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Mega Man Battle Network Legacy Collection Vol. 2 on Steam

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The renowned Mega Man Battle Network series, which has expanded into anime and comics, is back. Volume 2 includes six action packed games from both versions of Mega Man Battle Network 4 to both versions of Mega Man Battle Network 6, plus additional features like a gallery and online play!

Mega Man Battle Network Legacy Collection Vol. 2 is a rpg, action and action rpg game developed and published by CAPCOM Co. and Ltd..
Released on April 13th 2023 is available on Windows, Steam Deck and Steam Machine in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 520 reviews of which 452 were positive and 68 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 12.79€ on Steam with a 68% discount.


The Steam community has classified Mega Man Battle Network Legacy Collection Vol. 2 into these genres:


Here is the detailed breakdown of supported languages for Mega Man Battle Network Legacy Collection Vol. 2:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Mega Man Battle Network Legacy Collection Vol. 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i5-4460 3.4GHz or AMD FX-8300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 2GB or AMD Radeon RX 460 2GB
  • DirectX: Version 11
  • Sound Card: DirectSound compatible (DirectX 10 or later)
  • Additional Notes: No tests have been performed for hardware below the minimum requirements. We cannot guarantee the product will run properly on such hardware.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
July 2026
Feels good to be back in the saddle. Some really fantastic games, and a unique mechanic hard to find anywhere else. I've probably played through the original 6 games dozens of times on the original GameBoy Advance back in the day. The added features are great, but I really wish they'd kept the original font. I don't like the new typeface at all! But let's be real, we could have all emulated these. The real reason to buy is to show Capcom that interest in this series isn't dead. I wish they'd do a Legends collection next.
246 hours played
July 2026
if you're looking at the store page for volume 2, it's very likely that you've either already played through volume 1 or are wondering if you should buy both volumes together. here's my review of each individual game. spoiler: if you didn't gel with the battle network combat the first 3 times, I don't think there's anything that will convince you to like it, ESPECIALLY battle network 4. battle network 4: no. to elaborate: it's the worst numbered Battle Network. it's ok on a first playthough, plot's non consequential and you do a LOT of backtracking, but it's carried by some really good Net Battling and stuff like Soul Unisons. Any more than that in an effort to get 100% and it turns into a torture method that was used by the CIA to interrogate prisoners of war. The game's structure is pretty much 10 minutes of story stretched across an hour followed by a tournament arc rinsed and repeated 3 times, and you won't see all of the different opponents from the tournament arc in your first playthrough. Or your second. At minimum, it will take 3 playthroughs, and even THEN I still didn't get one of the early game scenarios on my third playthrough so if it wasn't for the fact that I was insane enough to play the game 3 MORE times on the second version for all the achievements I straight up would not have seen it. Not like it would have mattered much, any of the opponents who don't give you a Soul Unison are either generic Navis with generic NPC operators or they never show up again in the series. There are some funny moments like when the old lady mob boss hits some goons with a Raging Demon or when you make curry that's so good it causes those who taste it to see their deceased loved ones descend from the heavens and remind them that they will always love them but I don't think I'd like prison time overall even if they put a TV with the Three Stooges in my cell. I'd just have something to laugh at while I'm being systematically oppressed. The NetBattling that's pretty much the only REALLY good part of the game also gets old since most of the chips you get on repeat playthroughs are just the chips you already have with higher damage numbers, and most of them aren't as good as Air Hockey anyway so why bother? The only thing I really think this game does better than Battle Network 5 is Dark Chips, the fact that they only appear when you're at your lowest and have no way to circumvent their permanent HP draining side effects make them feel like a creepypasta mechanic (I mean this IS megaman.exe) but even then they're way more useful in Battle Network 5 since you can circumvent the side effects. I would say I wouldn't wish this on my worst enemy, but I'm pretty sure my worst enemy has done things way worse than 100%ing battle network 4 so they probably deserve it. If there is any game across both collections to skip, MAKE IT THIS ONE. battle network 5: after that rant of a review you're probably wondering if battle networks 5 and 6 make up for 33% of the collection being borderline kusoge, and the answer is yeah. Battle Network 5 has a decent story, really fun netbattling that evolves upon Battle Network 4, a fun alternate take on Netbattling in the form of Liberation Missions, and a decent story. I say decent cause both Team Protoman and Team Colonel are plagued with the fact that each version of the game has separate cast members with entirely separate characterization that have to go through the same events. Makes them not as fleshed out as they could be no matter which version you're playing. On top of that, I think a few of Team Colonel's members introduce some plot holes into the narrative. On top of THAT, Colonel is a major character in Battle Network 6, and since he barely appears in Team Protoman the narrative of BN6 is gonna be a lot more confusing when Colonel shows up. Other than that, I had a fun time with BN5, and I'd imagine if you've gotten this far into the series, you will as well. Battle Network 6: In terms of gameplay, it's the cream of the crop. Unleashing the power of an ancient cyberwolf inside you to literally go beast mode is the coolest thing ever and nothing can convince me otherwise. Plus Soul Unisons have evolved into Crosses which are WAY more powerful and even interact with the aformentioned beast mode to make you even more busted. Mix that in with the chips being more powerful than ever and while this does make this the easiest Battle Network, it's also the most fun with how much you can screw around with different deck builds to absolutely tear into the opposition. In terms of story, that's where this game kinda drops the ball. It starts building up to something really good, introducing characters and themes from the Mega Man X portion of the main timeline, but around halfway through the game the developers were told that BN6 would be the last Battle Network so they had to wrap up the entire story, and unfortunately they didn't stick the landing. At the very least I liked a lot of the characters and settings BN6 introduced, so even if this unfortunately doesn't feel like a proper conclusion to Lan and Mega Man's story to me I at least have Fanny the Elephant Seal and friends. collection additions: Lot more apparent in here than in Volume 1 of the Legacy Collection (at least if you aren't Japanese) cause there's actually a significant chunk of content that got erased in the original English localizations for one reason or another, now restored and fully playable. The Patch Cards let you customize Mega Man to further, insane levels of power, some Item Cards will give you a boost, a bunch of rooms were readded, but most importantly, an entire postgame boss and sidequest crossing over with the Boktai series was readded to BN6, marking the first time these areas were officially accessible outside of Japan. Far more reasons to buy this if you already played the originals on GBA or Wii U Virtual Console. Achievements: No. No. Don't. Don't even try. You have to play Battle Network 4 6 times to get all the achievements. And then get all of the battle chips. Look at me. Do I look like I had fun? Do I look like backtracking through the same plot threads, same dungeons, the same poorly translated dialogue, do I look like all that made me a better person? Well you can't see me through this review, so I'll spell it out for you: It didn't. Don't do it. Your time is much better spent. I guess the achievements for BN5 and BN6 are a bit more manageable but DO NOT GO FOR 100%. TRUST ME. online: Dead, but what's not dead is Tango, the community multiplayer client with rollback netcode. You can use a tool called Game Extraction Toolbox to take the ROMs out and use Tango legally, so if you're at all interested go look it up, since BN6 is the game most NetBattlers play these days, and this is the collection with BN6. Personally speaking I haven't played much of it, but Battle Network 6 PVP is REALLY fun. overall: Despite Battle Network 4 giving me a brain aneurism BN5 and BN6 were worth my time as someone who enjoyed the first 3 games. Like I said earlier, I don't think you'll be convinced if you didn't enjoy Volume 1, but you'll have a good time if you're a fan.
24 hours played
July 2026
Battle Network 5 and 6 are incredible games even today. Ignore 4 though...
69 hours played
June 2026
I missed old games like mega man and rockman exe games like this. Best game ever played and be nice i can remake it 3D because be nice. I wished they bring DS version of MMBN5DS version instand because that one really cool i use to play both games but my fav is DS version.
81 hours played
April 2026
I will never recommend BN4 to anyone, for any reason, especially since you have to play through it thrice for a baseline clear for all 6 souls. BN5 is decent, but a frustrating time sink of liberation missions that overstay their welcome, I never even got through the postgame. BN6 is great because of how good the transformations feel and the postgame is the least painful.

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Frequently Asked Questions

Mega Man Battle Network Legacy Collection Vol. 2 is currently priced at 12.79€ on Steam.

Yes, Mega Man Battle Network Legacy Collection Vol. 2 is currently available at a 68% discount. You can purchase it for 12.79€ on Steam.

Yes, Mega Man Battle Network Legacy Collection Vol. 2 received 452 positive votes out of a total of 520 achieving a rating of 8.13.
😎

Mega Man Battle Network Legacy Collection Vol. 2 was developed and published by CAPCOM Co. and Ltd..

Yes, Mega Man Battle Network Legacy Collection Vol. 2 is playable and fully supported on Windows.

No, Mega Man Battle Network Legacy Collection Vol. 2 is not playable on MacOS.

No, Mega Man Battle Network Legacy Collection Vol. 2 is not playable on Linux.

Yes, Mega Man Battle Network Legacy Collection Vol. 2 is playable and fully supported on Steam Deck.

Yes, Mega Man Battle Network Legacy Collection Vol. 2 is playable and fully supported on Steam Machine.

No, Mega Man Battle Network Legacy Collection Vol. 2 does not support VR.

Mega Man Battle Network Legacy Collection Vol. 2 offers both single-player and multi-player modes.

Mega Man Battle Network Legacy Collection Vol. 2 offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Mega Man Battle Network Legacy Collection Vol. 2. Explore additional content available for Mega Man Battle Network Legacy Collection Vol. 2 on Steam.

No, Mega Man Battle Network Legacy Collection Vol. 2 does not support mods via Steam Workshop.

No, Mega Man Battle Network Legacy Collection Vol. 2 does not support Steam Remote Play.

Yes, Mega Man Battle Network Legacy Collection Vol. 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mega Man Battle Network Legacy Collection Vol. 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 12:06 UTC
SteamSpy data 19 October 2026 15:29 UTC
Steam price 27 October 2026 03:28 UTC
Steam reviews 18 October 2026 22:03 UTC

If you'd like to dive deeper into the details about Mega Man Battle Network Legacy Collection Vol. 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mega Man Battle Network Legacy Collection Vol. 2
  • SteamCharts - Analysis of Mega Man Battle Network Legacy Collection Vol. 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mega Man Battle Network Legacy Collection Vol. 2 compatibility
Mega Man Battle Network Legacy Collection Vol. 2 PEGI 7
Rating
8.1
452
68
Game modes
Multiplayer
Features
Online players
22
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 13 Apr 2023
Platforms
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