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Wandering Sword on Steam - User reviews, Price & Information

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Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.

Wandering Sword is a rpg, martial arts and pixel graphics game developed by The Swordman Studio and published by Spiral Up Games.
Released on September 14th 2023 is available on Windows, Steam Deck and Steam Machine in 3 languages: Simplified Chinese, English and Traditional Chinese.

It has received 30,920 reviews of which 29,332 were positive and 1,588 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 17.15€ on Steam with a 30% discount, but you can find it for 7.30€ on Gamivo.


The Steam community has classified Wandering Sword into these genres:

Media & Screenshots

Get an in-depth look at Wandering Sword through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 7 SP1 / 8.1 / 10 64-bit
  • Processor: AMD FX-4350 / Intel® Core™ i3-3210
  • Memory: 8 GB RAM
  • Graphics: [Integrated graphics not supported]AMD Radeon™ RX 560 (4GB VRAM) / NVIDIA® GeForce® GTX 1050 (4GB VRAM)
  • DirectX: Version 11
  • Storage: 7 GB available space
  • Sound Card: DirectX Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

289 hours played
July 2026
I LOVE this game, I've been gaming for over 25 years, I've played hundreds if not thousands of games(if we include flash games) and this game is EASILY in my top 20. The fact that I've also been obsessed with Wuxia since I was a toddler probably helps but I digress. To be honest I think this is pretty self-evident. Once you spend an hour in the game I am overly confident that you will see its charm. So I'm not going to write an essay of platitudes. Instead, I want to address some of the frankly ridiculous criticisms I've seen thrown at the game. 1. You do not need to recruit every single companion in the game on your first play through. It is actually insane to tell new players that they need to consult the companion guide on first playthrough. The game is about choices and if you choose to ignore the dialogue then you're going to miss the relevant information that goes towards recruitment. Because the game literally SHOWS YOU IN THE TUTORIAL VILLAGE THAT EVERY SINGLE RECRUITABLE CHARACTER HAS UNIQUE CONDITIONS FOR RECRUITMENT. (Hint: if a character has art that seems like it has a little more effort and they aren't an old man then they are probably recruitable) 2. It is not a bad thing if you do not get the best ending on your first run. This game has multiple endings whether for the main ending or the endings to the character arcs. So you're actually missing out on a big chunk of the game if you only try to see the happily ever after. Trust me it is not fun trying to purposefully play bad just to see the rest of the game. So unless you intend to only play once. You'd rather get rest of the endings out of the way early. 3. The Quest aren't complicated you are overcomplicating them. The story only progresses when you do. Meaning when the main quest is telling you to go to a specific place. As long as you don't go there you can go to literally every other place in the game(if its available). So nothing is "easily" missed. If you choose to just go from one main mission to the next which isn't advisable in ANY RPG why are you complaining about missing things??? I also saw someone say the quest can't be done "out of order" which is confusing the hell out of me. Because there is only the main quest and then side quests(which you get by exploring the map). You can only do them "out of order" if you were trying to get a specific character interaction from a recruitable NPC. Which as a new player is not something you should be concerning yourself about. As a new player if you go into this game feeling like you NEED to play a specific kind of way you will not have fun... straight up.
227 hours played
May 2026
I've played just about every JRPG out there since I started gaming in the 90s and this earned its way onto my top 5 and it may even place higher depending on how much I enjoy it over the coming years. I truly just want this dev to make another game or a sequel to this as its easily among the most underrated JRPGs from the past 5+ years. Okay so the gameplay is a mix of octopath traveller, suikoden, and and tales of. You will likely auto a lot of your way through battles because you fight so many and while it may get somewhat repetitive, they go so fast that it didn't get old for me really. An extremely replayable game that I still haven't gotten the best of yet after going through a new game +, so good challenges for players that like that sort of thing. Story is where the game actually shines for me, its just got the great feel of a swordsman like ruroni kenshin or something just making your way throughout the lands helping people. Music is good though maybe not its strongest point (its not like uematsu is composing here) but it fits its scenes well. Overall this is a 9/10 for me. It deserves its spot among greats in my list that includes legendary titles such as chrono trigger and xenoblade.
108 hours played
Jan. 2026
TL;DR - Absolutely incredible RPG. Hard recommend for purchase. If your commited enough to buy, DLC have enough QOL features to also be worth an instant pick up. Less TL;DR: I'm not sure what part impressed me more about this game, the very addicting mechanics for charecter growth and strengthening, or the way if fixes so many of my issues with other RPG game of a similar kind. The Cultivation Funny enough i origionally picked this up because i've recently been very into LITrpg stories recently and wanted a game in the same vein, and weirdly enough there aren't that many out there. I went for it not knowing how it would go after being somwhat disappointed by just how opaque Amazing Cultivation Simulator is as the only other Quality game in this vein. Boy was i plesently surprised. Not only are the mechanics very simple to start, and ramp at a wonderful pace, the game actually keeps the mechanics relatively simple, and lets the depth come out in your build. And wow, the builds. The huge number of weapon techniques, all with they're own bonuses leaning into different mechanics, defensive, offensive, regenerative, DoT ect. Oh the variety that can be done here when mixed with the games base stats and alchemy and equipment systems. Then the lightness and cultivation techniques to become the charecters backbone, tying the whole build together with they're own effects. If your just after a RPG with mechanics and build variety with a couple bajillion possible variations, look no further. The big fix This games claim to fame though in my opinion is it's HUGE fix to one of my biggest iisues with almost any other RPG's. How it manages it's companions, one of the biggest parts of any RPG. Not only does it have somthing like 20 companions. You can take them ALL with you wherever you go. all of them, at the same time. ALWAYS!!!!! Yep, no more repeat playthroughs to see a specific charecters reactions or dialogue. You end up running around the game with a small army of cultivators at your back. Getting all the story outta them and even giving the occasional advantage in the storys depending on your setup. Oh i could rant about how good this part is till the end of time. such a nice change from the mass effects and owlcats games way of things. The Story And i'll lastly comment on the story. I enjoyed it, but it isn't a fully open tale sadly. at the end of the day, you are playing a good guy orthodox cultivator working with a top sect. No evil anticts to be found here. But despite that it still has a surprising amount of player interaction, and that comes from gameplay far more often then simple dialougue choices (although those exsist too) so make no mistake, what you achieve and how you achieve it has a lot of impact on this games many, many different ending slides. To Conclude My only real issue with wandering sword is, sadly, somtime it's quest design, if you wanna get and hit everything, feels ass backwards. Hard recomend you use the very good guide for an initial run, it's well made, spoils almost nothing and will help you notice some of the very hidden stuff some quests have. Because a lot of it dosen't feel like you'd notice it otherwise. Damn good game in all other respects. 9/10 hard recomend for lovers of RPG and/or cultivation stories.
164 hours played
Jan. 2026
How could I not recommend this game? It is enormous, packed with events, side-quests, branching narratives, and multiple endings. It is clearly the result of a team’s hard work. In this day and age, where developers often release half-baked, short games fixed later via patches and paid DLC, a title like this deserves appreciation. To illustrate the scale: I don't even know how many endings exist, but a single playthrough takes about 100 hours on average. One player reportedly took 250 hours just to reach three of them. However, I believe this game is best played not to hunt achievements, but to truly "live" a life in this Wuxia world and watch the story unfold based on your interactions, for me ideally, a game like this should be played blindly, without walkthroughs hence why every task given should be clear and peoples play rpg not to solve puzzle or to play Ace Atorney, but to play a character in a story filled with characters. However, many players are obsessed with completionism, getting the "perfect" outcome where everyone survives, bonding with every character without consequences, where every npcs are impressed or building a harem where every selection of significant others are collected. To me, this strips away the replay value. Part of the fun of "your choice matters" is the consequence of choice; to have everything is to have nothing. Perhaps this is why the developers flooded the game with playable characters the player can have/control. While the roster is huge, the result is a "shallow ocean". Each character has 1-2 side-quest that makes their individual stories feel short and superficial. Managing such a vast selection of skills of different characters from different sects also distorts you from building intimacy to each characters, and it's hard to micro-manage and understand each of their different skills and how it functions. I would prefer fewer characters with deeper development and branching stories over a vast sea of characters with poor depth. Chinese wuxia stories like one that's written by the great tripod: Jin Yong, Liang Yusheng, and Gu Long are perfect material for RPG games. I hope games like Wandering Sword and Hero's Adventure will inspire the development of better wuxia-based RPGs in the future. This is like a dream come true to me.
76 hours played
Dec. 2025
Finished my first playthrough and I actually feel some void in my heart, I just don't want the journey to stop.. This is one of the most memorable story game I played in recent years and I would highly recommend it for fans of Wuxia, RPG, progression fantasy, or Chinese themed story. This game have a very diverse cast of characters which thankfully isn't one dimensional. The writing is good and immersive in my opinion, characters feel alive with their background story & goals, there's lots of plot twist too and it made the game a memorable experience for me. Cons is there's lots of obscure events and triggers which you most likely will miss if you doesn't use a guide. And although the writer did a good job in giving spotlight to almost all your companions (frankly amazed at how they manage this with the number of recruitable companions), some companions draw the short end of the stick and have barely any content. I'm definitely hoping for any extra content the dev might put out, and looking forward to their future games after this!

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Frequently Asked Questions

Wandering Sword is currently priced at 17.15€ on Steam.

Yes, Wandering Sword is currently available at a 30% discount. You can purchase it for 17.15€ on Steam.

Yes, Wandering Sword received 29,332 positive votes out of a total of 30,920 achieving an impressive rating of 9.29.
😍

Wandering Sword was developed by The Swordman Studio and published by Spiral Up Games.

Yes, Wandering Sword is playable and fully supported on Windows.

No, Wandering Sword is not playable on MacOS.

No, Wandering Sword is not playable on Linux.

Yes, Wandering Sword is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Wandering Sword is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Wandering Sword does not support VR.

Wandering Sword is a single-player game.

Yes, there are 3 DLCs available for Wandering Sword. Explore additional content available for Wandering Sword on Steam.

No, Wandering Sword does not support mods via Steam Workshop.

No, Wandering Sword does not support Steam Remote Play.

Yes, Wandering Sword is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wandering Sword.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 September 2026 09:34 UTC
SteamSpy data 05 September 2026 08:49 UTC
Steam price 11 September 2026 18:48 UTC
Steam reviews 08 September 2026 21:53 UTC

If you'd like to dive deeper into the details about Wandering Sword, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wandering Sword
  • SteamCharts - Analysis of Wandering Sword concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wandering Sword compatibility
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