Keep Driving on Steam - User reviews, Price & Information

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An atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customize and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time.

Keep Driving is a pixel graphics, atmospheric and rpg game developed and published by YCJY Games.
Released on February 06th 2025 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Swedish, Ukrainian and Portuguese - Brazil.

It has received 2,770 reviews of which 2,624 were positive and 146 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 14.40€ on Steam with a 20% discount, but you can find it for less on Eneba.


The Steam community has classified Keep Driving into these genres:

Media & Screenshots

Get an in-depth look at Keep Driving through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-3220 CPU @ 3.30GHz
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 10
  • Storage: 3 GB available space
  • Additional Notes: Made with GameMaker Studio 2

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Keep Driving made me very sad. There's a part of me that thinks that making me feel sad wasn't the intention, but this makes no effort to pretend as though this isn't a period piece playing on nostalgia. Nostalgia is a potent, dangerous thing; we don't romanticize the parts of our pasts that sucked shit, leaving us yearning for disparate fragments. It's easy to argue that memories alone are not "real", since it's impossible to remember or experience every particular detail of something that happened before, which makes it all the more obvious that nostalgia is an utter fabrication of the past. It requires one to filter out all but the warmest memories — memories themselves already an unreliable phenomenon — with a further self-editorialization that life and its circumstances were simpler or better or both "back then". It's a sort of desire to surrender all present responsibilities and expectations, hence why people only ever seem to miss the days when they were children or teenagers, or at their very latest when they were in college; nostalgia infantilizes. I'm aware of this, but I'm still susceptible to it. I am simple flesh and blood. Knowing that you're not immune to falling into the same thought traps as everyone else is not itself enough to stop you from falling into them. Struggle with something for long enough and you'll start to miss the years before you had to worry about anything all that seriously. Of course, you can only go back so far before you run out of memories. I know I've run out. It's this lack of anything tangible I can grab onto in my past that makes me worry, sometimes, that I've spent about twenty-six years waiting for my life to start. Not even exclusively for a lack of trying; I'll go some place I've never been, or talk to people I've never spoken with before, or get really good at a new creative endeavor, and then find myself dropping all of it to wind up right back where I started. Getting sober was neat, but not being addicted to drugs is how most people operate by default. There's no prizes awarded for being normal. I think I'm tired of the feeling that I keep giving up on myself, with compounding failures to make meaningful change stacking on top of themselves like a house of cards catching the breeze. The idea of packing my life into the back of a car and driving to a place far, far away in the pursuit of a shiny new goal is a pleasant one. Maybe I was born to be a nomad. Keep Driving takes this desire to push everything aside and go off on your own to a place far away, and then runs it though the filter of early-2000s teenage nostalgia. It's a time just before cellphones, just before everyone was always connected at all times, and when you had just enough freedom to take a hundred bucks and drive yourself to a festival all the way on the other side of the country. Of course, you're never too burdened by the responsibility that your freedom would otherwise bring; while you're given the choice early on to have a bad relationship with your parents, there's nothing stopping you from giving them a call to bail you out if you ever get in over your head. You're free, but not too free. You've got a lot of leg room in your gilded cage. That's the unfun part of nostalgia, is having that realization. Those times that people yearn for may make them feel like they were free with the rose-tinted glasses on, but true freedom drags you down. It burdens you. When you have to be responsible for yourself — for people besides yourself — that's the weight that freedom imparts on you. To feel unladen is to be unaware of the boundaries others have set for you, and to have boundaries you've never crossed. Like an animal in a pen surrounded by electric wire, nostalgia only feels free because it relies on the edited memories of a person in a controlled environment. Even if you had a rough upbringing, there will almost always be something that your brain tries to latch on to as the good times. It can lead to some complicated feelings when you try to remember all of the bad and find that your brain didn't keep as many records of it as you know there ought to be. There's a lot of empty space in Keep Driving, which meant I had a lot of time to think on all of this. I would turn over why I was feeling so sad in my mind as I played, watching the world outside my car fly past to the sounds of Swedish indie dream pop. Yet I still wouldn't say there's enough empty space; long stretches of road are peppered with events and encounters, all loot crates and combat sections that break the flow in a way that didn't annoy me, but often felt like too many interruptions. Intrinsic to the idea of the road trip is monotony. I'm not expecting every game to be Heatstroke or Desert Bus, taking several real-world hours to drive down an empty stretch of highway with nothing to do, but overstuffing your game can be as detrimental as understuffing it. Core to the gameplay is the act of picking people up on the side of the road and adding them to your "party", often bringing with them side missions for you to complete. The hitchhikers are great, but I wish they were more integral to everything here. It's hard to get a feel for them and their personalities when they're so frequently reduced to little more than a description blurb and some ability flavor text. They'll occasionally chat amongst themselves while you drive, which is a nice touch, but these conversations come infrequently. YCJY still does a phenomenal job with what they have, weaving in little stories through the addition of gameplay modifiers. Characters like The Sleeper (no relation to Citizen Sleeper) play themselves out in the obvious ways — he's a narcoleptic, so he randomly falls asleep in the middle of combat — but there are some that are a lot more clever, like The Musician having his ego bruised if you don't use him in combat. You can get entire narratives entirely from the way that they change the way in which you interact with the game. The Hurricane is both the best example of this and the best character in general. This is largely because of how terrible of an influence she is; an early skill of hers forces you to steal an item from any shops you enter before you can buy anything, and she gives you a quest as soon as she gets in the car ordering you to get drunk and go for a drive. It was easy to imagine her and the driver having a summer fling where they drag the other down further and further until one of them realizes how deep they're in it and bails. The Hurricane wants to go to a house party being held by one of her friends, but there's nothing stopping you from ignoring her wishes and driving her all the way across the country to go to a music festival she hasn't expressed any desire to go to. She gets to a high enough level and develops a trait that makes your character permanently tired. I bought coke from a dealer outside a gas station at one point to see if snorting some on the road would impress her, and then tossed it out the window after I thought for a second about what the fuck I was doing. You let the thrill of adventure sweep you far enough out, and you'll wind up stranded in the middle of the sea. I have to wonder how she felt when she realized we weren't going to that party. What really let me down, though, was that the game ends as soon as you reach the festival. Getting there is one thing, but this journey doesn't end until you've gone all the way back home. The festival is a destination, but it's not the last point of your trip. You're still young, still living with your parents, still beholden to going back home no matter how far you try to go away from it. As it is in life, you're not as free as you remember yourself being. You'd pull back into your driveway alone, unpack the car, and go up to your room. By the end of it all, you're right back where you started.
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Feb. 2025
This game is something special. I'm legally blind and have never been able to drive. I missed out on the feeling my family and friends had getting their first car and the sense of freedom it brings. This game has given me the ability to experience those moments of freedom and adventure for myself. Thank you to Y/CJ/Y for all the hard work and passion you poured into this game.. At 39 I finally feel what it's like to get behind the wheel. 10/10
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Feb. 2025
First trip: I found a little girl on the side of the road and decided to make one quick stop before taking her home. I didn't realize that would end the game. Sorry, Suzie, you belong to the festival now. Third trip: Found the little girl again. I was determined to get it right this time. Unfortunately, one of the other hitchhiker quests required me to escape a road event and the safest option was when the little girl was taking a pee break. I sped off and left her in the middle of the woods then did some coke I found in a dumpster while blasting El Huervo. I don't want to brag but I'm pretty good at this game.
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Feb. 2025
After Playing 20+ hours of this game I can honestly say this game has been a blast to play. It's feels like Oregon Trail, but with a a modern spin on it. The game gave me two senses of nostalgia when playing. The first being when I would play Oregon Trail when I was young and the second being that of road trips I had during that time period. The pixel art is beautiful, although there are times when the game feels like it's screen tearing. Not sure if it is the game's intended graphical effects or actual screen tearing. I really enjoy all the small details, it feels fleshed out. For example when going from a rural town to a city the backgrounds change seamlessly. Exploring the different environments throughout the game is fun, and makes it more about the journey than the destination. Managing hunger and sleep in many games can feel tedious, but this game handles it well by keeping things balanced. The developers do a great job of maintaining both engagement and strategic depth without making it overwhelming. Rather than punishing players, the game encourages more thoughtful, strategic decision-making. 8/10 There are a few things that make it fall from instant classic, but still a fun game none the less, if you've got the money and want a nice break from AAA bloat ware, this indie game is worth the price of "GAS"
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Feb. 2025
If you're a Millennial, this game is a time capsule of your own memories, an actual drive down memory lane. It took me a couple playthroughs to understand why the setting is so vague - the currency symbol is fake, the town names are an amalgamation of Northern and Western Europe, so you could be anywhere from the west coast of Canada to England to Germany to Scandinavia - no setting is defined. Even the names of the people you meet are not names but descriptions, eg. The Kid, The Bride, etc. I found this clever little obfuscation allowing me to imprint my own experiences onto the game, with memories people and places I haven't thought of in 20 years all flooding back. The generality of everything allows a huge audience with a common lived experience to connect with the game on an extremely personal level. As for gameplay, nothing is groundbreaking and you've likely seen most of the mechanics before, but the game exists as a canvas for you to paint your own memories onto. It's really an extraordinary masterpiece. The strongest piece of the design is the freedom afforded to the player - you are given goals, but you don't need to complete them. You set off originally to get to a festival within a month, but the game lasts for 3 months and if you don't want to go to the festival then you don't have to. Nothing is forced, everything is at your discretion. Do drugs, or don't. Buy guns, or don't. Pick up hitchhikers, or don't. You won't be punished for anything except careless driving - but maybe don't get pulled over by the cops when you're drunk, that's a pretty tricky combat. Special mention for the soundtrack, absolutely incredible. Honestly the price of the game is worth it for the music, I have no idea how to developers found all this great obscure music, most of the songs in this game have less than 10,000 plays on Spotify. Cruising around in your car listening to this soundtrack is a distinct pleasure. Overall, 10/10. Even 11/10. If you get the vibes in this game you will have an extraordinary experience.
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Frequently Asked Questions

Keep Driving is currently priced at 14.40€ on Steam.

Keep Driving is currently available at a 20% discount. You can purchase it for 14.40€ on Steam.

Keep Driving received 2,624 positive votes out of a total of 2,770 achieving an impressive rating of 9.06.
😍

Keep Driving was developed and published by YCJY Games.

Keep Driving is playable and fully supported on Windows.

Keep Driving is not playable on MacOS.

Keep Driving is not playable on Linux.

Keep Driving is a single-player game.

Keep Driving does not currently offer any DLC.

Keep Driving does not support mods via Steam Workshop.

Keep Driving does not support Steam Remote Play.

Keep Driving is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Keep Driving.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 10:11
SteamSpy data 25 January 2026 04:04
Steam price 28 January 2026 20:52
Steam reviews 28 January 2026 20:02

If you'd like to dive deeper into the details about Keep Driving, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Keep Driving
  • SteamCharts - Analysis of Keep Driving concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Keep Driving compatibility
Keep Driving
Rating
9.1
2,624
146
Game modes
Features
Online players
120
Developer
YCJY Games
Publisher
YCJY Games
Release 06 Feb 2025
Platforms
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