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The Adventures of Elliot: The Millennium Tales on Steam

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A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!

The Adventures of Elliot: The Millennium Tales is a adventure, action and rpg game developed by Square Enix and Claytechworks and published by Square Enix.
Released on June 18th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 2,356 reviews of which 1,880 were positive and 476 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 59.99€ on Steam, but you can find it for 51.79€ on Instant Gaming.


The Steam community has classified The Adventures of Elliot: The Millennium Tales into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 11
  • Processor: AMD Ryzen™ 3 3100 / Intel® Core™ i3-8100
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon™ RX 5500 XT / Intel® Arc™ A580 / NVIDIA® GeForce® GTX 1650
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: 1280x720, Graphics Preset "Low", 60FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

95 hours played
Sept. 2026
♥♥♥♥♥♥♥♥♥, Square Enix...THIS is the kind of game you've been pretending people don't want anymore. It's like somebody looked at classic Zelda and old school Final Fantasy, threw them in a blender, and somehow didn't screw it up. The combat is fantastic because almost every weapon is actually viable. Imagine that...a game where you don't spend thirty hours collecting gear just to discover 95% of it is vendor trash. My personal favorite? Chain and sickle with bombs and fireworks. Nothing says "hero" quite like solving ancient puzzles...then turning the next room into a medieval Fourth of July. The Magicite customization is addictive. Every new ability had me thinking, "Ooo...what kind of ridiculous ♥♥♥♥♥♥♥♥ can I build now?" That's good game design. Give players toys and let them break your combat system in creative ways. And the exploration...Jesus Christ. I usually ignore half the collectibles because I'm old enough to know that 100% completion is just unpaid labor. But this game kept whispering, "Bet there's something cool over there." Damn it...there was. The puzzles never overstayed their welcome. The bosses were memorable. The time travel mechanic was a brilliant touch because you actually got to see your decisions reshape towns and the people living in them. It made the world feel alive instead of just being another checklist with trees. The story? Surprisingly damn good. Every time I finished a dungeon I'd tell myself, "Okay...bedtime." Then the game would hand me another side quest or story twist and suddenly it was an hour later. Now...it's not perfect. Enemy variety could've been better. The cat quests were adorable...until you realize feeding every damn cat fades the screen to black every single time. After the twentieth cat you're sitting there thinking, "I GET IT...THE CAT ATE THE FISH." And Fae...sweet lord. She occasionally repeated herself like your GPS after you've already made the turn. Thankfully there's a setting to tone that down. Whoever added that deserves a raise. I played on Hard and it felt just right. Challenging without becoming controller throwing ♥♥♥♥♥♥♥♥. Square Enix...here's a crazy ♥♥♥♥♥♥♥ idea. #PressXForOpinions Make more games like this. And maybe remember that not every Final Fantasy or Zelda inspired game has to cosplay as Devil May Cry. Highly recommended. Play more games...buy less ♥♥♥♥♥♥♥♥.
122 hours played
July 2026
The Adventures of Elliot: The Millennium Tales immediately brought back memories of the old Zelda DS games I grew up with. From the top-down exploration and dungeon design to the sense of adventure and puzzle solving, it captures the spirit of those classics while still carving out its own identity. One of the game's biggest strengths is its cast. The characters are full of personality, and their designs are fantastic, but what really stood out to me was the voice acting. The performances are incredible and bring so much life and emotion to every scene. The Japanese voice cast is stacked with legendary talent, including Ryota Osaka (Marco Bodt), Hiro Shimono (Zenitsu Agatsuma), Natsuki Hanae (Tanjiro Kamado), Nobuhiko Okamoto (Katsuki Bakugo), Junichi Suwabe (Ryomen Sukuna), Takehito Koyasu (Toji Fushiguro), and Show Hayami (Sosuke Aizen). Hearing so many iconic voice actors in one game was a real treat, and every one of them delivered. The soundtrack is excellent throughout, and the boss encounters remain consistently inventive, introducing new mechanics and challenges that keep the adventure feeling fresh from beginning to end. The combat is a bit of a mixed bag. It lacks the depth of a dedicated combo system, which may disappoint players looking for more complex action combat. However, weapon switching and the Magicite system add a welcome layer of customization, allowing players to experiment with different builds and playstyles. While the combat never quite reaches the highs of the game's strongest elements, it remains fun and engaging throughout the journey. The time-travel concept is interesting, but most eras reuse the same world map with only minor visual changes. The enemy variety also suffers from a similar issue, with many foes feeling like reskinned versions of creatures you've already fought. As a result, the different eras don't always feel as distinct as they could have. Even with those shortcomings, the game's strong cast, phenomenal voice acting, fantastic music, enjoyable boss fights, and charming world easily carried the experience for me. And without spoiling anything, it features one of the best plot twists I have ever experienced in a long time. It completely caught me off guard, and the emotional payoff genuinely made my heart melt. If you're a fan of classic Zelda-style adventures, action RPGs, memorable characters, and outstanding voice acting, this is an easy recommendation.
47 hours played
June 2026
Edit: I’ve now put almost 36 hours into the game, explored pretty much everything, and I’m close to finishing it. I even spent an hour or two farming, although honestly, if you do the side quests, farming is barely necessary. This game exceeded my expectations by a mile. Is it perfect? No. Is it absolutely worth playing? Without a doubt. By the end, this game completely blew me away. There are things that could certainly be improved, but from the very beginning it captured that feeling I’ve been missing for years—the feeling of sitting down and simply not wanting to stop playing. Games that do that have become incredibly rare for me. ⸻ I absolutely love this game. This is exactly what I’ve been waiting for: a modern pixel RPG that truly captures the magic of the SNES era. It immediately reminded me of classics like Terranigma, The Legend of Zelda: A Link to the Past, Secret of Mana, and Secret of Evermore—not because it copies them, but because it understands what made those games so special. I’ve read many of the negative reviews, and while some criticism is fair, I honestly think the overall reception is much harsher than this game deserves. The game certainly has room to grow. Some mechanics could be polished, and a few areas could use more refinement. But the foundation is excellent, and more importantly, it’s simply fun. That’s what matters most. One of my favorite features is the difficulty system. You can adjust the challenge to suit your own playstyle, making the game accessible without taking away the option for a more demanding experience. What impressed me even more is that this doesn’t feel like another nostalgia project that only copies old ideas. The combat, controls, exploration, and new gameplay mechanics modernize the classic formula while still respecting its roots. It feels like the evolution I always wished games inspired by the SNES generation would become. I’ve also seen complaints about the constant hints and dialogue. On the default settings, I understand where those comments come from. The game points out chests, hidden paths, and other things fairly often. But many reviewers seem to overlook that these hints can be reduced in the options. After changing that setting, I found the experience much more enjoyable. Since it’s optional, I don’t think it’s a good reason to heavily criticize the game. Another huge advantage is the demo. It’s generous, lasts several hours, and lets you experience enough of the game to know whether it’s for you. Very few games offer that level of confidence before asking you to buy. And for anyone worried that the combat starts off too easy: stick with it. The difficulty ramps up naturally, enemies become more interesting, boss fights require more attention, and the gameplay steadily opens up. The game also includes enjoyable mini-games, charming characters, rewarding exploration, and plenty of little moments that made me smile. This isn’t just another retro-inspired indie game. It’s one of the few that genuinely made me feel like I was discovering a classic for the first time again. If you grew up with the SNES and have been searching for that feeling ever since, I genuinely think you owe it to yourself to give this game a chance.
95 hours played
June 2026
2D Zelda Exploration Done Right Play the demo first. It does a great job of showing exactly what this game is and whether its style of exploration and combat will click with you. I was hooked from the demo and couldn't wait for the full release. If you're looking for a classic 2D Zelda-style adventure like A Link to the Past or Link's Awakening, Square absolutely nailed the feel of that style of adventure. I'm having a blast with it, and I hope Square turns it into a franchise and continues making more HD-2D RPGs. This game gets exploration right. The world is filled with intentional secrets that reward observation, and even the map itself feels like a puzzle. Many reviews complain about the hand-holding and quest markers, but while the game may tell you where to go, it never tells you how to get there. You'll often spot a cave, temple, or treasure chest nearby but have no obvious way of reaching it. Figuring out the route is part of the fun. Sometimes you'll realize you need a new tool, ability, or a better understanding of the area's layout before you can access what you've discovered. Seeing something interesting and then gradually figuring out how to reach it is one of the game's biggest strengths. The main appeal is the presentation and gameplay. The HD-2D visuals are gorgeous, the orchestral soundtrack is excellent, the voice acting is solid, and exploration is genuinely enjoyable. Combat starts off simple but becomes more engaging as you unlock weapon upgrades and experiment with different weapon abilities. I also like how your companion's facial expressions react during conversations, showing happiness, sadness, excitement, and other emotions depending on what's being said. The story starts off slowly, but I found myself invested by the midway point. It's a simplified take on a Chrono Trigger style premise, traveling through time to save the world, but it works. One aspect I especially enjoyed was seeing how actions and quests completed in the past could alter events and outcomes in the future. There are a few technical issues. I've experienced frame-rate drops when summoning the fairy companion and a couple of crashes when opening the world map. The princess and fairy companions also talks far too much with repetitive dialogue, though I mostly tuned it out. There are some repetitive enemy encounters, and a few bosses are reskins of earlier boss encounters. Still, it's a charming and enjoyable action RPG with beautiful visuals, rewarding exploration, and satisfying progression.
46 hours played
June 2026
HAD TO leave a review after the reviews i just read, for everyone complaining about the character assisting you talking too much and saying there is no way to stop it, THERE IS! its in the settings and you can select to make them talk less not including lowering voice volume, to see a thumbs down when comments openly say the game is good but they talk to much is misleading for the players looking to purchase. The gameplay, bosses , and weapons/ abilities are great. The transition between timelines is smooth and it highlights which timeline you need to be in for your mission to work. I don't want to hear about AAA pricing when i have a library of AAA games that stink or im bored in the first hour. I have gotten more fun out of this game than most AAA games and i haven't even finished it yet. Gave me the modern zelda experience i missed as a kid, definitely scratched the itch.

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Frequently Asked Questions

The Adventures of Elliot: The Millennium Tales is currently priced at 59.99€ on Steam.

No, The Adventures of Elliot: The Millennium Tales is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, The Adventures of Elliot: The Millennium Tales received 1,880 positive votes out of a total of 2,356 achieving a rating of 7.69.
😊

The Adventures of Elliot: The Millennium Tales was developed by Square Enix and Claytechworks and published by Square Enix.

Yes, The Adventures of Elliot: The Millennium Tales is playable and fully supported on Windows.

No, The Adventures of Elliot: The Millennium Tales is not playable on MacOS.

No, The Adventures of Elliot: The Millennium Tales is not playable on Linux.

Yes, The Adventures of Elliot: The Millennium Tales is playable and fully supported on Steam Deck.

Yes, The Adventures of Elliot: The Millennium Tales is playable and fully supported on Steam Machine.

No, The Adventures of Elliot: The Millennium Tales does not support VR.

The Adventures of Elliot: The Millennium Tales offers both single-player and multi-player modes.

The Adventures of Elliot: The Millennium Tales offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for The Adventures of Elliot: The Millennium Tales. Explore additional content available for The Adventures of Elliot: The Millennium Tales on Steam.

No, The Adventures of Elliot: The Millennium Tales does not support mods via Steam Workshop.

No, The Adventures of Elliot: The Millennium Tales does not support Steam Remote Play.

Yes, The Adventures of Elliot: The Millennium Tales is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Adventures of Elliot: The Millennium Tales.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 23:26 UTC
SteamSpy data 24 October 2026 02:40 UTC
Steam price 26 October 2026 20:39 UTC
Steam reviews 19 October 2026 07:45 UTC

If you'd like to dive deeper into the details about The Adventures of Elliot: The Millennium Tales, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Adventures of Elliot: The Millennium Tales
  • SteamCharts - Analysis of The Adventures of Elliot: The Millennium Tales concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Adventures of Elliot: The Millennium Tales compatibility
The Adventures of Elliot: The Millennium Tales PEGI 12
Rating
7.7
1,880
476
Game modes
Features
Online players
96
Developer
Square Enix, Claytechworks
Publisher
Square Enix
Release 18 Jun 2026
Platforms
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