I held off on playing this game for quite some time due to the mixed reviews. I have seen a lot of critisism for it apparently being poorly optimized, getting too weird and butchering the character of Max Caulfield. There are issues, both technically and with the writing, but in the end I enjoyed playing through this and I will play it again in the future. Let's break it down a little. I'll start with the technical side of things. I have not noticed any of the so called poor optimization. The game runs fine. My computer is 5 years old by now and nowhere near high end. Everything maxed out turned the game into a slideshow, but that's not surprising. I ended up running at 1440p high and while I didn't take not of the actual framerate the game ran without stuttering and without noticable framerate drops. This doesn't mean that there are no technical issues though. The game behaves a bit weird on ultra-wide aspect ratios. I have a 21:9 monitor with a native resolution of 3440x1440 and sometimes the game would correctly fill out the whole screen and other times it put black columns on the edges to essentially display the game in 16:9. No supposed fix for this actually worked and it's not game breaking, so I ended up ignoring it, but it's still worth mentioning. I feel like every game in this day and age (and that also goes for last year when this game was released) should properly handle ultra-wide resolutions. A side effect from the resolution thing is that when the game actually decides to properly fill out the whole screen you can see sometimes see UI things getting cut off near the edges of the screen as well as the occasional model pop in and out of existence near the edges. Again, not game breaking, but it shows a lack of attention to detail. Other than that I did not experience any technical issues. So no crashes or other game breaking issues. Graphics are up next. This game looks good. A big leap forward compared to the original. This is no surprise given the fact that the original is 10 years old by now. The models look good. The animations look good. The environments look good. The visual effects look good. Nothing to complain here, even when not running at the highest possible graphics settings. Sound, music and voice acting in a game like this is at least as important as the visuals and this is also really good in this game. Most of the characters are voiced really well and the tone of the voice acting matches the look and animation of the characters really well. They did a good job. Environmental ambient sound is also very well done. You can overhear conversations by random NPCs when walking past them or even when they are in the room next to you. When there is a door or wall inbetween you and said NPCs the voices will be muffled in a believable way. You can also hear other things like footsteps, people dropping stuff and whatnot. This gives the game a very atmospheric feel and it really adds to the experience. And last but not least: the music. Like in the other Life is Strange games the music is very good. Where I might critisize the music from the first game as being too tame, especially when it comes to Chloe's "punk" music, this game has no such issue. In some of the reflection sections I just waited for the song to end, because I was simply enjoying what I was listening to. The ambient music in other parts is very well done as well. The gameplay... Well... In short, there isn't really all that much gameplay. It's kind of like watching a multi-hour long cutscene for the most part. Comes with being a narrative game I suppose. Of course it's a little more than that, but it's not like there is a whole lot of things to do for the player in a game like this. You can walk around, very slowly I might add... You can speed up the walking around a little by jogging around. It's not an action game, so it makes sense that the main character isn't running around all the time. While walking around you can find some points of interest here and there and Max can comment on things, talk to certain people and sometimes there are small things you can interact with like correcting a painting on the wall that was flipped upside down. There are some puzzles (if you can call them puzzles at all) that require you to move between timelines and gather stuff, but luckily none of the dreadful object matching like in the first game with giant board with photos, articles and other papers in Chloe's room. Yes, it's a good thing that they didn't do something like that again. Like in the previous games there are choices to be made in conversations and all choices eventually lead to the same end result. Obviously there are several different possible outcomes to various situations, but in the end the main storyline is the main storyline. I have seen critisism about the choices being meaningless, but I disagree. Your choices do influence the outcomes of various situations in the story. The main story still plays out the way it does, but a lot of small things can vary based on your choices. And lastly something about the story and the characters. I enjoyed it for the most part. I think people who complain about the weirdness of especially the final chapter have forgotten how weird the original got towards the end. I for one enjoy the weirdness in this game as much as I enjoyed it in the first game. I also disagree with the writers butchering the character of Max. To me she still feels like Max. She's a few years older and has a better understanding of the world around her... To a certain degree. Looks like Max, sounds like Max, is Max. At first I was wondering which ending to the first game would be canon, but I guess both "save Chloe" and "save Arcadia Bay" can be canon, because you can choose what happened in an early game conversation. I wouldn't have been mad if they had chosen either ending to be canon, but this way you as the player can keep your own head canon alive. Most of the other "non-antagonist" characters are nice and likable too. The "evil" characters are maybe a bit predictable, like Lucas Colmenero is clearly the Mark Jefferson of this game right from the start, but in the grand scheme of things this doesn't impact the overal experience all that much in my opinion. Some people will probably say this game is too woke and too dei... Yes, there are a lot of LGBT characters in this game. To me it did feel a little bit weird, but in the end it doesn't really matter I guess. They are fictional characters and the writers can shape them in any way they like. It is very noticable though. For me it's not a problem through. All in all I enjoyed the experience of Double Exposure, but there is one last thing I would like to touch on that is really a worthy point of critisism: the DLC. Maybe I will get the "Ultimate edition upgrade" some day when it's very heavily discounted. From what I have read it doesn't add much to the experience at all, so I don't see why I would pay an additional €20 for it. For what? A scene with a cat and a few extra outfits for Max? Typical corporate greed... I didn't go through all the negative reviews on this game, because that would be way too much work, but I'm guessing the mixed review status mostly comes from this. Just ignore it. Don't waste your money on that and get this game when it's on sale (like right now). At 50% off it's defintely worth it.
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