Marc Eckō's Getting Up: Contents Under Pressure on Steam - User reviews, Price & Information

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Play as Trane, a "toy" graffiti artist with the street smarts, athletic prowess and vision to become an "All City King" - the most reputable of all graffiti artists. Along your quest, uncover the mayor's deep, dark secret and use your fighting talents and high-wire graffiti to expose the city's leader as a corrupt...

Marc Eckō's Getting Up: Contents Under Pressure is a action, adventure and parkour game developed by The Collective and General Arcade and published by Devolver Digital.
Released on December 13th 2013 is available in English only on Windows.

It has received 2,156 reviews of which 1,919 were positive and 237 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 1.47€ on Steam with a 90% discount.


The Steam community has classified Marc Eckō's Getting Up: Contents Under Pressure into these genres:

Media & Screenshots

Get an in-depth look at Marc Eckō's Getting Up: Contents Under Pressure through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 1.8 GHz CPU
  • Memory: 512 MB RAM
  • Graphics: 64MB Video Memory, T&L compatible video card
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: Wired Xbox 360 Controller Strongly Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Marc Eckō's Getting Up: Contents Under Pressure is a bold and culturally distinctive action-adventure game that remains memorable precisely because it dares to center its entire identity on street art, rebellion, and self-expression. Originally developed by The Collective with later technical support from General Arcade and published on Steam by Devolver Digital, the game places players in the role of Coltrane “Trane” Crowley, a young graffiti writer navigating the oppressive urban sprawl of New Radius. In this dystopian city, public space is tightly controlled, artistic expression is criminalized, and graffiti becomes an act of resistance rather than mere vandalism. From its opening moments, the game establishes a strong sense of place and purpose, framing creativity as both a personal journey and a political statement. The narrative is one of the game’s strongest elements, following Trane’s rise from an unknown street artist to a symbol of defiance against corrupt authorities and rival gangs. Unlike many action games of its era, Getting Up places heavy emphasis on character motivation and social context, exploring themes of identity, oppression, and the power of art to reclaim space. The city is divided among various factions, including rival graffiti crews and the authoritarian Civil Conduct Keepers, and each encounter reinforces the idea that the streets are contested territory. The writing may lean into stylized urban archetypes, but it carries a sincerity that gives the story weight, especially as Trane’s personal struggles intertwine with the broader fight against systemic control. Gameplay in Marc Eckō’s Getting Up is ambitious, blending platforming, combat, stealth, and graffiti mechanics into a single experience. Traversal is a major focus, with Trane able to climb buildings, leap across rooftops, grind rails, and navigate the city’s vertical spaces with agility. These movement systems help convey the feeling of urban exploration and freedom, even as the city itself feels hostile and restrictive. Combat is primarily hand-to-hand, emphasizing improvised weapons and street brawling over polished martial arts. While the fighting system can feel clunky and uneven at times, it aligns with the scrappy, desperate tone of the narrative, reinforcing Trane’s status as an underdog rather than a superhuman fighter. The graffiti mechanics are the game’s defining feature and the clearest expression of its core theme. Tagging walls, trains, and billboards is not merely cosmetic; it drives progression, reputation, and story advancement. Players engage in different styles of graffiti, from quick tags to larger, more elaborate pieces, often under pressure from enemies or time constraints. These moments inject tension into what could otherwise be passive interactions, turning artistic expression into a risk-reward system. Over time, however, these mechanics can become repetitive, as the core actions change little even as the scale of the artwork increases. Despite this, the act of leaving a visible mark on the city remains satisfying, reinforcing the idea that Trane’s presence is reshaping New Radius piece by piece. Visually, the game presents a gritty, stylized urban environment that captures the feel of mid-2000s street culture. The city is dense, grimy, and full of personality, with graffiti art serving as both decoration and narrative device. Character models and animations show their age, especially by modern standards, but the overall art direction compensates with strong atmosphere and visual identity. The soundtrack plays a crucial role in this presentation, featuring hip-hop and electronic influences that ground the experience firmly in its cultural roots. Music pulses through exploration and combat alike, enhancing immersion and reinforcing the emotional stakes of Trane’s journey. Despite its originality, Marc Eckō’s Getting Up is not without notable flaws. Camera issues, inconsistent difficulty spikes, and occasionally awkward controls can disrupt the flow of gameplay, particularly during combat-heavy sections. The game’s ambition sometimes exceeds its technical execution, resulting in moments that feel rough or frustrating. However, these shortcomings are often overshadowed by the sheer uniqueness of the experience. Few games before or since have attempted to engage so directly with graffiti culture, treating it not as background flavor but as the heart of both gameplay and storytelling. Ultimately, Marc Eckō’s Getting Up: Contents Under Pressure stands as a cult classic defined by its willingness to take creative risks. It is a game driven by passion and identity rather than polish, offering a perspective rarely explored in mainstream gaming. While its mechanics may feel dated and uneven today, its themes, atmosphere, and commitment to artistic expression give it a lasting relevance. For players interested in games that challenge conventional subject matter and prioritize cultural voice over technical perfection, it remains a compelling and distinctive experience that leaves a lasting impression long after the final tag is placed. Rating: 8/10
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July 2025
One of the greatest games ever made. The PC port has a bunch of advantages over the console version, like higher-quality textures and unlocked FPS, but ♥♥♥♥♥♥♥♥♥, it is broken beyond belief. The mouse sensitivity is insanely high with no in-game option to fix it, and even if you edit the .ini file, it resets every time you launch the game. The game starts desyncing if it's out of focus, even in borderless mode, and it’s basically unplayable unless you run it in compatibility mode. I’ve also run into way more softlocks and bizarre glitches compared to the console version. I'd say go ahead and play this if you're willing to put in the effort to do some heavy tweaking, but if you just want to enjoy the game hassle-free, I strongly advise playing the original console version or emulating it, since it's way more stable.
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May 2025
i just got it running on the SteamDeck. Hover over the game in your library, press the start button to bring up "options" list, go to "properties" in the launch options paste this in WINEDLLOVERRIDES="d3d8=n,b;msvcp71=n;msvcr71=n" gamemoderun %command% now go down to "betas" "beta participation" and choose "no-launcher - No Launcher". The launch option fixes a a bug with crazy flickering textures that crashes the game, it's not perfect but seems playable now.
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April 2025
Grew up playing this game as a kid with my father. Now 25 and an adult brings back lots of memories.
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March 2025
Great game that reminds me of the Warriors. Only bad thing about this is that the mouse sensitivity is ♥♥♥♥♥♥ up. To fix that, go to Marc Ecko's Getting Up 2\engine\vars_pc and change mousespeed to -0.450000. Then go to _bin and rename the "launcher" to "launcher1" and "Getting up" to "launcher" because if you don't do that, the mouse sens will reset. Other than that, if you love grafitti, get the game.
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Frequently Asked Questions

Marc Eckō's Getting Up: Contents Under Pressure is currently priced at 1.47€ on Steam.

Marc Eckō's Getting Up: Contents Under Pressure is currently available at a 90% discount. You can purchase it for 1.47€ on Steam.

Marc Eckō's Getting Up: Contents Under Pressure received 1,919 positive votes out of a total of 2,156 achieving a rating of 8.51.
😎

Marc Eckō's Getting Up: Contents Under Pressure was developed by The Collective and General Arcade and published by Devolver Digital.

Marc Eckō's Getting Up: Contents Under Pressure is playable and fully supported on Windows.

Marc Eckō's Getting Up: Contents Under Pressure is not playable on MacOS.

Marc Eckō's Getting Up: Contents Under Pressure is not playable on Linux.

Marc Eckō's Getting Up: Contents Under Pressure is a single-player game.

Marc Eckō's Getting Up: Contents Under Pressure does not currently offer any DLC.

Marc Eckō's Getting Up: Contents Under Pressure does not support mods via Steam Workshop.

Marc Eckō's Getting Up: Contents Under Pressure does not support Steam Remote Play.

Marc Eckō's Getting Up: Contents Under Pressure is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Marc Eckō's Getting Up: Contents Under Pressure.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 March 2026 23:08
SteamSpy data 09 March 2026 16:45
Steam price 15 March 2026 04:43
Steam reviews 13 March 2026 21:49

If you'd like to dive deeper into the details about Marc Eckō's Getting Up: Contents Under Pressure, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Marc Eckō's Getting Up: Contents Under Pressure
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Marc Eckō's Getting Up: Contents Under Pressure compatibility
Marc Eckō's Getting Up: Contents Under Pressure
Rating
8.5
1,919
237
Game modes
Features
Online players
21
Developer
The Collective, General Arcade
Publisher
Devolver Digital
Release 13 Dec 2013
Platforms
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