Monster Hunter Stories 3: Twisted Reflection on Steam - User reviews, Price & Information

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The third entry in the Monster Hunter Stories RPG series is here! Twin Rathalos, born in a twist of fate. Monster Hunter Stories is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters.

Monster Hunter Stories 3: Twisted Reflection is a rpg, creature collector and jrpg game developed and published by CAPCOM Co. and Ltd..
Released on March 12th 2026 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 7,521 reviews of which 6,069 were positive and 1,452 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 69.99€ on Steam, but you can find it for 38.19€ on Instant Gaming.


The Steam community has classified Monster Hunter Stories 3: Twisted Reflection into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows®11 (64-bit Required)
  • Processor: Intel® Core™ i3-9100 or AMD Ryzen™ 3 3200G
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660(VRAM 6GB) or AMD Radeon RX 5500 XT(VRAM 8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Additional Notes: SSD recommended. This game is expected to run at 1080p / 30 fps under the "Low" graphics setting. ・Framerate might drop in graphics-intensive scenes.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Just beat the game after ~ 100 hours (if I count the 40+ I spent in the Trial version), and it's a total delight. A cut above the previous two entries in nearly every way... except (post-game spoiler beyond here) the post-game, which doesn't exist. I'm hoping that's a "doesn't exist yet," because it is sincerely a HUGE bummer when everything else about the game was phenomenal. :( Not every game needs a massive post-game, but the previous entries had them, and that sets a precedent. I was disappointed to find that not only does a finished save load from right before the final battle, but also doesn't allow you to remove Ratha from your party! He's just stuck there, taking up a slot and making any other fire monsties you want to include on your team redundant. You also don't get to use Simon anymore, and that would have been nice, since now I can't even use his costume that came in the bundle beyond Act 1. So here's my request: please make the post-game world a post-final-battle world, too. I don't need some grand explanation for why Eleanor can hang out with us when she should be in Vermeil helping with the recovery. She can just be there. Let us use Simon as a companion again so we can use his DLC costume. You could even include his endgame costume so he'll have the same amount of costumes as your other companions. And let us remove Ratha! I don't want that guy on my team for trashing Elder Dragons. That aside, highly recommended if you like creature collectors, Monster Hunter, JRPGs, or any combination thereof.
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March 2026
Having reached the point where I've beaten the base game super boss in the form of the Serpents, and only have four medals left to get (kinship gallery, all decorations, using more double kinships and getting all medals/achievements) I can safely say that this game, like Stories 2 before it, has me hooked. Notable changes for players familiar with the Stories series: • The protagonist is no longer silent, and is voiced. This may be a change you like, or it may be a change you dislike. Personally speaking, I actually very liked the heir of Azuria being voiced, as I think it greatly helps create a proper dynamic with your fellow Ranger companions that fight alongside you. • The genetics system has been overhauled and, in my opinion reached its best possible iteration: you no longer need to consume monsters in order to transfer genes around, you can freely rearrange bingo boards at any stage, and stimulants have been done away with and replaced with easier to access catalyst keys that allow you to achieve full builds and later game skills on monsters much earlier. It is going to be extremely difficult to go backwards from this game to 2 or 1. • Your AI allies will no longer cost you an otherwise promising run on longer battles if they lose all their hearts. They will instead go down for two turns, leaving you the fixation of any particular monster or monsters on the field, and then regenerate with their full three hearts on the third turn after they went down. Beautiful stuff. • Depending on how well you navigate the series Head to Head and Double Attack mechanics, you may find that this game is slightly harder, considerably harder, more annoying, or more fun. This is very much Your Mileage May Vary based on your feelings on the past entries in the series. Personally, I found that this game was more challenging - particularly bosses - than even postgame content in either 1 or 2. That said, I also found that additional challenge much more enjoyable, as it forced me to interact more with mechanics I've previously ignored in the last games, such as traps and other items. • Ratha is... well, Ratha. It's everybody's favourite (or least favourite) nepo baby red dragon who is going to stay on your team whether you want him or not. Positive Aspects The changes to the bingo board allow for you to get very creative very early, and also allow for proper experimentation with many different monsters and builds without locking you into a commitment you aren't ready for (and without sending half your monsters into the shadow realm in the name of genetics.) Overall, NPC allies seem to be a lot smarter in this game than in previous titles, and they can no longer actively end a good run in a longer fight if they happen to play stupidly. I also think that the NPC AI is more dynamic in this game, as I have personally noticed the way that my companions fight has actively changed the later I have progressed - where they used to ride up and blow their kinship immediately in the early game, at the level cap I have seen them sometimes hold off on riding for several turns, and they much prefer to hold their kinship until level 3. Mileage may vary on if this is actually helpful or not, though. I really think this game's story is the strongest of the three titles, by quite a substantial margin. Characters feel fleshed out and, while they do circle around the protagonist heir that you play as, they're developed enough to have clear lives of their own outside of the player character. I really found myself falling in love with all of them. I also appreciate the tone of this game's ending far more than in previous ones. Neutral Aspects / Your Mileage May Vary Aspects As mentioned, you may or may not find this game considerably harder than previous entries depending on your level of skill with the system. Monsters in this game make much fewer use of power/speed/technical attacks, and almost all of them have access to AoE and more frequent status. Bosses, especially, can and will blow you up almost every other turn with AoEs and will demand you make use of debuffs, buffs and items to navigate them successfully. The bonus of this system: you are given the tools to deal with monsters like that, even if they're far above your level. The demo was proof alone enough of this. The negatives of this system: if you relied a lot on HtH in the last game and aren't willing to reframe how you approach fights, you might find this game to be annoying at best, and genuinely difficult at worst. Rudy, our Navi replacement. Personally I love Rudy very much, and I certainly prefer him over Stories 2 Navi. That said, you may not like Rudy, and no matter how badly Rudy wants to be your bestest buddy by your side always, you might find him extremely grating. Skills no longer take kinship to use, but instead take stamina. On the one hand, this is very nice, because it means you can generate kinship more if you just let your monsters do some stuff and don't command them every turn. On the other hand, this has proven really frustrating for me personally both in the early game where kinship generation feels very bad , and if I don't want to rely on Soul Kinship and Solar Cry all the time on a monster build. Additionally, the Synchro Rush mechanic which was added as your primary way to build kinship in early and midgame is kind of a noob trap: 8 times out of 10, you are not going to want to press that button. Negative Aspects Honestly as much as I love Ratha's design in this game - my favourite titular Ratha by far - his presence in the story is actually perhaps the least impactful. It's very strange that we have arguably the most "built up" Rathalos of the franchise - he's been your monstie since you were like 9 years old and you've both grown up together alongside each other and he's your bestest friend in the world - and he basically doesn't really get screen time outside of being your personal Monster Alert Dog. While I don't hate this, I do think this is. Weird? I feel like both the Ratha twins honestly should have been given a bit more emphasis. There is no way (at least that I've found in over a hundred hours) to view genes and what monsters drop them outside of the Rite of Channelling menu. This is deeply and profoundly annoying. Just give me a genetics book that lets me see at a glance what monsters drop what genes. Why do I not have a Genepedia in Stories 3? We had it in the last game. Where did it go? It was useful! Invasive monsters not being guaranteed to drop at least one single part if you beat them (even at S rank) really sucks and is genuinely a shockingly awful decision. It is absolutely crazy that monsters that will always be boss fights - and that can still absolutely OHKO level capped teams if you aren't prepped for them - can just drop literally nothing for a solid victory. If you need to hunt a specific Calamitous Elder, there's no real way to actually guarantee you get the one you want to spawn. I am so tired of The Mountain. The Mountain haunts my dreams. It haunts my waking hours. It matters not whether I want the Serpents, or perhaps the ruler of a frozen throne, or the abyssal one, it will probably be The Mountain that spawns instead. I am begging The Mountain to go and harass a different rider. Simon. No, I will not elaborate. Speculate privately at your leisure. (Please don't comment spoilers for new players.) In Conclusion I love this stupid game so much, it's the best Stories game yet in my opinion in spite of some unusual backsliding regarding a couple of features. I put 40 hours into the demo, I'm over 100 hours into the main game, and I want the postgame already. I was genuinely sad when I reached the credits - I know games have to end, but this one could have had more story and I wouldn't have been upset. Bring on the updates, please and thank you.
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March 2026
I'm going to get this right out of the way now; As of time of writing this, there is No PVP, No Co-op, and No Postgame. I'm not upset about PVP, but i am kinda bummed about the other two. THAT BEING SAID. I do genuinely like this game. I wouldn't say aaas much as 2 gameplay-wise, the postgame team building was very fun, but i did definitely have a very good time. (just beat the final boss while writing this, and i did very little in terms of sidequests; you can milk a lot more time out of this game!) The story's good. It's not the most innovating thing in the world, but considering this is monster hunter we're talking about, having even a solid plotline is unheard of. Characters feel like actual characters and not cardboard cutouts, and no character is the designated "joke character," which makes interactions feel a lot more genuine all around. Rudy is also a lot more fun than Navirou, because he's a legitimate character just like everyone else instead of a walking punchline. Longevity-wise; This is a proper JRPG. The "postgame" is moreso "some extra challenges that are harder than the final boss, but are technically doable pre-final." a "postgame" save just loads you right before the final boss, akin to Zelda games. Hi-rank does not exist; This is basically what nighttime is. Superbosses? Calamitous Elder Dragons and Decisive battles against Invasive Monsters. Now, retracting my statement somewhat on the "No postgame" bit for a moment, and here's why; The final bosses of MHS1 and MHS2, Makili Pietru and Oltura respectively, are both fought around LV40. The final boss of MHS3 is roughly LV70. The lategame is basically the equivalent of postgame content--maybe not in terms of direct difficulty, but definitely in how the gameplay loop works. Oh, and as this seems to be a big-name monster hunter game that seemingly is the stories equivalent of MH: World, there may very well be additional content releases. I could honestly see a proper postgame or multiplayer being added in the future, though that may just be me coping. Okay, performance. I have had ONE crash, and i'm pretty sure that was a fatal exception rather than anything graphics related. I've had small lagspikes during cutscenes specifically, as they're all rendered in-engine instead of pre-rendered, and this causes audio desync that can get pretty nasty at times. That might just be me running it off of an HDD, though, in which case it still ran pretty damn well for hardware it probably shouldn't be running on. Normal gameplay ran fine, even on high. Swapped it to medium later on to see if it would fix the cutscene problems, but no dice. If lacking PVP/Co-op or not having a true Postgame is a dealbreaker for you, then oof. But this seems to be a proper shift in the formula that may very well linger from this point on, and while it's definitely different, i don't dislike it.
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March 2026
As a person who played through the story of the 3 games here are my pros and cons pro: - game looks gorgeous - they improved a lot of things like jump not being an ablity anymore (every Monstie can now jump) - the stories is the best in the 3 games imo - side quests doen't feel repetitive - your comrades feel like real people with their own backstory and emotions - Elder Dragons feel like real bosses - after breeding an egg, the game will tell you what the monster is the next time you pick eggs up. No more guessing like in the previous titles or pattern recognition cons: - no endgame, you just start right before the end fight again, and that's it. no new areas, monsters etc. - no full flight like the last 2 games, which is really sad imo - Rathalos ALWAYS stays in your party even after finishing the main story (which is exclusive to this game) - no humans to fight, like the last 2 games - you can breed deviants like dread queen but never fight them. They don't spawn on the map or in Dens - no g-rank after the game is done like the other games +/- combat got easier, it's not a mixed type combat anymore you jusst have to look at you enemy and the state it's in in case of the story and graphics this game is the best one, but endgame? That place still belongs to MH Stories 2. Wait for a sale and play stories 2 while waiting
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March 2026
2026/3/14: Finished the game after a sequence of "just one more quest"s snowballed into me bashing my head against the final boss for 40 full minutes, and I wouldn't have it any other way Now that I've completed the game though, I do have to mention some criticisms I have of the game now. 1: Game does crash. First time I loaded it up today, I went 30 minutes, and then I crashed. But no crashes afterwards whatsoever. 2: Absolutely no "Endgame" content. I mean literally. Compared to Stories 1 and 2, which let you play in the same world after you've beaten the final boss, loading a save which has completed the story here will simply put you back in front of the final boss. Which, tbh, does suck. I did want to play around in the world after we saved it. But I suppose it's a fine compromise. And, this does make the game feel like it was cut short, or at least had parts snipped off. 3: Lack of certain fan-favorite monsters. The roster is reduced by a decently sizable margin compared to previous titles. Obviously this is shown in some notable monsters being excluded, but it's also seen in how many lower-tier monsters have also disappeared from the roster. I'm not going to go too much in depth on the good of this game in this review section, since the below section has already done plenty in this regard, but I'll just say that despite these flaws, this game still had me clock 30 hours in it over a period of 48 hours, which the other two Stories games were not even close to accomplishing. It has absolutely crit the hell out of my attention span, and I love it for it. For my overall review score, I'd give it a 8/10 right now, with the 2 lost points being due to the fact that the game does not let me play in it enough. If it let me play in the world after the final boss, continuing on after the story's conclusion, it'd be a 10/10 and my GOTY contender for this year. (Rest of this section is speculation, feel free to ignore.) As for post-launch support, it remains to be seen what kind of support we'll get. Stories 2 had some title updates, so I would assume we might get some for Stories 3 as well. But, this might be a hot take, I personally want an expansion more. Over these 30 hours, I've found myself REALLY enjoying the world and the characters that've been built up, far more than Stories 1 and 2. The one thing I'm hoping we'll get is the ability to play in the world after the final boss, to be able to see the world after the story with our own eyes instead of through a cutscene. I know I might be in the minority, since Stories games never traditionally had expansions (afaik). But I feel like the game still has so much potential to be expanded upon, and not doing an expansion would genuinely be a gigantic missed opportunity. ---------------------------------------------------------------------------------------------------------------- 2026/3/13: This game is crack cocaine, and is definitely the perfect jumping-in point for anyone looking to pick up the Monster Hunter Stories series. List of improvements over Stories 1 + 2: -Overall fluidity and smoothness of actions. Dismounting works intuitively, switching monsties is fast and convenient, and activating monstie world roam abilties are also extremely simple. But the most important thing, to me, is how much better the controls for Mouse + Keyboard are. In Stories 1, the mouse's movements corresponded to joystick inputs instead of actual camera movements, meaning moving the mouse horizontally and vertically would only pitch the camera up, down, left, and right at a constant rate, instead of varying based on the speed of your mouse movements as you'd expect. And in 1 and 2, your mouse would CONSTANTLY get disconnected from the camera for no good reason (I think it triggers on RMB? But I really cannot fathom why that was implemented). Not in Stories 3. This game is the first Stories game that actually feels great to play on mouse + keyboard. -Complexity of fight mechanics. Stories 1 and 2 used a very simple "rock-paper-scissors" based fighting system, which was servicable, but it lacked true skill expression. Stories 3's addition of stamina bars and Wyvernfell meters make fights far more intriguing, as now you have to juggle more things, which I do prefer over simply pressing the right button for the right monster. -More improvements to monstie management. Rites of Channeling no longer consuming a monstie is huge, and allows for a single monstie to be so much more valuable than before. Now, each and every monstie is a full package of genes to transfer over, rather than the single good gene they had like in Stories 1 and 2. Ecological conservation is also a very interesting way for monsties to gain new elements, though it does rely heavily on RNG (getting the correct eggs for monsties you need to release may take a while). -Misc. QOL changes and content improvements. Being able to insta-kill weaker monsters directly in the world, more general interactions with followers, more control over follower actions/gear, holding down F to collect everything you walk past without stopping...I could go on. And besides these improvements, it's still an extremely solid Stories title. \ It has (in my personal opinion) the strongest story of all Stories titles (so far). Stories 1, while its story was 100% servicable for the game it was (which was a far less serious title), still felt a little too whimsical for there to be any stakes. And Stories 2 mentions your dead Grandpa WAYYYY too much for me to take it seriously. Stories 3 is the first MH Stories title which actually made me sit upright in my chair during some story segments. It has excellent worlds for the player to explore using the various redesigned movement abilities of the monsties. And with how much smoother the monsties move, this is the first Stories world that feels fun to run around in. Plus, the little ecology survey items scattered all over the place provide a nice little reward for attentive players who are still interested in ecology (me). You may be asking, "what are the flaws of this game? Surely this game isn't just perfect?" right now. ANd that's a good question, I'm trying to find the answer to that as well. I'll update this review once I find any flaws worth pointing out. No, but for real, if you put a gun to my head and forced me to name a flaw of this game, I probably still couldn't. That's how much fun I had with this game. Honestly, Stories 3 feels like the Monster Hunter: World + Iceborne (Post TUs) of Monster Hunter Stories titles. That's probably the best way I can put it. It is definitely worth the full price purchase. Disclaimer: I did not encounter any crashes/save data porting issues for the entire 14 hours I played this game. If you encounter crashes, I don't know how to solve that, but I've attached my PC specs and some other misc. info about my setup below to hopefully help you out: -NVIDIA driver version 591.44 (Dec. 4 2025 drivers) -Game installed on an external SSD connected via SATA cables (with 2TB of space left on the drive) -Trial version installed on same drive, completely unmodded
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Frequently Asked Questions

Monster Hunter Stories 3: Twisted Reflection is currently priced at 69.99€ on Steam.

Monster Hunter Stories 3: Twisted Reflection is currently not on sale. You can purchase it for 69.99€ on Steam.

Monster Hunter Stories 3: Twisted Reflection received 6,069 positive votes out of a total of 7,521 achieving a rating of 7.86.
😊

Monster Hunter Stories 3: Twisted Reflection was developed and published by CAPCOM Co. and Ltd..

Monster Hunter Stories 3: Twisted Reflection is playable and fully supported on Windows.

Monster Hunter Stories 3: Twisted Reflection is not playable on MacOS.

Monster Hunter Stories 3: Twisted Reflection is not playable on Linux.

Monster Hunter Stories 3: Twisted Reflection is a single-player game.

There are 19 DLCs available for Monster Hunter Stories 3: Twisted Reflection. Explore additional content available for Monster Hunter Stories 3: Twisted Reflection on Steam.

Monster Hunter Stories 3: Twisted Reflection does not support mods via Steam Workshop.

Monster Hunter Stories 3: Twisted Reflection does not support Steam Remote Play.

Monster Hunter Stories 3: Twisted Reflection is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Monster Hunter Stories 3: Twisted Reflection.

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Last Updates
Steam data 25 April 2026 01:00
SteamSpy data 26 April 2026 21:44
Steam price 29 April 2026 05:02
Steam reviews 27 April 2026 14:06

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Monster Hunter Stories 3: Twisted Reflection PEGI 12
Rating
7.9
6,069
1,452
Game modes
Features
Online players
1,158
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 12 Mar 2026
Platforms
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