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HUMANKIND™ on Steam

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Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.

HUMANKIND™ is a strategy, turn-based strategy and 4x game developed and published by AMPLITUDE Studios.
Released on August 17th 2021 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 27,245 reviews of which 18,573 were positive and 8,672 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 47.49€ on Steam, but you can find it for 13.19€ on Instant Gaming.


The Steam community has classified HUMANKIND™ into these genres:

Media & Screenshots

Get an in-depth look at HUMANKIND™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 64-bit
  • Processor: Intel i5 4th generation / AMD FX-8300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD R9 290
  • DirectX: Version 11
  • Storage: 25 GB available space
MacOS
  • OS: Mac OS X 10.13 or higher
  • Processor: Intel Core i7 2.7Ghz
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon460 4GB or Intel(R) Iris(TM) Plus Graphics
  • Storage: 25 GB available space
  • Additional Notes: Requires an Intel-based 64-bit processor

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

128 hours played
Sept. 2026
When Humankind was released, it definitely had some issues, but its new take on the Civ formula scared Firaxis so much that they copied as much as they could with Civ 7. I recently partook in their Civ 7 Free Week and after 70 hours,[url=https://steamcommunity.com/id/chronocliff/recommended/1295660?snr=1_5_9__402] that itch had not been scratched. So I went back to Humankind and played two full games of it with much enjoyment. I'm almost tempted to go play a third with the things I learned, but for now I'm satisfied. Is it a perfect 4x? No, of course not. But it is good fresh take and plays well turn-to-turn. Personally, I really like the culture swapping here. When I play Civ I want to be that Civ, but in Humankind I don't have that same hold to a name. Perhaps b/c you start as a nameless tribe and THEN choose your culture instead of that being a core decision during game setup. Also I'm not choosing a culture for who they are but the bonuses they give, and this is a great mechanic to adapt your strategy during era change. Being able to 1) choose WHEN you advance eras and 2) choose your cultural focus means it becomes another strategic decision towards victory. The territory system strikes the right balance for me in terms of adjacency bonuses and freedom to build. Civ's district system creates increasingly more analysis paralysis (especially so in 7!) and every turn I felt so restricted in where I could place improvements. I was spending far more time obsessing over district placement than playing the rest of the game, which is a feeling I don't have with Humankind. There is some thought of what I want next, some searching for good placement, and then I move on. The planning is still there but it's more streamlined and easy to adjust later if you make a mistake or if needs change. To some extent the terrain yields don't matter that much as a city fully develops its territory; I'm not sure how I feel about that, but I will say that it is in a way freeing. The narrative events and civics are fun but they do become routine. After a few games you'll have a good idea of what and when they are coming and then it just becomes a choice of what's best for you at the time. This is good or bad depending on how much uncertainty you are looking for in your game. If it's the latter, you may have to intentionally make decisions based on how you want to roleplay. The research tree and city cap have their shortfalls as well, but they are not the end of the world and less or more impactful based on your playstyle and workarounds you incorporate. I found that after a few games I understood the intent and how to work with them instead of letting them be a frustration. Finally, the diplomacy system works. It has its faults and the surrender system is confusing at times, but I appreciate that the AI is willing to work with you and it is possible to remain peaceful with them throughout the entirety of a game. To me, Humankind is a worthy entry in the 4x genre and in many ways a welcome attempt to vary things up. I would definitely recommend it - especially if it's on sale - and I'm looking forward to the further refinement that will come with its sequel.
166 hours played
Aug. 2026
I much prefer Humankind over Civ, the graphics, overall vibe, Neolithic era are all great. The way that influence and faith are utilized work so well in my opinion. It definitely has its drawbacks, the battle management for one, is a double edged sword. On one hand the tactical nature and strategy is a huge plus, but when you have massive armies duking it out it takes ages to get through the battle, making single turns take 20+ minutes. Also the fame mechanic took some getting used to at first. Rather than just getting end game condition victory and winning outright, whoever has the most fame points once the game ends is the winner. At first I didn't like it, I sent a rocket to the moon I should win, but no I needed to have the most fame. Ive come to like it though, it makes you create a well rounded civilization that accomplishes feats throughout each age, rather than just spamming research and speeding through the ages as fast as possible, most of the time its actually preferable to stick around in an era even when you can move up to the next one. 8/10 game overall.
186 hours played
Aug. 2026
This is a get the high score to win 4x game. compared to civ this game realies more heavily on combat and bullying your way to victory. There are no traditional civ victory conditions like culture, science, or diplomatic, save for domination. Instead the game has multiple different end game conditions such as research all techs, turn limit, and render planet uninhabitable through pollution. The winner is whoever gains the most fame (score points) which can be garnered through all the standard 4x activities. The age switching mechanics might be immersion breaking if you are the type of player to roleplay as a civ. However the idea is to stack combos and multipliers higher and higher with each switch. If you like that sort of 4x play, definitely try it out.
14 hours played
April 2026
Back in the days i played lot strategy games like commandos, warcraft, heroes of might and magic, age of mythology, you name it but never touched 4x genre until now. This game pleasing UI/UX and gorgeous art direction makes it easy to learn the genre, my impression this genre is good for people want to read more in his/her life
657 hours played
April 2026
Do not trust reviews saying the gameplay is bad because it is not like civ games. It is, they just do not agree with Humankinds changes/differences. This is absolutely an 8 or 8.5/10 game that has very user friendly UI and simplifies several tedious aspects of other 4x games with nuances where one-trick-pony strategies will not work. The Good: 1) Capable AI for the most part. Though this is very minorly affected by them having innate bonuses from game start that the player does not have access to, but it is by no means unfair or poorly balanced. 2) Many of its city building aspects have been simplified in terms of how cities grow with its territory system, which works well with its military system (next topic down). As for territories, it gives you a clear region that will get and its resources (with future resources being marked, but not accessible util relevant tech is unlocked) and ensures reasonable distances between cities (mostly). Players that city-spam into oblivion hate this system because they actually have to engage with a new strategy. Players that say you cannot build a real empire with the city cap system just do not understand the game. It is easy to do once you get its nuances. With half a thousand hours in this, I have had world spanning empires on the largest map settings many, many times. 3) The military system is actually quite fun and vastly simplifies turn to turn actions regarding warfare. You build a multi unit army that command 4-8 at once instead of instead of 80 or so individual units that you have to give individual orders to individually. Once you are in battle, you give individual orders in a small scale but well done tactical situation that most other civ-like games fail to make complex enough. Do not get me wrong; it is still largely a rock-paper-scissors situation, but unique units, along with you ability to mix and match allow for interesting combinations while the battlefield system allows for far more interesting tactics than a typical civ game. 4) Diplomacy is weak as ever when dealing with AI as any other civ-like, but at least the new luxury resource system where each one provides a different unique boon to your nation for *each copy* you have access to makes trade so, so much more worthwhile. The new Vassalage system is actually neat, and I see the potential for multiplayer games, but ultimately it is often just a nice way to subdue other AI for extra stuff between true conquests. 5) Reasonably priced DLCs, especially when on sale. (Do not get Together We Rule) The Bad: 1) Random events and their pop-ups are often meaningless or just poorly balanced. 2) Snowballing can be an issue still, but it at least takes longer than other civ-likes and the AI is better at preventing this, but masters of the game will outclass them by a mile after a certain point. 3) Some cultures are just wildly strong compared to others (looking at you, New Zeeland and Swahili) 4) I almost forgot; the DLC Together We Rule. 2/10 much regret. Not even worth $1 for how much it messes up the game. I only say 2/10 because it was high effort, just really, really bad. 5) Sometimes battle grounds will include a nearby city that has nothing to do with that battle, which pauses its production until it is finished. Which has been a problem in certain situations. The things that are legitimate complaints: 1) That it is hard to have an identity with a playthrough. While it is fun to mix-n-match cultures across the ages of mankind, I will say I wish I had an option to pick a single culture and stick with it. Really should have been given an alternate game mode for this, honestly. Sometimes I just want to Rome around. 2) City structuring and development can be annoying sometimes with its stability system. Especially the way it can be affected by other players "ideologies" if they have greater influence than you for so long, but changing my entire empire's ideological structure because this one city slightly too far me can prevent this... but doing this doesn't affect stability in the rest of my empire? The other aspect of this too is that early game there is very little you can do to combat this without picking an aesthete culture. 3) Multiplayer can be unreliable af. I found, if you just accept desync and do not let it recalibrate, it will still work just fine most of the time, but not always. Also, it requires everyone to do this, so no rando matches. 4) The saltpetre resource. It is rare, and players that have it not only get a massive military advantage that lasts almost two ages in the game, it also allows you to build a structure that increases all science production by 10% which means it is easy to eclipse everyone else without it. 5) That being said, there are some balancing issues, especially with certain culture combinations or even just a couple cultures alone being crazy op. And that's that. This game is different, and will take some time to get your sea legs, but once you finally figure it out, it is a fantastic addition to the 4x genre.

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Frequently Asked Questions

HUMANKIND™ is currently priced at 47.49€ on Steam.

No, HUMANKIND™ is currently not on sale. You can purchase it for 47.49€ on Steam.

Yes, HUMANKIND™ received 18,573 positive votes out of a total of 27,245 achieving a rating of 6.73.
😐

HUMANKIND™ was developed and published by AMPLITUDE Studios.

Yes, HUMANKIND™ is playable and fully supported on Windows.

Yes, HUMANKIND™ is playable and fully supported on MacOS.

No, HUMANKIND™ is not playable on Linux.

Yes, HUMANKIND™ is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, HUMANKIND™ is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, HUMANKIND™ does not support VR.

HUMANKIND™ offers both single-player and multi-player modes.

HUMANKIND™ offers both Co-op and PvP modes.

Yes, there are 15 DLCs available for HUMANKIND™. Explore additional content available for HUMANKIND™ on Steam.

No, HUMANKIND™ does not support mods via Steam Workshop.

No, HUMANKIND™ does not support Steam Remote Play.

Yes, HUMANKIND™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HUMANKIND™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 12:17 UTC
SteamSpy data 26 October 2026 19:41 UTC
Steam price 26 October 2026 19:34 UTC
Steam reviews 19 October 2026 09:49 UTC

If you'd like to dive deeper into the details about HUMANKIND™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HUMANKIND™
  • SteamCharts - Analysis of HUMANKIND™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HUMANKIND™ compatibility
HUMANKIND™ PEGI 12
Rating
6.7
18,573
8,672
Game modes
Multiplayer
Features
Online players
411
Developer
AMPLITUDE Studios
Publisher
AMPLITUDE Studios
Release 17 Aug 2021
Platforms
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