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Nexomon: Extinction on Steam

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Nexomon: Extinction is a return to classic monster catching games, with a brand new story, eccentric characters and over 300 unique Nexomon to trap, tame and evolve.

Nexomon: Extinction is a creature collector, turn-based combat and rpg game developed by VEWO Interactive Inc. and published by PQube and VEWO Interactive Inc..
Released on August 28th 2020 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 3,237 reviews of which 2,951 were positive and 286 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 5.52€ on G2A.


The Steam community has classified Nexomon: Extinction into these genres:

Media & Screenshots

Get an in-depth look at Nexomon: Extinction through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Graphics: Open GL 3.2+ Compliant
  • Additional Notes: 1080p, 16:9 recommended
MacOS
  • OS: 10.12+
  • Graphics: Open GL 3.2+ Compliant
  • Additional Notes: 1080p, 16:9 recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
Sept. 2026
So... yeah. This was a game. A video game even. Where do I begin? I think the standout for me was the writing. It is not for those who are overly serious about things. It features 4th wall breaks, tonal whiplash, humor, hype moments and aura, some nuance, subverted expectations, throwbacks, foreshadowing with payoffs, stakes and serious moments and just about every other tool a writers toolbox offers! All the while, a talking cat provides live commentary. The end result is undeniably highly entertaining. The gameplay is okay. It doesn't have super high strategic depth, you kinda just swap to a 'mon with resistance against your enemy and then use your strongest move, or stall out their stamina if you can't beat them with that. Status effects were kinda eh, it was a nice bonus on some damage moves but it never felt worth it to use a dedicated status move because the opportunity cost was too high and the payoff too low (the enemy just switches the mon out and it recovers in reserve). The reputation system could have been a bit better explained as well. From what I could tell, enemies kinda scale their level along with your reputation and your reputation rises when you catch stuff, defeat tamers (up to twice per) or do quests. There were a few times when I got outscaled and had to do some non-reputation affecting activities, that being killing wild 'mons and rematching tamers I had already beaten. Not a big deal if you know, but very confusing if you don't (and worrying, because you suddenly find yourself chugging potions every fight). Having 300+ monsters to catch and no apparent way to look up their locations (bar Google/Guides) is diabolical as well. But on the plus side, the catching itself is fun, because you can really skew the odds in your favor if you put in the effort! There's feed to improve your odds, you can collect whistles, you can select a matching trap, there's a short button matching minigame that gives a slight edge as well and you can see a detailed breakdown of those odds before committing. Love it! There's a lot more on my mind, but I think that will suffice for the review, it is long enough. Overall, I enjoyed my time with the game and would recommend it, but not necessarily to everyone.
37 hours played
Aug. 2026
Such a great and funny game! It breaks the fourth wall so many times, and it's hilarious. The Nexomon are adorable, and the story is connected to the first game, so I'd recommend playing that one first (unlike me—I jumped straight into this one lol). I really like the monster designs. They look unique instead of feeling like just another copy of the "gotta catch 'em all" game. Highly recommended. It also runs great on the Steam Deck. Love you, Coco <3
44 hours played
July 2026
I played through both Nexomon and Nexomon Extinction. Since this is a game made for PC first, I'll start with the positives over that of Nexomon. Positives: PC-first game approach. The game, while still having some of the mobile game aesthetic, is actually a really good PC rendition of the prequel. The UI was revamped to have some care put behind it, such as having menus to help slow confirmations just enough so you're not pressing something you don't mean to. I can see the stamina meter along with the HP meter, the UI doesn't take up half the screen or overlap important text with other things on the screen, etc. Designs for the Nexomon. They were good in the original, but I feel like Extinction ramped up some of the design space for Nexomons (both new and existing renditions) to another level. For those that are new, it feels like they were made with a higher standard in mind than the original. For the pre-existing Nexomon that return in this one, in some capacity (with 1 exception because it didn't change much except for posing), the new redesigns felt like they had a lot of care put into them and it absolutely shows and pays off. Nexomon evolution overhaul. Now Nexomon are no longer tied to having only so many or not having evolutions based on rarity. Definitely helps certain Nexomon actually feel like they got an evolution proper instead of being disappointed that they didn't because they're common. Also appreciate the retcon for some of the returning ones as well. Freedom of exploration. Once you reach a certain point early on, you're allowed a certain level of freedom that affords you going to at least the areas of the maps that allow you to capture mostly whatever normal-ish Nexomon that are available. The writing has definitely improved in personality and they certainly pushed out something new with having more meta jokes in it and leaning quite heavily into it as well. It's actually nice to see how it evolved, along with the recurring jokes from that game returning to this one. Post game content and the custom mode make for better replayability, especially with nuzlocke rules being an actual thing there, if you so choose. I also like that the post game was something hinted at, but definitely also out of left field Original references. There's a small section I'd like to dedicate here for the fact that if you played the original, every now and then, some inconsequential name will pop up and you'll know exactly why. There's an in-between regarding this as well since there's another part to this that isn't exactly negative, but definitely not a positive. Negatives: Move restrictions for normal gameplay. The system for moves seems to be limited quite heavily for most Nexomon to their element + neutral for the most part. I can see why the movesets are limited, but I feel like this might be the biggest gripe with the game since everything else is pretty much a lot better than I expected. Custom mode somewhat can rectify this, but it's random if I recall right. No way to track tamers. Slight knock on this for not being a thing, but I'm having the hardest time finding the last tamers I need to complete my achievements of beating all tamers. When going through the maps, I'd prefer to glance and see if I did beat them already (or how many times if there could be a multi-tiered way to tell) since I keep going through the same areas. Also I'm not sure when certain areas change, if the tamers that are removed from those areas count or not toward the achievement or if I'm locked out forever as a result. That would be an extreme bummer if so. In-Between: This won't be a knock against anything, but since there are a few characters re-used from the original Nexomon, it can feel like things are spoiled when they were meant to be a secret. That being said though, with how both games operate, I still say play the original, then Extinction. Between balancing. Nexomon's original flaws I feel were overtuned to an extent in this game. Rarity is now a bit more balanced (though a little too easy to come by higher rarity characters). Gold certainly feels a lot harder to farm for and XP isn't as easy to come by, along with of all opposition levels now matching your party's average more, but it does obfuscate the levels the enemies SHOULD be. If I underlevel, then I'm faced against Falkner's Lv. 9 Pidgeotto, but if I overlevel, then the first boss battle will make less sense. Cores. They're great in concept and give some choice to the player on what they want to do with certain characters, but if you want to help level your team properly, then it's going to be hard to do unless you spend a lot of time making synergy cores, which are expensive. Yes to the idea of cores, but definitely needs to be a little less grindy for certain types and the functions for them. I think it's mostly just the balance of what functions the cores serve in this game that are making up for the lack thereof that makes this more of an in-between than anything else. Side quests are listed (and is a nice addition), but some of them are a little wacky when it comes to how you're able to complete them. For example, one person wants a certain Nexomon, so if you want their reward, they take the Nexomon from your party (if available). I feel like being able to pick and choose which one (either from party or storage) would be a cleaner execution of this method. The whole 15 y/o main character thing does get a little stale. I like that customization remains a thing in this one as well (though definitely doesn't fit the cutscenes if you're not the default). I'm hoping with the upcoming game that we can choose, at least in part, some kind of preset like Pokemon Battle Revolution (different body types/ages/styles), with maybe a few between choices for outfits or something. Overall: This game feels a lot better and worth the base asking price. The hours I sunk into the game are somewhat for completion, but I'm about 70% the way through achievements. I look forward to what Nexomon 3 holds. Post spoiler script: Mentioned previously, but it does kinda suck to see Grunda/Ulrich's original human form from the original only appear once and not in this game at all, even after the reveal. It feels a little out of place when the others didn't change at all, considering only Deena was technically alive so he shouldn't change if the others didn't. I feel like a lot of the Extinction exclusive redesigns for Nexomon really do work better than their original counterparts, especially more so in this game. I hope if they return that the redesigns are kept as well as the original counterparts. With how the designs are here, I hope that, for Extinction returns in Nexomon 3, that we're able to see how they look originally in 3D, as well as any new redesigns of them as well.
11 hours played
March 2026
Just like Pokemon but its more fun and the story is amazing. You get so lost in time while playing the game, 10 minutes turns into 2 hours.
41 hours played
March 2026
This game it’s a simplistic take on Pokemon. There are no IVs, EVs, Natures or even abilities, and the Nexomon evolve by just leveling up, no special stones or conditions or anything. There is no breeding, there is no reason to capture the same nexomon more than once, they all have the same stats and moves (but those depend on the level). And regarding moves, this is my biggest con with this game, the nexomons are so damn similar regarding the moves pool set. To explain it a bit better; there are different types of nexomons, like ghost, fire, electric, etc. (only 1 type, never duo like Pokemon) but the thing is that they share most of the move pool set. So, take for example any ghost nexomon, level it, learn some new moves; now take another ghost type one and do the same, and you will see that those 2 will have the almost the same moves by the end (this will be more obvious at around lv60+ since that is the spot where most of them learn the last move). Nexomons are also divided in rarities, from Common to Legendary (I ain’t counting the only 2 Ultimate ones). To dwell deeper into moves; you can take a common nexomon and a legendary one of the same type and they will have about the same moves by lv60+. This fact just ruins it for me cuz it makes the nexos just feel the same, and in the absence of natures and abilities it just makes it worse. You can however look on the bright side, this also makes it so that a Common nexo will be just as viable as an ultra rare one. So, what’s up with rarities? Well, its just extra stats, that’s it. So an ultra rare, which is just bellow a legendary, has about 10 extra points compared to the lowest (common), but a legendary one has about 30 or more when compared to a Common. There are exceptions ofc, some Commons are quite powerful (stat wise), and some legis are weak. But yeah, only stats make them stand out from each other, and ofc, design, if you care about how they look. Another thing about moves, the status related ones, are just garbage. What I mean is; take a move which applies poison for example, well, from what I have seen, all moves which do this have a % chance and it was never 100%, this means (unless you are lucky) you need to waste turns to try to apply it, with moves which deal little to no dmg, meanwhile the enemy chips away at you. Basically, there are no proper ways to build teams revolving around something else besides just raw power. You wana build a tank and apply DOT effects? Nah, forget about it, it is much more efficient to just give it the most damaging move. The most important thing in a fight is to match the effective vs not effective types, you know, fire beats grass, water beats fire, that sort of deal. One last thing about moves, there is a mod called Nexomon Revived, I played with it, and it does make the move pool more diverse, but it added a feature I really hated, the trainers you beat will re-match you as soon as you are in their line of sight, in the base game however you do this by talking to them. This spoiled grind and exploration for me after getting constantly attacked, so I gave up on this mod eventually, it’s a shame to, cuz I did wanted to make nexos more diverse. Now for a pro about the game, catching nexos is very easy, even legendary ones. All you gotta do is overfeed them. The game has the standard, throw thing at creature and hope it will stay in. But you can increase the chances by feeding them and by applying statuses as well as getting it to red HP. There is also a QTE mini-game when you trow a trap, which further ups the chances, and you get about 10+ gold traps (equivalent to master balls). Another thing I wana mention is the dialogue, it didn’t do it for me. It is way too much 4th wall breaking (aka the characters mention they are in a game), sometimes is funny, but it is just too frequent. There are also some cringe things like mentioning crypto-currency at some point. It was either hit or miss, I do admit, sometimes it was funny, but other times, ehh.. Some quick things to mention, unlike Pokemon, this game has stamina, consider it a mana pool, all moves require x stamina to use, there is no PP. There is a level scaling system, I would say the enemy trainers nexos will be about 5 levels under your strongest nexo (I have no precise idea, I am just saying what I observed in game), and the wild ones are even lower. On the bright side, if you wana fill the dex, the nexos evolve with this scaling, meaning if you return to the starting area you can encounter evolved forms of the nexos from the start. In the end, Nexomon it is just much more friendly to grind compared to PKM. There is also the story, it is a fresh breath of air compared to the collect badges and become champ. To just sum up the whole thing, Nexomon is a simple turn-base creature collecting and battling game. But this simplicity is also its biggest flaw, it makes the creatures feel way too similar and washes out the unique-ness, unless you base the team comp mostly on the creature designs/art. And the dialogues might not be for everyone, but it has it’s charms. There is also the free mobile vers.

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Frequently Asked Questions

Nexomon: Extinction is currently priced at 19.99€ on Steam.

No, Nexomon: Extinction is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Nexomon: Extinction received 2,951 positive votes out of a total of 3,237 achieving a rating of 8.76.
😎

Nexomon: Extinction was developed by VEWO Interactive Inc. and published by PQube and VEWO Interactive Inc..

Yes, Nexomon: Extinction is playable and fully supported on Windows.

Yes, Nexomon: Extinction is playable and fully supported on MacOS.

No, Nexomon: Extinction is not playable on Linux.

Yes, Nexomon: Extinction is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Nexomon: Extinction is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Nexomon: Extinction does not support VR.

Nexomon: Extinction is a single-player game.

No, Nexomon: Extinction does not currently offer any DLC.

No, Nexomon: Extinction does not support mods via Steam Workshop.

No, Nexomon: Extinction does not support Steam Remote Play.

Yes, Nexomon: Extinction is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nexomon: Extinction.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 13:31 UTC
SteamSpy data 23 October 2026 16:03 UTC
Steam price 27 October 2026 03:32 UTC
Steam reviews 19 October 2026 06:11 UTC

If you'd like to dive deeper into the details about Nexomon: Extinction, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nexomon: Extinction
  • SteamCharts - Analysis of Nexomon: Extinction concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nexomon: Extinction compatibility
Nexomon: Extinction
Rating
8.8
2,951
286
Game modes
Features
Online players
20
Developer
VEWO Interactive Inc.
Publisher
PQube, VEWO Interactive Inc.
Release 28 Aug 2020
Platforms
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