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Lunarium on Steam - User reviews, Price & Information

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Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.

Lunarium is a action rpg, action and exploration game developed by 月相仪Lunarium and published by 月相仪Lunarium and Imperfect Games.
Released on July 28th 2026 is available on Windows, Steam Deck and Steam Machine in 4 languages: Simplified Chinese, English, Japanese and Traditional Chinese.

It has received 643 reviews of which 567 were positive and 76 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 15.29€ on Steam with a 15% discount, but you can find it for 13.00€ on Eneba.


The Steam community has classified Lunarium into these genres:

Media & Screenshots

Get an in-depth look at Lunarium through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5 Quad-Core, 2.7 GHz
  • Memory: 8 GB RAM MB RAM
  • Graphics: GTX 1050Ti / R9 285
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

25 hours played
Aug. 2026
I've been playing Soulslikes for a long time, so it takes a little more than just belonging to that genre to impress me. Lunarium managed it right away, though, and the first thing that pulled me in was simply how gorgeous it looks. But what's even more impressive is that it somehow keeps getting better as you go. Instead of showing everything up front, the world expands, the characters grow, the combat deepens, and even the difficulty feels like it grows along with you. There's a point where you defeat a Starfarer with this massive Knight Blade. I won't ruin how it happens because that moment really matters, but eventually that weapon becomes a core part of how you play. And it isn't just, "here's a cool drop for winning". The blade has meaning, and using it carries that meaning forward. It tied me closer to the characters, and by the end it plays into the story's resolution in a way that felt fully earned. The final boss was tough, the toughest in the game for me, but it wasn't difficulty for its own sake. The build-up made me care who I was fighting, and the presentation was stunning. It gave me that rare feeling of finishing something and thinking, yeah, that ended even better than it began. I came for the art. I stayed for everything it built on top. The ending really makes or breaks a game for me so I honestly have to give it a 10/10. This was a game I wasn't following at all, wasn't aware of at all, and yet I genuinely enjoyed the game and it's story the entire way through.
26 hours played
Aug. 2026
This is a slick, well-made action game. The combat is great, the world is pretty fun to explore, the visuals and animations are outstanding. The "story mode" difficulty option can be toggled on and off at will and it doesn't completely trivialize it. Strong recommendation. The one issue is that this game has roughly 10x too much dialogue. I imagine in its native tongue it is eloquent and beautiful, but the English localization is inconsistent and boring in a lot of places. It's got some sweet moments (...I think those girls are more than friends) and it made me laugh out loud a few times - but damn by the end I had to skip many of the exchanges and I wanted it to be over.
19 hours played
Aug. 2026
The GOOD Straight to the action and no lengthy intro, learn-as-you-go gameplay. Beautiful hand-drawn graphic to explore and traverse with it's lovely soundtrack. A very wholesome coming-of-age story of a young knight and starfarer's journey to save their home. The Gameplay The game is not hard, just the classic of "trial & error" and pattern recognition. There is a lot of non-interruptible action, so combat is about managing a well-paced tempo of success. Conclusion It's worth buying and supporting a dev who makes games with passion.
21 hours played
July 2026
Doing a comprehensive review for this one because it seems the game sold below expectations and will probably need word of mouth. True ending review, ~18 hours, 85% completion Overall: 8.3/10 Tldr; short and sweet above average indie game. Appropriately priced. Solid story, good gameplay, great presentation Story: 7.5/10 Lunarium tells the story of Ave and Lune, a mortal and starfarer who journey to save the land of Firleaves, revealing along the way the nature of the titular 'Lunarium' and the truth of the Nihilus that threatens their world. Starting with the good, the characters are the best part of Lunarium. Lune is a thoroughly compelling character driven by a sad longing. On the other hand we have Ave, a headstrong, somewhat stubborn woman who makes Lune's goals her own. Though I didn't care for Ave at first, she did grow on me to some extent. But what really elevates these protagonists from good to great is that they are a natural foil for each other. Their bond develops naturally throughout the story with a heartfelt sincerity that compels the player to see the journey to its end. I was pleasantly surprised to see that the level of care with which the protagonists are written extends to every NPC as well. Almost every character has a level of depth that brings a new perspective to consider, making me want to exhaust every line of dialogue. The story of Lunarium and the depth of the varied characters compliments the somber and ethereal tone very well and gives room for the player to reflect on the meaning behind life and mortality. Woven through the game is an abundance of additional lore inserts and environmental storytelling that engages the player and encourages them to think one step ahead. This engagement with the story is rewarded by Ave and Lune, who thankfully also have a brain and vindicate the player by figuring things out themselves in a promptly manner. Unfortunately, the story itself in my opinion has a fundamental flaw: it tries to punch too far above its weight as an indie game with limited scope and budget. It is hard to explain without spoiling but Lunarium relies on painting a canvas depicting the vastness of its universe, but only has three and a half isolated 'biomes' to show us that story, even if what is shown is beautiful. The result is something akin to Van Gogh's Starry Night, except he only painted half the night sky because he ran out of paint. The result is that the player is left trying to extrapolate the other half by themselves. Speaking in less abstract terms, this manifests itself as the nature and history of the Nihilus and the cosmos being underexplored, a main villain with motives and backstory as complex as my dog barking for food and very interesting characters with as much squandered potential as a dreamy young adult destined to work a dead-end job and live an unremarkable life, among others. Nowhere is this as apparent as the ending, which despite being the true ending turned out to be maybe 15 seconds of extra dialogue with no closure for anyone beyond Ave and Lune. The ending feels rushed in general, perhaps due to typical indie studio constraints. This is not to say Lunarium doesn't tell a good story — it does, but it will likely leave you wanting. Reading this story is eating an inspired entrée at a high-end restaurant and leaving hungry because you resolved to spend no more than $20, but hey it was tasty and you got what you paid for so you can't complain. I imagine some individuals much like my high school English teacher would argue that the off-putting, 'je ne sais quoi' of the missing space is a Mona Lisa-esque proposition to rouse the imagination, but personally I would much prefer it if the fries in my bag were real and not imaginary, lest I perish from starvation. Gameplay: 8.5/10 As an indie isometric action RPG, it's pretty hard to go wrong and I am happy to report that this game is proper fun. Fighting in general is tense yet enjoyable thanks to well-telegraphed attacks and beautiful animation. Don't be fooled by the first few hours as the gameplay rapidly opens up with a well-built skill tree and personalization options. Exploration is generally rewarding — between currency, embroideries, capes, upgrades and other collectibles powering up is smooth and enjoyable. Thankfully there are also a variety of enemies to test your mettle, a point of differentiation from other indie (and at times, AAA) games that converge on the consensus that goblin #2 ought to hit like a truck compared to goblin #1 simply because it was born red instead of green. Speaking of enemies, Lunarium boasts 25 bosses, one for each Australian dollar you pay to experience the game. This is a substantial amount considering the current economy and jokes aside, the notable quality and craftsmanship of each fight, almost all of which have their own tricks up their sleeve to ensure you regret locking yourself into an attack animation. On the topic of difficulty, Lunarium is a 'Soulslike' and you get standard fare for the term. I would put it on par with Nine Sols, maybe a little bit easier if you use the best tools given to you. There is an easy difficulty setting if you're not up to the challenge. Though speaking of Nine Sols, some may also refer to this game as 'parryslop', and the game does indeed heavily rely on the parry system. But to parry that critique, I would argue that between the stagger system, unparryable attacks and resonance management, there is enough push and pull between the systems that the combat is uniquely interesting, demanding the player to reason carefully about the tradeoffs of each line of attack. More like parrypeak. Not everything is perfect though. Ave's walking and turning speed is so slow and takes time to get used to compared to other top-down ARPGs, even if it may be a design choice. Exploration unfortunately becomes far more linear from the third area onwards which is dissapointing considering the more open map design of the second area. At that point so much currency drops from enemies that you won't have much reason to fight standard enemies anymore, rendering them more a nuisance. There is some lack of QoL such as no minimap on the HUD, dialogue appearing on the bottom left and disappearing before you can read it, no map when selecting a bench to teleport to, etc. Some quests didn't even trigger for me until a patch update, but to the developers' credit they seem to be fixing any bugs found pretty quickly. Ultimately, Lunarium was a joy to play, with boss fights being particularly exceptional. Charm and presentation: 9/10 I mean, do I really have to say anything here? The art, design and animation speaks for itself and though there aren't that many tracks in the OST every single one is a fitting banger. Lunarium promises an ethereal, somber journey and absolutely delivers it along with moments of brevity and whimsy. The game feels meticulously crafted to evoke thought and emotion and no area of the map feels generic or incongruent. Now for some nitpicks. While the relationship between Ave and Lune is generally well done, it feels off in that they barely engage in displays of affection. And no, I'm not just disappointed there's no yuri. You'd expect Lune to maybe put her head on Ave's shoulder when resting at a bench, or say something besides "is something wrong?" every time you talk to her in the hub, or do something cute in idle animations but I think the budget ran out. Unfortunately the English translation also has some hiccups, with instances of mispelling, wrong names (eg. Theodore vs Theodoard), and even missing text boxes. Thankfully these are rare and do not detract significantly from the experience. There are also UI hiccups such as sometimes clicking right click to exit but sometimes you need to click ESC. The game would also heavily benefit from a few CGs when explaining key worldbuilding concepts.
19 hours played
July 2026
Modifying my review after all major initial issues were solved. Devs were responsive. The game itself has satisfying combat, great art style. Fun.

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Frequently Asked Questions

Lunarium is currently priced at 15.29€ on Steam.

Yes, Lunarium is currently available at a 15% discount. You can purchase it for 15.29€ on Steam.

Yes, Lunarium received 567 positive votes out of a total of 643 achieving a rating of 8.27.
😎

Lunarium was developed by 月相仪Lunarium and published by 月相仪Lunarium and Imperfect Games.

Yes, Lunarium is playable and fully supported on Windows.

No, Lunarium is not playable on MacOS.

No, Lunarium is not playable on Linux.

Yes, Lunarium is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Lunarium is playable and fully supported on Steam Machine.

No, Lunarium does not support VR.

Lunarium is a single-player game.

No, Lunarium does not currently offer any DLC.

No, Lunarium does not support mods via Steam Workshop.

No, Lunarium does not support Steam Remote Play.

Yes, Lunarium is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lunarium.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2026 23:08 UTC
SteamSpy data 20 September 2026 14:42 UTC
Steam price 20 September 2026 10:48 UTC
Steam reviews 19 September 2026 03:47 UTC

If you'd like to dive deeper into the details about Lunarium, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lunarium
  • SteamCharts - Analysis of Lunarium concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lunarium compatibility
Lunarium
Rating
8.3
567
76
Game modes
Features
Online players
16
Developer
月相仪Lunarium
Publisher
月相仪Lunarium, Imperfect Games
Release 28 Jul 2026
Platforms
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