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Holder of Place on Steam

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Holder of Place is a Roguelike Auto-Battler Card game. Recruit different follower cards, arrange them, watch them fight ever-stronger enemies. Along the way, unfold a dark science-fantasy tale of a ruined kingdom, meet strange characters, and visit exotic locations.

Holder of Place is a auto battler, roguelike and strategy game developed by Ardent Fields and published by Alibi Games.
Released on November 26th 2025 is available on Windows, Steam Deck and Steam Machine in 2 languages: English and Simplified Chinese.

It has received 304 reviews of which 274 were positive and 30 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Holder of Place into these genres:


Here is the detailed breakdown of supported languages for Holder of Place:

UI Subtitle Audio
English
Simplified Chinese

Media & Screenshots

Get an in-depth look at Holder of Place through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 2 GB RAM
  • Graphics: 1024x768 minimum resolution, post-2012 graphics hardware
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0c compatible

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

62 hours played
Aug. 2026
Holder of Place is a game that I keep coming back to, even if only for brief periods. It is an auto-battle "deck"builder, with the "deck" being cards on your "bench" that you upgrade, modify, etc. The gameplay is simple enough, and there's very little to talk about--you can make a nuke build, a one shot build, an AoE build, or even a tank build. Each starter character adds a new spin onto the core gameplay--altering the units, supports, or accessories you can apply to your units. I can't really get into the depth of it, but there isn't a limit (short of what you can manage). The one downside is that once you get to a few hundred rounds, you start to have memory leak issues. But in a realistic circumstance, there's no reason to sit through hours of gameplay for a "high score" anyways. The main appeal of Holder of Place is the story. It's told to you in fragments you acquire as you encounter, defeat, and surpass enemies. You recover these small happenings of the world around you slowly, and piece things together alongside your character. Style-wise, it might not be the most captivating piece of media, but the story it tells is borderline Shakespearean. I'll refrain from explicit spoilers, as I think this game is best played blind. If you're a fan of grim and futuristic worlds, I think this would be a fun game to pick apart and explore. I don't think it's for everyone, but it was certainly for me. I hope the developers continue to put the same amount of passion into their other projects down the road. It is easily one of my favorite games that has released in recent years, just due to how simple the premise is and how effectively it delivers both gameplay and story.
11 hours played
April 2026
Beautiful worldbuilding project disguised as a fun little autobattler. The game isn't insanely replayable and doesn't have a super deep well of content, but it makes up for that tenfold with a totally unique setting. The reward you get for winning in this game isn't the satisfaction of victory, it's the intricately written lore blurbs for almost anything you encounter in the game, slowly peeling back the curtain of mystery. Everything is just oozing with flavor and it really draws you in. I'm not usually one to read a game's codex, but I found myself diving headfirst into the journal every time I encountered something new. As a writer myself, everything about this game is really inspiring. Beyond the fantastic writing, the overall presentation of this game is just world class. The stunning art, clean UI, and atmospheric music tie everything together perfectly. This game is well worth it's asking price and your time.
28 hours played
Feb. 2026
A very elegantly designed little game. Great work on the UI, lore, and overall atmosphere. If you're looking for a game that's easy to pick up, fun to play, and also has rich, immersive and well-written story, this one checks all the boxes. The gameplay in itself isn't groundbreaking, but still original, and most importantly, simple and efficient, and comes with enough content to enjoy it for a couple dozen hours. Now, if you were hoping for this to be the new super rich and balanced roguelike deckbuilder you could spend thousands of hours learning the ins and outs of, let me tell you right away, it's not. There's a decent amount of strategies you can go for, but the game wasn't designed to give every unit a fair chance. Some units are extremely strong and require little to no setup to make them work, while many of them are just not good at any point of the game, and some may occasionnally get to shine, but require very specific conditions to be useful, that are really hard to meet before the pretty short gameplay loop comes to an end. There's also just not that many actually strategy-defining units. As a result, you'll quickly get to a point where the game gets repetitive, and you're generally gravitating around the same handful of things... Not that strong builds aren't entertaining to play. They definitely are. They're just a bit lacking in variety. The game does try to bring variety with run modifiers (as opposed to the usual increasing difficulty, the game provides you with a choice between several random combinations of these). However, these combinations will often be restricting, to a point where, instead of playing a different, but coherent game, you're just playing the same one, but if you fail to find very specific stuff early on, you might as well reset, which arguably defeats the whole point. This reminded me of Dicey Dungeons, in the sense that it made up for not-so-deep content with a bunch of missions with different rulesets that drastically changed the gameplay. Unfortunately, Holder of Place doesn't come close to standing the comparison. It can be an easy power trip though, if you're into that. You can customize the mods to make runs where every unit is much stronger and you can start right away with certain rare ones. There's also a few ways you can go infinite in endless mode and watch as numbers go up. I know there's an audience for that. As far as I'm concerned, there isn't much to do after completing the compendium and all the one-time things. Though, as mentioned above, it was definitely a pleasant ride! Not much else to say. Hope that helps! :)
37 hours played
Feb. 2026
to start this off: i love roguelikes. there are now so many roguelikes. the problem is a lot of them feel like they are roguelikes just because they are popular now. not this one. this one is a roguelike on purpose. each run builds on itself. not in the usual sense, you aren't unlocking new equipment with every run (there are unlockable characters, yes, and the relics serve a similar purpose, but just as often relics add modifiers to make things *more* difficult, not less). but you get a better understanding of the world, the story, and how to play. you find strategies, refine them, adapt them. some people don't like the rerolling mechanics. normally, you can't reroll. you need specific followers or equipment for that. what you can do is lock cards to carry over to the next recruitment event. if you get two cards with good synergy, recruit one and lock one for the next round. or don't. i like the lack of reroll, honestly. it forces you to use different strategies and adapt them to what you get. my main complaint with the gameplay is that you can't save in the middle of a run and continue it later, but each run is short enough that its not that big of a problem now, the story. a roguelike is not the ideal format for telling stories. most good roguelikes don't even bother- they're fun, and that's enough. this one isn't like that. being a roguelike is important to the story, the futility, the perseverance, the endless loop. the inability to let go. also a love a good in game encyclopedia. this has a really good one. yipee !
14 hours played
Jan. 2026
Holder of Place is a simple game at an affordable price tag, with a good number of different options for replay value. Runs start easy, giving you time to understand the flow of the game (Fight -> Shop -> Fight -> Shop) with low stake fights. Runs ramp up quick, with both your build getting access to much more powerful cards quickly and enemy units getting a lot scarier. Runs doesn't overstay their welcome, when you begin to feel as though your build has capped its strength you find yourself at the final boss. The speed of play feels natural and good. Holder of Place has a lot of restrictions. You can only have so many units, units start with one trait and can only be empowered with one trait, you can only hold so much faith (currency), and you can only buy 1 thing at each shop with only 1 item locked at a time and no rerolls. These restrictions make the game simplier to learn so you are not overwhelmed by options, however they introduce scarcity as a pain point for strategy as you learn how the game works. It also means that the game can give you ways to break the restrictions at a fair price if you choose, such as buying an expensive relic in the mid game that gives you rerolls for the rest of the run. Holder of Place is a prime example that a game doesn't have to be larger than life to be a good game. It's not trying to be a big and loud reinvention of the genre and it doesn't wow with big spectacles and cinematics. It's instead bold in its lack of boldness, a game with the self confidence that it has a good core gameplay loop, good replay value, and a good log-based story. Holder of Place isn't a gimmick and it isn't a slot machine. It is a game as timeless as its setting. A game I imagine I will return to every so often, to see once again the glimpse of light over the kingdom of Mir.

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Frequently Asked Questions

Holder of Place is currently priced at 9.75€ on Steam.

No, Holder of Place is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, Holder of Place received 274 positive votes out of a total of 304 achieving a rating of 8.30.
😎

Holder of Place was developed by Ardent Fields and published by Alibi Games.

Yes, Holder of Place is playable and fully supported on Windows.

No, Holder of Place is not playable on MacOS.

No, Holder of Place is not playable on Linux.

Yes, Holder of Place is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Holder of Place is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Holder of Place does not support VR.

Holder of Place is a single-player game.

No, Holder of Place does not currently offer any DLC.

No, Holder of Place does not support mods via Steam Workshop.

No, Holder of Place does not support Steam Remote Play.

Yes, Holder of Place is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Holder of Place.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 04:59 UTC
SteamSpy data 01 November 2026 08:12 UTC
Steam price 06 November 2026 04:29 UTC
Steam reviews 22 October 2026 06:03 UTC

If you'd like to dive deeper into the details about Holder of Place, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Holder of Place
  • SteamCharts - Analysis of Holder of Place concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Holder of Place compatibility
Holder of Place
Rating
8.3
274
30
Game modes
Features
Online players
4
Developer
Ardent Fields
Publisher
Alibi Games
Release 26 Nov 2025
Platforms