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Into the Dead: Our Darkest Days on Steam

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Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.

Into the Dead: Our Darkest Days is a zombies, survival horror and post-apocalyptic game developed by PikPok and published by Boltray Games (China) and PikPok (worldwide).
Released on April 09th 2025 is available on Windows, MacOS, Steam Deck and Steam Machine in 12 languages: English, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai and Japanese.

It has received 9,169 reviews of which 8,160 were positive and 1,009 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam with a 20% discount.


The Steam community has classified Into the Dead: Our Darkest Days into these genres:


Here is the detailed breakdown of supported languages for Into the Dead: Our Darkest Days:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Into the Dead: Our Darkest Days through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-4460 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R9 280 3GB
  • DirectX: Version 11
MacOS
  • Requires an Apple processor
  • OS: 11
  • Processor: Apple M1
  • Memory: 8 GB RAM
  • Graphics: Apple M1

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

212 hours played
Aug. 2026
One of the most promising Early Access games I've stumbled upon lately .Game feels like a cross between This War of Mine and State of Decay 2. This game nails the atmosphere, gritty 80s setting, desperate survivors, and that constant “one bad move and you’re dead” tension. One of my main issues is the Inventory system. Weapons in my hand should not use a backpack slot. Bullets in my gun should not use an additional backpack slot.It causes additional unnecessary trips to locations just to retrieve one or two items. 🟩 Pros: + Shelters are distinct from one another + Crafting mechanics and controls are easy to pick up + Durability becomes a non-issue later in the game, as your craft better weapons + Claiming a new shelter automatically collects any remaining loot, streamlining gameplay + New survivors can be found while scavenging, but not all encounters will end peacefully + Art direction oozes 80s charm, with cassette icons, retro fonts, and evocative location design + The need to relocate shelters adds tension and keeps the gameplay loop dynamic and engaging +Emphasizes stealth with mechanics like hiding in shadows, peeking through doors, and sneaking + Built around a try, fail, retry system of learning through experience, the more effort you invest, the easier it becomes, leading to natural progression 🟥 Cons: - Combat and character movement feels sluggish - Button prompts are inconsistent, showing (Y) instead of (A) for equipping weapons - Only a single save slot, limiting experimentation with different survivors or choices - Permadeath adds tension but may become frustrating or repetitive for some players - Weapon durability feels unrealistic early – A metal crowbar shouldn’t break before a pool cue - Inventory stack sizes feel unbalanced – 4 wooden planks shouldn’t equal 2 junk food packets
9 hours played
Aug. 2026
The game runs surprisingly smoothly for an Early Access game. The immersion works really well, and before you know it, you’ve spent way more time playing than you intended. It feels a lot like "This War of Mine", but upgraded, expanded, and with zombies. The atmosphere, survival elements, and constant pressure make for a really compelling experience. Definitely one to keep an eye on — very promising already, and I’m excited to see where it goes from here.
10 hours played
July 2026
Great game - Horrible combat. The combat is SO jank, unavoidable hits, freaky animation timings, clunky ass controls, getting grapple locked by one zombie over and over - I spent a full hour 1v1ing zombies on new saves to practice, and quickly realized it wasn't a skill issue. Everything else about this game is two thumbs up from me, but the combat needs some cleaning up. There was a patch recently that made animations faster, but its a band-aid solution and still feels horrible. Definitely going to keep playing and stick with it, because the rest of the game is so damn good! but, when I get forced into a 1v1 on a zombie, I am GENUINELY more afraid of the controls then the zombie itself.
35 hours played
May 2026
Imagine if This War of Mine was actually about zombies. That's the best way to describe this game.
34 hours played
May 2026
So far the game is great. People that compare this game to be inferior to This War of Mine need to take a step back and look at this game as a different entity. This isn't about war. It doesn't carry a special message, or even need to. This is another zombie apocalypse game, and just another side scroller game. Appreciate the game for what it is. I enjoy the unique mechanics and different kind of intensities this game has. Some good feedbacks: +Having zombies sitting by the sidelines is absolutely great. 1 mess up, and the game can get incredibly hard. Game is more spatial because of this. +Get scratched badly and there's a chance the survivor can turn into a zombie despite getting all the medicines and support they can get. +Survivors being at the same spots are fine. Though if they can be randomized would be more interesting. +I'm fine with loot locations not being randomised. Just means I can optimise my runs better each time. +Relocating from one safehouse to another is good mechanic. Would like to add a danger level when moving depends on various effects like survivor current statuses, street can be roamed with more zombies at that period of time. And maybe finding random loots when moving. +Limiting how far you can go scavenging is good. Game is based around a city, so people shouldn't expect to be able to coop in 1 house only and go loot your neighbourhood. Some negative feedbacks: -Story is pretty barebone but acceptable. -While story doesn't need to be special, there should be more depth to the characters. Add some dialogues when people use Communal Area. Choosing correct dialogue can help increase the affection more. -Combining with characters being randomised at specific locations, there should be another layer of story that recruiting people can either help the OG party or wreck them. Assume Garrett can be recruited, but if he joins Hao's party, it's just straight bad news. But if Mei is friend with Michelle, chemistry of the group is better than with any other recruitable survivors and it'll the one of the most ideal suvivor groups. -Add a crosshair when aiming. Maybe even add recoil or focus into the guns. People without gun experience can still do critical hit to the head, but needs longer time to aim and recover from gun recoil. Can still spam but accuracy decreases depend survivor's traits. -Blunt weapons is currently not ideal to use as it attracts zombies easier. Every character is pretty much using stealth and kill with sharp weapons, and Penny is a perfect character for this. There have to be a balance trade off. Like Scrapper trait + Tough Skin trait for a big guy. Take less damage, harder to get wounded/infected, but do mad damage with blunt weapons. Yet clumsy. Can randomly make loud noise when looting, opening door. Keen to see what the devs gonna do next for the game.

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Frequently Asked Questions

Into the Dead: Our Darkest Days is currently priced at 19.99€ on Steam.

Yes, Into the Dead: Our Darkest Days is currently available at a 20% discount. You can purchase it for 19.99€ on Steam.

Yes, Into the Dead: Our Darkest Days received 8,160 positive votes out of a total of 9,169 achieving a rating of 8.65.
😎

Into the Dead: Our Darkest Days was developed by PikPok and published by Boltray Games (China) and PikPok (worldwide).

Yes, Into the Dead: Our Darkest Days is playable and fully supported on Windows.

Yes, Into the Dead: Our Darkest Days is playable and fully supported on MacOS.

No, Into the Dead: Our Darkest Days is not playable on Linux.

Yes, Into the Dead: Our Darkest Days is playable and fully supported on Steam Deck.

Yes, Into the Dead: Our Darkest Days is playable and fully supported on Steam Machine.

No, Into the Dead: Our Darkest Days does not support VR.

Into the Dead: Our Darkest Days is a single-player game.

No, Into the Dead: Our Darkest Days does not currently offer any DLC.

No, Into the Dead: Our Darkest Days does not support mods via Steam Workshop.

No, Into the Dead: Our Darkest Days does not support Steam Remote Play.

Yes, Into the Dead: Our Darkest Days is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Into the Dead: Our Darkest Days.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 23:14 UTC
SteamSpy data 15 October 2026 03:36 UTC
Steam price 27 October 2026 04:11 UTC
Steam reviews 21 October 2026 16:00 UTC

If you'd like to dive deeper into the details about Into the Dead: Our Darkest Days, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Into the Dead: Our Darkest Days
  • SteamCharts - Analysis of Into the Dead: Our Darkest Days concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Into the Dead: Our Darkest Days compatibility
Into the Dead: Our Darkest Days
Rating
8.7
8,160
1,009
Game modes
Features
Online players
325
Developer
PikPok
Publisher
Boltray Games (China), PikPok (worldwide)
Release 09 Apr 2025
Platforms
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