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LIVE A LIVE on Steam

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The legend is alive! LIVE A LIVE, originally only released for the Super Famicom in Japan, is being revived on Steam! Experience this legendary RPG, brought alive in the same HD-2D visual style as OCTOPATH TRAVELER.

LIVE A LIVE is a rpg, jrpg and martial arts game developed by Square Enix and historia Inc. and published by Square Enix.
Released on April 27th 2023 is available on Windows, Steam Deck and Steam Machine.

It has received 683 reviews of which 588 were positive and 95 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for 21.90€ on Eneba.


The Steam community has classified LIVE A LIVE into these genres:

Media & Screenshots

Get an in-depth look at LIVE A LIVE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 / 11 64-bit
  • Processor: AMD A8-7600 / Intel® Core™ i3-3210
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 750
  • DirectX: Version 12
  • Storage: 8 GB available space
  • Additional Notes: 1280x720, Preset "Low", 30FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

25 hours played
July 2026
Recommended Live A Live is one of those games that's much easier to appreciate once you stop expecting every chapter to be equally strong. Its greatest strength is variety. Every scenario experiments with a different setting, tone, and gameplay style. Some feel like traditional RPGs, others barely resemble one at all. That willingness to constantly reinvent itself kept me interested even when a particular chapter wasn't my favorite. Like most anthology stories, the quality isn't completely even. I found myself enjoying some chapters far more than others, but none of them overstayed their welcome. Even if one didn't quite click, I knew something entirely different was waiting next. The remake does an excellent job modernizing the original without losing what made it special. The HD-2D presentation is beautiful, the music is fantastic, and the different eras all have their own distinct identity. The final chapter is where my feelings became a little more mixed. I enjoyed seeing everything come together, but it also became the most traditional part of the game. After spending hours jumping between wildly different ideas, the ending settles into a more familiar RPG structure. It works, but I found myself more eager to finish the journey than to linger in it. I remembered enough from playing the fan translation years ago that some of the surprise was gone, and by then I felt like the game had already shown me its best ideas. Even so, I'm glad I finally experienced the remake. Live A Live feels like an important piece of RPG history—not because every chapter is perfect, but because it's willing to experiment in ways that few games still do today. Some stories will resonate more than others, but taken as a whole, it's a memorable experience that's unlike just about anything else in the genre.
72 hours played
June 2026
This game is divided on several chapters, each set up in a distinct time period/setting and telling its own separate story, with final chapter uniting them all. Each mini story has easily recognizable plot - you ether already read such story or watched a film or played a game - its like a short love letter for common tropes. While not all of those chapters are equally good (Twilight Japan chapter is longer and has much more stuff than others, while Present Day is super short and barebones), they are all enjoyable and engaging. Special shoutout for Prehistoric chapter for telling a story without anybody speaking even once. Each chapter is short which make it seem like the game itself is short - but by the time I reached a finale I've got solid 50 hours of playtime. Graphics are surprisingly beautiful - not something I expected to say about a remaster of a SNES game. Music is also very good. My one gripe is what a game overall is a bit too easy - combat system is interesting but there is almost no challenge outside of a very few optional bosses. The price is a bit steep for a remaster......but in this case its kinda worth it even at full price. It is a beautiful game
7 hours played
May 2026
Recommended, the most reluctant thumbs up I will ever give. I bought this game. That was my first mistake. My second was the sunk cost fallacy chaining me to it like a medieval prisoner who paid for his own shackles. The pacing is what I imagine purgatory feels like. Every 30 minutes of grinding earns you about 5 glorious minutes of actual content. It's basically a slot machine, except instead of money you're gambling with the only non-renewable resource you have: time. The characters walk at the speed of someone who just had hip surgery. I assume this is a deliberate gameplay disadvantage. I aged visibly. Would I play it again? I'd rather reread my old text messages. But, and this hurts to admit, the final chapters were actually phenomenal. The kind of good that retroactively makes you mutter "...okay, fine." It's like being stuck in an elevator with someone for 40 hours and on hour 39 they finally tell a great joke. So here we are. Thumbs up. Against my better judgment. Against my will, even.
31 hours played
April 2026
(100% Achievements Unlocked / All Endings, Optional Bosses) I never played the original Live A Live on SNES, but when I saw they were doing a remake in the HD-2D style of Octopath Traveler, I knew I had to play it. I actually bought it on Switch at release, but life got in the way of me completing it. It sat on my Steam wishlist for years, but finally, in 2026, I sat down to finish it—and I’m glad I did. I really enjoyed the experience and felt it was a perfect length for a JRPG. The game is based around seven main characters (with an eighth unlocked after the first seven chapters are complete) from different time periods, ranging from a caveman to a robot in the distant future. These chapters have very different plots, with many taking inspiration from pop culture. For example, one chapter has a distinct Aliens/2001: A Space Odyssey vibe, while another features a Neon Genesis Evangelion-style plot with battling mechs. All these stories have one common thread binding them together, which you start to notice after completing two or three of the chapters. Eventually, every chapter converges in the endgame to weave a fantastic final narrative. 9/10" (Square-Enix Please Remake Chrono Trigger in the HD-2D style)
41 hours played
March 2026
Live A Live (1994) for the SNES/Super Famicom is one of my all time favorite games. When I heard a few years back that it was getting a modern release (a full remake - overseas, no less!), needless to say, I was ecstatic! That was a good few years ago, however, and those passed without me ever actually looking back (or forwards, I suppose) to that remake... ...until now. This game is an absolute treat, a near one of a kind experience that, from my years of playing games in the broad, genre scope of "RPG", only a few games have come close to capturing its lightning in a bottle, its picturesque essence. It may not be for everyone, but this is a game I would have a much easier time recommending than most other RPGs. It's relatively short, and the story lacks key aspects that have made other, similar games and its genre's ilk critical darlings, but depending on the beholder those are either blessings in disguise or easily forgivable shortcomings, especially coupled with things like the stellar arrangements from original composer Yoko Shimomura and the gorgeous HD-2D presentation - not to mention an engaging, though-provoking combat system that breaks the mold of JRPG norms and leans closer to a strategy game. This is a game I have absolutely no difficulties recommending in a heartbeat. Whether you're a new player experiencing the game for the first time, or like me, a veteran from the original release way back when, please, give this one a spin and stick with it till the very end - especially if you're in the latter camp, I'm confident you will be VERY glad you did!

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Frequently Asked Questions

LIVE A LIVE is currently priced at 49.99€ on Steam.

No, LIVE A LIVE is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, LIVE A LIVE received 588 positive votes out of a total of 683 achieving a rating of 8.10.
😎

LIVE A LIVE was developed by Square Enix and historia Inc. and published by Square Enix.

Yes, LIVE A LIVE is playable and fully supported on Windows.

No, LIVE A LIVE is not playable on MacOS.

No, LIVE A LIVE is not playable on Linux.

Yes, LIVE A LIVE is playable and fully supported on Steam Deck.

Yes, LIVE A LIVE is playable and fully supported on Steam Machine.

No, LIVE A LIVE does not support VR.

LIVE A LIVE is a single-player game.

No, LIVE A LIVE does not currently offer any DLC.

No, LIVE A LIVE does not support mods via Steam Workshop.

No, LIVE A LIVE does not support Steam Remote Play.

Yes, LIVE A LIVE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for LIVE A LIVE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 20:10 UTC
SteamSpy data 16 October 2026 13:10 UTC
Steam price 28 October 2026 14:38 UTC
Steam reviews 19 October 2026 16:05 UTC

If you'd like to dive deeper into the details about LIVE A LIVE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about LIVE A LIVE
  • SteamCharts - Analysis of LIVE A LIVE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck LIVE A LIVE compatibility
LIVE A LIVE PEGI 12
Rating
8.1
588
95
Game modes
Features
Online players
11
Developer
Square Enix, historia Inc.
Publisher
Square Enix
Release 27 Apr 2023
Platforms
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