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Halo: Campaign Evolved on Steam - User reviews, Price & Information

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Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.

Halo: Campaign Evolved is a fps, action and co-op game developed by Halo Studios and published by Xbox Game Studios.
Released on July 28th 2026 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 7,956 reviews of which 5,278 were positive and 2,678 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Halo: Campaign Evolved into these genres:

Media & Screenshots

Get an in-depth look at Halo: Campaign Evolved through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: AMD Ryzen 5 3600 or Intel Core i7-10700K
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 6600, Intel Arc A580 or Nvidia Ge-Force RTX 2060 Super
  • Storage: 100 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
July 2026
tldr; 6.7/10 Lifelong Halo fan. I like it. I'm somewhat disappointed. There are some things I really hate. I don't regret buying it. The gunplay feels typically really good, and the movement feels awesome. You can easily weapon juggle as well which would've made me sad if it wasn't included. The limitless sprinting is good and I'll die on this hill. The motion tracker gives less detail about the size of whatever is moving which is a huge downgrade from every other game in the series. The new voice acting for Cortana and Johnson is usually gratingly bad due to very poor directing more than the (re)writing imo. Keyes and John and Spark are all good. Its like a bad remix of a favourite song. It also feels clashy with the voice acting they chose to keep. The cutscene direction whiplashes between beautiful and mindbogglingly odd. (Very minor spoiler)The choice to have a rictus frozen on the face of the falling marine rather than just a blank look really took me out of the scene, and blunted the spooky effect that was built. It seemed very cartoonish to me(minor spoiler over). Idgaf that Cortana is ugly. I do gaf that she looks and sounds wrong. Same with Johnson. I think most would agree that they nailed his look in H2A. This ain't it. Some of the cutscenes almost look like they're missing some sort of graphic effect or using a low quality texture. Feels really sloppy, and I imagine this wasn't supposed to be their final pass. The remakes of the levels are actually fantastic; Especially missions 3, 5, 6, 7, and 8 are vastly improved by the streamlined level design. They just flow a lot better and downplay the copy paste that Bungie used for them. That said, stealing the banshee in AOTCR brings the banshee's problems to light because the canyon area to fly in is smaller. Unlike in the OG, you can't really shoot straight down. This restriction of maneuverability makes it very easy to overshoot or undershoot your target. The AR slaps now, and behaves like more of a mid range weapon. It deals some really nice damage. The pistol seems mostly the same, though I've noticed that there is a slight delay when swapping to it before you can begin shooting which has gotten me killed a few times. The sniper rifle is nice, but on heroic you can't take down a shield on any elites, making going for a one and done headshot impossible. Extremely unsatisfying. The shotgun sounds and looks powerful, but I think it's the worst the series has ever had. The Halo shotgun has always been my favourite and I really don't like this one mechanically. It seems to have a somewhat random shot spread that widens at very close range. This makes it very inconsistent to use, even against the F___d. Sometimes you blast through an enemy in one hit and sometimes it's like throwing a fistful of gravel at them. This has also gotten me killed several times. The beam rifle is great. Pretty much no notes except for that in the soundscape during large battles, it is incredibly difficult to hear when enemies are using it. The sound effect in previous games had a lot more treble to it and lingered longer, cutting through the chaos. This has led me to deaths by not playing as carefully as I should if I could properly hear that I'm being sniped at. The sentinel beam is so fun. No notes lol. The enemy AI seems very competent; I usually find them flanking me or flushing my position with grenades. At times the elite animations, which are from Halo: Reach really seem to slap me around. Their melee attack does nasty damage, and is so fast. "Skill issue" I know, it just doesn't seem like a positive change to me, as getting in a fist fight with them is extremely risky and feels far more unfair than in Halo: Reach. Conversely, the friendly AI is actually braindead. They clump and get shot, or clump and get naded, or clump and get flooded by small enemies. This is the most ally babysitting I've done since singleplayer L4D. Framerates have been fantastic with my 1% lows being in the high 50s and low 60s. The biggest problem I'm running into is that the game tends to freeze for a whole 2 seconds at a time before returning to normal. Again, this has gotten me killed. The screenshake is too intense, and the filmgrain you can't turn off makes what is a very beautiful game look muddy and ugly. The new missions were just okay. The dialogue between Johnson and John has really good moments, a handful of mediocre moments, and mostly just okay. The levels designs are pretty good, though the colouration throws me for a loop. The issue I found with them is that they frequently lock you in a room where you will fight typically 3 waves of increasingly diffcult enemies which enter the arena from all sides with no way out. It's gank city and got frustrating. Narratively, I don't think it really adds anything to Halo. There is also a section that is pretty much exactly like LNOS in Halo: Reach, but done worse imo. I love it, and I don't like it. For me it's still worth the full price, but holy it could've been better.
11 hours played
July 2026
It's alright. Get it on a sale. Overall my feelings on this game is kind of meh. Not as bad as people say, but not anything amazing. If you're new to Halo get the MCC. More bang for your buck. But this games isn't bad but its not amazing. Haven't run into any bugs, I had to login once which was dumb but had no problems with that and only did it once. The annoying marine is annoying but you won't see her much. The new levels are ok nothing amazing imo but they're solid. I think this game could've used some more development time. I mean it still feels like I'm playing Halo, but the worst part is that there is some kind of delay when firing and switching weapons. My least favorite part are the cutscenes, they seem unfinished or at least like they needed another watch and some rework before they said there good. They took away backpack reloading and some environmental story telling in the 343 guilty spark level. But they changed the library largely for the better. Honestly after playing the New library I thought maybe they should've changed or at least added some stuff to the other levels. But for the most part the levels are unchanged, they're still the levels we've played before. Not that much more, yeah they're new skulls and campaign remix which is cool but no scoring or timing which is stupid. If you want to play it wait for it to go on sale. Not really missing out. I kind of bought it because I was feeling the Halo itch and needed it scratched. If you feel the same get the MCC and download some mods like cursed Halo and Halo SPV3. I already have done that so they didn't scratch the itch.
36 hours played
July 2026
Alright, so I've played this a lot at this point and after beating legendary I have come to a few conclusions. The Good: - The game (overall) looks nice, gameplay is solid, it actually feels like Halo - A lot of quality of life changes (Keyes dying doesn't reset you on Truth and Rec, the Maw warthog run makes more sense, the Library is not as much of a slog, etc.) - 4 player coop - The new levels are interesting, I personally enjoyed all of the new enemy and environment models - I liked some (but not all) of the new voice lines - The weapons rebalancing feels nice. While I know some people are disappointed that the magnum no longer one shots hunters, this has been replaced with the energy sword one shotting them. Even on legendary the shotgun also only takes about 2 hits if you're close - Other than some coop connection issues I haven't had any problems running the game on high graphics settings - Leagues better than Anniversary The Bad: - The cadence feels off for a lot of the voice lines. Particularly for Johnson (he sounds alright, but the lines are more slow and relaxed compared to the original which is a downgrade in my opinion) and Cortana (Some of the lines are fine, but in others she talks more like The Weapon/Joy compared to how we're used to hearing Cortana) - Some achievements are bugged right now - In some cutscenes she looks okay, but in others Cortana really does just look like Jerma with a wig and it's kind of distracting lol - Williams in the new missions is really annoying and one note. Her whole schtick is that she's some hardline ODST who hates spartans and by the end she has a little respect (maybe?) but is still annoying. She has no depth and just about all of her dialogue revolves around this - Some areas feel like they have too many enemies. I understand it on levels with the Flood but, for example, Assault on the Control Room has an area with an absurd number of jackals. Also I feel like it's harder to hit the jackals' exposed hand compared to most of the Halo games (excluding the original CE, which I guess would make this accurate lol) - The enemy melee range feels like it's too long - Keybinds reset every game launch, which is really annoying Overall, would I recommend the game? Depends. If you're an old Halo fan that has played the originals/mcc more times than you can count I'd say go for it. It feels fresh while still mostly feeling like CE and I've had a lot of fun with it. Also you can play it with more friends. Maybe wait for a sale if you're unsure. If you're new the franchise? No. The original is still the best introduction to the series in my opinion. Go buy MCC and play that until you know CE inside and out, then come back to this.
10 hours played
July 2026
By no means a bad game—treat it as a retelling rather than a 1:1 faithful remake. Gameplay is fun, marines are actually competent fighters, and Johnson is (sorta) unkillable. The CG cutscenes are a little rough around the edges and Cortana's dialogue delivery is too sarcastic for my liking, but I'm having more fun with this than CE anniversary. There are a few noticeable visual artifacts, but no game-breaking bugs as far as I'm concerned. This is a fun Halo and I love the assault rifle. UPDATE: Very rough game and far from a perfect Halo. I personally love it, but for what it's worth, I'd recommend to wait until it's on sale.
14 hours played
July 2026
Credit to Ikarostv on r/halo This will make the game look amazing and Crisp less fuzzy aberration. C:\Users\Username\AppData\Local\Meteorite\Saved\Config\Windows > Create engine.ini > Add the below > Make it read only [SystemSettings] ; Film grain r.FilmGrain=0 r.Tonemapper.GrainQuantization=0 ; Chromatic aberration r.SceneColorFringeQuality=0 ; Extra cleanup r.Tonemapper.Quality=0 ; Mild Lumen denoising help r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=12 r.Lumen.DiffuseIndirect.Temporal.MaxFramesAccumulated=12

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Frequently Asked Questions

Halo: Campaign Evolved is currently priced at 59.99€ on Steam.

No, Halo: Campaign Evolved is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Halo: Campaign Evolved received 5,278 positive votes out of a total of 7,956 achieving a rating of 6.52.
😐

Halo: Campaign Evolved was developed by Halo Studios and published by Xbox Game Studios.

Yes, Halo: Campaign Evolved is playable and fully supported on Windows.

No, Halo: Campaign Evolved is not playable on MacOS.

No, Halo: Campaign Evolved is not playable on Linux.

Halo: Campaign Evolved offers both single-player and multi-player modes.

Halo: Campaign Evolved includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Halo: Campaign Evolved. Explore additional content available for Halo: Campaign Evolved on Steam.

No, Halo: Campaign Evolved does not support mods via Steam Workshop.

No, Halo: Campaign Evolved does not support Steam Remote Play.

Yes, Halo: Campaign Evolved is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Halo: Campaign Evolved.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 July 2026 14:54 UTC
SteamSpy data 30 July 2026 13:35 UTC
Steam price 30 July 2026 19:05 UTC
Steam reviews 30 July 2026 19:45 UTC

If you'd like to dive deeper into the details about Halo: Campaign Evolved, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Halo: Campaign Evolved
  • SteamCharts - Analysis of Halo: Campaign Evolved concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Halo: Campaign Evolved compatibility
Halo: Campaign Evolved PEGI 16
Rating
6.5
5,278
2,678
Game modes
Multiplayer
Features
Developer
Halo Studios
Publisher
Xbox Game Studios
Release 28 Jul 2026
Platforms