IfSunSets on Steam - User reviews, Price & Information

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「IfSunSets」 is a survival RPG adventure game. During the day, secure necessary supplies across the island, and survive the night against strong and terrifying monsters that track you down. You can utilize resources you've secured to build a base to fend off threatening monsters.

IfSunSets is a early access, nature and combat game developed by POLYMORPH and published by Smilegate.
Released on November 04th 2024 is available only on Windows in 15 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Turkish, Hindi and Arabic.

It has received 1,499 reviews of which 1,095 were positive and 404 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified IfSunSets into these genres:

Media & Screenshots

Get an in-depth look at IfSunSets through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-6400 (2.7 GHz 4 Core)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (req. 6GB VRAM)
  • DirectX: Version 12
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Is it fun? It depends on the settings. I'm getting a bit tired of survival games that feel like a second job—managing thirst, hunger, constant repairs, and more repairs. The default settings really drag down the experience and overshadow the RPG elements, which are actually quite fun. To make the game more enjoyable, I recommend turning down Thirst and Hunger as much as possible. Honestly, those mechanics don't add meaningful survival gameplay; they feel like chores. The game would benefit from focusing more on its RPG aspects instead. The graphics feel dated despite being built on Unreal Engine 5.3 Edit March 29 2025: Seems that most of the performance issues are resolved except for the auto save which is a bit jarring when the entire game locks up to save for a moment. But at least that's the only time it seems to be happening. Over all the game is improving though the nightly attacks do get a bit much and having to pay a tokes when you don't want it. It shouldn't be every night or it gets old real fast. Hunger and Thirst seem to be back with a vengeance though
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March 2025
PROS: Combat is surprisingly technical - Blocking mechanic has nuances in its design. What you can and can't do while blocking is a matter of trial and error. Different weapon types offer different animations, attack speed and each has their own pros and cons. Fast travel - Altars that you have to find and activate by approaching them act as fast travel icons that you can warp to using the map. Very cool feature to have in this type of game. Large loot pool - Lots of items, it isn't an overload of junk. Self-paced introduction to new materials based on exploration. The game doesn't hold your hand. You have to explore to find the mats necessary to upgrade workbenches, etc. Game feel - This game feels like something you'd play alongside the original "Outcast." It's janky and obtuse, but there is an indescribable charm to it that feels very retro. Again reminiscent of "Outcast." Rewarding exploration - Since the game is NOT procedurally generated many nooks and crannies lead to dungeons with varied paths and rewarding treasures to find. Skill tree - Tons of skills to unlock. And the best part is that the upgrades are immediately noticeable. Levels are gained quickly without making the game feel like a cakewalk. Night time invasions/defense mechanic - In the vein of "7 days to die" or "Night of the dead" you are hit with a horde at the end of every day (there is both a way to turn this off and a way to temporarily disable it). I like these kinds of things in survival/crafting games. They add a lot of tension and immediacy to moment to moment choices (risk vs reward) and enhance the combat/defense in these types of games. Plus in this game, it's really good for farming EXP. And if you fail the event, the game has a really good auto save and checkpoint system for retrying. There are also lots of different mobs who progressively level alongside the host character. They start spawning in minibosses such as giants and ghostly forms of other minibosses, etc. It's pretty damn good really. Kinda feels like something out of the "otherworld" segments in the original "Silent Hill" games. Performance - Surprisingly solid. During invasions, enemies are kept low-poly to keep framerate stable. This game is not working with a triple A budget and the graphics reflect that. Questing system - It's very serviceable, much better than some of this game's contemporaries and serves as another way to make lots of currency and gives the player something to do aside from loot, explore and fight. Sidekick - The fairy sidekick is useful and gives the game a unique combat buff. CONS: The intro is terrible - It does a terrible job of demonstrating what's good about the game. It really makes the game feel so much less than it is. It could really stand to be reworked and extensively overhauled. There are so many things the game does not tell you about the controls. Namely how right click/Mouse 2 is the most useful thing for sorting through and using item functions. (DEVS PLEASE FIX THIS) Stiff animations - Self explanitory, rolling especially feels unsubstantial and dissatisfying. No quick swap buttons - No "drop half" in storage and inventory buttons. These types of necessary functions are all assigned to multiple button combos instead of being streamlined to a single key. It's pretty tedious to sort through items at the moment. (DEVS PLEASE ADD THIS!) Textboxes and conversation HUD - They are click-through with no recorded dialogue and there are no other inputs available. In 2025 this is unacceptable. At least add space bar to skip through dialogue. Keys do different things without warning - Double clicking sometimes moves items between menus, other times you consume the item even when it damages your health. Uniformity in the menus is extremely lacking. (DEVS PLEASE FIX THIS!) IF YOU PRESS THE ESCAPE KEY AFTER YOU DIE WHILE YOU'RE IN THE RESPAWN MAP MENU, THE GAME WILL SOFT-LOCK WITH THE PAUSE MENU OPEN WHEN YOU RESPAWN AND YOU HAVE TO QUIT THE GAME AND RESTART TO KEEP PLAYING - THIS ONE IS REALLY ANNOYING! (DEVS PLEASE FIX THIS) Crafting UI is hit or miss - Sometimes you can select MAX as an option, other times you have to click repeatedly to get the maximum amount you want. It's tedious and needs to be corrected. (PLEASE FIX THIS!) Building menu - This is probably the single worst thing about the game. The hammer menu has to be opened separately and scrolled through with multiple button prompts in order to perform important actions. The whole menu is extremely unintuitive and pressing the "ESC" key doesn't exit the sub-menu, it still opens the pause menu. It's just plain bad. There needs to be a much simpler way to access the necessary building, repairing and upgrading features that is far more intuitive. As it is, it is especially cumbersome and problematic during nighttime invasions. There needs to be consistency in what the ESCAPE key does at all times. (PLEASE DEVS, FIX THIS ASAP) Fairy skill: Earthquake - The animation is far too slow, your character gets hit the whole time it's going. It needs to be shortened, or i-frames need to be added to make this skill worth using at all. Conclusion: I really like this game, I played the demo during a Next fest a couple years back and was hyped for it then. If you are willing to look past its warts there is a very charming and rewarding survival crafting experience here. It's pirate themed which is pretty cool, sorta unique and it feels like an early 2000s game that you might play during computer class when the teacher's not looking.
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Feb. 2025
I wont recommend the game in its current state. 2 Reasons. 1. Manual saves don't always work. 2. The game had an update today that changed the settings I had for a casual experience. So what happened with the changes from the update? well I got killed by the dead at my base, and they also destroyed everything I spent tons of hours working on. And the kicker was I lost all the loot I had on me as well. So I am walking away from this game for a while. After I posted the bad review of my experience which is what you read before you got to this point. The dev team emailed me with in 24 hours with an apology, and a way to get most of my lost items back. I am not going to take them up on that offer. But I've edited my review because of the professionalism they showed me. So I want to say I do recommend this game and I support this dev team. I Enjoyed the game and was having a lot of fun with it. I will reinstall the game again in the very near future.
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Nov. 2024
Trip Report: 1 Hour - Cool nice asset flip bro 2 Hours - Okay it's fine, but meh 3 Hours - Hmm... the combat is kinda fun actually 4 Hours - This skill tree is way bigger than I thought and even my stupid fairy has skills and powers too? What? 5 Hours - I keep finding hidden secrets all over the place and it's obvious the developers put a ton of time and effort into crafting this entire experience. While it may be jank, there's a lot of heart and soul here and I am enjoying myself more and more every time I play. 6 Hours - Oops I have to go to work tomorrow
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Nov. 2024
TL;DR Rough around the edges, but quite enjoyable. It looks early access, it plays a bit early access, but it's still a gem in the making. Don't get this if you want a polished experience, it's not there yet. That being said, there's more than enough content to warrant the price tag, and it does give you that good ol survival crafting game feeling of wondering where the last few hours went. Gathering Instant for items on the ground, no animation, but you'd be forever in that animation if there was one. LOTS of stuff to always pick up. You do stand in place and hit thing for trees and ore. Building Basic but very functional. It's on the "I feel like I can exploit this angle that I shouldn't be able to build on" side of things. Much freedom, very open. Inventory Slots-based, no weight, with plenty of upgrades to storage along the way. Gear It's fun and uses a Blizzard-style coloring. You even find/craft "adornments" to further boost equipment. Tools and weapons have acceptable durability and armor only takes durability hits on deaths, but very easy to repair stuff anyway. Had a glimpse at the locked stuff and there seems to be a lot, even though it might end up feeling like the same thing with more stats. You do craft stuff AND loot unique stuff as well. Character Progression Nice little tech tree. 1 point per level up. Saw respec potions already. You even have a secondary companion to level up and get boosts from. You get XP from doing almost anything. Pick up a rock, 5 XP. Combat It's basic, but responsive. The block is too strong for now, making most enemies not a problem at all. I've played games like these with more polished combat that just ended up being more annoying than anything else. This is basic, simple, but passable. Night attacks They're overwhelming if you're not ready, and so far in my 4 hours, a joke when you are. Also, there's a function for you to basically skip them if you wanted to have more time. They last 5 minutes of non-stop pouring of (so far) weak monsters. You kinda don't want to skip them because they give you a TON of XP and a reward choice. Exploration The map is really cool. It feels like a pirate's treasure map. Little drawings for things and named places is how they get you to go places. Map looks decently big too and from the roadmap, they plan on making the world so much bigger. They don't shy away from putting random chests or other stuff in places where in a lot of games, it would just be "the top of a cliff" or some other out-of-the-way spot. Pretty cool! Conclusion Overall I really enjoy it, but I'm capable of dealing with its EA clunkiness and bugs. I still think you can easily sink in a good amount of hours if you're not looking for the second coming of survival crafting games. Edit in relation to this review's comments: They do work on the game a lot, so much so that I had issues that were really annoying one day, and then 1-3 days later they had a hotfix for some of them. I also asked if it was possible to get a reduction on a very common, pretty annoying camera shake effect and they hotfixed the option in a day or two later. They're really active and really listening. Toodles!
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Frequently Asked Questions

IfSunSets is currently priced at 19.50€ on Steam.

IfSunSets is currently not on sale. You can purchase it for 19.50€ on Steam.

IfSunSets received 1,095 positive votes out of a total of 1,499 achieving a rating of 7.05.
😊

IfSunSets was developed by POLYMORPH and published by Smilegate.

IfSunSets is playable and fully supported on Windows.

IfSunSets is not playable on MacOS.

IfSunSets is not playable on Linux.

IfSunSets offers both single-player and multi-player modes.

IfSunSets includes Co-op mode where you can team up with friends.

IfSunSets does not currently offer any DLC.

IfSunSets does not support mods via Steam Workshop.

IfSunSets does not support Steam Remote Play.

IfSunSets is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for IfSunSets.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 April 2025 22:20
SteamSpy data 27 April 2025 20:04
Steam price 30 April 2025 04:42
Steam reviews 28 April 2025 15:57

If you'd like to dive deeper into the details about IfSunSets, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about IfSunSets
  • SteamCharts - Analysis of IfSunSets concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck IfSunSets compatibility
IfSunSets
7.1
1,095
404
Game modes
Multiplayer
Features
Online players
154
Developer
POLYMORPH
Publisher
Smilegate
Release 04 Nov 2024
Platforms