Guns of Fury on Steam - User reviews, Price & Information

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Guns of Fury is a retro-inspired action platformer that combines the run & gun and Metroidvania genres. Explore a vast interconnected world, gain new abilities and weapons, battle epic bosses and stop the plans of an evil corporation before it’s too late!

Guns of Fury is a metroidvania, pixel graphics and platformer game developed and published by Gelato Games Ltd.
Released on February 13th 2025 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Italian, Portuguese - Brazil and Traditional Chinese.

It has received 534 reviews of which 466 were positive and 68 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 9.61€ on Steam with a 35% discount.


The Steam community has classified Guns of Fury into these genres:

Media & Screenshots

Get an in-depth look at Guns of Fury through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64 bit only
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Memory: 2 GB RAM
  • Graphics: GeForce 9600 GT or Radeon HD 3870
  • DirectX: Version 11
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
What A Surprising Package! Not gonna lie, "Metal-Slug-like metroidvania" is definitely not what I expect this game to be, and for good reasons. Usually this type of side-scrolling run'n'gun falls into the "metroid" part of the metroidvania, and Metal Slug's mission-based structure naturally conflicts with metroidvania's backtracking gameplay. That being said, I am more than happy to say that Guns of Fury successfully merges two different genres into a quite enjoyable ride. It captures both the thrill of fanatic gun fights and the joy of exploring a sprawling map. Even though the conflicting nature shows some design flaws in the end-product, it is still a great metroidvania worth your time. Things I Like About Guns of Fury: [*] The Run'n'gun: The control feels very similar to Metal Slug, which is smooth and responsive. The side-scrolling run'n'gun is fun and chaotic. The metroidvania exploration is rewarding and tracks the player's progression well. The constant shift between the two of them is quite a refreshing combo. Enemies drop ammo and bomb replenishments often so you can blast your favorite guns and chug grenades as much as you want. The game also nails enemies' health value to be neither too spongy to chip away nor too squishy that you can blast through easily. [*] Destructible Environment: The feature that makes this game a great Metal-Slug-like. There are tons of background props you can destroy with your guns in the levels. This small detail sells the power fantasy of running with gun blazing. Metal Slug ties this design with player's score so you are incentivized to shoot everything on your way. Guns of Fury does the same thing with a slight twist. Instead of earning points, these destroyable elements are great at ending fights more swiftly. Explosion from cars hurt the enemies more. Breakable platforms instantly kill whoever stands on them. Hanging lights and monitors are your best friends if you want to keep your distance. Don't go too trigger-happy though. Some platforms are only climbable when they are still intact! [*] Hidden Things: I believe this is one of those metroidvanias that house way too many secrets on the map, in a good way. This goes beyond just visibly cracked walls: breakable obstacles, hidden interaction between abilities and background props, interact-able props that only make sense if you think about it, clever usage of hints hidden in the levels, the list goes on and on. These designs reward the sharp eyes and logical thinking. They encourage you to experiment with the abilities and the guns you acquire. Things I Like And Dislike About Guns of Fury: [*] Gating Abilities: The same problem happens in Voidwrought also occurs here. Let's talk about the good part first: the "hard" gating abilities. These abilities are the common troupe in metroidvania - double jump, rolling, wall jump, etc. Their execution and the corresponding level design are on point. They benefit the gameplay as well. With the run'n'gun relying more on positioning rather than invincibility, these newfound mobility options easily help you survive longer. However, the "soft" gating abilities(specific guns or items) are pretty disappointing. All of them fall into two groups: they are way too linear in their usage, or they are just keys in different shapes. Take Ice Gun for example. It freezes enemies and makes them temporary platforms you can jump on. Sounds very useful, doesn't it? Well, you would be surprised to see how little you use this technique throughout the whole game, which maybe because of the other gating abilities overshadowing its usefulness or maybe because of the tedium of having to switch guns every time the scenario pops up. Things I Dislike About Guns of Fury: [*] Very Light On Platforming: This part is almost hard-carried by the secret-hunting. The levels often feel flat in design. You rarely need to use more than one ability at a time to traverse through most of them. The only two situations that actually encourage you to play around the abilities are the aforementioned secret-hunting, and the entrance rooms to specific levels. [*] No Upgrades: This game operates on the ye old gear-switching philosophy. If you find something with higher stats, you better change your weapons right away or else the damage you do would be lacking. It's a shame because many weapons feature unique fire patterns and specialties that are fun to shoot but are left behind their numerical value. It also doesn't help that some less powerful weapons are well-hidden, potentially dwindling the joy for scavenge hunt. [*] No Replenish-able Heals: "Consumable heals" has never been a good design in my opinion. Sure you can have a ton of heals on you, but the time and effort to replenish them back can be consuming and even break the flow of the gameplay. Enemy drops are random, and the currency you collect is better reserved for buying weapons and equipment. 中文小簡評 →老實說我沒想過「越南大戰」竟然能跟「類銀河系惡魔城」做結合,這類玩法通常都會被歸類在類銀河戰士裡,但這款將兩種不同性質的遊戲類別結合,意外地好玩! →以越南大戰熟悉細膩的點陣畫風為基底,玩法則是在橫向卷軸邊跑邊射與技能探索地圖間來回交錯,既能體驗越南大戰混亂有趣的槍械爆炸演出,也能滿足類銀河系惡魔城探索地圖的滿足感。 →敵人血量設計剛剛好,不會太厚也不會太脆,也很常掉彈藥與手雷補給,讓遊玩體驗非常爽快。 →許多Boss設計也是致敬越南大戰的經典啊! →遊戲擁有許多可破壞的場景物件,除了滿足你單槍匹馬、如入無人之境的快感,亦是在玩法巧妙地加入一些有趣的要素,如車輛摧毀時的爆炸能解決大量敵人、頭頂上路燈及各式懸掛螢幕射掉能秒殺幾乎所有類型的敵人等。 →製作團隊在地圖中藏有許多隱藏興趣點,除了常見的破牆外,也有許多有趣的機關與巧妙提示,鼓勵你多加利用手邊的技能或槍械到達一些看似無法觸及的坎。 →關鍵技能的設計就好壞參半:一些類銀河系惡魔城標配的硬性技能如二段跳、蹬牆、翻滾等做的不錯,能在關卡中運用自如,為原本只能依賴走位的戰鬥添加更多機動性;然而遊戲也犯了跟星穹遺跡一樣的錯,軟性關鍵技能如槍械特殊能力與道具太多,功能重疊性高,用途過於單一不說,有些根本就是換了皮的鑰匙。 →本作在類銀河系惡魔城哩,跳台成分意外的偏低,關卡設計較單調,都不太需要用到兩個以上的技能。 →武器基本上就是挑數值高的用而沒有強化機制,個人覺得滿可惜的,有很多武器明明功能特殊有趣,卻因為數值過低只能擱置,不然傷害會落後一大截,這點也間接影響了回頭拾荒的滿足感,畢竟很多低階裝備藏的很隱密,好不容易找到但效用堪憂,那種感覺一言難盡。 →非常不喜歡補血用消耗品的設計,雖然可以一次使用多種補血道具,但是把他們補回來花的時間與精力過長,也影響遊戲節奏。 [quote=author]If you like what I write, please consider a follow to [url=https://store.steampowered.com/curator/45738167/]my curator page, thanks! 如果你喜歡我寫的東西,可以追蹤[url=https://store.steampowered.com/curator/45738167/]我的鑑賞家 喔!
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June 2025
Having played games for 30+ years and after having completed this game 100% I will confidently say this game is a masterpiece. Easily one of the best metroidvania I've played probably since Super Metroid or Symphony of the Night, and I have played them all believe me. The gameplay of Metal Slug where everything is always exploding, insane secrets and SO many varied weapons make this game extremely satisfying to play and enjoy. I've never left a review before but felt like I had to because this is one of the best games I've ever played and MAD PROPS to the small crew that made this. Thank you so much!
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May 2025
Guns of Fury looks as if Metal Slug and one of the GBA Castlevania games had a baby, only that GoF lacks any kind of RPG-lite level system. Instead, you can only increase your HP via medals and your attack power by using better weapons. That's not as much of a problem, though, as the game provides new weapons around every corner. Not only that, but each weapon feels unique in how it handles (range, munition, damage type), so that despite the cornucopia of destructive toys, you never get bored of finding new ones. Besides ranged weapons, you also get several melee weapons, so if you like getting up close to the enemy, that option is just as much fun. As for the Metal Slug influence, that's not just in the visuals though there it's the most apparent. Whoever designed this understood what Metal Slug stood for and made sure that almost every inch of the screen has something destructible in it, sometimes just for visual flair but often hiding money or secrets. It's plain fun going over every screen and destroying as much as you can and it honestly never gets boring. The overall design should feel pretty familiar if you ever played any of the metroidvania line of Castlevania games. The map looks pretty much the same, sparse but functional, and you can even add your marks to each square (sadly, no notes), and for some of the upgrades, the map has some in-built hints on where to use them. You can unlock a teleporter system (it's a truck, but functions very much like a teleporter) where you add new locations to the teleport network each time you find them. Late-game, you unlock the ability to jump between save points, which makes it even easier to mop up leftover secrets. In the best metroidvania fashion, you get various movement upgrades (double jump, climbing, wall jump, and more) that allow you to reach and unlock new areas. The map is rather big with lots of areas who intricately connected, which means you aren't just finished and done with one and move on to the next, but instead traverse the entire map backtracking to old areas again and again to find secrets or discover new paths. Very satisfying, just the way most well-done MVs are. Difficulty is average. If you look for something ball-busting difficult, this isn't the game for you. While the lack of a level system means you can't out-level bosses, the many weapon options in combination with the various health potions and other health items means that you never really run out of ways to beat even the most hardened enemies. While some bosses may seem tough at first, they all have very predictable patterns that are easy to learn. I don't mind that much, but if you're in it for the challenge, this isn't the game for you. Overall, though, for me, one of the best, if not the best, metroidvania I played this year, and given how often I come back to it to find another secret or 100% it, despite having unlocked all the endings already, shows me just how addictive and fun this is.
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April 2025
Metal Slug meets Metroidvania had to happen sooner or later, and Guns of Fury pays equal tribute to both, with crisp pixel art, good music, and all the Metroidvanianess you're entitled to expect.
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March 2025
This is a hot little MV, and I'm very glad I picked this up. PROS -- *There's always something to dodge, shoot at, duck under, etc. *The secrets you need aren't super hard to find, the ones you don't definitely feel rewarding to find *Movement is mostly solid *Now that there's a teleport system for late-game item cleanup, that part of the game is way less tedious *Devs seem really willing to listen to fan nitpicks/make good QoL changes to the game CONS -- *There's *always* something to dodge, shoot at, duck under, etc. (It's kind of a pain in the ass when you're just trying to go back a screen or two) *Some of the secrets are suuuuuuper hard to find. I had to look up what the red keycard was even for because the locations looked like set dressing and not something you could even interact with. A few other secrets require you to interact with what looks just like set dressing, which was a tad on the tedious side * Healing item abuse kind of makes the bosses trivial *Some of the hitboxes on projectiles are waaaay bigger than they appear Overall, if you're a fan of MVs or a fan of Contra/Slug games, you'll probably enjoy this. Overall: B+
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Frequently Asked Questions

Guns of Fury is currently priced at 9.61€ on Steam.

Guns of Fury is currently available at a 35% discount. You can purchase it for 9.61€ on Steam.

Guns of Fury received 466 positive votes out of a total of 534 achieving a rating of 8.16.
😎

Guns of Fury was developed and published by Gelato Games Ltd.

Guns of Fury is playable and fully supported on Windows.

Guns of Fury is not playable on MacOS.

Guns of Fury is not playable on Linux.

Guns of Fury is a single-player game.

Guns of Fury does not currently offer any DLC.

Guns of Fury does not support mods via Steam Workshop.

Guns of Fury does not support Steam Remote Play.

Guns of Fury is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Guns of Fury.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 March 2026 04:11
SteamSpy data 07 March 2026 15:05
Steam price 15 March 2026 04:52
Steam reviews 13 March 2026 00:07

If you'd like to dive deeper into the details about Guns of Fury, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Guns of Fury
  • SteamCharts - Analysis of Guns of Fury concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Guns of Fury compatibility
Guns of Fury
Rating
8.2
466
68
Game modes
Features
Online players
9
Developer
Gelato Games Ltd
Publisher
Gelato Games Ltd
Release 13 Feb 2025
Platforms