon hunters face endless hellspawn. Dodge, loot, and blast through brutal bullet-hell combat with dynamic builds and ever-changing weapons in a scorched, demon-ridden world.

Grind Survivors is a action, action roguelike and arcade game developed by Pushka Studios and published by Assemble Entertainment.
Released on March 16th 2026 is available only on Windows in 12 languages: English, German, Ukrainian, Japanese, Simplified Chinese, Korean, Portuguese - Brazil, Turkish, Spanish - Spain, French, Polish and Traditional Chinese.

It has received 353 reviews of which 281 were positive and 72 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 9.74€ on Steam with a 25% discount.


The Steam community has classified Grind Survivors into these genres:

Media & Screenshots

Get an in-depth look at Grind Survivors through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-4690 / AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
3/18/26 - I can see there are more maps but I haven't unlocked one yet. There is also a re-roll individual item stats on weapons thing, that and the gambling for rank and rarity seem to be intended as the primary upgrade path over the skill tree. I was wrong about the reload slow down, it's the opposite, it's like a recoil that slows you down with kickback. I mostly play games like this to play while listening to an audiobook, and for that's it's fine, so I kept it. ------ I'm on the fence with this. The game play is fine, simple, straightforward. The forge system is fine, not amazing, you can set a filter to recycle useless stuff all at once but you have to manually configure it first. The art style is kind of Borderlands on the character and weapon models. The skill tree seems very shallow but with tons of grind to progress it. I was initially very impressed and bought both the supporter packs but now I'm wondering if I should have waited or even refunded. Survivor style games is a huge genre. I've played a lot of them. The best one is Yet Another Zombie Survivor, Deep Rock Galactic Survivor is probably second (although I did not like regular game), and I'd put Soulstone Survivors third (it has a similar repetitive problem but it has by far the best mileage - both that and this have a Just Spam Dodge fetish which holds them both back). I'd say Achilles is better than this, more characters, more upgrades more maps, a building system ... but this is better than Halls of Torment (refunded) which it will probably draw more comparisons too since people like to call that Diablo themed. The biggest problem with Grind Survivors is it feels very one-note, and you will see a similar sentiment expressed in most negative reviews. This game also needs more maps. Even at under 2 hours that's already an issue. More game modes would be welcome to. The first level is 10 minute matches, I thought that was great, but level 2 is 20 minute matches and now I'm worried (have not been past that yet). It needs more ability to zoom in/out your camera so you can see where things are. There are sometimes small graphical stutters (not my machine) but there are also stutters caused by the slow down on reload mechanic and both are annoying. I will say I've never heard of this developer and I somewhat went down a rabbit hole looking at their site and using Google translate to read Russian posts. They have job posts that say ♥♥♥♥ like "we have a generator" implying having power is a job perk - so I think they may actually be in or near a war zone. Given that I'm going to leave this at a thumbs up for now.
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March 2026
First, a disclaimer: I'm a huge fan of Vampire Survivors-like games; I have ~40 of them in my library, either fully or partially completed. This game is one of the GOOD clones, and that's why I want to criticize it, because it has merit, and there's a way to make this game one of the best in its niche. Weapon balance issues. - There are a lot of weapons. And there's an absolute beast (the Teslagun), and then there are significantly inferior options (for example, the Sawgun, which is unlocked after the Teslagun, and is inferior in every way: range, cleaning potential, ease of use). Solution: re-visit weapon balance based on the players usage data. Do not act stupid, please, do not nerf the Teslagun, instead make buffs for the revolver, sawgun, etc. They are too weak on higher dificulties. Enemy balance issues. - Enemy movement speed is insane. Because of this, the -20% enemy movement speed rune and the +20% movement speed talent are essential simply for a more or less comfortable gameplay experience. - There are absolutely monstrous Zerg rush waves in terms of survivability. For example, Giant Suiciders plus very fast and durable winged demons that surround the player and prevent them from passing. Having 70% dodge (the maximum in the game) and 20+ health is the only thing that gives you a hope (!!!) of surviving such a wave. Another example is a Zerg rush of Shield Bearers (mission 3) plus literally anyone else. - The Shield Bearers (mission 3) are immune to the target piercing perk. Until you break the shield, there's no hope of penetrating the Shield Bearer and the targets behind it. No matter how lethal the weapon, the shield breaks, as I understand it, based on the number of hits it takes, not the damage, which automatically makes builds using slow shotguns, for example, not viable. - In Endless Mode, the difficulty curve is so nonlinear that it's impossible to keep up with it in terms of damage. I ran two tests: in the mission 1, I only took unique talents, without stacking damage from the same talent when the game offered such an option. After 20th-minute-boss defeated, I felt like I had no damage at all, even though I had a +5 weapon and the highest level of the weapon available at the time. In the mission 2, I stacked damage and aimed for damage-boosting synergies. I didn't even make it to 25th minute. Enemy variety issues. - In the first two missions, the bosses have exactly the same attacks, and all of them (except for the Spider and the Winged Demon) are the same only differing in color. The bosses in the third mission (except for the final boss, the Worm) are a simple repaint, but at least their attacks are now different. - Almost all enemies are the same in each of the three missions. Perk and rune balance issues. - Due to the issues described above, a number of perks and runes are MANDATORY . A rune for monsters' run speed debuff, a rune for damage multiplier against "cursed" enemies; The talents ALWAYS require the same set if you want to complete a kill: lightning, curse, bonus damage, ricochet, piercing, health, dodge, crits. In other words, you can forget about even a basic build; there is none. UI/UX and control issues. - No bestiary. A minor, but annoying. - During the game, "synergies" are only visible when you're getting close to the desired perk. If you have the synergy, it's highlighted; if not, it's not. It's impossible to plan your build path, unless you learn which perks are responsible for which synergies. Sorry, guys, but this is an unnecessary complication that's not justified in any way. - The arenas that appear during the boss fights disappear gradually. You intuitively expect to be able to slip through the gaps. But no, you can't until the entire barrier disappears. You either need to allow slipping (which is a big help, given the size of the hordes) through such gaps, or visually indicate that the arena disappears simultaneously along its entire perimeter. - When selecting perks while controlling the character with WASD, the controls "get lost": the character stops moving in the direction he/she was moving, and you have to release the movement buttons and press them again. Not a problem when there are 10 enemies on the screen. But those split seconds are a problem when there are 100 enemies and 20 projectiles on the screen. It's literally a question losing a run.
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March 2026
Its a bit of Doom, Diablo and Yet Another Zombie Survivors. Everything feels slick, polished and frenetic. Plays excellent on Steam Deck, although the text needs some optimization (very small at time of writing). For genre fans, this rocks.
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March 2026
I loved the demo, and this new Bullet Hell will probably keep me busy for the next few weeks. While I’m still discovering it, I just wanted to mention that it runs perfectly on the Steam Deck, around 90 fps in medium and everything remains clearly readable.
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March 2026
Played the demo a bunch so ignore the playtime at review. This is the best survivors-like I've played so far. The gameplay is fluid and juicy, the weapons are fun and meaningfully different. The in-run upgrade system is very similar to 20 Minutes Till Dawn which is a great game but a bit too samey for my tastes. This game does not have that issue AND it has a hugely in depth and interesting meta-progression system. Unlike most roguelites (esp survivors games) where you simply get unlocks and that's it, in Grind Survivors there is a whole crafting system with random modifiers, tiers, and rollable values. It's really in-depth, feels like something out of Diablo or Path of Exile. My issue with those games though is that the playtime required to do anything interesting is immense, taking that deep crafting system and making it the meta-progression of a game with short runs is genius! Really happy to give this game an early positive review. It's polished, fun and clearly had a lot of love and thought put into it. If you like the genre, this is gonna be a staple so get it now :)
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Frequently Asked Questions

Grind Survivors is currently priced at 9.74€ on Steam.

Grind Survivors is currently available at a 25% discount. You can purchase it for 9.74€ on Steam.

Grind Survivors received 281 positive votes out of a total of 353 achieving a rating of 7.45.
😊

Grind Survivors was developed by Pushka Studios and published by Assemble Entertainment.

Grind Survivors is playable and fully supported on Windows.

Grind Survivors is not playable on MacOS.

Grind Survivors is not playable on Linux.

Grind Survivors is a single-player game.

There are 2 DLCs available for Grind Survivors. Explore additional content available for Grind Survivors on Steam.

Grind Survivors does not support mods via Steam Workshop.

Grind Survivors does not support Steam Remote Play.

Grind Survivors is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Grind Survivors.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 March 2026 01:35
SteamSpy data 18 March 2026 21:33
Steam price 19 March 2026 05:02
Steam reviews 19 March 2026 03:45

If you'd like to dive deeper into the details about Grind Survivors, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Grind Survivors
  • SteamCharts - Analysis of Grind Survivors concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Grind Survivors compatibility
Grind Survivors
Rating
7.5
281
72
Game modes
Features
Developer
Pushka Studios
Publisher
Assemble Entertainment
Release 16 Mar 2026
Platforms