Finally free from being stuck on PS3, with the best MGS PC port yet. Metal Gear Solid 4: Guns of the Patriots is the grand finale of the Metal Gear Saga. Don't start here: This game is meant to wrap up the story so far that started in MG1-2 and MGS 1-3. But when you're done with the previous mainline games, this game is the logical next step. Story Solid Snake is on his final mission to assassinate Liquid Ocelot. Snake suffers from accelerated aging due to being a clone. He doesn't have much longer to live. The global economy runs on endless proxy wars fought by PMC groups. Weapons and gear is entirely managed by the Sons of the Patriots-System, which Liquid Ocelot wants to get a hold of. The system is run by the Patriots, the mysterious shadow organization whose existence was uncovered in MGS2. The story in MGS 4 - lets not make a secret out of it - is a glorious mess. The game attempts to tie up all the loose ends and plot threads from 20 years of Metal Gear history. Even the events of the MSX2 japanese home computer games play a vital role here as the mysteries surrounding Big Boss and the Patriots come to light. The story somewhat suffers from trying to make sense of it all, with the longest cutscenes in the series. Yes, the famous 70+ minute cutscene is in this one. That said, as it is the series' originally intended finale (or one of) it delivers its story with certainty and honesty. Kojima manages to deliver a story that pulls at your heartstrings. The cutscenes are extremely long, but ultimately very engaging. I've jokingly refered to this game as my favorite movie in the past, and it still is, though no worries, there's some gameplay here too. Every character gets the spotlight, and the grand finale is perfect for long-time fans. Gameplay Metal Gear Solid 4's gameplay is a refined take on Snake Eater Subsistence's control scheme and camera. The survival mechanics were removed and replaced with Snake's psyche/stress level, which is reduced in tense situations. Managing stress is, ironically, far less stressful and menu-heavy than the stamina in MGS3 is, though it also plays much less of a prominent role. You can purchase ammo and guns from Drebin's shop mid-gameplay. This means that, even on Hard, you rarely run out of ammo. Extreme is where things get more interesting, since non-lethal ammo can't be bought there. MGS4 features the best AI guards, the most fleshed out animations and most impressive weapons catalogue thus far. The camo mechanic was simplified as well, and for the better. If you stand perfectly still, OctoCamo can adjust your suit to the environment like a chameleon which raises your camo index, so you don't need to go into menus anymore for it. That said, this also means you have less options in terms of camouflage and less cool colors to unlock. The bosses in this game are not as unique or special as in previous titles and mostly reuse gimmicks you were already familiar with, but they are fun to fight nonetheless, especially with the new and improved controls on PC. By the time I was fighting Raging Raven, I noticed just how good the new controls are and how much better I could track her in the air with the Mosin Nagant. Not enough Gameplay? MGS 4's biggest flaw is that the gameplay-to-cutscene ratio is poor. The first two chapters of the game have excellent gameplay and great level design. Unfortunately, the game falls off from that point onward: Act 3 is a trailing mission that ends in a bike chase, Act 4 is a nostalgic visit to Shadow Moses where there are no guards (only Gekkos, which are dealt with differently) and the final act of the game only has a single room with actual guards in it. This game is best enjoyed if you care about the story of the Metal Gear universe and wraps it up satisfyingly, but that also means that there's not much meat on the bone on a replay. Personally, while I am bothered by this to a degree and prefer having a focus on gameplay, I think what gameplay there is more than makes up for it. The game had the unbelievably hard task of delivering a satisfying finale to the grander MGS story, and it did so successfully. In my 0 kills 0 alerts 0 continues run, I skipped every single cutscene (since I know the story already) and finished the game in about 5 hours. A good chunk of the game is cutscenes, but you can still absolutely find enjoyment in it regardless. Crazy amount of detail Yes, Metal Gear games *always* have crazy amount of detail, a truckload of easter eggs, small little secrets, cool items and things to try on subsequent playthroughs, but this game really takes the cake. Something tells me that, by making the game as short as it is, they REALLY outdid themselves here in terms of depth to the environments and secrets you can find. Everyone knows about making the cute boss girls dance with your iPod by playing J-Pop, but less people know that you can spot The Sorrow (from MGS3) in a cutscene, that you can electrocute a Gekko in Act 4 by reactivating Shadow Moses' electric floor that Snake disabled years earlier, or that you can defeat Crying Wolf in less than 5 seconds with the Solar Gun. This game is worth replaying a ton times over - which you could argue mitigates the lack of gameplay sections somewhat, as you replay them with new gear and new items every time. How is the PC port? MGS 4 manages to be the best port a Metal Gear game has ever received. This game is gorgeous on PC and plays very smoothly. I haven't noticed a single performance issue in my playthroughs of the game. It's a solid 60 FPS on my aging NVIDIA RTX 3060 - that's damn good, and not the quality I expected after MC Vol 1's rocky launch. They nailed it perfectly. Additionally, the mouse controls enhance the gameplay to a degree I didn't expect. I didn't think they would add mouse aiming... but they did! And its absolutely fantastic. I managed to do a 0 Kills, 0 Alerts, 0 Continues run and its safe to say that perfectly headshotting everyone with the MK.22 was made muchhhh easier thanks to the amazing mouse controls. Mouse and keyboard add precision that the game's original PS3 release didn't offer, and make fighting the bosses and taking people out from afar a real joy, its seriously addicting. Expect MGS V TPP levels of polish here. Would I recommend it? This is a must-have for every fan of the series. A perfect port and a fun, if flawed, finale of the story. The gameplay is amazing, even if there's not enough of it in this title compared to the other games in the series, you still absolutely have to check this one out if you haven't yet. Legendary masterpiece from a better time in gaming history. Thanks Kojima.