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Knock on the Coffin Lid on Steam - User reviews, Price & Information

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Investigate your own death, find ways to break free from a time loop, choose a hero who will ascend to the throne and rule the Northern gate! The fates of whole nations of the land of Midian depend on your choices.

Knock on the Coffin Lid is a fantasy, dark fantasy and zombies game developed and published by RedBoon.
Released on August 08th 2024 is available on Windows and MacOS in 9 languages: Russian, English, French, German, Spanish - Spain, Simplified Chinese, Korean, Polish and Japanese.

It has received 2,568 reviews of which 2,186 were positive and 382 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Knock on the Coffin Lid into these genres:

Media & Screenshots

Get an in-depth look at Knock on the Coffin Lid through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP/Vista/7/8/10
  • Processor: 2.6 Ghz Dual Core
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10
  • DirectX: Version 10
  • Storage: 13 GB available space
MacOS
  • OS: macOS 11 (Big Sur) or later
  • Processor: Any Intel or Apple Silicon processor

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

76 hours played
April 2026
This is one of the most unexpected and treasured finds I've found this year, and I think quite honestly this is the best of the genre in 2026. I am not a card battler or deck building roguelite person in general. There are a lot of clones out there and attempts to make this genre engaging that fall flat. But this is a Goldilocks game, because everything is just right. Encasing a game in curated pathways that develop in the narrative framework, and ensuring every choice carries weight is a genius move. Yes, we live in the era of RNG and procedurally generated dungeons or landscapes, and it is so refreshing to have a game with a series of open paths that form reliable encounters. Instead of just pure required quests for story progression, you have the opportunity to learn organically what's going on and select the subquest that interests you most. The challenges are excellent and allow you to improve on the starting builds permanently. In essence, this takes the best part of RPG experiences and the dopamine hits of quick rounds to give you a game that is endlessly fun to play and experiment with. I'm old enough to remember when choosing a given build would sometimes lock you out of progression. I'm looking at you Deus Ex. Instead of loyalty to a single build, the variation in cards with equipment tie-ins and set bonuses and predictable amulets that you can pursue make experimenting with your builds part of the fun, instead of a drag. There are many many ways to solve each battle, enough so that the RNG does not screw you over unless you are fundamentally careless or not paying attention. In terms of graphics, the animations are bright and well done, and any minor loading issues are worth the wait. This runs extremely well on my deck, and I strongly recommend the mouse only template to keep your sanity. I have the game loaded up and steam says I've only been playing for 5 hours, when it feels like a hell of a lot longer, in the best way. I learn with every run, and quite honestly guides are not really required unless you want to eliminate as much of the random fun as you desire. In other words, this caters to quite a few different play styles, is pretty much universally accessible, and the only critique of playing on a portable system is the size of the fonts. But since the voice acting of critical cutscenes is performed aloud, it should not detract if you really don't want to read all of the small bullet updates. I find the UI absolutely well programmed and appropriate, with no extraneous information cluttering up the space. The tutorial is, imagine that, an appropriate length and gives as much detail as you really need to start. The classes are unique, and level building doesn't force you to spend too much time agonizing over skill trees, it just grants access, New cards, and starting bonuses. Unlike some other reviewers, I found each of the classes to be fun in their own way. Tldr, this game is really fun. It respects the gamer, and although you could argue that the average run is about an hour and that's longer than some people want from their roguelites, the devs respect you and allow you to exit the game in mid-run. If you're going to lose a battle, you know fairly quickly. If there is an automatic loss button when you are mathematically outclassed, I haven't found it but it may be there. Either way, the disappointment you feel about a run investment is quickly washed away by the rewards both narratively and in terms of experience. Although I routinely recommend games with strengths that are unique or outbalance numerous weaknesses, there really aren't weaknesses here for me. This is well worth full price, and I fully intend on purchasing the DLC. If you've never given this genre of games a shot because you don't think you would like it, I say pick this up over the very famous game that just released a sequel this year that people love, but I found oblique and not very interesting. This game is easily a 10 out of 10 investment. I am very impressed with this development studio and I will be a lifetime fan. Enjoy!
71 hours played
April 2026
In short: Nice take on classic Slay the Spire formula. Recommended. It is more narrative focused game than StS, every move is commented and contributes to the plot. It is different for each character. Map is pre-determined but every enemy/event can have different options and outcomes for each character. Story is good and fragmented. You need to play all the characters several times to reveal the whole plot. There are three main characters and each has several unlockable subclasses. Each of those has different playstyles. Unlocking mechanics looked like a drawback for me as it forces you to play a character you do not like. For me it become an advantage as the class I liked the least became my favourite character after a couple of runs. Inventory/card system is a mix between StS and regular RPGs: there are armours, helmets, shields, boots, rings, amulets, weapons, potions that go in their respective slots. Some cards are linked to your equipment. You can buy, sell equip and unequip stuff. The art style is gorgeous. Aestetics-wise it is the best game I've played in a couple of years. Replayability is good. Every character has its own interaction with non-randomized map and variety of possible routes is pretty large. Drops are random so the build is more defined by the run than initial intent, ie this part is just like it is in StS. Overal it is a good game and totally worth a full price.
40 hours played
Feb. 2026
The time loop is a cool idea; each death opens up new event possibilities. Overall, the game is a copy of Slay the Spire, but it introduces many cool options missing from StS, such as three ways to upgrade basic attacks and defense instead of the boring +2. The main story is a bit overwhelming, as every fight requires listening to dialogue between the two main characters, but the side events are interesting, and even when we only have one option to choose from, it's still worth reading what's happening and why.
78 hours played
Dec. 2025
This game is awesome, it combines a pretty neat story, great deck building and a solid way to get specific builds to work via the routes. It's an extremely underrated game but i think it's up there with slay the spire, maybe not as complex but it has way more elements to the game that make it great!
22 hours played
Oct. 2025
The rules of this card game are almost identical to Slay the Spire, with the major conceit being that the every time you lose, your character retains memory of past choices, which you can then plan for. The map is the same aside from RNG and for the most part you uncover what’s going on by the choices you make. And that’s literally the only difference between this game and Slay the Spire (obviously some cards do different things, but the rules are identical) Obviously having to replay the same story over and over again should be a concern, because it isn’t for everyone, but I actually liked that it encouraged me to build different decks to hit certain story beats Also it’s currently being review bombed for suspicion of bot reviews or something, and while voicing meta concerns through a review is generally a positive thing to me I am partly giving a positive because I see people polluting comments with radically wrong information, which I think is pretty ♥♥♥♥♥♥. If you have a problem with a dev call out the dev, don’t make unsubstantiated claims or lie about playing the game because that isn’t review bombing, it’s just lying

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Frequently Asked Questions

Knock on the Coffin Lid is currently priced at 20.99€ on Steam.

No, Knock on the Coffin Lid is currently not on sale. You can purchase it for 20.99€ on Steam.

Yes, Knock on the Coffin Lid received 2,186 positive votes out of a total of 2,568 achieving a rating of 8.18.
😎

Knock on the Coffin Lid was developed and published by RedBoon.

Yes, Knock on the Coffin Lid is playable and fully supported on Windows.

Yes, Knock on the Coffin Lid is playable and fully supported on MacOS.

No, Knock on the Coffin Lid is not playable on Linux.

Knock on the Coffin Lid is a single-player game.

Yes, there are 2 DLCs available for Knock on the Coffin Lid. Explore additional content available for Knock on the Coffin Lid on Steam.

No, Knock on the Coffin Lid does not support mods via Steam Workshop.

No, Knock on the Coffin Lid does not support Steam Remote Play.

Yes, Knock on the Coffin Lid is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Knock on the Coffin Lid.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 13:32 UTC
SteamSpy data 26 July 2026 05:41 UTC
Steam price 29 July 2026 10:47 UTC
Steam reviews 29 July 2026 06:01 UTC

If you'd like to dive deeper into the details about Knock on the Coffin Lid, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Knock on the Coffin Lid
  • SteamCharts - Analysis of Knock on the Coffin Lid concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Knock on the Coffin Lid compatibility
Knock on the Coffin Lid
Rating
8.2
2,186
382
Game modes
Features
Online players
18
Developer
RedBoon
Publisher
RedBoon
Release 08 Aug 2024
Platforms