Mecha Knights: Nightmare on Steam - User reviews, Price & Information

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Mecha action shooter, plunging the player into an apocalyptic war. Engage in epic battles with endless hordes of monsters in your powerful customizable mechs.

Mecha Knights: Nightmare is a mechs, robots and singleplayer game developed and published by Damian Kubiak.
Released on August 30th 2021 is available in English only on Windows.

It has received 1,478 reviews of which 1,351 were positive and 127 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 15.79€ on Steam.


The Steam community has classified Mecha Knights: Nightmare into these genres:

Media & Screenshots

Get an in-depth look at Mecha Knights: Nightmare through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/64
  • Processor: Core i7-6800K
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 970 4GB
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Indie Armored Core. My playthrough including the expansion totals 14.8 hours. Well worth it for the money. As a bonus the dev immediately patched the Unity bug even though it had been a year since the game was last patched. That sort of dedication to a project should be supported.
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Sept. 2025
Playing this game after completing Muvluv Trilogy wish there is more good game like this with proper way to do storytelling, shout out the the solo dev too for making this happen lol. Pros: - Not grindy to farm compared to EDF series - Fun mission without dragging it very long - You can customize your mech from color to weaponary Cons: - Game too short i feel, i just want more stage - No Steam Achievement - Goofy ahh dialogue from NPC What i wish they added: - Co-op - Steam Achievement
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May 2025
10/10, there are zombies, there are a lot of them, and you have nuclear cannons strapped to both shoulders of your mech with a clear message you have to send. It feels like a lot of the mech games tend to go into this direction where you are forced to fight increasingly stronger enemies that really undermine just how powerful a mech is. Not this game. There are big, tanky enemies, for sure, but you are the nightmare on the field, not them. Arsenal progressively gets more and more absurd where you progress through shotguns, 120mm howitzers, rapid-fire laser death beams and ending with a literal shoulder-mounted nuclear cannon. You fire that thing, and a good chunk of them, along with your FPS, are simply gone. Well, provided you get lucky enough with box gacha to get those weapons, because of course mutants have to drop military-grade equipment in neat tidy boxes that you just strap onto your mech, and that must be the only way through which you can acquire better jihad equipment. The game is sadly a bit rough around the edges and really feels like a bit of an EA. I was not joking about the FPS being gone before, the game struggles to keep to 60fps, and I don't think it should. Next, the game does not "formally" end. When you beat the last mission it simply throws you back into the mission select like nothing happened, no fade-to-black-with-credits, not even a popup saying this is it. I literally thought I bugged out at first. The story is vastly disconnected from the player experience. It treats the zombies as if they are a force to be reckoned with while your experience is that they barely pose a challenge and really, as long as you can find enough ammo you could end the whole the whole epidemic single-handedly. One could debate that the game being unable to really give you a challenge is a negative, but I classify it more as a positive because you can feel really powerful if you play optimally. DLCs sadly feel like cut content rather than extra content. For one, the main DLC, Operation Ascalon, literally continues the main mission, that, once again, the game just abruptly ends with no fanfare. Tier 3 of weapons is also locked behind DLCs, yet the game shows that tier as if you would get it even in the base game. Well, hard to be truly upset though, the DLCs are well worth it, at least the story missions one. It took me a bit over 13 hours to beat, but that's also with me grinding some raids just for fun. To summarize, this game is a bit rough around the edges, but it definitely delivers. Easy recommend for shooter/mech fans even at full price, though, if you feel like waiting it typically goes on a >50% discount on sales. DLCs provide more content, of those the Ascalon is the only "mandatory" one, though the mission pack supposedly has some weapons too so might be worth it. I got both, and by far the best weaponry was in the DLCs.
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March 2025
On a small quest to play all the good Mech games on steam and i think this is gonna be in my top 10. GOOD: The Mech and all its parts and weapons are very well modelled. There's a variety of parts to play with. The Mech is fun to control. Voice acting is decent especially for a solo devs game. I also quite like the mission select screen with the world map. SUBJECTIVE?: Game length is about 8 hours for the base campaign and another 3-4 for the Ascalon dlc. I am completely fine with this length but some people seem to think otherwise. With the price tag and it being a relatively niche genre i don't see how you can complain, especially when the average cod game has similar length at 4 times the price. Graphics is another one. While the Mech and its parts are gorgeously modelled, the rest of the game is comparatively ugly. The environments blend together, the enemies-while varied-look only slightly better than the ground they walk on. However, i don't care. Graphics hardly matter for me when it comes to games. BAD: The voice acting might be good but some of the weapons are terrible. Straight up nail-on-chalkboard audio on some attacks. The audio mixing on others isn't the best either, with some feeling inexplicably louder than the rest. Overall its a hidden gem for anyone who needs more mechs in their life and doesn't have elite standards when it comes to quality. Damian i need the sequel. please
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March 2025
Did you buy Armored Core 6 expecting it to be a mech pilot power fantasy and not a FromSoft game? Are you fine with environments being store-bought assets cobbled up by a solo dev who can deliver a fun gameplay but for whom level design isn't a priority so every city feels like New York and every outdoor area is a flat field surrounded by cliffs? Do you want to shoot hordes of also bought asset kaiju zombies? This game is for you. It's overall a pretty short but replayable mecha game where you get to customize your war machine by picking up random weapons on the mission field, with starting tier weapons being somewhat generic but then alter tiers opening up with more fun stuff - if early on getting shotgun instead of assault rifle is a big change, later on you'll get stuff like shoulder-mounted autocannons, energy weapons, themobaric explosives, etc. There's some stats too juggle building the mech too, with a variety of parts and special equipment, and an upgrade system where you upgrade stats or allies- which are mostly static other mechs or tanks unless mission demands them to move in specific direction, plus sometimes you get to do calldowns like airstrikes or railgun targetting as part of mission. There's a surprisingly variety despite simplicity in it all. Overall the campaign is, well, there's a new Cold War but then weird giant zombie - mutant things emerge in Russia so both NATO and Russian - Chinese alliance team up to fight the things. Despite their immense stupidity there are hordes of them, and increasing new varieties of them, so looking at world map and protagonist's journal between missions you discover things are pretty grim. That doesn't get reflected in gameplay that much and you just keep plowing trough hordes, plus it ends on a cliffhanger unless you go for the DLC which I am yet to try. There's "raid" wave survival game mode where you replay campaign maps there, too, it's handy to squeeze out some more playtime from game by trying out new builds - honestly, this is a proper mecha game with how much fun you can have just messing in the hangar. There's some incentive to play more for more random loot to unlock, too. I'd describe enemies next but they're kinda run on the mill generic flesh monsters just scaled up - and as mentioned before they're also very unsubtly some asset pack enemies - as a matter of fact looking at dev's twitter seems only the mechs were custom-modeled whereas everything else is a bit haphazard, which makes since, it's a solo project with limited scope and mechs are the stars here. It's fine, it doesn't distract from gameplay, but what does distract is the overwhelming orchestral soundtrack in menus and etc, generic and tiring. Sounds in general aren't the best, some ingame UI sounds make me think of noises older PCs would make when you pressed too many keys at the same time. Voice acting is actually solid though, even if sometimes way too cheesy. I can recommend giving this one a try, it's short but it's a fun mech pilot power fantasy, I very much enjoyed it even if it looked rather rough initially.
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Frequently Asked Questions

Mecha Knights: Nightmare is currently priced at 15.79€ on Steam.

Mecha Knights: Nightmare is currently not on sale. You can purchase it for 15.79€ on Steam.

Mecha Knights: Nightmare received 1,351 positive votes out of a total of 1,478 achieving a rating of 8.68.
😎

Mecha Knights: Nightmare was developed and published by Damian Kubiak.

Mecha Knights: Nightmare is playable and fully supported on Windows.

Mecha Knights: Nightmare is not playable on MacOS.

Mecha Knights: Nightmare is not playable on Linux.

Mecha Knights: Nightmare is a single-player game.

There are 2 DLCs available for Mecha Knights: Nightmare. Explore additional content available for Mecha Knights: Nightmare on Steam.

Mecha Knights: Nightmare does not support mods via Steam Workshop.

Mecha Knights: Nightmare does not support Steam Remote Play.

Mecha Knights: Nightmare is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mecha Knights: Nightmare.

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Last Updates
Steam data 25 January 2026 10:20
SteamSpy data 28 January 2026 09:54
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 11:47

If you'd like to dive deeper into the details about Mecha Knights: Nightmare, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mecha Knights: Nightmare
  • SteamCharts - Analysis of Mecha Knights: Nightmare concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mecha Knights: Nightmare compatibility
Mecha Knights: Nightmare
Rating
8.7
1,351
127
Game modes
Features
Online players
2
Developer
Damian Kubiak
Publisher
Damian Kubiak
Release 30 Aug 2021
Platforms