Mega Man X Legacy Collection 2 on Steam - User reviews, Price & Information

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Complete the exciting Mega Man X saga with four action-packed titles! This collection showcases the evolution of the series with Mega Man X5, Mega Man X6, Mega Man X7, and Mega Man X8. Test your skills in the new X Challenge mode, which pits players against two deadly bosses at once.

Mega Man X Legacy Collection 2 is a action, platformer and 2d game developed and published by CAPCOM CO. and LTD.
Released on July 24th 2018 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese and Japanese.

It has received 2,095 reviews of which 1,597 were positive and 498 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 7.99€ on Steam with a 60% discount, but you can find it for 6.69€ on K4G.


The Steam community has classified Mega Man X Legacy Collection 2 into these genres:

Media & Screenshots

Get an in-depth look at Mega Man X Legacy Collection 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i3-550 / AMD equivalent or better
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / ATI Radeon HD 7850
  • DirectX: Version 12
  • Storage: 7 GB available space
  • Sound Card: DirectSound (DirectX® 10.0c or better)
  • Additional Notes: *Recommended Controller Xbox 360 Controller (Windows 7/8/8.1) Xbox One Wireless Controller (Windows 10) *Internet connection required for game activation.*DirectX9.0c is also required, along with the DirectX Version mentioned above.*For users on Windows 11, please ensure that your device also meets the Windows 11 system requirements.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
April 2026
Honestly, compared to the earlier entries, this collection starts to fall off hard. Id say Mega Man X6 is where the series is still barely holding on its the last “decent” Mega Man X game, and even then its just okay at best. But Mega Man X7 is where things completely fall apart. It strips away everything the franchise was known for and replaces it with clunky, ugly 3D visuals when what people actually loved was the clean, fast paced 2D style. The gameplay feels like a massive downgrade ,slow, unresponsive, and cheaply made. It just doesnt have that fast and snappy feel that defined the series. Id honestly recommend playing up to X6 and stopping there. Even Mega Man X8 doesnt fully recover what made the series special. X7 especially just ruins that core identity of being a fast, responsive, peak platformer.
2 hours played
Jan. 2026
Getting age checked feels terrible. Cant get past the damn jetski levels, this predates souls/elden ring difficulty
102 hours played
Jan. 2026
I bought this game mostly because of Mega Man X8. This was my favorite game when I had my PlayStation 2. I remember buying five CD copies because they would get scratched and stop working every time. I was too young and inexperienced and spent the entire lifespan of four CDs getting stuck on the final stage because of all the spikes. The first time I managed to “finish” the game, I was at my grandmother’s house, playing on a tube TV in grayscale. On the fifth disc, after finally getting past the last stage, I had a really hard time defeating Sigma—and then my game crashed. I never got to defeat Lumine on the PlayStation 2. I could only see the final boss through YouTube videos. I’m glad this game was released on Steam so I can finally play it properly and financially support the Mega Man X series. I still hope that one day Mega Man X9 will be released.
42 hours played
Nov. 2025
Play this if you enjoy Megaman. This collection's soundtrack is OUTSTANDING. But BEWARE - X5 and X6 failed to expand on our heroes' universe in any meaningful way. X7 and X8 are criticized as poor attempts to evolve Megaman's traditional two-dimensional gameplay into something worthwhile on Playstation 2's 3D library. MMX4 (on collection 1) was franchise defining. It was the first Megaman X title on Playstation 1, first game to feature Zero as fully playable from start to finish, and build the reploid world through animated cutscenes and voicing. But X5 and X6 failed to grow that world - in fact, X5 was intended to sunset the X series! While core gameplay remained consistent with other X titles, X5 is missing many of the updates X4 received, and X6 (placed on the market within 6 months of X5) features a convoluted plot, including the resurrection of a fallen hero. X7 and X8's fate was even worse. At the time, Playstation 2 and other hardware of the era allowed for gigantic worlds (ie. Final Fantasy 11), 4-player co-op experiences (ie. X-Men Legends, Guitar Hero, Halo on Xbox), voice acting, 3D graphics, real-time dynamic music (ie. Devil May Cry), QTE sequences (ie. God of War), and more. The early 2000s featured a lot of new mechanisms that the X series failed to execute well, probably because the franchise's format was too different. X7 and X8 introduced a third playable hero, Axl, tag-team moves, upgrading abilities, etc. But, at the time, it didn't resonate. Luckily, 20 years later, we can revisit these games with retro gaming and make a more fair assessment. Is it fair to say the X series didn't change with the season of gaming? Perhaps it just had a difficult time competing in that gaming environment? Who knows. I'd still recommend this collection. I'm baffled why we've not gotten an animated series yet. Megaman and Zero are iconic characters. Fight with them til the end of the line. And if you decide not to, at least give them a round or two in Smash Brothers.
47 hours played
Sept. 2025
Did the whole thing 100%. Would be enjoyable if you weren't doing 100% runs. Each game requires a lot of backtracking and pain. The list of all 100% collectibles: X5: All 8 parts, all heart tanks, falcon + gaea armors, all sub tanks + weapon tanks + ex tank, ultimate armour + black zero, all three endings X6: All parts, all heart tanks. blade + shadow armors, all sub tanks + weapon tanks + ex tank, all 128 reploids rescued X7: Glide armor, all heart tanks, all sub tanks + weapon tank + ex tank + all 128 reploids rescued + all parts X8: Icarus + Hermes + Ultimate armours, Black zero, White Axl, all 6 characters at 100% power X5 X5 has a lot of backtracking for the items. For example, you need to go through Duff McWhalen's stage 3 times just to get everything. It is also very annoying that you need to first find Falcon armor parts, then use Falcon armor to find Gaea armour parts, then use Gaea armor to find heart tanks. Not to mention the extra complexity when you need special weapons to find the armor parts. You need Duff McWhalen's Goo weapon to get the armor part in his own stage. Very cool design. Other than the backtracking, the RNG design is also very dubious. To get the Enigma achievement, I had to use the genius RNG manipulation technique used by speedrunners where in Squid Adler's stage you suicide a few times and then just shoot the Enigma despite having 0 parts, and it works. While I was playing the game legit and found all the shuttle parts, Zero still turned to Awakened Zero and I was funnelled into the bad ending! Forcing me to reload a save. Inconsistent and illogical. The climatic story and X vs Zero is cool though. So not that bad of a game. X6 If not for the fact that I absolutely love the soundtrack and desperately need to 100% it, I wouldn't have played this game. I was good when I played it as a kid, but now it kinda stinks. 100% reploid rescue is absolutely stupid, especially since the stage splits into the main maverick bit and the Dynamo stage, with unequal distribution of reploids. This means that to 100% all reploid rescues, you need a minimum of 2 runs per stage. This is notwithstanding the following awful design choices: 1. Some reploids are locked behind either RNG (Ground Scaravich stage) or some random unexplained Nightmare effect (Blizzard Wolfang) 2. When the reploids are attacked by nightmare insects they are gone for the whole game. This would be alright if not for the fact that some reploids are literally 1 pixel away from a nightmare insect which kills them the moment they show on screen. Like in the infinity mijinion stage. 3. Even if you aren't going for 100%, many of these reploids give you very good parts which you NEED for the gate stages, and they don't tell you which reploid has the parts. So if one of them dies you might just get locked out of an important part. Conclusion here: Just use a guide. The Metal Shark Player stage is absolutely disgusting. Whoever designed that is definitely going to gaming hell. Gate stages are awful. Gate stage 2 especially, with all the spikes, and you have to fight High Max AND Gate in the same stage is disgusting. Both bosses are absolute cancer, especially Gate. If he just pops off and doesn't shoot energy balls (which is his only vulnerability) you are just wasting your time. X7 Absolutely horrible.All 3D elements are cancer. The only saving grace is that it is short and easy. The reploid rescues are also cancer since like X6 some would show up and die in like a second before you can even react. X8 Actually not too bad. The 100% grind is not that bad when you can just farm metals in the Metal Valley stage. I used a book to press down my shoot key and left it on overnight and woke up to 500k metals which was enough to buy all the chips. Finding the chips and armor parts though, is cancer. Backtracking aside, I actually have no idea how you are supposed to find some of these chips without a guide. The most difficult chip to obtain are those in the Optic Sunflower stages where you actually have to try in the challenges. Just use D Glaive and Zero I guess. Some of the stages are also ♥♥♥♥♥♥♥♥. Like the infamous spike room in the Gravity Antonion stage. Like what in the world was that. My only real complaint is Lumine Stage 2 Overdrive. What in the world is that. Bro just one shotted me at the end while having full defense and took no damage. I had to search up the gimmick. It is just a really cheap way to make the boss fight difficult especially where you only carry a few retry chips and if you die from this gimmick on your last life, you have to fight Vile, Sigma and then both forms of Lumine AGAIN. At least the Zero in X8 is more playable that Zero in X7. Despite all these shortcomings, I would still recommend it solely because the Zero gameplay in X5, 6 and 8 are buttery smooth. Just play the demake. Way better experience.

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Frequently Asked Questions

Mega Man X Legacy Collection 2 is currently priced at 7.99€ on Steam.

Yes, Mega Man X Legacy Collection 2 is currently available at a 60% discount. You can purchase it for 7.99€ on Steam.

Yes, Mega Man X Legacy Collection 2 received 1,597 positive votes out of a total of 2,095 achieving a rating of 7.36.
😊

Mega Man X Legacy Collection 2 was developed and published by CAPCOM CO. and LTD.

Yes, Mega Man X Legacy Collection 2 is playable and fully supported on Windows.

No, Mega Man X Legacy Collection 2 is not playable on MacOS.

No, Mega Man X Legacy Collection 2 is not playable on Linux.

Mega Man X Legacy Collection 2 is a single-player game.

Yes, there are 4 DLCs available for Mega Man X Legacy Collection 2. Explore additional content available for Mega Man X Legacy Collection 2 on Steam.

No, Mega Man X Legacy Collection 2 does not support mods via Steam Workshop.

No, Mega Man X Legacy Collection 2 does not support Steam Remote Play.

Yes, Mega Man X Legacy Collection 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mega Man X Legacy Collection 2.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 June 2026 14:14
SteamSpy data 09 June 2026 19:28
Steam price 13 June 2026 12:43
Steam reviews 11 June 2026 17:51

If you'd like to dive deeper into the details about Mega Man X Legacy Collection 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mega Man X Legacy Collection 2
  • SteamCharts - Analysis of Mega Man X Legacy Collection 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mega Man X Legacy Collection 2 compatibility
Mega Man X Legacy Collection 2 PEGI 12
Rating
7.4
1,597
498
Game modes
Features
Online players
28
Developer
CAPCOM CO., LTD
Publisher
CAPCOM CO., LTD
Release 24 Jul 2018
Platforms
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