None Shall Intrude on Steam - User reviews, Price & Information

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Venture into None Shall Intrude, a roguelite deck-builder with tile-based combat where you become a powerful Raid Boss. Epic battles, intricate strategies, and the ever-present threat of heroic challengers seeking to vanquish your reign. Will you conquer all or fall to valiant heroes?

None Shall Intrude is a strategy, card game and card battler game developed by Aeterna Ludi and published by GrabTheGames.
Released on January 21st 2025 is available only on Windows in 19 languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Thai, Turkish, Ukrainian and Vietnamese.

It has received 606 reviews of which 469 were positive and 137 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 5.17€ on Steam with a 65% discount.


The Steam community has classified None Shall Intrude into these genres:

Media & Screenshots

Get an in-depth look at None Shall Intrude through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 2.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1Gb Video Memory
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
I had a really good time in the game so far. The game has some really cool artwork and music. "Talents" and "Boss Mechanics" offer some impactful variety in gameplay. Many of them work pretty well together and are easy to combine. Different dragon types have some funny mechanics that makes each one fairly unique in terms of how to play and set up your cards. (Some work so well they can loop in themself and get out of hand with the help of said mechanics and talents) The replayability comes from you being able to increase the difficulty or a New Game+ with scaled enemies. Some enemies in the game can be tricky at first, but are manageable. Yet the game has some bugs and unused potential. I recommend the game. Try the demo, maybe get it in sale and if you are a dragon lover (like me) definitely give it a try!
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June 2025
I enjoyed this game a lot. But i really can't say its good. Its very much carried by its theme. "Be Giant F* Dragon mowing down waves of enemies and heroes", but after that fades, it leave behind a game that is very rough around the edges. Most mechanics are either barely functional, useless, or tuned weird. Its also lacking some very obvious and needed quality of life polish. For example when you gain a random epic or legendary card as a reward it just adds it to your deck without showing what you got and you have to dig around in your deck to find out what you just got. And i just realized i finished a run by an achivement popping up in steam O.o. There are also a number of boss fights in the game which straigth up invalidate certain builds. Super annoying. But even after all these complaints i still enjoyed my time with this game. Pick it up on a sale and treat it as a 5-10 hour movie. You'll get your fun out of it.
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June 2025
It's laggy, it's rough around the edges, its talent tree is oddly constricting and doesn't quite seem to understand the existence of other classes, and the tiles on the map and the area-indicator on the cards showing what tiles they affect are rotated differently. All in all it feels like an early access game still going through growing pains. But dang it, it's fun. I'm a dragon, there's tile based fighting, geomancy combos, and silly little cut-scenes for each boss. It won't be the next Slay the Spire, but it scratches the itch.
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May 2025
Pros: - Great art style - Unique gameplay - Varied each playthrough - Rouge-lite mechanics keeping things fresh - Awesome music - Gambling wheel!!! Cons: - Difficult to use other cards effectively in the other dragons' decks - Rogue-lite mechanics pulling my hair out on the luck I get - Strange lag on choosing Talents, takes a few seconds for a Talent to be selected - Unbalanced encounters - Repetitive music on multiple runs - Occasional crash or lag The first thing i want to say is I really love all the dragons' designs in this game. They all are aesthetically pleasing to the eyes and are exactly what people think of when they think "Dragon Raid Boss". Being able to have so much power under your command is great. The enemies all have cool designs as well, and I like the boss mechanics that shake things up each time to try to poke holes in your dragons' weakness with their own interesting strategies. This game is a deck-building rogue-lite with a very unique mechanic system where your cards can interact with each other in various ways. I appreciate the effort that went into making the mechanics useful in some way to all 5 dragons you can play as. Each dragon has a very unique playstyle, and except the basic Fire dragon, all the dragons have unique cards in their respective decks to alter your run. Void dragon locks out other terrain and creates an army of Void Whelps to attack. Ice dragon starts off a hatchling and evolves into its powerful form later on, but doesn't take too much effort to get to the final form, and covers the terrain in ice. Thunder dragon has 2 forms that use thunder and earth spells to devastating effect. Poison dragon makes a bunch of poison terrain and can build up a lot of DoT to kill armies and single enemies fairly quickly. However, my main gripe with the game is the unique cards the other dragons have in their starting decks. They do not synergise/combo well with most of the cards you can get at random, and if you go to a shop to use the Wheel of Misfortune (Death's Wheel), you can get cards added to your deck that you don't want and can severely impact your ability to handle enemies. Oftentimes the best way to use one of the other 4 dragons is to either not use their unique cards or to ONLY use their unique cards, no in-between. That is a gross exaggeration, each dragon can make use of every card element in some way, but if you want consistent results then you will be hard-pressed to find ways to implement the cards you want to use in the various dragons' deck. I wish there were more interactions between the unique elements and the basic fire, wind, and earth cards. If there were more unique interactions, other than thunder making boulders explode for a lot of damage and wind making poison spread (sometimes? I dont quite understand it honestly), then it would be far more interesting to use the other dragons and not feel like RNG can screw up a fight if I don't draw the right cards. But even with the "sub-optimal" decks I get, I can still consistently up the difficulty on the game and still at least get to the final boss. I have beaten the final boss with every dragon, but by far the easiest dragon to use is the Fire dragon. Everything it uses can synergise with most every card to its benefit. Another issue I've had is the various raid enemies that attack the player. Most of them aren't that hard to deal with, but I've had major issues with 2 of the bosses. One requires you to use specific elements in a specific order to deal with it, but that is going to be an issue if you don't have a balance of ONLY fire, wind, and earth cards, which makes it really hard for any of the other 4 dragons to deal with that boss without taking too much damage. Using anything else has you take damage. The other boss I despise most is a boss that needs you to play a number of other card categories. If you fail to play the required number of cards in the required categories, you die in 4-5 turns, which means to beat that boss you need to have a powerful deck that lets you constantly cycle through your deck so you can consistently play every card you need to not lose to poor RNG. Going to the technical side of the game, I have discovered that there is a strange...latency? Lag? when picking a talent for your dragon. When I left-click to select a talent or right-click to deselect it, the game takes a second or 2 to process it and then does as I request. And after I had beaten the final boss for the first time and went to continue to total domination, I had to get off for the night. The next morning I tried to continue my save but discovered the game would crash upon loading it, which forced me to forego the whole run and start all over on a new dragon. Another issue is the UI, it is obtuse and can get in the way. When selecting a card, you must click and drag the card to the space you wish to play it on, but oftentimes selecting the right card can be a hassle if you have a large hand size. Parts of the UI on the right side also cover a little of the battlefield - and while you can easily toggle the on the right side to not see the attacks the boss or hero will do, it is a minor annoyance to not easily see both the enemy cards being played and see enemy type/health bar. All in all, a good game for its price, and would recommend it to anyone who enjoys deck-building games or rouge-lites. I have high hopes for the devs to continue improving upon the game and making it the best it can be.
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March 2025
TL;DR: Sometimes you just gotta kiss the toad before you get to marry the prince. It starts off feeling like one of *those* deckbuilders where the developers made a card game because them spry hip disposable income possessing youngsters love cards these days and they don't quite understand what makes a card game fun to play. Worse yet, that's most likely the impression you're gonna be getting from playing the demo. You know, that thing that is supposed to entice a player to buy the game rather than discourage from doing so. However, if you make it past that somewhat unsatisfying and synergy-devoid beginning - your perspective is likely to change as the pace starts to ramp up, showering you with new cards, new passives, and new boss phase mechanics to experiment with and combine into ludicrous combinations that feel meaningful and satisfying to build for. It does still need a smidge of polish, admittedly, what with the typos and some (thankfully so far minor) bugs, but I nonetheless found it a worthwhile investment of both money and time. It's also so ridiculously nice looking (despite the occasional stiff animation) that I can't help but respect the effort put in. Sends shivers down my spine when I think how much money and time must have gone into those beautiful sprites. Partially why I'm writing this review, since no matter how pathetic a contribution to the game's sales it may be, I'd still prefer to do what little I can to help reward that effort with positive publicity.
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Frequently Asked Questions

None Shall Intrude is currently priced at 5.17€ on Steam.

None Shall Intrude is currently available at a 65% discount. You can purchase it for 5.17€ on Steam.

None Shall Intrude received 469 positive votes out of a total of 606 achieving a rating of 7.34.
😊

None Shall Intrude was developed by Aeterna Ludi and published by GrabTheGames.

None Shall Intrude is playable and fully supported on Windows.

None Shall Intrude is not playable on MacOS.

None Shall Intrude is not playable on Linux.

None Shall Intrude is a single-player game.

None Shall Intrude does not currently offer any DLC.

None Shall Intrude does not support mods via Steam Workshop.

None Shall Intrude does not support Steam Remote Play.

None Shall Intrude is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for None Shall Intrude.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 00:54
SteamSpy data 23 January 2026 17:47
Steam price 28 January 2026 20:52
Steam reviews 28 January 2026 05:47

If you'd like to dive deeper into the details about None Shall Intrude, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about None Shall Intrude
  • SteamCharts - Analysis of None Shall Intrude concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck None Shall Intrude compatibility
None Shall Intrude
Rating
7.3
469
137
Game modes
Features
Online players
19
Developer
Aeterna Ludi
Publisher
GrabTheGames
Release 21 Jan 2025
Platforms
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