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Kynseed on Steam

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Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.

Kynseed is a farming sim, exploration and sandbox game developed and published by PixelCount Studios.
Released on December 06th 2022 is available on Windows, Steam Deck and Steam Machine in 4 languages: English, French, Korean and German.

It has received 3,522 reviews of which 2,923 were positive and 599 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Kynseed into these genres:


Here is the detailed breakdown of supported languages for Kynseed:

UI Subtitle Audio
English
German
French
Korean

Media & Screenshots

Get an in-depth look at Kynseed through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or Higher
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 Compatible Video Card
  • DirectX: Version 11
  • Storage: 550 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

277 hours played
Aug. 2026
After playing for more than 275 hours (and finally beating the game and getting most achievements) I think it is time to finally drop the review. I totally recommend this game. It is a fae apocalypse (fae as in old fairytales, not disney kind of fairies - might be cute sometimes, but very much inhuman), it has a ton of references and jokes, it has a TON of different things to do, and it is filled with beautiful images and music. This is not a farm sim! I heard many people getting recomended as farmsim, it is not. You live on a farm, and you can do a lot of things with your farm like extensive decoration, growing a lot of different varieties of crops, herbs and fruits. You can even get meat from animals in addition to growing it on plants which is extremely rare in modern gaming. But you are not a farmer. You are an adventurer, who can chose to be a farmer for a lifetime or two. Yep, heard this right - you are not a static figure in a world that barely changes, both you and everyone (including most animals) age and die. You can continue to play as your chosen heir - or get some orphan for the same thing if you didn't bother with any of that boring social things while you were busy slaying monsters of fishing. First generation NPCs are premade, but all NPCs after that (including ones born in the world and ones who move in to erplace dead ones without heirs of their own) are generated with random traits and appearance which keeps things fresh and requires you to actually use the mechanics that would assist in learning NPC's traits - which is needed for construction project assisance and shop mechanics. These NPCs are also needed to make sure your bloodline has all the desired genes, and maybe even cultivate some appearance trait like hair or skin colour - obviously those are inheritable. Yep, you can run a shop. Or two. Or three. Or almost all of them shoppes in the pretty decently sized world. Run it yourself, get your family members working for free or hire employees that you will need to treat nicely so they don't get pissed off and quit. There are 3 shop types (with 3 specialisations each) and a tavern that you can buy and run. You can have a ton of different pets. Some of them are magical and would be with you through all the lifetimes. Some are mundane and will pass away (unlwss you employ some magic to keep them alive). Aside crafting minigames (tons of them, all nice but soup making, I hate soup making) there are races both for you and your pets, there are other games and there are a lot of hidden secrets that I can only hope I'll actually ever get, because some of them require really rare circumstainces. In addition to a decently sized main quest and a unique personal quest for each of premade NPCs, there are notice board randomly generated infinite quests kinda like in Skyrim. Your friends can also utilise this system to give your personal requests via mail or in person. One of most lovely pieces of QoL is ability to drop off whatever you wanted to give to an NPC in their family mailbox. I like Kynseed's fishing a lot, it is a breath of fresh air in an ocean of Stradew clones with their cancer ass fishing minigame. There is no stamina to artificially limit what you can do in a day, you don't even need to sleep unless you need to save or progress time. You don't need to eat, but you will anyways because all consumables give different boosts and temporaty traits. Thing that I wish was different is minimalistic character customisation. On startup, you can customise your hairstyle, hair colour and name - that's it. Later - very much later in storyline - you get ability to recolour the clothes (and hair, but this is accessible earlier). But at no point you can CHANGE clothing, it is always the same outfit. I wish we could chose different outfits, but it's not gonna happen because devs done with the game major additions, and reworking whole character thing would be a major taking. Something one might not notice from trailers - the characters are intentionally not-pretty, like you would not see the world filled with perfect beautiful people. They are made different and quirky, and for eyes used to the modern standart of perfection, it might be hard to accept, so if it is very important for you - make sure to look up some pics and vids to see how people look in this game. Each settlement in the beginning, when there is no travelling between areas have distinct styles. After you unlock everywhere and your shops start attracting people from all over the world (and old people start dieing out and getting replaced) new residents would muddle the theme untill most of population is somewhat mixed.
52 hours played
July 2026
Kynseed is really good, if you've been unsure about this game, let me try and convince you. ➡️ You start off as a kid with a bedtime during the prologue, then timeskip straight to adulthood and no more curfew, stay up as late as you want. As a kid (and new player), this is the "tutorial" and you're learning how to accept quests, forage, explore...etc I've read this seems to be the part most people go off, but I personally didn't mind it and didn't find it too long. ✅ The story is interesting! The play on fables (ha!), rhymes.. It's niche and cute. ✅ No time constraints at all. You can pick up a quest today or do it a year later, doesn't matter ✅ The world is huge, it's fun just exploring different areas ✅ The mini games are surprisingly good. I'm not usually into mini games but crafting potions, smithing swords, cooking, fishing, it all adds a lot of depth to the game ✅ Fishing especially, it's simple, you bob then reel in, and I like that it's not overly complicated ✅ The characters have genuinely interesting backstories. There's literally one about low libido! I wasn't expecting that and it gave me a good chuckle. Gifting is easy, you can own shops to make more money, and the wiki is really useful if you get stuck on anything. I haven't tried the new tavern update yet but this game is such a gem. I'm genuinely confused how it's not as well loved. The devs have given us great updates. Highly recommend it, wish more people played it!!
30 hours played
June 2026
Spoilers Ahead: The people are insane. This isn't just a generic 'Cowgirl A' personality, 'Bookworm B'. I skipped most of the dialogue, thinking it would just be 'normal' people having normal lives. No. This is not that game. Yes, its a farming sim like Harvest Moon or Rune Factory. Your cozy life as the 'New Person' in town where you decide to either own a farm, own a shop, be an adventurer, or all the above. It's far more sandbox and open than most Farming Sims. But that's where it stops being normal. People are sacrificed at old age to the Goddess like its Cult of the Lamb. Children will confide in you, wishing their parents could be send to the Goddess so they can live their own life. An elderly couple cheated on each other with their younger neighbors. Your in-game sibling acknowledges the town you live is in CRAZY and leaves to live his own free life. All the while, you pay Life Taxes to an Eldritch horror Fae Trickster for QoL farming tools and sacrifice you, your firstborn, and your future legacy children whenever each one turns 50. Don't have a kid? That's fine, the Fae will accept orphans you adopt. This is not a utopia where the town needs saving. This is a dystopia where the town doesn't need or want your saving, and the gameplay and individual townsfolk storylines are better for it. The minigames are hard, but not required for success. You can choose to either work your own shop, selling items and bartering yourself or hire the townsfolk to do it for you. You can own EVERY shop, and hire EVERY townsperson. Or you can just be a free spirit, living on the edge with dungeon running until you wipe because the combat at full speed is difficult and rewarding... Or you can just do what I do and just vibe with these people who would terrify the residents of Stardew Valley. Not because they are terrifying in nature, but because the culture is so abstractly different. Hate your husband's guts? Send em to the Goddess. Your neighbor pissed on your fence? Send em to the Goddess. The Town Clown looked at you funny? Bet your sweet bippy I'll send em to the Goddess.
74 hours played
May 2026
This is a pretty easy sell. This game is Stardew Valley, except it was made by some of the people who worked on Fable. This is somewhat a double edged sword. First of all, the story is far darker than anything in Stardew Valley. It's like they took Stardew Valley, made it much more realistic, then went back and made it less realistic. It's very hard to describe using existing data points and without spoling some really good storytelling, so I'll just mention something that can happen much later in the game. You can die, people around you can die. The game is generational and you'll be saying goodbye to characters you liked, as is a part of life. This could slap someone in the face who was expecting nothing but Stardew Valley good vibes. The game spends a lot of time setting up the good vibes so when these events occur they can be very impactful. It's nothing more intense than the main story of Fable but it might be worth a mention if you came straight from Stardew. So basically it has everything that's in Stardew Valley or Runefactory, except there is more of everything. More people, more choices, more quests. Just more. Again, a double edged sword. There is a LOT to do in this game, all thrown on your lap very quickly. But also, you don't really have that oppressive 3 year timer to deal with. Your timer is 32 years, which is a currency that can very much be traded to the Fae for magic. Once a story beat hits, every member of your family from that point on lives to 50 years of age, and these years can be traded for treasures. The combat system is a charming little turn based real time JRPG, and I'm not sure I've seen anything like it before. It would take a bunch of explaining to desribe and I think that is better left for the game's combat tutorial. Just know that it's different from others in it's class. You aren't in the overworld and there are unique combat screens, similar to something like Final Fantasy. Many of the encounters have some sort of puzzle element rather than just being hit the bat with the sword until you get your item. It's quite novel but I worry it could wear thin easily. It takes quite a lot of active engagement from the player. So far, for me, still fairly early in to the game but far enough that it has presented all of it's mechanics, I'm really enjoying the combat system. I've spent all this time talking about Stardew Valley, but I mentioned that it's from some of (or one of I'm not really clear on that) designers from Fable. Not the new one the original one. So what fable DNA has transferred over into this title? Well, one large component I can immediately identify is the humour. Nobody exactly calls you "Chicken chaser" but it feels like many things, quests and everyday interactions, are treated with the same tongue in cheek humour that was presented by Fable. It's not exactly high brow humour, and one character literally says; "WAHEY!" while talking about another character's penis, but it's fine. The air of silliness can be a bit out of place when the game also presents tragedies and it doesn't really give you much breathing room between the two events in some cases. The most important carryover from Fable is the ability to buy a business. It's a lot more involved than Fable's system and this game almost contains 4 seperate business management games inside the original game. You build, customize, expand and supply your business like any other management title. You hire staff, set their rosters and deal with customers. You essentially play the game for 30-50 hours and it becomes Tavern Keeper as well as being Stardew. They just added the tavern as a business type that you can purchase and manage. So all of this sounds great. Where is there likely to be friction? Well, Stardew Valley is a simple game about a simple life. There isn't really a lot of remember. This game is extremely bloated in comparison. Forget 28 villagers total, there are 28 in your starting town, the smallest town of 5. And then the randomly generated NPCs of the next generation start popping up. You're also expected to befriend a lot, if not every single NPC for their unique stories. You're begginning to encroach on the boundaries of Dunbar's Number, where it is psychologically impossible for 1 human to categorize and remember all of these characters as "people". This is without mentioning the ridiculously complex cooking system that has six different minigames for different categories and types of cooking, and which can easily nuke 6 of your hard earned ingredients because it didn't make any attempt to actually tell you how to play the minigame. Ahh yes. You burned all the ingredients... of your salad. Because you didn't understand what the hell the game expected from you with the croutons and egg and every minigame is different. And these minigames start out... Fine I guess. The 200th time you have to do a minigame you really don't enjoy because you just want a sandwich? Really pushing into the boundaries of being not fun at all. Ultimately, it's hard not to recommend this game, as it's just a linear upgrade of something that's already on the market. The problem is that the thing that it "upgrades" became popular because of simple, easy to learn mechanics. Because to actually play the game you're going to be engaging with these minigames over and over and over. The mechanics. The tool level ups. The skills tied to NPCs that you have to give specific items. The 100+ characters with their own likes and dislikes, all of whom who it's optimal for you to befriend. A massive spawling map. Combat. Finding time for combat between running a farm and running a shop full time. Somewhere, the appeal of the original has been lost. Leaving the hustle and bustle of the city behind to live a simple life in the country. But then you drag all your ledgers along and file and categorize your 16000 items by 10 categories to be spread across use in 7 professions and... Is this really a simple life anymore or is this just imposing modern life on to a group of people who at no point in their entire life (I've seen the whole thing) were they taught to read. I really want to instant recommend this to everyone who plays Stardew Valley but it's just a lot. It's like the Stardew Valley Roguelike with all of it's intersecting mechanics and complex RPG systems and I think that will turn some of the Stardew audience away, but also potentially draw a different type of audience. Is this "good" or "bad"? I don't really know. But I do know that it's different in a VERY refreshing way, that wasn't even delivered in the step from Harvest Moon to Runefactory and Stardew. It is absolutely progress in the genre, but like all progress, some people will be left behind. It's also the type of game where the amount of effort the developers have gone to in order to deliver the experience, it's going to be extremely hard for anyone to follow. It might end up with a bit of Half Life Alyx syndrome, where it's so impossibly meticulously engineered that it might have a negative effect on the future market. Like yeah Da Vinci did a good job here but I'm going to need you to paint better to keep your job or we'll make an AI do it. It's gonna be tough when the next mainstream Harvest Moon-like is Stardew Valley... But with magic! The "But with..." in the case of Kynseed is like 2 other games from seperate genres, a fully functional management simulator and JRPG.
166 hours played
March 2026
I love the fact that the game managed to get rid of the usual farming game limitations (passing out at night, inventory management, energy system) without losing the core motivation. As someone who isn't a fan of either race-against-the-clock farming or completely stress-free animal crossing style, I find Kynseed to be striking the balance perfectly.

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Frequently Asked Questions

Kynseed is currently priced at 24.99€ on Steam.

No, Kynseed is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Kynseed received 2,923 positive votes out of a total of 3,522 achieving a rating of 8.02.
😎

Kynseed was developed and published by PixelCount Studios.

Yes, Kynseed is playable and fully supported on Windows.

No, Kynseed is not playable on MacOS.

No, Kynseed is not playable on Linux.

Yes, Kynseed is playable and fully supported on Steam Deck.

Yes, Kynseed is playable and fully supported on Steam Machine.

No, Kynseed does not support VR.

Kynseed is a single-player game.

No, Kynseed does not currently offer any DLC.

No, Kynseed does not support mods via Steam Workshop.

No, Kynseed does not support Steam Remote Play.

Yes, Kynseed is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kynseed.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 05:28 UTC
SteamSpy data 23 October 2026 03:45 UTC
Steam price 27 October 2026 19:56 UTC
Steam reviews 20 October 2026 09:53 UTC

If you'd like to dive deeper into the details about Kynseed, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kynseed
  • SteamCharts - Analysis of Kynseed concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kynseed compatibility
Kynseed PEGI 12
Rating
8.0
2,923
599
Game modes
Features
Online players
57
Developer
PixelCount Studios
Publisher
PixelCount Studios
Release 06 Dec 2022
Platforms
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