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Homefront on Steam

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Homefront is a action, fps and shooter game developed by Kaos Studios and Digital Extremes and published by Deep Silver.
Released on March 14th 2011 is available only on Windows.

It has received 12,767 reviews of which 7,787 were positive and 4,980 were negative resulting in a rating of 6.0 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 2.69€ on K4G.


The Steam community has classified Homefront into these genres:

Media & Screenshots

Get an in-depth look at Homefront through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum
  • OS *: Windows XP, Windows Vista or Windows 7
  • Processor: Intel Pentium Core 2 Duo 2.4 GHz or AMD Athlon X2 2.8GHz
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3.0 graphics card with 256MB of memory, NVIDIA GeForce 7900GS or ATI Radeon 1900XT
  • DirectX®:
  • Hard Drive: 10GB of free hard drive space
  • Sound:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

55 hours played
Sept. 2026
I honestly had a really good time with Homefront. I know the game got a lot of criticism when it came out, and I can definitely see where some of it comes from, but I still think there’s a good game here. I really enjoyed the setting and the whole idea of fighting through an occupied America. The gameplay feels a bit dated now, and there are definitely some rough edges, but it never stopped me from having fun. It’s far from perfect, but I genuinely think Homefront is a solid and underrated game that’s worth experiencing.
8 hours played
Sept. 2026
The world would be a better place if there were more Wolfenstein-like games but with communist enemies. This would be amazing if it was longer and more gameplay-focused.
4 hours played
Sept. 2026
For most of the review: https://backloggd.com/u/gamemast15r/review/5239382/ To start, I'll recommend VERY cautiously and here's why. It very much feels emotionally detached, like it’s a knock-off Call of Duty 4 that tries to hit its highs in terms of excitement but doesn’t end up doing so for the most part. That being said hypocritically enough, I feel like the game’s best aspects come out in the form of the actual background lore and the evocative imagery, to which I’m also going to fit the atmosphere section alongside the graphics here. When the player first gets kidnapped by the “Norks” as Connor would call them, you’re shuttled onto a bus where you witness civilians get lined up to be sent to concentration camps or executed and you’d be forgiven if you thought that it would lead to a bigger payoff. The first level was a decent enough start with a sort of prison break vibe, fighting through hordes of North Koreans as civilians around you become casualties to your rebellion. Then there’s nothing. Then they have a moment in the second mission where you have to jump into a pile of dead bodies to drive home the brutality. Then you have nothing. The third level has you deal with the after effects of dropping White Phosphorus on North Korean soldiers before accidentally hitting yourself with it. Then nothing. After you get through most of the levels, the game relies on a helicopter mission gimmick (the best level in the entire game by the way) alongside a finale at the Golden Gate Bridge , which is itself a generous concept that didn’t always deliver for me. The whole background lore of using real life political events involving North Korea before spinning off into its own coalition of several countries actually felt pretty decent and this is where the game shines in a lot of ways. It feels like with Homefront’s ever encompassing scope that the game should’ve followed with its concept of “In-Media-Res”, or hopping in through multiple different perspectives throughout the United States. A bit of Montrose resistance, a bit of U.S. Military camps here and there, maybe someone who was sent to one of these camps to truly drive the nail in. The game feels like it had a lot to work with but kind of stumbled over the pieces right in front of them trying to find some sort of direction. Truth is that I don’t really even know what it says about the politics of a North Korean invasion, other than the obvious of it being bad because they’re a totalitarian regime. This I could fault myself because I’m not always the most literate in fleshing out my explanations per se, but this definitely felt like the writers could’ve gone a bit more in depth with it as well. The atmosphere for the game could be described as brutal for sure in a couple of spots here and there, but otherwise I could’ve considered that average. In fact, let’s just mix the gameplay sections along with the graphical stuff into the same lack of structure as well, because I feel like this sort of feeling bleeds over into the gameplay aspects. To start out with and to finish the graphical stuff, I feel like the game looks fine enough for the most part despite some obvious budget issues regarding certain things. It seems they’d spend a lot of time grabbing up product placement crossovers like Hooters but at the same time they would fail to provide a personality to the Hooters to make it look like a real restaurant, or at least the remains of a few tables and an empty room or two in the back. They literally have a product placement with the weapons company “Primary Weapons Systems” with their “PWS Diablo SMG” though I couldn’t tell you if it was an actual real SMG (or if any gun wasn’t just a knock-off of real world guns) that in-game isn’t my favorite in the slightest. I remember typing in my notes that “the rest of the guns were okay” but other than that I don’t really remember any sort of standout in terms of which one felt good or even sound good so let’s get that sound design noise off the checklist too. The gameplay itself for the most part feels fine, with your usual shooting of weapons, looting them off corpses, throwing grenades and the expected Call of Duty-isms that you would get from this game (like picking up intel, which while well written looks so cheap and thrown together that it’s kind of sad), enough so I don’t need to explain it. But it feels very rushed, very okay for the most part without a lot of oomph that a lot of older and current first person shooters at the time would deliver on. The helicopter mission was the biggest highlight just because it was both something different with on the ground combat but also because it legitimately felt great with its fluidity and how you could navigate using it. Moving into positives surrounding decent aspects of the game, I would say that whilst I spoke negatively about it in a bunch of ways, if you look past it as average to the point of indifference, I’ll say that it still functions and feels fine enough to where you won’t hate it or get mad at it. Another positive is that despite animations feeling a bit sluggish compared to the well polished feeling of Call of Duty, they’re not terrible and getting a decent resolution with 1920 X 1080 resolution is as easy as typing in “-w 1920 -h 1080” into the Launch Options (no quotations). Playing through Homefront was an experience that ended up being kind of exactly how I thought it was gonna be: kind of boring, TEMU Call of Duty on a budget but with interesting ideas that should’ve panned out way more. I didn’t really understand how deep that expectation went with me. Not only did it meet that expectation but it exceeded it. The plot was filled interesting background lore that actually takes into event real world events and a lot of political foreshadowing that felt honestly kind of scary, but aside from certain set pieces and a willingness to show some brutality, it felt like a kind of flat game with flat characters and a flat storyline I wish had more to it. The gameplay felt like the original Modern Warfare, but worse off despite many years ahead of that game. The general atmosphere could be effectively crushing at times but mixed in with some of the shallow characterization and plot development felt like it could be undercooked, and the music for the most part I don’t even remember. As for the voice acting? The actors and actresses do fine, but don’t have the material to really work with here. Some may ask me, why play this? Why not play Call of Duty instead? Sheer curiosity. That’s it. If you’re looking for a game to play through and don’t mind a budgeted look, a cheap game that’ll get you through an afternoon and that’s about it? It’s a fine game to do so, especially because on sale it goes so cheap, but there are also better games to play out there. If you’re curious to try out first person shooters in the vein of OG Call of Duty, it may provide somewhat of a fix but you’ll be left lacking and wishing for more. Like that old phrase goes “it has more bark then bite”. Perhaps its sequel/reboot, Homefront: The Revolution will provide the AA Far Cry fix I sometimes aim for (and surprisingly did pretty well with in terms of Sniper Ghost Warrior: Contracts). Now that I brought that up, perhaps that’s what I’ll need to talk about next. Links: https://en.wikipedia.org/wiki/Kaos_Studios https://homefront.fandom.com/wiki/Product_Placement_in_Homefront https://en.wikipedia.org/wiki/Homefront_(video_game) https://web.archive.org/web/20121119014624/http://kotaku.com/5924277/red-dawns-writer-didnt-actually-write-homefronts-script-say-ex+developers https://thq.fandom.com/wiki/THQ_Studio_Montreal https://gameinformer.com/b/news/archive/2014/07/30/deep-silver-now-owns-homefront-new-studio-handling-development.aspx https://downloads.khinsider.com/game-soundtracks/album/homefront
10 hours played
Aug. 2026
I’d heard about Homefront for ages, and its world was always super intriguing, but I never got around to playing it… until recently. Seeing Modern Warfare 4 announce a North Korea-themed plot suddenly reminded me of this ancient classic, and I thought, “Yeah, I need to finally check this out.” Even though it came out in 2011, the story is set in 2027, with North Korea fully invading the US. Looking back now, it gives a weird kind of time-travel vibe. Most FPS games loves to let you play as a badass American super-soldier, but in Homefront, you’re just a regular resistance fighter. And you’re not storming some desert nuke silo or a secret base in Siberia—you’re fighting on streets, in schools, stadiums, neighborhoods… basically your everyday surroundings. It really tries to make you feel, “What if war broke out in your own backyard?” That perspective is refreshing and clever. The intro cutscenes and first chapter do a fantastic job of setting up this huge, wild world. You see buses transporting civilians, street executions, occupying troops patrolling, news broadcasts… it immediately makes you ask questions: How did North Korea rise to power? Didn’t the US military fight back? How does this resistance even operate? But sadly, the game never really expands on any of that, leaving the story feeling kind of incomplete—like it starts with a bang but fizzles out. The world-building aside, the story and character development are… well, weak. Connor, Boone, Rianna, Hopper—your squadmates all have names, but after finishing the game, you can barely tell them apart. And the protagonist? Forget it. In five hours of campaign, the main character has no real motivation, no personality, no growth. Connor goes where he’s told, shoots when he’s told, retreats when he’s told. Even the villain, who looks like a North Korean version of General Shepherd, is poorly handled—he shows up maybe two or three times early on and then disappears. The pacing doesn’t help either: deaths, defeats, counterattacks all happen so fast you barely remember anything. Combat and level design are nothing special either. Yeah, people might say, “It’s a 2011 game.” But 2011 was golden era for FPS—games like Modern Warfare 3, Battlefield 3, Crysis 2, and Resistance 3 were all out there. By comparison, Homefront just doesn’t stand out, so you can’t excuse it just because it’s old. The biggest disappointment? This IP never got the love it deserved. I don’t hate the game—I actually really like the concept—but the more I think about it, the more I feel like it could have been amazing. With a bigger budget, better writers, and a proper development team, Homefront could’ve been a legendary FPS. Instead, what we got is… a barely-passable half-finished game. 7/10
4 hours played
July 2026
this game is Red Dawn the video game except it focuses on adult organized resistance. Its a bit older by now (It came out during PS3 era) and some of it is outdated but man is it a good time. Its short but packed. There is a point near the middle where it shifts to near constant action set pieces. It does feel a bit rushed sometimes. There are some serious emotional beats that you experience for 20 seconds and then move on, never to be mentioned for the rest of the game. It was a good way to spend an afternoon on July 4th though, feeling like you are beating back an enemy force feels nice. Anyway, long as you don't mind an older game and have a few hours to spend fighting for 'murica, give it a go

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Frequently Asked Questions

Homefront is currently priced at 19.99€ on Steam.

No, Homefront is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Homefront received 7,787 positive votes out of a total of 12,767 achieving a rating of 6.04.
😐

Homefront was developed by Kaos Studios and Digital Extremes and published by Deep Silver.

Yes, Homefront is playable and fully supported on Windows.

No, Homefront is not playable on MacOS.

No, Homefront is not playable on Linux.

This information about Homefront is not available yet.

This information about Homefront is not available yet.

No, Homefront does not support VR.

Homefront offers both single-player and multi-player modes.

Homefront offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for Homefront. Explore additional content available for Homefront on Steam.

No, Homefront does not support mods via Steam Workshop.

No, Homefront does not support Steam Remote Play.

Yes, Homefront is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Homefront.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 14:19 UTC
SteamSpy data 14 October 2026 06:10 UTC
Steam price 27 October 2026 04:04 UTC
Steam reviews 21 October 2026 21:53 UTC

If you'd like to dive deeper into the details about Homefront, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Homefront
  • SteamCharts - Analysis of Homefront concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Homefront compatibility
Homefront
Rating
6.0
7,787
4,980
Game modes
Features
Online players
9
Developer
Kaos Studios, Digital Extremes
Publisher
Deep Silver
Release 14 Mar 2011
Platforms
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