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Kemono Teatime on Steam

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Relax in the world of Kemono Teatime, where animal ears are a normal part of everyday life. Here in Melodius, you can whip up whatever blends of tea you desire in your favorite cafe as you play through an adorable story. Come now and live out your bestest and cutest life—down to the last drop.

Kemono Teatime is a pixel graphics, simulation and adventure game developed by Studio Lalala, Kotoneiro and WHO YOU and published by Studio Lalala and FURYU CORPORATION.
Released on September 03rd 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 1,717 reviews of which 1,634 were positive and 83 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 12.79€ on Steam.


The Steam community has classified Kemono Teatime into these genres:

Media & Screenshots

Get an in-depth look at Kemono Teatime through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows10
  • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
  • Memory: 4 GB RAM
  • DirectX: Version 11
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Sept. 2026
A long overdue review of a game that literally broke me I should've written this review much earlier, but well, now that I am over all the emotions - this is the best time to talk about it. Kemono Teatime is one of the hidden gems - a visual novel where a devastatingly touching plot hides behind cute anime girls and tea-making simulator. The game's premise is blatantly simple - you and your younger sister arrive in a small town and open a tea-cafe. Simple is that. The gameplay loop is very similar to games like Coffee Talk and VA-11 HALL-A. You serve different blends of tea based on customers' preferences, listen to their stories and sometimes offer them words of wisdom, reassurance or warm domestic jokes. If your ever played one of the games mentioned above - you should feel at home: decide on a daily snack → open cafe → welcome customers → serve them tea → listen to their stories → rinse & repeat. The gameplay mechanics are not deep, customers' requests often times straightforward and if not - they are easy to guess. I'd say that Kemono Teatime is much easier than Coffee Talk which is quite simple by itself. There is a sub-mechanic where you have to buy new tea blends and ingredients for deserts at the end of every day and though in the beginning you may feel like you might not be able to buy everything in one playthrough, the game quickly tells you otherwise. The visuals are a tasteful mix of anime and pixel-art. It is warm, cozy, cute and generally wholesome. Additional animation ties everything together and there were moments when I would just stare at the screen enjoying the graphics. OST and audio effects compliment the overall atmosphere. Through the day you listen to lo-fi and during tea-making the game throws at you ASMR-like audio effects and though I am not a big fan of ASMR, here they do not break immersion or make you cringe. However, what makes this game so good is it's story . It is a slow-burn that starts cute and cozy and then rearranges you whole understanding of love, grief and sense of loss. It is hard to describe the story without spoiler, but it is thought-provoking, painful and beautiful at the same. I haven't cried because of the game so much as here. It leaves you devastated, but you are glad that you've experienced it. A simple visual novel has become one of my favorite games of all time and is a must-play in my book. 10/10
9 hours played
July 2026
Kemono Teatime is a cozy teashop sim whose heavy emphasis on narrative places it adjacent to visual novels in terms of gameplay. The game takes place one year after a pandemic which reduced the human population by over 80% and mutated most of those who remained with animal-like features. Tarte and her younger sister, Macaron, have just arrived in La Bête, one of the last bastions of civilization. The sisters open Café K and promise each other they'll spend every day together with smiles and happiness. Kemono Teatime's primary narrative revolves around terminal care, featuring perspectives from both the caregivers and patients. In something of a monkey's paw dilemma, the virus which turned nearly all of humanity into kawaii animal girls is also a terminal prognosis with an almost 100% mortality rate in under a year after infection. The few humans and kemomimi remaining mostly live in self-governed communes. La Bête is one such commune, widely considered the safest due to its ample supply of food and civil governance. Tarte and Macaron are welcomed to La Bête, where they make fast friends with a small cast of regulars who stop by daily to share their stories and enjoy some warm tea. Across the course of the story, characters fight, make amends, grieve, and support each other as their friends prepare to depart on their journeys. Like a lemon meringue, Kemono Teatime's sweet and fluffy surface belies a bitter morbidity which follows the cast like a dark shadow. The writing comes together in a surprisingly bittersweet delivery which authentically elicited emotion from me. Kemono Teatime is not free from narrative critique, as I found it unnatural how there seemed to be a generally accepted view that "humans" and "kemomimi" are different, despite the start of the pandemic occurring less than a year ago. The supporting cast play an important role laying the narrative groundwork for an emotional conclusion to the game; however, I also felt that their individual arcs were a bit shallow. A strong highlight of the game is its pixel art and music, which are critically important to setting the tone from beginning to end. The game is very partially voice-acted—mostly just onomatopoeias—and it's apparent they used ASMR mics for those recordings. I was very slightly disappointed they didn't take full advantage of their ASMR mics, with the game feeling like it favored right audio input. Kemono Teatime's gameplay loop is generally similar to other tea sims, where the sisters spend their days greeting customers who visit each day to place an order. At the start of each morning, Macaron selects a dessert for the day, which gets paired with every cup of tea that Tarte brews. Regular customers have dessert preferences, so by memorizing their schedules, the player can anticipate which dessert will yield the most friendship points. Similarly, regulars have favorite blends of tea, though they will sometimes request modifications to the herbal blends. Superficially, it's an entertaining enough system; however, Kemono Teatime is absurdly easy to the point that you could mess up a customer's order every single time and still probably max out their friendship meters by the end of the game. After the end of each day, Macaron and Tarte can pick a gift from their roommate. The gifts are generally things like additional flavors of tea or new herbs. While many tea and cozy sims feature randomized orders from customers, every request in Kemono Teatime is scripted. Knowing this, it was very odd to me that the end-of-day gift system was RNG from the pool of potential items. Players will get every item by the end of the game, so it seemed odd to put RNG here when the player can just save-scum until they get the tea blend they want or need for the following day anyway. At the start of the game, Macaron can only bake cookies, so unlocking new menu items requires purchasing ingredients from the local farmers. Kemono Teatime gives out a surplus of currency, such that it's guaranteed a player will be able to purchase all the ingredients by the end of the game. Thus, the only "strategy" would be timing when to buy certain ingredients if they're trying to make a new dessert every day. Overall, I think I would recommend Kemono Teatime, with a heavy preface at the outset that it's pretty limited both in terms of player choice and gameplay. I was disappointed when, at the end of the game, I was putting something in everybody's tea that I expected to trigger some reaction the next day, only for the story to steamroll onwards unfazed. Kemono Teatime is a wonderfully brewed story with tepid gameplay, so... for now, we smile and bear it. May that smile follow us on our journeys.
12 hours played
June 2026
I mostly write reviews only when I notice the game is sincerely made with passion and care but didn't get as much attention as it deserves. This title is one of those kinds of games. First off, the tea-making aspect is not what you would expect for a café management simulator. It's just a straightforward "choose and pick an ingredient" based on what the customer requests. This alone clearly implies that isn't the main focus of this game but rather the experience itself. By experience, I mean every moment in your playthrough. Every conversation, small talk, witty banter, relationship misunderstandings, and family dispute. Savor it. Because trust me, it's what the game wants you to feel. The fact I've read some of the reviews saying the story is slow and a drag, I think THAT IS exactly the point. You'll learn how to appreciate the most basic of instances and occasions, because you'll never know when they will last. Even though later on you will have a clear grasp on what's going to happen at the end, what hooked me the most is wanting to know how the protagonist will deal with that outcome, and it certainly didn't disappoint. I can confidently say this game will forever be etched within me, and I didn't regret a single thing about buying it. Especially if you're the type who loves visual novels, then this definitely a must-pick. "All good things come to an end. For now, we smile and bear it."
10 hours played
April 2026
I started this game drawn in by the super cute pixel art and the comfy atmosphere, but I was absolutely not prepared for the wave of melancholy it brought. Finishing it left me heartbroken, but in the most necessary way. :( The soundtrack is cute and relaxing (the ASMR bonus while brewing tea is such a lovely touch), but the true beauty of this game lies in its characters: each one with their own unique strengths and vulnerabilities. Having recently lost someone very dear to me, seeing these different ways of processing grief truly helped me. It reminded me that even in the most difficult situations, we can find a way to start healing and to keep living life to the fullest. I realized that our sadness and pain are nothing more than a reflection of the deep affection we felt. Some people never truly leave, they live on in our most beautiful memories!! c:
15 hours played
Feb. 2026
Will give you depression then cure your depression afterwards. Also will make you crave tea then get you addicted. 10/10 propaganda by the BigTea industry Give the demo a try!

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Frequently Asked Questions

Kemono Teatime is currently priced at 12.79€ on Steam.

No, Kemono Teatime is currently not on sale. You can purchase it for 12.79€ on Steam.

Yes, Kemono Teatime received 1,634 positive votes out of a total of 1,717 achieving an impressive rating of 9.04.
😍

Kemono Teatime was developed by Studio Lalala, Kotoneiro and WHO YOU and published by Studio Lalala and FURYU CORPORATION.

Yes, Kemono Teatime is playable and fully supported on Windows.

No, Kemono Teatime is not playable on MacOS.

No, Kemono Teatime is not playable on Linux.

Yes, Kemono Teatime is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Kemono Teatime is playable and fully supported on Steam Machine.

No, Kemono Teatime does not support VR.

Kemono Teatime is a single-player game.

Yes, there are 2 DLCs available for Kemono Teatime. Explore additional content available for Kemono Teatime on Steam.

No, Kemono Teatime does not support mods via Steam Workshop.

No, Kemono Teatime does not support Steam Remote Play.

Yes, Kemono Teatime is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kemono Teatime.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2026 23:22 UTC
SteamSpy data 16 October 2026 12:09 UTC
Steam price 26 October 2026 19:24 UTC
Steam reviews 20 October 2026 21:53 UTC

If you'd like to dive deeper into the details about Kemono Teatime, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kemono Teatime
  • SteamCharts - Analysis of Kemono Teatime concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kemono Teatime compatibility
Kemono Teatime
Rating
9.0
1,634
83
Game modes
Features
Online players
5
Developer
Studio Lalala, Kotoneiro, WHO YOU
Publisher
Studio Lalala, FURYU CORPORATION
Release 03 Sep 2025
Platforms