Farever on Steam - User reviews, Price & Information

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Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.

Farever is a early access, action and rpg game developed and published by Shiro Games.
Released on May 06th 2026 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese and Russian.

It has received 7,751 reviews of which 5,851 were positive and 1,900 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 16.99€ on Instant Gaming.


The Steam community has classified Farever into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bits
  • Processor: Intel i7 6700K or AMD Ryzen 5 5500
  • Memory: 16 GB RAM
  • Graphics: Geforce 3060 or AMD Radeon RX 5600 XT
  • Storage: 25 GB available space
  • Additional Notes: 1080@30fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

352 hours played
June 2026
After more than 300 hours in Farever, effectively no lifing this game, I feel like I've earned the right to speak on what this game does well and where it still has room to grow. To fully understand the game's systems, classes, and build diversity, I leveled and played 2 Warriors, 2 Priests, 2 Rogues, and 2 Mages. I didn't do this simply to collect characters—I wanted to experience each class at its fullest potential, being someone who is heavy into PVP, and competitive aspects of PVE, I found it important that I test different builds, and gain a thorough understanding of every aspect of the game. Because of that, I feel confident saying that Farever already offers an impressive amount of depth for a game that is barely in Early Access. Is it perfect? No. There are bugs, server instability at times, balance adjustments, and systems that clearly have room for expansion. But that's exactly what Early Access is for, and the difference here is that the developers are actively engaged with the community. We receive frequent updates, weekly patches, and consistent communication about what they're working on. As a player, it's refreshing to feel like the people making the game genuinely care about improving it and keeping the community informed. (Being a player who is coming from games like Elder Scrolls Online, Diablo 2-4, Path of Exile 2, I can appreciate the frequent updates and communication that at times these larger companies lack, obviously not GGG) What's even more impressive is the value. Farever costs only $18, which honestly feels absurd considering how much content is already available. I've spent hundreds of hours exploring builds, farming gear, experimenting with different class combinations, helping other players, and finding new things to do. I've paid far more money for games that offered far less entertainment. There is still a tremendous amount of planned content and room for growth. What we're playing now feels like the foundation of something much bigger, and if the developers continue on their current path, I believe Farever has the potential to become something truly special, and will impact the gaming world in a very positive way. This game won't be for everyone. Some players may not enjoy the grind, the progression systems, the art style, or the old-school action RPG design philosophy. But for those who appreciate a solid action RPG with meaningful progression, build experimentation, and developers who actively listen to their community. To the developers: thank you for creating an amazing game and for the passion you've shown throughout development. Thank you for the transparency, the weekly patches, and the willingness to engage with your players. You've earned my support, and I look forward to supporting, and seeing where this journey goes. I'll be here for the ride. In its current state with the bugs, and all things considered currently I would rate it a 8/10 If the developers actually follow through on the road map, and things they have planned it will be a 10/10 NEXT UPDATE 6/19/2026 (With regards to a comment I received on this review from BowKill) That's a fair point Bow, and I could absolutely go into the details of the game mechanics, progression systems, group content, crafting, etc. but there are already plenty of videos and guides on youtube that break those systems down to details better than my words could. My review was written more from the perspective of someone who has spent significant amount of time with the game and wanted to discuss the overall experience, expectations, and direction of the project rather than providing a feature by feature breakdown. Another reason I didn't focus heavily on specific systems is because Farever is still cooking. Many of the mechanics, progression, and content offerings are actively being adjusted, expanded on, and reworked. So as of now anything I write today may not reflect where the game will be in a few months from now. Furthermore I have decided to step away from the game for the time being, allowing it more time to develop, given that I have exhausted all the current content available. Once the game evolves a bit more I intend on revisiting and updating my review. If there is one criticism I'd like to add, its that I expected the communication from the developers throughout this cycle to be a little more transparent and it seems there has been a mix up in the details for their next content update. They mentioned a large content update at the end of this month (June 2026) to the game, and now that in turn has been changed to an opportunity to 'beta-test' this next region, and upcoming systems before they are fully implemented. Which is unfortunate given that none of the character progression will carry over to the main version of the game, and we also have yet to receive a solid date on when this content will actually be added to the main game. One of the harsh realities of playing an Early Access title. They have an amazing long-term vision for the game, I will have a lot more to say as it comes along with regards to progression, endgame, and overall depth. For now I will just leave it at that, its too early to properly assess any further than what I have already said. Updated rating of the game at this point would be 7.0/10
65 hours played
May 2026
Twenty-five hours in and currently level 18, I’m having an absolute blast. The game strikes a perfect balance between World of Warcraft’s progression and Zelda’s sense of wonder, packed with platforming, deep exploration, and dungeons featuring genuinely challenging bosses. Even with the server issues and occasional performance hits, the core gameplay is more than strong enough to carry the experience. It’s a fantastic MMO-lite that already feels worth the price. Just remember: it’s Early Access. The devs were clearly surprised by the massive player count, but once they polish the technical side, this game is going to be legendary. My main gripe so far is the lack of bank space.
51 hours played
May 2026
As a veteran MMO player, I must say this is incredible. Of course, some features lacking, some technical EA issues, but the core, the combat, the fluidility, the easiness and chill of the mmo is wow. I like that you have a lot of flexibility around builds, the hotkeys work smooth, the skill changes are impactful, the combat is skill based not blindfull 1-2-3 rotation, I'm amazed and fingers crossed for this game.
14 hours played
May 2026
Great little game. Well worth the price point. Mechanics and combat feel really smooth for an indie MMO lite. Please please please just add OCE Servers. There is more than enough Aussie players wanting to try this game.
15 hours played
May 2026
Beware that, true to it's word, this game is excruciatingly Early Access. Despite it's little bit of clunk and definitely unfinished state, there's a lot to chew on in Farever, I really appreciate the ambition on display, though of course the risk with any Early Access game, is whether we will get to see it manifest fully or not. Farever's focus is mainly on exploration and a slow completion grind, people will be quick to compare it to Breath of the Wild but it's much closer to a blueprint of Genshin Impact's open world gameplay, without any of the psychological warfare that makes that specific game a nightmare. The game doesn't hold your hand, you get a map with some icons on it and are free to go check them out, it encourages you to hunt as many different types of monsters to get an XP bonus and fill your log, along the way you will find bosses in the open and instanced dungeons, both of which you can do solo or together with others, it really is up to you, and a good time either way. There's 4 classes, and they're the expected ones, Warrior, Rogue, Mage and Cleric. They kind of took notes from Guild Wars 2 where part of your hotbar is informed by your weapons, and the other is informed by your class. I really like this, however, playing as a Rogue, the rusty daggers you start with have an incredible little cooldown refresh and damage cash out loop, whereas every other weapon I've found thus far has yet to hit that level of fun. I hope this changes as I find more of them. I'm not sure how it feels for the other classes, but the other players I've seen running around seem to be having a similarly good time to myself from what they've told me. The combat takes a bit of getting used to, but I like the way it's balanced, dodging has a fairly high cooldown which makes blocking/perfect parrying attacks actually necessary against harder enemies, it's fun to figure out, not too complicated, but still has a little bit of nuance. It's not gonna blow your mind, but it's great for a game like this, it reminds me of all those free MMORPGs from the 2000s, it's not as responsive as a From Soft game, but it's good enough. It's fine! We've got a crafting system that's pretty robust and simple, nothing you won't be ready for, it's impactful and grindy, I think it strikes a good balance thus far. All in all, Farever is really interesting thus far and scratches a hyper specific itch for me, one that I've been looking for for a while. It is however, clunky in places and has what feels like unreasonable performance issues that people are rightfully criticizing. Do not buy into any hype or feel like you're missing out, I think this game will be a better buy a year or more from now than it is currently, but if you want to play a game about running around every corner of the map, beating things up, jumping puzzles, passable combat encounters and a bit of socializing, Farever is a pretty good €20 to spend.

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Frequently Asked Questions

Farever is currently priced at 19.99€ on Steam.

No, Farever is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Farever received 5,851 positive votes out of a total of 7,751 achieving a rating of 7.38.
😊

Farever was developed and published by Shiro Games.

Yes, Farever is playable and fully supported on Windows.

No, Farever is not playable on MacOS.

No, Farever is not playable on Linux.

Farever offers both single-player and multi-player modes.

Farever includes Co-op mode where you can team up with friends.

No, Farever does not currently offer any DLC.

No, Farever does not support mods via Steam Workshop.

No, Farever does not support Steam Remote Play.

Yes, Farever is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Farever.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 June 2026 09:07
SteamSpy data 18 June 2026 05:39
Steam price 23 June 2026 05:04
Steam reviews 21 June 2026 15:49

If you'd like to dive deeper into the details about Farever, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Farever
  • SteamCharts - Analysis of Farever concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Farever compatibility
Farever
Rating
7.4
5,851
1,900
Game modes
Multiplayer
Features
Online players
1,279
Developer
Shiro Games
Publisher
Shiro Games
Release 06 May 2026
Platforms
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