UnderMine 2 on Steam - User reviews, Price & Information

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Delve back into the heart-pounding depths of the Undermine in this action roguelike sequel! Uncover ancient secrets, battle fierce foes, and conquer Delvemore Castle with a friend by your side!

UnderMine 2 is a early access, action roguelike and roguelite game developed and published by Thorium.
Released on July 22nd 2025 is available only on Windows in 11 languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Ukrainian.

It has received 547 reviews of which 389 were positive and 158 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 19.50€ on Steam.


The Steam community has classified UnderMine 2 into these genres:

Media & Screenshots

Get an in-depth look at UnderMine 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: 2 GB VRAM / DirectX 11+ support
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Edit 1: 100h+ (previously 50h+) Seeing as how people have noticed my review and is now sitting on the first page, I will try to provide more accurate information on the current build. Reason being that as of recent patches, most of the issues I talked about have been fixed and do not reflect the state of the game anymore. I have also realized that most of my points were explained for those who were already familiar with the first game or have already bought the second game and explored it for a while, which might be difficult for completely new players to understand. I am a very straightforward person and I keep things clear and honest. I do not review games, services or products often so maybe I will not explain stuff very well. Please take this review with a grain of salt. I am planning to update this review every 50 or 100 hours that I invest into the game. Going forward, I will list the good and bad aspects of Undermine 2, both in comparison to its predecessor and as a standalone title. Positive: • Improved graphics. From vfx to monster designs, animations and what not, the game improved a lot on the visual aspect compared to the previous game. • More relics. The current build offers around 30 extra relics, bringing it to approximately 196 relics, compared to the first game which had 166. A few (3-4) are not yet obtainable, but will be soon. • Multiple characters. As of now we only have access to 2 characters, one being the Peasant, a dwarf coming from a long legacy which continues with each death, whose playstyle revolves around gold nodes, strength and dexterity, a well rounded character, while Black Rabbit, previously being only an NPC, is now an agile character whose kit focuses on luck (stat) and chests, with lower base damage stats but faster attacks and mobility. Future characters might follow the same pattern, being designed around a specific stat, mechanic or feature. • Modding support. With their new modding tool called Anvil, even non modders which do not have coding experience can create simple mods, as scripting can be done visually more or less similar to UE5 blueprints. Besides the fact that modding support by itself will allow the game's content to run for years even after the development stops, its also simplified to allow anyone to add what they want into the game. • Couch co-op. Although there are big issues with how remote play works on steam and its performance, shared screen co-op is still co-op. Devs have said that online co-op will be looked into and possibly implemented later, as its not a current priority due to its high resource demand. • Intricate stat system. Many complain about it being overly complicated and hard to grasp, yet its a very simple system. Items scale and proc with certain stats. Players are also directly affected by these stats, such as attack range, speed, hp etc. All of these are very easy to understand and their explanations are accessible in the stats menu by hovering over them. These stats were already existent in the previous game, some were just hidden and used simply for calculations. People's complains about them are unreasonable, the ability to view what items scale with and what the stats affect is a simple and very advantageous addition. Negative: • I will start off by bringing to your attention that the game is currently released in Early Access. This means that you are purchasing a product that currently has bugs, unfinished designs, unpolished elements or missing features which will be fixed or added with future updates. Bear this in mind before purchasing the game. • Now, the first issue I want to talk about is balance. The current playable characters, relics (passive items), arcanas (active items) and difficulty levels are not perfectly balanced and might seem a bit harsh or slightly too easy at times, depending on the situation or person, but the game overall is strongly enjoyable and normally you should not have any issue with playing the game. • Salamander tail - an relic which sometimes applies burn to enemies, cooks food and lights braziers - has a small bug which prevents it from melting frozen items under certain circumstances. Will be fixed soon. Regarding previous issues, it now cooks food on the first hit with an ranged or melee attack regardless of luck. • Items can sometimes fall off in a cliff when mining gold nodes, opening chests or killing enemies . This is presumed to have been fixed although its more about improving the code for it. • Pits are fairly easy to fall in, although this is a matter of player dexterity. I have not found falling in pits an issue so far. • Gold is scarce early on . This has been improved in the last patches. It is now possible to afford at least a relic from the shop upon mining all nodes available on the floor. I find the values a bit too high now but this is just a personal opinion. • Meta currency (crown coins and thorium) which are used for character upgrades and unlocking relics are limited to boss chests, random thorium chests and also as a temporary way through the donation box in the shop. The values which were deemed too low by some people have been slightly increased in recent patches making progression a bit faster. • Early game high difficulty . This has been significantly reduced in the recent patches. • Lack of intuitiveness. Some mechanics might feel a bit non-intuitive, such as Rabbit Shop acting as a relic banning system, Forge system of only trading basic items for iron not being clear from the start, or some stat values not clearly indicating how much they actually affect gameplay (e.g. critical chance per luck stat). Overall, the game expands upon most of Undermine 1 aspects as well as improving them, but follows a slightly different approach to its core gameplay since UM2 focuses more on rogue like than rogue lite . Many longtime fans of the series might not feel happy about this, but I believe that the new formula is still as entertaining and satisfying as the old one. There are multiple issues at the moment but this is to be expected, its Early Access, this is the whole point of it, gaining feedback, improving the game and adding more content.. The negative reviews are understandable but its too early to judge the game solely based on its release state. I recommend the game for what its going to be, not only what it is right now. Stay healthy, peace.
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Aug. 2025
[Early Access Review] I'm giving this a positive review right now because the dev team immediately fixed the most annoying problems right after launch. I highly recommend buying this game. A proper sequel to the original but still a little rough around the edges. Give them dev team some time and money. You won't regret it.
Expand the review
July 2025
Great game so far. At the very start, it is definitely a bit harder than the first one to get everything going as far as meta-progression is concerned. But when you do, the game becomes drastically easier just like you'd expect. It's early access, so game difficulty/balance issues are understandable in my opinion. That being said, I'm having just as much fun as I did in the first one now and I'm looking forward to the future updates/progress on this game.
Expand the review
July 2025
Really enjoying it - everything I loved about the first, but more, better. Really loving the idea of alternate characters and multiple paths! I'm not sure what's up with some of the negative reviews. Like it has co-op?? (https://www.undermine2.game/remote-play) Do people hate Steam Remote Play? I've always thought it was great, since it means there's also a couch co-op option. It's online. It's co-op. I don't understand people. Actually, let me respond to a couple of points in another review, which I think are a little off-base IMO. From another review: "* You will not gain any meta progression, or anything of value at all unless you reach a certain point apparently. You lose =EVERYTHING= when you die. In a run for 30 minutes? Fall into one of way-too-many pits and die? Time is completely wasted. There is no way to leave without hitting this arbitrary point. This is the primary reason for the review." The change here from the first is that gold is now an in-run currency only, meaning you have to clear the second floor (which has the first boss) in order to be guaranteed any thorium or whatever the seal thingies are called for meta progression. That seems... pretty reasonable to me? Literally the only way you're not making any progression at all is if you can't beat the first 10 to 15 minutes of the game. From the other review: "* You start out with a responsive, quick character with a dash as an intro. Then you're given a terrible jumping character with crazy short range. This would be fine (unlockable character upgrades are great) if not for the above point." Since the above point about meta progression doesn't have a lot of merit, all that's left is that yeah, it'll take time to unlock the good stuff. I feel like teasing you in the beginning of a game with a powerful build and then taking it away so you know what you're working towards is a super common trope in games that goes back for decades. Castlevania Symphony of the Night did it. Super Metroid did it. Etc. etc. I do think the movement of Undermine 2 can feel a little bit sluggish when you first start out (similar to Undermine 1), but I think it's promoting a more deliberate style of play rather than hack and slash. It's similar to Hades or Binding of Isaac. From the other review: "* There are way too many enemies, and projectile enemies when spawning into rooms." It's right on par, or probably honestly a little bit easier than Binding of Isaac. But that's why there's a meta progression so you'll get more health and move faster and deal more damage over time, plus get access to new abilities, etc. I don't feel like it's unreasonable, personally. From the other review: "* Enemies do way too much damage (you can take about 7 normal enemy hits, or like... 4 from some). Falling does too much damage." I think maybe this person just was frustrated that they weren't immediately successful at the game? That's what I'm picking up from these complaints. But I feel like enemies doing a lot of damage and forcing deliberate play rather than just running in and killing everything is kind of the hallmark of this genre. Maybe they'd prefer something more like Dynasty Warriors? And again, you will get more HP and get stronger over time through meta-progression. From the other review: "* You will regularly take damage and get hit when entering these over-crowded rooms." I haven't experienced this. If so, that doesn't feel good. But it's EA. Tell the devs? From the other review: "* Healing is incredibly rare ( I saw one drop in 4 runs for 20 health... Basically healing part of a single damage hit)." Healing drops are pretty infrequent. Again, intentional game play. You're not supposed to be running around recklessly and taking a bunch of damage all of the time. That being said, there is a guaranteed store on every floor, and the floor essentially always has at least one healing item. And especially now that gold is an in-run currency, so there's no pressure to save it for meta-progression, you can buy some healing. From the other review: "* No online co-op." It's got remote play: https://www.undermine2.game/remote-play. Anyway, I'm having fun. But I like this kind of game. Clearly it's not for everybody. But if you like roguelites, this is a fun one.
Expand the review
July 2025
When Undermine first came out it was one of my favorite games. This is just a better version of the first game. They really build upon what worked in the fist game. I can't wait to see what else they will add to it during early access.
Expand the review

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Frequently Asked Questions

UnderMine 2 is currently priced at 19.50€ on Steam.

UnderMine 2 is currently not on sale. You can purchase it for 19.50€ on Steam.

UnderMine 2 received 389 positive votes out of a total of 547 achieving a rating of 6.80.
😐

UnderMine 2 was developed and published by Thorium.

UnderMine 2 is playable and fully supported on Windows.

UnderMine 2 is not playable on MacOS.

UnderMine 2 is not playable on Linux.

UnderMine 2 offers both single-player and multi-player modes.

UnderMine 2 includes Co-op mode where you can team up with friends.

UnderMine 2 does not currently offer any DLC.

UnderMine 2 is fully integrated with Steam Workshop. Visit Steam Workshop.

UnderMine 2 supports Remote Play Together. Discover more about Steam Remote Play.

UnderMine 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for UnderMine 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2025 00:04
SteamSpy data 10 September 2025 02:16
Steam price 16 September 2025 12:51
Steam reviews 15 September 2025 06:00

If you'd like to dive deeper into the details about UnderMine 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about UnderMine 2
  • SteamCharts - Analysis of UnderMine 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck UnderMine 2 compatibility
UnderMine 2
Rating
6.8
389
158
Game modes
Multiplayer
Features
Online players
40
Developer
Thorium
Publisher
Thorium
Release 22 Jul 2025
Platforms
Remote Play