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UNSIGHTED on Steam

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EXPLORE YOUR WAY. Awoken to a world ruined by war, Alma must traverse the vast city of Arcadia before the life force of her friends and herself withers away. Time is ticking, and every moment matters. Who will you save, and who will you leave to turn UNSIGHTED?

UNSIGHTED is a action, adventure and metroidvania game developed by Studio Pixel Punk and published by Balor Games.
Released on September 30th 2021 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, Portuguese - Brazil, French, German, Japanese, Korean, Simplified Chinese and Spanish - Latin America.

It has received 1,871 reviews of which 1,740 were positive and 131 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 6.58€ on Eneba.


The Steam community has classified UNSIGHTED into these genres:


Here is the detailed breakdown of supported languages for UNSIGHTED:

UI Subtitle Audio
English
German
French
Korean
Simplified Chinese
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at UNSIGHTED through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo E6750 | AMD Radeon HD 4870
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 8800 GT, 512 MB | AMD Radeon 4870, 512 MB
  • DirectX: Version 10
  • Storage: 1500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Sept. 2026
A solid action-adventure with an innovative core mechanic that is unfortunately at odds with how I would like to engage with the game. Unsighted starts with you waking up in the ruins of a battlefield with no memory of how you got there and a timer telling you when you will lose sentience turn into a mindless automaton. You have a sword, a little floating companion, and no time to spare. Pretty strong hook. Every NPC has a timer as well, and scattered across the world are pickups that extend someone’s life by 24 hours (which is about 30 minutes in-game). There aren’t too many though, so you must decide who gets their life extended and who does not. Every decision is a risk of losing time: should you explore that corridor, try to solve the optional puzzle, seek out more resources with the chance that you die and lose progress? It can be a bit stressful, which is of course exactly what the devs were going for, and they nailed that feeling. The one major downside to this is that I would have liked to more deeply explore the world they created, which is very difficult when you gotta go fast. The devs do provide you with the option to turn off the timer if you want to play at your own pace, which is a great accessibility option, but taking away the driving force would just make this a Hyper Light Drifter derivative. It’s pretty short, and I suppose I could just run it back, but there are simply too many other games in my library calling my name. As you make your way from room to room and biome to biome, you’ll clear rooms of enemies, complete platforming challenges and solve some light puzzles. It reminded me a lot of CrossCode in its construction, and of course any top-down Zelda game. There are a few other side quests with their own mechanics: a fishing game, a treasure map, and probably some other things too. For a short game, it does its best to keep you doing something new all the time. Combat is all about parrying your enemy to create an opening. Once you get the hang of that, well, that’s kind of it. Just parry and whack it. Combat feels good and fluid, but it did feel like the difficulty curve completely flattened out once I got the timing down for parrying, which is basically the same for each enemy. Some enemies require multiple parries to stagger them, but that doesn’t change very much. However, one thing I really liked is how you can change your loadout on the fly. This was useful for world traversal (when you need multiple items or abilities to complete a task) as well as enemy encounters. The platforming and puzzling varies by location, and I thought they did a good job of making each area feel unique. Each one has its own gimmick, but something that stood out to me is that every area links together via unlockable passageways, so I would bet this game has some cool speedrunning optimizations. Also, judging from the achievement names, you can sequence break the game a bit as long as you have the right equipment. They really designed all this with the player in mind. I might have been compelled to complete another run for more achievements if the story and writing were stronger, but I think this is one of the weaker areas of the game. It’s not bad, and I love to see queer POC women representation in video games, but Alma and Raquel’s story didn’t instill any strong feelings in me. There’s a pretty good section where you are chasing down memos left by the missing love interest, but beyond that I thought a lot of the writing was stilted. I did feel driven to try to save everyone, though, and I came pretty close — RIP Teresa. Also, I found the fifth dungeon … very difficult. Like, way more so than any other area. Maybe it’s just a type of puzzle solving that I’m not particularly good at, but it took me like three times longer to complete that one than any other dungeon. Is that just me? Curious to know if anyone else had a similar experience. I think the devs did a lot to consider how the player would want to engage with their game and made it all work very well. So even though I treated this as a one-and-done, my ranking for this goes up a bit since I can recognize how multiple playthroughs would bring out so much more in this game, and I think anyone who chose to run this several times for different achievements would have a lot of fun with it.
6 hours played
Aug. 2026
i enjoy the combat but at this point im more playing for the story than anything. top down like this is the worst case for my disability (which isnt their fault, they have the accessibility options i need!) so it can be a bit difficult for me but it is beautiful
19 hours played
July 2026
Just finished my first blind playthrough of the game, and what an absolutely hidden gem!! Smooth combat with even smoother music, and a short but sweet experience all around. If you're interested you will not be disappointed at all Anyways time to slave over being a completionist surely this will go well
24 hours played
June 2026
This is the game that Hyper Light Drifter 2 should have been This is an incredibly fun, unique and criminally underrated gem of a game. It’s superb. It’s like getting to experience Zelda: LttP and HLD all over again for the first time. The maps/areas leave room for plenty of exploration without being so open that it overwhelms you. Lots of shortcuts, branching paths, without the frustration of “where am I supposed to go!?”. It’s perfect for people (like me) who get overwhelmed by games like Afterimage or Elden Ring. I always know where I’m supposed to go, but exploring doesn’t detract from that at all. Exploring around is very rewarding, as well. Keep in mind though, this is a PARRY game. You don’t even have a dodge. You parry everything . Projectiles, sword swings, jump attacks, body slams, boss rams, VINES… you can parry VINES. Anything you see about to hit you, you parry! The timing is reactive; when the attack is just about to hit you, and the parry frames are very generous. Gameplay/combat is impeccable. Smooth, satisfying, savory (ha, like the 3S’s or something). You know how you had some hidden tech in Super Metroid? It’s in this game, too. Wall jump, extended jump range; the game doesn’t really tell you about those right away, but they exist from the get go. Absolutely brilliant. You know what else is brilliant? You get to rescue dogs. You know what is even more brilliant? You get to pet the dogs. You know what is even more brilliant than that last brilliant idea? The dogs become your support! They even have stats! You know what’s even better than that though? They start getting grumpy and you have to feed them occasionally, or even take naps with them! And the epitome of genius with the whole “rescued dogs following you around supporting you in combat” thing?? They don’t STOP following you until you drop them off at the local shelter! Dude, they f**king COOKED with this game. Oh, and there’s local split-screen coop in the game. Wow.. We all know there are games that try to do a lot and end up getting most of them wrong. This game does a lot and gets all of them right . Seriously, if you like old-school Zelda games, Illusion of Gaia, HLD or anything similar to those, grab this. This is really what Hyper Light Drifter’s successor should have been, instead of that nonsense we got. On sale. Not on sale. Doesn’t matter. It’s worth it either way. Now, if you’ll excuse me, got another dog to rescue! PS: disable the timer, so you can explore freely. Important tip! If you can't parry it (some projectiles and slam waves); JUMP IT !
14 hours played
May 2026
if I had a nickel for every game in which I play as a robot lesbian searching for her wife I'd have two nickels, which isn't a lot but it's weird that it happened twice

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Frequently Asked Questions

UNSIGHTED is currently priced at 19.99€ on Steam.

No, UNSIGHTED is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, UNSIGHTED received 1,740 positive votes out of a total of 1,871 achieving a rating of 8.85.
😎

UNSIGHTED was developed by Studio Pixel Punk and published by Balor Games.

Yes, UNSIGHTED is playable and fully supported on Windows.

No, UNSIGHTED is not playable on MacOS.

No, UNSIGHTED is not playable on Linux.

Yes, UNSIGHTED is playable and fully supported on Steam Deck.

Yes, UNSIGHTED is playable and fully supported on Steam Machine.

No, UNSIGHTED does not support VR.

UNSIGHTED offers both single-player and multi-player modes.

UNSIGHTED includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for UNSIGHTED. Explore additional content available for UNSIGHTED on Steam.

No, UNSIGHTED does not support mods via Steam Workshop.

Yes, UNSIGHTED supports Remote Play on Phone, Remote Play on Tablet, Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, UNSIGHTED is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for UNSIGHTED.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 October 2026 05:39 UTC
SteamSpy data 14 October 2026 06:45 UTC
Steam price 26 October 2026 19:36 UTC
Steam reviews 19 October 2026 09:56 UTC

If you'd like to dive deeper into the details about UNSIGHTED, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about UNSIGHTED
  • SteamCharts - Analysis of UNSIGHTED concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck UNSIGHTED compatibility
UNSIGHTED
Rating
8.9
1,740
131
Game modes
Multiplayer
Features
Online players
3
Developer
Studio Pixel Punk
Publisher
Balor Games
Release 30 Sep 2021
Platforms
Remote Play
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