MIO: Memories in Orbit on Steam - User reviews, Price & Information

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Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.

MIO: Memories in Orbit is a metroidvania, exploration and platformer game developed by Douze Dixièmes and published by Focus Entertainment.
Released on January 20th 2026 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Spanish - Latin America and Turkish.

It has received 2,512 reviews of which 2,059 were positive and 453 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 8.76€ on Gamivo.


The Steam community has classified MIO: Memories in Orbit into these genres:

Media & Screenshots

Get an in-depth look at MIO: Memories in Orbit through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: AMD Ryzen 3 1200 / Intel Core i3-6100
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX 460 / Nvidia GeForce GTX 1050 Ti
  • DirectX: Version 12
  • Storage: 4 GB available space
  • Additional Notes: 60 FPS in 1920x1080 with "Low" preset. GPU with DirectX12 & Shader Model 6.0 mandatory

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Clearly the devs thought Hollow Knight was pretty good, but what it really needed was 15 Paths of Pain and some more sick platforming options, and I definitely agree. The gameplay starts off feeling a little weird and unconventional in its floatiness, but trust that it's all done in favor of crafting a pretty unique set of movement and combat mechanics. Finishing the main game isn't too difficult, but 100%'ing requires some cool challenges. I'm not even going to bother nitpicking at the flaws, no game is perfect. That said, one thing that I think the game would benefit from is a modifier you can get after beating the true ending that would show you on the map all the old cores and other items you need to get every achievement, and maybe more clearly highlight the unexplored sections. Sure, I could've scoured the map for the nth time to hunt for those last couple of things I missed, but I just looked up a map online like I'd expect a lot of people to do. Might as well include an in-game option for it instead, I would think. It's indie metroidvania #523612, sure, but I'm glad I decided to give this one a shot. It took a bit of a different approach from the norm and neatly landed it.
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Feb. 2026
Mark my words: this is one of those games that's misunderstood at release time, but will go on to be a classic one day. Slight edits after beating the game 100% and getting all achievements: Very surprised by all the negative reviews because this game's fantastic and does not need a "quality of life update" that so many are pushing for. Firstly, the movement is great; it's different from what other metroidvanias do, but it's great in its own right and its refreshing to see a game dare to create its own unique movement system rather than just copy everyone else. This is a movement system built primarily for platforming and hang time: it's "floaty" but is built around slow descent which allows you to best exploit enemy vulnerabilities and allows for very interesting and innovative platforming that just simply isn't found in any other game of this kind. It starts slow, I'll grant people that, but once you get a feel for it, it plays like nothing else and that's great to see, while the "permanent health loss" that people are talking about is only after crucial sequences as a way to up the difficulty as the game goes on and is in line with the theme of fighting against entropy and decay. BUT this also happens around the same time that you unlock new abilities, MODs, and find more coat upgrade pieces which give you more health back anyway, so it balances out really well and isn't a problem unless you're refusing to explore or be stubborn with your MODs. Plus, this game's kind of on the easy side as far as metroidvania's go anyway: Hollow Knight and Silksong are both far more difficult, Silksong especially, so anyone that's familiar with the genre really shouldn't be having a problem. The boss runbacks some are complaining about I'm genuinely baffled by as well as most are just down the hall from a save point, while the ones that aren't are still pretty close by. And the elevators/shuttles? You guys must be really impatient because they're not that long, even before the update that sped them up. Overall, just lots of complaints about it being different that are being interpreted as it being "bad." If you're just looking for yet another metroidvania, as I imagine many are, this isn't it: this is something new, something interesting, something really special, and something greatly misunderstood.
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Feb. 2026
Here are some things MIO does that may or may not impact your decision to buy. They are left without judgment. That is up to you. Boss Runbacks : There are multiple boss runbacks of at least 20 seconds. There is at least one that tops out at near 50 seconds, including a 22 9 second elevator ride. That boss can two-shot you, regardless of how much health you have. The time for boss runbacks can be mitigated somewhat by a mod that erodes the boss’s health for each death they inflict on you, speeding up future attempts very slightly each time. There is also an assist option that does the same thing for no mod slot cost. (These do not stack.) Healing System : You can heal only at save points and special basins scattered around the world. Unless you have a specific mod equipped, the latter costs you a small amount of currency. There is a mod that will heal a pip for each three enemies you kill. A second mod allows you to regenerate a single health pip if you stay fully grounded for 5 consecutive seconds. There is an assist option that does exactly the same thing for no mod slot cost. (These do not stack.) Health Loss : The game starts by permanently removing two of your four health almost immediately, but leaves them on your UI for the whole game. At certain key moments in the story or exploration, a ‘tremor’ will occur which each remove a layer of your ‘Protective Coating’. I believe you can lose a maximum of five total health this way (including the two from the start). You can mitigate the lowered health with a mod that gives a health pip while equipped, and a second mod that allows you to ‘overheal’ an extra health pip at once of the Nacre Basins. The tremors also lower enemy and NPC health, and according to the devs can lower boss health down to 80% of their original pool. Map Navigation : The game has a map system similar to Hollow Knight’s, in that it only fills out after you die or save at one of the ‘Network Points’. While you are in an unknown area, the golden circle that normally shows your location does not show on the map. There is also a faint golden line visible on the map while exploring unknown areas. Its intended purpose is unclear, and it did not appear to function consistently during my playthrough. Item Collection : The game provides no hints for where items are, or if an area is complete. Some late game sections require collecting 6 and 12 of some key items. While the former can all be found in a specifically-named zone, the 12 are all over the world. Fast Travel : To unlock fast travel from Network Points, you need to find the linked Overseer. You cannot fast travel between the upper and lower parts of the map, however, and must instead use the Shuttles which take quite some time. (Lab: 56 20 seconds), (Crucible: 40 14 seconds). 【These timings were updated in Patch #2 but only apply for subsequent trips after meeting a specific NPC.】 For my own part, while I ultimately enjoyed the game, my experience was significantly affected by the pogo mechanic. Its behaviour felt inconsistent in several precision platforming sections, particularly in areas with tight timing requirements. 【Patch #2 fixed my pogo issues.】 This inconsistency led to repeated failures — especially in high pressure later game areas — that did not feel clearly attributable to player error. As someone who rarely rage-quits games, I found myself doing so multiple times here. It’s worth noting that these platforming sections are otherwise well-designed, if somewhat extended in length. The frustration stemmed less from their structure and more from the unreliability of a core mechanic required to complete them. Reports from other players vary: some describe the pogo mechanic as functioning reliably, while others report issues similar to my own. This suggests the problem may be situational, platform-dependent, or related to specific timing windows rather than universally reproducible behaviour. Steam’s recommendation system does not allow for much nuance. Despite the frustrations outlined above — some of which significantly impacted my enjoyment — I still found enough merit in the overall experience to enjoy it. That said, players who are sensitive to long boss runbacks, limited healing access, or precision platforming that depends on consistent pogo behaviour should be aware that these elements may meaningfully affect their experience. The game and its soundtrack are superb, but everyone is saying that in their reviews so I don't feel the need to rave about how gorgeous the game is. But it is. I just wish I didn't have to admire that elevator vista for 22 seconds each time the bosses thwacked me into scrap.
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Jan. 2026
fantastic metroidvania. I don't find it nearly as punishing as most reviews are stating. the boss fights have very clear tells and plenty of time to react. They do have a lot of health though so they demand that you have endurance and can dodge their attacks for a fair amount of time. The platforming can be devilish in some late game stuff but totally doable with plenty of checkpoints. Harder platforming than the average metroidvania, nowhere near as hard as something like celeste. The losing currency on death honestly doesn't matter, you end up with plenty of ways to maintain it over time and you get it so fast that you won't have a hard time buying everything you want to buy even with the system. The permanent health loss mechanic that people are talking about is tied to the story but I can see why it would rub someone the wrong way. Just know that if you explore you will find health at a rate that outpaces this mechanic AND the enemies around you get weaker as well. I haven't finished quite yet but the runbacks are never very long with shortcuts keeping them relatively close to checkpoints. Sorry most of this review is just addressing other people's criticism. Long story short I just don't agree with most of it. I totally respect anyone for not enjoying it if the mechanics simply aren't fun for them, but I'd wager some percentage got more upset with the idea of something like permanently losing health more-so than how it felt in the moment. When you actually just play it, the systems just work and are well balanced. I really like the art style. 2.5 D with a lot of depth is a really satisfying look for a game. I don't want to spoil anything but I'll just say some details about how the game looks second to second that may even feel a bit "off" all come together in an environment that is just flat out amazing and a joy to explore and realize the scope of. The combat is simple like the first Hollow Knight game but you have way higher mobility than that game and it feels a bit more action oriented than that game. everything feels smooth and easy to translate intent into action. Overall. I recommend if you love metroidvanias. If you just play them occasionally you probably just played Hollowknight Silksong and I don't think this will wow you so close to that game, but maybe get it later when you are craving another.
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Jan. 2026
Most of the negative reviews here come down to one thing: expectations. The Metroidvania genre is well-established at this point, and there are a lot of tropes that have been canonized as generally "good design" since then. MIO spits in the face of most of those. As such, this is not a game for everyone. MIO is a patient game. A game where there are long runbacks, a game where you must think critically about each encounter with even the most basic enemy because if you make a mistake, you probably cannot get that HP back until you die. Heck, this is the first time I've EVER seen a game of this genre progressively take away progress (HP) throughout the game. That may not be for you, and that's okay. Don't let people tell you it's a skill issue - it's not. The game is about a dying world that wasn't made for you. The designers are aware of this, trust them, even if it doesn't fit in with what you'd expect or feel good. Don't go into MIO with the sole intent of "I want to beat this game." It will kick back, and HARD. But if you take it patiently, lean into what it excels at in its map design, atmosphere, boss design, platforming sections, and just generally creating an incredible coherent world, this is genuinely one of the best games in the genre. Its appeal is niche intentionally -- but I see Steam users all the time asking for games as art that don't compromise on the developers' vision to appeal to the masses. This game is that. And for people like me, it's one of the best out there.
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Frequently Asked Questions

MIO: Memories in Orbit is currently priced at 19.99€ on Steam.

MIO: Memories in Orbit is currently not on sale. You can purchase it for 19.99€ on Steam.

MIO: Memories in Orbit received 2,059 positive votes out of a total of 2,512 achieving a rating of 7.89.
😊

MIO: Memories in Orbit was developed by Douze Dixièmes and published by Focus Entertainment.

MIO: Memories in Orbit is playable and fully supported on Windows.

MIO: Memories in Orbit is not playable on MacOS.

MIO: Memories in Orbit is not playable on Linux.

MIO: Memories in Orbit is a single-player game.

MIO: Memories in Orbit does not currently offer any DLC.

MIO: Memories in Orbit does not support mods via Steam Workshop.

MIO: Memories in Orbit does not support Steam Remote Play.

MIO: Memories in Orbit is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MIO: Memories in Orbit.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 March 2026 23:26
SteamSpy data 06 March 2026 21:24
Steam price 14 March 2026 20:51
Steam reviews 13 March 2026 18:05

If you'd like to dive deeper into the details about MIO: Memories in Orbit, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MIO: Memories in Orbit
  • SteamCharts - Analysis of MIO: Memories in Orbit concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MIO: Memories in Orbit compatibility
MIO: Memories in Orbit
Rating
7.9
2,059
453
Game modes
Features
Online players
231
Developer
Douze Dixièmes
Publisher
Focus Entertainment
Release 20 Jan 2026
Platforms
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