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Monster Hunter Stories 3: Twisted Reflection on Steam

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The third entry in the Monster Hunter Stories RPG series is here! Twin Rathalos, born in a twist of fate. Monster Hunter Stories is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters.

Monster Hunter Stories 3: Twisted Reflection is a rpg, creature collector and jrpg game developed and published by CAPCOM Co. and Ltd..
Released on March 12th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 9,080 reviews of which 6,973 were positive and 2,107 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 48.99€ on Steam with a 30% discount, but you can find it for 36.04€ on Eneba.


The Steam community has classified Monster Hunter Stories 3: Twisted Reflection into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows®11 (64-bit Required)
  • Processor: Intel® Core™ i3-9100 or AMD Ryzen™ 3 3200G
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660(VRAM 6GB) or AMD Radeon RX 5500 XT(VRAM 8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Additional Notes: SSD recommended. This game is expected to run at 1080p / 30 fps under the "Low" graphics setting. ・Framerate might drop in graphics-intensive scenes.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

126 hours played
June 2026
This game reignited my love for Monster Hunter. After being heavily let down with the launch state of MH Wilds, I stopped following the series and as a result this game kinda just crept up on me. I had a good time with MHS2 before and after trying the demo for 3 I was hooked. The Positives On an aesthetic, mechanical and narrative level, this game clears the other Stories games (and most other creature collector games on the market) in nearly every way. There's some small nuances that other games may handle better, but as a complete package, this game is near the peak of its genre, especially if it gets quality post-launch support to cover its shortcomings. Aesthetics This game is beautiful. The graphics and artstyle are a vastly improved evolution of the series and the game's a real treat for the eyes. From character/monster designs to the regions and zones themselves, the visuals have a timeless quality to them that I would see a future installation struggle to improve on as much as this game does to the original Stories titles. But even more than the graphics, the animations are the real showstopper here. Combat in this game feels so much more lively and engaging due largely to how flashy the animations are. The camerawork in fights is very dynamic and stylish with a surprising amount of momentum for a game where the characters themselves don't actually really ever leave their spots. Another factor is how lovingly implemented many of the moves for both the hunters and monsters are and seeing them translated into skills for a turn based RPG is just really neat. One of the cooler parts about how the monster skills are handled is that one move can have different animations/effects depending on which monster it's on, including animations that you would never see with a monster's base moves until you transferred that skill to them. It's a small attention-to-detail thing but it adds so much charm to the game and really makes building your monsters a lot more fun. A final part of the aesthetics would be the music, and it should come as no surprise that a Monster Hunter game has a phenomenal soundtrack. The zone, battle, cutscene and boss themes all range from good to incredible, with the final sprint of the story especially being just banger after banger track. Mechanics The gameplay has evolved nicely from its previous incarnations. Instead of skills costing Kinship, there's a recharging stamina system that takes its place. Combat is also less reliant on HtH spam as monsters throw out significantly more AoEs/non-type moves to keep combat more dynamic, which is generally an improvement but can make certain fights worse. Open-world traversal feels way better as you can seamlessly swap between your monsties on the fly through a radial wheel without delay, even allowing you to hop on a flying mount in mid-air to start gliding, which is a huge improvement to the older games. I don't fully understand the complaints about the lack of free-flying as the maps feel designed pretty well around not having access to free flight. Another major improvement to the gameplay is actually building your monsties . Skills can now be shuffled infinitely between monsties without having to mulch them down to do so and it's such an improvement. You also control what region the monsties come from and they get buffs/elements accordingly from each zone. Narrative The story and characters are surprisingly good. The story is definitely very anime and not as dark and gritty like a lot of the detractors have complained about, but the backdrop of two nations in conflict and seeing how that would work in the MH universe (stuff like armored monsters being used as cavalry & siege weapons) is really interesting and helps to flesh out the world of MH. The main cast all felt way more memorable and unique to me compared to anyone else in the series not named Reverto. I like that the MC is capable, competent and actually gets to speak for themselves as opposed to dialogue mostly being handled by the mandated exposition/mouthpiece quirky animal companion that most anime games utilize. Rudy almost ruins this on a few occasions, but they reign him in and allow the MC to be their own character enough that I didn't mind him too much. There's a lot of plot beats that the game foreshadows with all of the subtlety of a Tigrex charging at you, but even with that, I thoroughly enjoyed the story and the finale even got some tears out of me. Performance Much to my surprise after the dumpster fire that was MH Wild's performance, this game ran smooth as silk for me with little issue over VERY long play sessions, no crashes or anything. It did cause my computer to run hot and loud with any framerates past 60, but I eventually just capped it down to 60 and didn't notice any real difference in the framerate while reducing the toll on my PC. The Negatives - NO POST-GAME. This is by far the worst part of the game. There's very little acknowledgement or reward after you beat the game. It spits you back to the point of no return with a good noodle star attached to your save file. No gear from the final boss or changes to the game world. This will almost assuredly be changed with Title Updates / DLCs, and most of the more endgame content from the previous titles has been interlaced throughout the base game, but it is still a little shocking how little changes after you beat the story. For now, you also can never remove Ratha from your party. - NO CO-OP. Also a pretty big bummer. I don't know how they would handle it in this game, but if we did get co-op after the fact I hope it would be in a better system than expeditions. - Some Deviant monsties are handed out way too quick imo. You can leave the first zone of the game with some absurdly strong deviants without too much effort and it kinda nukes the pacing and progression leading to completely skipping a lot of the low/mid-tier monsties. Not the biggest deal, you ultimately control what you use, but it does feel silly to handicap yourself to use something like a Velocidrome at the same point in the game that you can get DREADQUEEN RATHIAN at. - The final map is really linear and underwhelming compared to all of the prior maps. Either an expansion of that map or an entirely extra map in general would've gone a long way. - The roster does feel a little sparse. I love the inclusion of the Rise/Wilds monsters, but there's definitely more they could've added, as well as many different deviants of the existing monsters already in the game. This will hopefully be solved with updates. - Dual Element monsters feel pretty half-baked. The visual change is cool but it basically only gives them slightly better damage for the second element, when split-element damage just generally isn't worth it. - The price is pretty steep, but I already got my money's worth, and that's before any updates. The DLC is definitely overpriced though, but that's pretty much the status quo for MH as a series at this point, at least changing your character's appearance is free. - 100%ing the game has some annoying roadblocks. There's a collectathon quest with only an x/y collected counter on each map and a radial hint when you get close to one to guide you. Retracing your steps in every zone to find the last few is a daunting prospect. Crafting every piece of gear also requires some dreadful RNG from a specific set of boss-type monsters that aren't even guaranteed to drop any materials. Final Thoughts I didn't really expect that much from MHS3 and was just blown away by how fresh it felt. It had me absolutely addicted from start to finish and I'm looking forward to more. Here's hoping the game gets some substantial post-launch support or even an expansion. Ride on, friends.
141 hours played
March 2026
Just beat the game after ~ 100 hours (if I count the 40+ I spent in the Trial version), and it's a total delight. A cut above the previous two entries in nearly every way... except (post-game spoiler beyond here) the post-game, which doesn't exist. I'm hoping that's a "doesn't exist yet," because it is sincerely a HUGE bummer when everything else about the game was phenomenal. :( Not every game needs a massive post-game, but the previous entries had them, and that sets a precedent. I was disappointed to find that not only does a finished save load from right before the final battle, but also doesn't allow you to remove Ratha from your party! He's just stuck there, taking up a slot and making any other fire monsties you want to include on your team redundant. You also don't get to use Simon anymore, and that would have been nice, since now I can't even use his costume that came in the bundle beyond Act 1. So here's my request: please make the post-game world a post-final-battle world, too. I don't need some grand explanation for why Eleanor can hang out with us when she should be in Vermeil helping with the recovery. She can just be there. Let us use Simon as a companion again so we can use his DLC costume. You could even include his endgame costume so he'll have the same amount of costumes as your other companions. And let us remove Ratha! I don't want that guy on my team for trashing Elder Dragons. That aside, highly recommended if you like creature collectors, Monster Hunter, JRPGs, or any combination thereof.
133 hours played
March 2026
Having reached the point where I've beaten the base game super boss in the form of the Serpents, and only have four medals left to get (kinship gallery, all decorations, using more double kinships and getting all medals/achievements) I can safely say that this game, like Stories 2 before it, has me hooked. Notable changes for players familiar with the Stories series: • The protagonist is no longer silent, and is voiced. This may be a change you like, or it may be a change you dislike. Personally speaking, I actually very liked the heir of Azuria being voiced, as I think it greatly helps create a proper dynamic with your fellow Ranger companions that fight alongside you. • The genetics system has been overhauled and, in my opinion reached its best possible iteration: you no longer need to consume monsters in order to transfer genes around, you can freely rearrange bingo boards at any stage, and stimulants have been done away with and replaced with easier to access catalyst keys that allow you to achieve full builds and later game skills on monsters much earlier. It is going to be extremely difficult to go backwards from this game to 2 or 1. • Your AI allies will no longer cost you an otherwise promising run on longer battles if they lose all their hearts. They will instead go down for two turns, leaving you the fixation of any particular monster or monsters on the field, and then regenerate with their full three hearts on the third turn after they went down. Beautiful stuff. • Depending on how well you navigate the series Head to Head and Double Attack mechanics, you may find that this game is slightly harder, considerably harder, more annoying, or more fun. This is very much Your Mileage May Vary based on your feelings on the past entries in the series. Personally, I found that this game was more challenging - particularly bosses - than even postgame content in either 1 or 2. That said, I also found that additional challenge much more enjoyable, as it forced me to interact more with mechanics I've previously ignored in the last games, such as traps and other items. • Ratha is... well, Ratha. It's everybody's favourite (or least favourite) nepo baby red dragon who is going to stay on your team whether you want him or not. Positive Aspects The changes to the bingo board allow for you to get very creative very early, and also allow for proper experimentation with many different monsters and builds without locking you into a commitment you aren't ready for (and without sending half your monsters into the shadow realm in the name of genetics.) Overall, NPC allies seem to be a lot smarter in this game than in previous titles, and they can no longer actively end a good run in a longer fight if they happen to play stupidly. I also think that the NPC AI is more dynamic in this game, as I have personally noticed the way that my companions fight has actively changed the later I have progressed - where they used to ride up and blow their kinship immediately in the early game, at the level cap I have seen them sometimes hold off on riding for several turns, and they much prefer to hold their kinship until level 3. Mileage may vary on if this is actually helpful or not, though. I really think this game's story is the strongest of the three titles, by quite a substantial margin. Characters feel fleshed out and, while they do circle around the protagonist heir that you play as, they're developed enough to have clear lives of their own outside of the player character. I really found myself falling in love with all of them. I also appreciate the tone of this game's ending far more than in previous ones. Neutral Aspects / Your Mileage May Vary Aspects As mentioned, you may or may not find this game considerably harder than previous entries depending on your level of skill with the system. Monsters in this game make much fewer use of power/speed/technical attacks, and almost all of them have access to AoE and more frequent status. Bosses, especially, can and will blow you up almost every other turn with AoEs and will demand you make use of debuffs, buffs and items to navigate them successfully. The bonus of this system: you are given the tools to deal with monsters like that, even if they're far above your level. The demo was proof alone enough of this. The negatives of this system: if you relied a lot on HtH in the last game and aren't willing to reframe how you approach fights, you might find this game to be annoying at best, and genuinely difficult at worst. Rudy, our Navi replacement. Personally I love Rudy very much, and I certainly prefer him over Stories 2 Navi. That said, you may not like Rudy, and no matter how badly Rudy wants to be your bestest buddy by your side always, you might find him extremely grating. Skills no longer take kinship to use, but instead take stamina. On the one hand, this is very nice, because it means you can generate kinship more if you just let your monsters do some stuff and don't command them every turn. On the other hand, this has proven really frustrating for me personally both in the early game where kinship generation feels very bad , and if I don't want to rely on Soul Kinship and Solar Cry all the time on a monster build. Additionally, the Synchro Rush mechanic which was added as your primary way to build kinship in early and midgame is kind of a noob trap: 8 times out of 10, you are not going to want to press that button. Negative Aspects Honestly as much as I love Ratha's design in this game - my favourite titular Ratha by far - his presence in the story is actually perhaps the least impactful. It's very strange that we have arguably the most "built up" Rathalos of the franchise - he's been your monstie since you were like 9 years old and you've both grown up together alongside each other and he's your bestest friend in the world - and he basically doesn't really get screen time outside of being your personal Monster Alert Dog. While I don't hate this, I do think this is. Weird? I feel like both the Ratha twins honestly should have been given a bit more emphasis. There is no way (at least that I've found in over a hundred hours) to view genes and what monsters drop them outside of the Rite of Channelling menu. This is deeply and profoundly annoying. Just give me a genetics book that lets me see at a glance what monsters drop what genes. Why do I not have a Genepedia in Stories 3? We had it in the last game. Where did it go? It was useful! Invasive monsters not being guaranteed to drop at least one single part if you beat them (even at S rank) really sucks and is genuinely a shockingly awful decision. It is absolutely crazy that monsters that will always be boss fights - and that can still absolutely OHKO level capped teams if you aren't prepped for them - can just drop literally nothing for a solid victory. If you need to hunt a specific Calamitous Elder, there's no real way to actually guarantee you get the one you want to spawn. I am so tired of The Mountain. The Mountain haunts my dreams. It haunts my waking hours. It matters not whether I want the Serpents, or perhaps the ruler of a frozen throne, or the abyssal one, it will probably be The Mountain that spawns instead. I am begging The Mountain to go and harass a different rider. Simon. No, I will not elaborate. Speculate privately at your leisure. (Please don't comment spoilers for new players.) In Conclusion I love this stupid game so much, it's the best Stories game yet in my opinion in spite of some unusual backsliding regarding a couple of features. I put 40 hours into the demo, I'm over 100 hours into the main game, and I want the postgame already. I was genuinely sad when I reached the credits - I know games have to end, but this one could have had more story and I wouldn't have been upset. Bring on the updates, please and thank you.
47 hours played
March 2026
I'm going to get this right out of the way now; As of time of writing this, there is No PVP, No Co-op, and No Postgame. I'm not upset about PVP, but i am kinda bummed about the other two. THAT BEING SAID. I do genuinely like this game. I wouldn't say aaas much as 2 gameplay-wise, the postgame team building was very fun, but i did definitely have a very good time. (just beat the final boss while writing this, and i did very little in terms of sidequests; you can milk a lot more time out of this game!) The story's good. It's not the most innovating thing in the world, but considering this is monster hunter we're talking about, having even a solid plotline is unheard of. Characters feel like actual characters and not cardboard cutouts, and no character is the designated "joke character," which makes interactions feel a lot more genuine all around. Rudy is also a lot more fun than Navirou, because he's a legitimate character just like everyone else instead of a walking punchline. Longevity-wise; This is a proper JRPG. The "postgame" is moreso "some extra challenges that are harder than the final boss, but are technically doable pre-final." a "postgame" save just loads you right before the final boss, akin to Zelda games. Hi-rank does not exist; This is basically what nighttime is. Superbosses? Calamitous Elder Dragons and Decisive battles against Invasive Monsters. Now, retracting my statement somewhat on the "No postgame" bit for a moment, and here's why; The final bosses of MHS1 and MHS2, Makili Pietru and Oltura respectively, are both fought around LV40. The final boss of MHS3 is roughly LV70. The lategame is basically the equivalent of postgame content--maybe not in terms of direct difficulty, but definitely in how the gameplay loop works. Oh, and as this seems to be a big-name monster hunter game that seemingly is the stories equivalent of MH: World, there may very well be additional content releases. I could honestly see a proper postgame or multiplayer being added in the future, though that may just be me coping. Okay, performance. I have had ONE crash, and i'm pretty sure that was a fatal exception rather than anything graphics related. I've had small lagspikes during cutscenes specifically, as they're all rendered in-engine instead of pre-rendered, and this causes audio desync that can get pretty nasty at times. That might just be me running it off of an HDD, though, in which case it still ran pretty damn well for hardware it probably shouldn't be running on. Normal gameplay ran fine, even on high. Swapped it to medium later on to see if it would fix the cutscene problems, but no dice. If lacking PVP/Co-op or not having a true Postgame is a dealbreaker for you, then oof. But this seems to be a proper shift in the formula that may very well linger from this point on, and while it's definitely different, i don't dislike it.
77 hours played
March 2026
As a person who played through the story of the 3 games here are my pros and cons pro: - game looks gorgeous - they improved a lot of things like jump not being an ablity anymore (every Monstie can now jump) - the stories is the best in the 3 games imo - side quests doen't feel repetitive - your comrades feel like real people with their own backstory and emotions - Elder Dragons feel like real bosses - after breeding an egg, the game will tell you what the monster is the next time you pick eggs up. No more guessing like in the previous titles or pattern recognition cons: - no endgame, you just start right before the end fight again, and that's it. no new areas, monsters etc. - no full flight like the last 2 games, which is really sad imo - Rathalos ALWAYS stays in your party even after finishing the main story (which is exclusive to this game) - no humans to fight, like the last 2 games - you can breed deviants like dread queen but never fight them. They don't spawn on the map or in Dens - no g-rank after the game is done like the other games +/- combat got easier, it's not a mixed type combat anymore you jusst have to look at you enemy and the state it's in in case of the story and graphics this game is the best one, but endgame? That place still belongs to MH Stories 2. Wait for a sale and play stories 2 while waiting

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Frequently Asked Questions

Monster Hunter Stories 3: Twisted Reflection is currently priced at 48.99€ on Steam.

Yes, Monster Hunter Stories 3: Twisted Reflection is currently available at a 30% discount. You can purchase it for 48.99€ on Steam.

Yes, Monster Hunter Stories 3: Twisted Reflection received 6,973 positive votes out of a total of 9,080 achieving a rating of 7.51.
😊

Monster Hunter Stories 3: Twisted Reflection was developed and published by CAPCOM Co. and Ltd..

Yes, Monster Hunter Stories 3: Twisted Reflection is playable and fully supported on Windows.

No, Monster Hunter Stories 3: Twisted Reflection is not playable on MacOS.

No, Monster Hunter Stories 3: Twisted Reflection is not playable on Linux.

Yes, Monster Hunter Stories 3: Twisted Reflection is playable and fully supported on Steam Deck.

Yes, Monster Hunter Stories 3: Twisted Reflection is playable and fully supported on Steam Machine.

No, Monster Hunter Stories 3: Twisted Reflection does not support VR.

Monster Hunter Stories 3: Twisted Reflection is a single-player game.

Yes, there are 27 DLCs available for Monster Hunter Stories 3: Twisted Reflection. Explore additional content available for Monster Hunter Stories 3: Twisted Reflection on Steam.

No, Monster Hunter Stories 3: Twisted Reflection does not support mods via Steam Workshop.

No, Monster Hunter Stories 3: Twisted Reflection does not support Steam Remote Play.

Yes, Monster Hunter Stories 3: Twisted Reflection is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Monster Hunter Stories 3: Twisted Reflection.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 October 2026 23:05 UTC
SteamSpy data 19 October 2026 18:31 UTC
Steam price 26 October 2026 20:33 UTC
Steam reviews 18 October 2026 18:03 UTC

If you'd like to dive deeper into the details about Monster Hunter Stories 3: Twisted Reflection, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Monster Hunter Stories 3: Twisted Reflection
  • SteamCharts - Analysis of Monster Hunter Stories 3: Twisted Reflection concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Monster Hunter Stories 3: Twisted Reflection compatibility
Monster Hunter Stories 3: Twisted Reflection PEGI 12
Rating
7.5
6,973
2,107
Game modes
Features
Online players
379
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 12 Mar 2026
Platforms
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