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Demon Hunt on Steam

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Battle through demon-infested lands in this fast-paced rogue-lite bullet-heaven. Pick unique weapons with powerful evolutions, and hunt down ancient demons in intense boss fights. Loot, upgrade, and unlock new ways to grow stronger after every hunt!

Demon Hunt is a early access, bullet heaven and action roguelike game developed and published by Massive Hug.
Released on July 30th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 468 reviews of which 363 were positive and 105 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Demon Hunt into these genres:

Media & Screenshots

Get an in-depth look at Demon Hunt through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-9100 or AMD Ryzen 3 3200G
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 580 8GB
  • DirectX: Version 11
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

51 hours played
Aug. 2026
It can get a little repetitive later in the game but overall, I enjoyed it.
47 hours played
Aug. 2026
This game is extremely good right now. The dev has balanced the game a lot better in the most recent patch (it was unintentionally harder because of weird things like armor not working, but that has been fixed). The enemies get more difficult as you choose higher levels as they get new modifiers, new attack patterns and more enemy variety. You can learn the patterns and as you complete harder levels you unlock better relics (that you get in your playthrough). My absolute favourite thus far is the one that slows enemy projectiles, followed by a shield that negates one hit (with a fairly long coolddown) and another one that reduces the damage of enemy projectiles. It takes awhile to unlock all these and you have to really push yourself to get each unlock. Then there is the equipment (green sets) which you will get early one (*you create the piece you want based upon the weapons you favor), then eventually the yellow unique ones (that let you get a bonus on max upgraded weapons that you must fully upgrade in a run to get the bonus). Then you have the normalpurple, orange and red gear that has less modifiers than the unique (yellow) and no set bonuses like the green ones. You also unlock new weapons by playing the game and eventually after you upgrade the same weapon enough you unlock it as a starting weapon and if you keep upgrading them and killing enemies with the same weapon in a run, you eventually get the epic version of that weapon that you can choose as your starting weapon. Alll in all, this game is worth it as is and it is not even finished. There are still 2 more areas to be released (I have now killed every existing boss at max level (so I am 6/8 right now, just waiting for the last 2 areas and the bosses to be released). I have been playing this game a lot and it took me awhile to get good lol but this game rewards you for learning the enemy patterns and the new unlocks help. There is also an upgrade tree (general) that lets you unlock orbs and orb slots to change the amount of powerups/their quality, how many health pickups there will be etc. So there is a ton of things to unlock as you play. Just be warned it starts out a little light at first but once you start unlocking things then you have to make a lot of choices on your runs (which weapons do you like, which weapons to fully upgrade, which relics to take, which relics to fully upgrade, etc). This is a game that has rng but the rng does not screw you over completely like it does in some other games. Finally there are 4 different mechs, each with their own "style" or flavour that you gradually get up to max level (which is 30) and then use those upgrade points in the mechs talent tree. My absolute favourite mech is the most recent one that has a secondary drone that fires at enemies (in addition to your main mech and all the guns you have on it). that firepower comes in handy on the last 2 bosses). If you were on the fence, just get the game already. Dev has been great, seems to listen well to feedback and has not altered the game drastically in a new direction (like some devs tend to do as they near completion). This game is actually more fun now than it was when I first started playing and that is saying something. This has been a fun little diversion and I have gotten many hours of enjoyment already. All I have left to do currently is finish maxing out the mechs.
50 hours played
June 2026
Forget the wife. Forget the children. Dog has peed inside numerous times. Fecal matter scent has spread. However, I avoid the search, but overall very solid game for the genre. Has several bugs (ie. Field starting upgrade won't change from common), but nothing is game changing. The game is very enjoyable and quite challenging, but once solved simply becomes a grind. Great game though.
4 hours played
June 2026
I find this more fun than Vampire Slayer, a very nice enhancement to the original recipe. Feels like it respects my time and offers a fun experience for every run. Pacing is non-frantic, but does have you moving strategically, walking around to avoid fire, and using your boost move speed to avoid taking damage. Pros: (tired of so many generic pixel classic fantasy games) Pretty nice and clear visuals, weapons make sense. Different runs/biomes/bosses/ascension levels to unlock and choose to start a run in. (so not every run will be the same once you unlock more options). Movement that matters more/isn't just bland walking around, feels like you have more control on your outcome. The speed boost ability, base movement speed upgrades (meta and in-run), and boost upgrades help. Fighting elites and bosses, I was moving around avoiding medium speed projectiles. Most times I took a hit, I legitimately felt like I could have dodged that, but I made a mistake (vs unfair frustration/gimped movement games). Plenty of in-run boosts, like temporary magnet, atk speed, move speed, etc. Builds and meta/persistent upgrades: Mech's each have their own skill trees/maps with perk points earned each run, things like minor regen, item collect area boost on a boost move, atk range, boost move cooldown reduction, etc. Starting weapons are unlocked via the challenge of surviving a run with them fully upgraded. (came close so far) Also looks like they can be beefed up in starting rarity or something (haven't unlocked) There's an orbs array that you unlock slots for via accruing various activities (upgrade a weapon x times, pick up a health pack x times, etc). With a currency you get via killing bosses and elites (incentive there) you unlock perk orbs to equip in these slots, each with a double bonus like: +2rerolls & boss kill = +reroll, more hp from health packs + small max hp upgrade, etc. Mech parts/crafting system + finding drops: have 8 or 9 unique slots for sensors, batter, core, plate, etc. These items can be crafted, leveled up via use or using scrap, and increased in rarity. But you can find much better than you can make at first. These (plus the orbs) are what make a build. One battery might boost your leech%, another might boost your shield. Move speed or atk speed? Best part is, unlike most rogue-lites, the parts, orbs, starting weapon, and which mech you choose are swappable slots and builds. So it has the great momentum building feeling of getting stronger each run. But it doesn't just become, yep unlocked, I always get extra max hp. You can have that, but then you don't have something else. But it starts out with generous gain. After several runs (approx an hour total play time), I have 3 orb slots but just enough boss&elite currency for 2 orbs. That means next run has an empty slot I for me to unlock a perk orb to drop into it. presumably the sizes of the orb slots matter too. But I'm early enough to only have small slots. Lets you keep loading up with weapons. And that feels good. Has a similar mechanic to vampire slayer where bosses appear and a slow moving ring confines you - but it's way more forgiving/larger/less stressful, less frustration (Vamp Slayer had so many fails on good builds because of unlucky circle placement + swarm direction simply not allowing any available dodge). All-in-all, this is a nice enhancement upon the established vampire slayer recipe. Scoop it up.
17 hours played
March 2026
8/10. As a Survivor style game, this thing rocks. The RNG element of this game is NOT as determinate of success as others of its ilk. There is so much pre-prepared you go into a battle with that determines success in a match. This game resembles more like Diablo in terms of gameplay dependent upon permanent kit and skillsets. This is actually a breath of fresh air here in a game genre dominated by RNG gods. The biggest major CON I would go with here is lack of options in terms of weapons/skills. Most matches are going to look the same, play out the same way. Arguably, to an extent, they have to: there is one formulation of what "works" to survive longer than 5 minutes at the higher difficulties, and any huge deviation from that formula = failure. This could be resolved by more play-balanced testing by the dev, expansions, additional equipment options, or new enemies, but the devs aren't really involved in this game as I have seen with others out there. They've put out a solid product and moved on. TLDR: this game is a great deal for $8 or less. I wish it had more content. I really like the Diablo/Survivor mash-up this game provides. It's a very good palate cleanser/rebound game to fill your time and provoke thought. 8/10

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Frequently Asked Questions

Demon Hunt is currently priced at 6.89€ on Steam.

No, Demon Hunt is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, Demon Hunt received 363 positive votes out of a total of 468 achieving a rating of 7.32.
😊

Demon Hunt was developed and published by Massive Hug.

Yes, Demon Hunt is playable and fully supported on Windows.

No, Demon Hunt is not playable on MacOS.

No, Demon Hunt is not playable on Linux.

Yes, Demon Hunt is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Demon Hunt is playable and fully supported on Steam Machine.

No, Demon Hunt does not support VR.

Demon Hunt is a single-player game.

No, Demon Hunt does not currently offer any DLC.

No, Demon Hunt does not support mods via Steam Workshop.

No, Demon Hunt does not support Steam Remote Play.

Yes, Demon Hunt is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Demon Hunt.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 20:07 UTC
SteamSpy data 23 October 2026 08:35 UTC
Steam price 26 October 2026 20:15 UTC
Steam reviews 19 October 2026 18:06 UTC

If you'd like to dive deeper into the details about Demon Hunt, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Demon Hunt
  • SteamCharts - Analysis of Demon Hunt concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Demon Hunt compatibility
Demon Hunt
Rating
7.3
363
105
Game modes
Features
Online players
11
Developer
Massive Hug
Publisher
Massive Hug
Release 30 Jul 2025
Platforms