Mecha Knights: Nightmare on Steam - User reviews, Price & Information

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Mecha action shooter, plunging the player into an apocalyptic war. Engage in epic battles with endless hordes of monsters in your powerful customizable mechs.

Mecha Knights: Nightmare is a mechs, robots and singleplayer game developed and published by Damian Kubiak.
Released on August 30th 2021 is available in English only on Windows.

It has received 1,478 reviews of which 1,351 were positive and 127 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 15.79€ on Steam.


The Steam community has classified Mecha Knights: Nightmare into these genres:

Media & Screenshots

Get an in-depth look at Mecha Knights: Nightmare through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/64
  • Processor: Core i7-6800K
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 970 4GB
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
On a small quest to play all the good Mech games on steam and i think this is gonna be in my top 10. GOOD: The Mech and all its parts and weapons are very well modelled. There's a variety of parts to play with. The Mech is fun to control. Voice acting is decent especially for a solo devs game. I also quite like the mission select screen with the world map. SUBJECTIVE?: Game length is about 8 hours for the base campaign and another 3-4 for the Ascalon dlc. I am completely fine with this length but some people seem to think otherwise. With the price tag and it being a relatively niche genre i don't see how you can complain, especially when the average cod game has similar length at 4 times the price. Graphics is another one. While the Mech and its parts are gorgeously modelled, the rest of the game is comparatively ugly. The environments blend together, the enemies-while varied-look only slightly better than the ground they walk on. However, i don't care. Graphics hardly matter for me when it comes to games. BAD: The voice acting might be good but some of the weapons are terrible. Straight up nail-on-chalkboard audio on some attacks. The audio mixing on others isn't the best either, with some feeling inexplicably louder than the rest. Overall its a hidden gem for anyone who needs more mechs in their life and doesn't have elite standards when it comes to quality. Damian i need the sequel. please
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March 2025
Did you buy Armored Core 6 expecting it to be a mech pilot power fantasy and not a FromSoft game? Are you fine with environments being store-bought assets cobbled up by a solo dev who can deliver a fun gameplay but for whom level design isn't a priority so every city feels like New York and every outdoor area is a flat field surrounded by cliffs? Do you want to shoot hordes of also bought asset kaiju zombies? This game is for you. It's overall a pretty short but replayable mecha game where you get to customize your war machine by picking up random weapons on the mission field, with starting tier weapons being somewhat generic but then alter tiers opening up with more fun stuff - if early on getting shotgun instead of assault rifle is a big change, later on you'll get stuff like shoulder-mounted autocannons, energy weapons, themobaric explosives, etc. There's some stats too juggle building the mech too, with a variety of parts and special equipment, and an upgrade system where you upgrade stats or allies- which are mostly static other mechs or tanks unless mission demands them to move in specific direction, plus sometimes you get to do calldowns like airstrikes or railgun targetting as part of mission. There's a surprisingly variety despite simplicity in it all. Overall the campaign is, well, there's a new Cold War but then weird giant zombie - mutant things emerge in Russia so both NATO and Russian - Chinese alliance team up to fight the things. Despite their immense stupidity there are hordes of them, and increasing new varieties of them, so looking at world map and protagonist's journal between missions you discover things are pretty grim. That doesn't get reflected in gameplay that much and you just keep plowing trough hordes, plus it ends on a cliffhanger unless you go for the DLC which I am yet to try. There's "raid" wave survival game mode where you replay campaign maps there, too, it's handy to squeeze out some more playtime from game by trying out new builds - honestly, this is a proper mecha game with how much fun you can have just messing in the hangar. There's some incentive to play more for more random loot to unlock, too. I'd describe enemies next but they're kinda run on the mill generic flesh monsters just scaled up - and as mentioned before they're also very unsubtly some asset pack enemies - as a matter of fact looking at dev's twitter seems only the mechs were custom-modeled whereas everything else is a bit haphazard, which makes since, it's a solo project with limited scope and mechs are the stars here. It's fine, it doesn't distract from gameplay, but what does distract is the overwhelming orchestral soundtrack in menus and etc, generic and tiring. Sounds in general aren't the best, some ingame UI sounds make me think of noises older PCs would make when you pressed too many keys at the same time. Voice acting is actually solid though, even if sometimes way too cheesy. I can recommend giving this one a try, it's short but it's a fun mech pilot power fantasy, I very much enjoyed it even if it looked rather rough initially.
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Jan. 2025
THIS! is an Fun but flawed Mecha vs Aliens game, that wears its Muv-Luv Alternative influence on its chest, face and butt. Other Reviewers complain how hard this game is in the beginning as you start with a very vanilla mech but as you play the game you collect so many weapons mech parts and equipment you can go back into eariler levels and farm them because of how much of a walk in the park they are with an upgraded mech. By the mid point of the game i had a mech that could hover move at speeds 190kph for a long time and even the whole mission getting a couple of lucky pick ups. I had 2 auto turrets on my shoulders that just shoot what they want, 2 dual gatling guns that shred weak and medium enemies, and a bunch of abilities like auto repair, auto ammo refill, and a C130 gunship air support. and that was mid game. https://steamcommunity.com/sharedfiles/filedetails/?id=3403708815 If you like Muv-Luv, Mech v Aliens, Grim atmosphere, Armored Core, or EDF just get this game and support the creator its very good for what it is. This is as close as your gonna get to fighting the BETA since Muv Luv action games notoriously suck. Pro's: - Incredibly Grim atmosphere - Semi engaging story - Decent characters - Many mech Customization options and builds - Many different enemy types - Long Campaign - Fun Combat - Upgrade system that has endless combinations of builds - Epic main soundtrack (Makes the whole campaign feel more like your just screwed) - Semi Challenging - Horde mode - Great Movement System - So many different weapons Average's: - Post Processing makes all the colors very very dull, give us the options to change the PP effects Con's: - Lighting needs a MASSIVE OVERHAUL it makes the game look so ugly especially on the very first level - This game BEGS FOR MELEE COMBAT but has none, like add in a wide slash, a thrust, and a full spin and that would be epic - Wish the mechs aim point was lower on the screen feels like i'm always aiming up but its actually straight - Need tool tips for what the Upgrades/stats actually do, what does targeting do? what does light distance do? - Ui needs work, your mech should be facing the menu dead on so larger guns don't create a blur effect because they are too close, please show the overall mech stats at all times when modding mech - NPC animations can range from great to awful - Not enough alternative songs besides the main theme in combat - Allies are not useful. Seriously the other 2 allied mechs should be my actually wing men following me almost at the hip and the ground vehicles should prioritize keeping their distance from enemies trying to get into melee range - No Jumping - No alternate window modes (plz give windowed and full screen borderless windowed) - No ability to store multiple mech builds - Some SFX are questionable Overall if the dev's address my con's for this game or the next game they will really have something good cooked up, as this game is right up anyone who plays EDF or Lost Planet and likes Mechs, Armored Core, and Muv Luv. [Give all weapons an alternate fire mode if you cant add melee] Overall Rating: [7.5/10] I would play this over MW5 Clans any day of the week Presentation: 0.5 Serviceable Visuals: 0.5 Serviceable could be fixed Stability: 0.5 Lots of slow down in large fights Bugs: 0.5 Enemies/Allies stuck in walls Characters: 1 Good but not amazing Story: 0.5 Predictable if you've experienced Muv-Luv Alternative timeline Combat: 1 Good horde fighting fun Enemies: 1 Good mix of types from fast and fragile to beefy long range artillery Mech Options: 1 Many guns good amount of equipment options and special abilities to boot Music: 1 Like Mechwarrior 3's soundtrack short but fits the games grim action atmosphere great My end game build has me with 2 auto rocket turrets 2 assault rifles that also shoot grenades 60+ energy regen, 20k HP, 8K energy, base hover move speed of 300kph and a dash speed of 700kph+, 2 side shoulder machineguns or mine layers depending on the mission, active abilities for auto repair ammo refill Plasma bomb strike and speed boost. Along with that i made my allies have slow auto repair faster fire rates and more damage and allied mech have additional guns too. To top off all these stats my inventory is full of other mech stuff so i could make a completely different builds like a long range missile build with flamers for close encounters, or a Boom Boom build with grenade launcher guns artillery should cannons, mine layers, and 4 different kinds of airstrike. This game is a little jank but its good jank, real good jank
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Dec. 2024
I started enjoying this game much more when I reconceptualized it from "Budget armored core" to "Even more budget Earth Defence Force with mechs"
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Nov. 2024
So, negative first. This game is incomplete without the DLC. Not the RAID map pack, but the Ascalon Expansion. You don't really have a way to access a lot of the highest tier content, and even then there's a lot of grind. The biggest negative I can offer is that there's like 4 or 5 things in each category that blow everything else away...so that grind is going to be quite tough to go back and redo later, when the rewards are literally trash or immediately resold for currency. Speaking of that currency...it's primary use is to upgrade your stuff. The problem is that unless you're constantly spamming stuff that costs money in missions you will rapidly hit the point of having all upgrades...but not all of the stuff. The theoretical solution to this is the endless waves...but they get better over time. As in you start grinding at level 0 content and within 20 minutes you're getting level 1. 20 monre and you are getting level 2. I spent an hour grinding infinite waves to get some level 1 gear, only to find I was selling off a bunch of level 2 and 3 stuff...but you have no idea when you start earning it because everything is hidden until the RNG roll at the end of the mission. That was a lot of frustration. Why then do I recommend the game? Why even after reading that the "free" map pack was actually charged for? Well, it's good. Not great, not perfect, but very good. You tweak the difficulty you want. The entire thing is functionally a planar shooter with two levels (no jumping or flying), so the dumb horde AI is fine. There's enough content for several hours of fun, and if you buy on a discount you can put that savings immediately towards the DLC and never have to feel like you got an OK game. If you can snag the game for about $20 between the core and DLC consider this an excellent maybe 20-30 hours before you get to the frustrating grinding section.
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Frequently Asked Questions

Mecha Knights: Nightmare is currently priced at 15.79€ on Steam.

Mecha Knights: Nightmare is currently not on sale. You can purchase it for 15.79€ on Steam.

Mecha Knights: Nightmare received 1,351 positive votes out of a total of 1,478 achieving a rating of 8.68.
😎

Mecha Knights: Nightmare was developed and published by Damian Kubiak.

Mecha Knights: Nightmare is playable and fully supported on Windows.

Mecha Knights: Nightmare is not playable on MacOS.

Mecha Knights: Nightmare is not playable on Linux.

Mecha Knights: Nightmare is a single-player game.

There are 2 DLCs available for Mecha Knights: Nightmare. Explore additional content available for Mecha Knights: Nightmare on Steam.

Mecha Knights: Nightmare does not support mods via Steam Workshop.

Mecha Knights: Nightmare does not support Steam Remote Play.

Mecha Knights: Nightmare is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mecha Knights: Nightmare.

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Last Updates
Steam data 10 June 2025 00:21
SteamSpy data 12 June 2025 14:55
Steam price 15 June 2025 04:48
Steam reviews 14 June 2025 04:05

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  • SteamDB - A comprehensive database of everything on Steam about Mecha Knights: Nightmare
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mecha Knights: Nightmare compatibility
Mecha Knights: Nightmare
8.7
1,351
127
Game modes
Features
Online players
5
Developer
Damian Kubiak
Publisher
Damian Kubiak
Release 30 Aug 2021
Platforms