None Shall Intrude on Steam - User reviews, Price & Information

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Venture into None Shall Intrude, a roguelite deck-builder with tile-based combat where you become a powerful Raid Boss. Epic battles, intricate strategies, and the ever-present threat of heroic challengers seeking to vanquish your reign. Will you conquer all or fall to valiant heroes?

None Shall Intrude is a strategy, card game and card battler game developed by Aeterna Ludi and published by GrabTheGames.
Released on January 21st 2025 is available only on Windows in 19 languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Thai, Turkish, Ukrainian and Vietnamese.

It has received 606 reviews of which 469 were positive and 137 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 5.91€ on Steam with a 60% discount, but you can find it for 4.49€ on Eneba.


The Steam community has classified None Shall Intrude into these genres:

Media & Screenshots

Get an in-depth look at None Shall Intrude through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 2.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1Gb Video Memory
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Dec. 2025
A verry nice game with easy mechanics that can be exploited in to crashing the game. :)) If you are a fan of turn-based tactical games I say you should give this game a try. In my 4th or 5th playthrough I made some combination of abilities with which I have won the base game, but I tried to go further and beat every zone on the map and at some point the game crashed. At one of the bosses I have defeated it with multiple passives and I remained blocked in combat without any ability to move forward just to forfeit the current playthrough. But overall the game is very nice, you can get lost in it, the art got me the most: I like very much the design and artistic style for the dragons and the other characters.
26 hours played
Dec. 2025
genuinely an awesome game to just mindlessly play while listening to podcasts or other forms of content. not an overtly hard game but has enough difficulties to keep you entangled in it. surprisingly not crazy hard to get every single achievement in the game and I had a blast doing it. not sure why the game has mixed reviews I only had good experiences with the game and everything else so i would say read the reviews then buy it. (I WOULD!) I would say as a solid 6 out of 10 nothing really blew me out of the water but it's a really solid game that i liked.
39 hours played
Oct. 2025
After spending over 30 hours in the demo before the game's release, I eventually got around to buying the full game -- I figured as bug-filled as it was, I enjoyed it, and deserved to give it a proper review, especially since this subreddit and the Steam discussions are rather sparse, so an in-depth "what the heck is this game" from someone who's now got 60-some hours is deserved. TLDR: Is it worth it? I will echo the criticisms that other people have made: great idea, rough execution. It's a fresh idea for a roguelike deck builder, but it's very rough, and is more something to play casually than really sink your teeth into. It's worth playing if you already like deck builders, want to try something new, and are willing to put up with a game that is both buggy and very loosely balanced. Frankly, that can be part of the fun sometimes, figuring out what combos will utterly break a game, but know what you're getting into. The Good: The concept is simple: you are one of five various dragons, and you alternate between attacking the kingdom and defending your lair. Heroes and armies rush towards you as you rain various flavors of death and destruction upon them. Before each major 'raid' against you, you may choose Boss Mechanics. You are a multi-phase boss, and starting in phase 1, you move into phase 2 and phase 3 as you are injured, which turns off any 1st phase mechanics and turns on 2nd or 3rd phase mechanics based on what Boss Mechanics you chose to equip. While 80% of the time I found myself building all-in for Phase 1, accumulated injuries (especially on high difficulties) mean I might have to switch to using Phase 2 or 3 mechanics before a tough fight. These are not all balanced, and while some are at the power level of "acts like a 1-cost card", some have nutty synergies. Shift the terrain to your advantage, create card synergies like fire+wind or earth+ice to cause special effects that push cards to become more than just the sum of their parts. The Dragons: You've got five dragons, and they each come with some pretty clever little mechanics. From the vanilla Red Dragon, the Void-using Black Dragon, and the Blue Dragon who grows from kid to calamity, they all help keep the game fresh by having different starting decks and using elemental types unique to themselves. These dragons aren't "stuck" in their builds, either. The Black Dragon has a knack for summoning unique black whelplings whenever anything dies, including when their own whelplings die (or are combined). However, Black doesn't have to play just "Whelp Build", the way their unique Void element interacts with lava terrain means doubling down on an "Inhale Build" with breath cards that create fire makes a lot of sense. Blue can also be amusing, as Blue permanently gains attack power the more fights are completed in baby form, growing up when they use their "Rage" ability twice (the first time to be an adolescent, the second to turn into an adult). Pretty neat, as it gives a choice whether you want to stay in baby form for a long time and use cheap cards like a "Meteor Build" under a repeatedly increasing damage bonus, or grow up quickly and get access to one of the most powerful "Enrage Builds" of the five dragons. Gold is broken and has an infinite combo with just their starting deck and a couple Boss Mechanics. Could likely waltz through Arma 40 difficulty with it easily considering you can do 'Turn 1' kills on bosses with hundreds of thousands of health, but not as fun to me as Black, Red, or Blue. The Buggy: Hoo boy, the bugs. -The Fire Knight Heart Boss Mechanic straight up doesn't work on anything but the original Red dragon. - The maps freeze and glitch when you trigger too many abilities at once (Flame Circus, my beloved), often simply deleting the boss without causing the victory screen and either auto-winning on reload or soft-locking you forever. -Quitting and returning puts you back in the same fight, but with different cards and terrain, allowing 'rerolls' of terrain features, or letting you survive a boss by drawing the cards you need. Sometimes, even aspects of the boss like their health and armor seem to change, and once my Blue dragon had reverted to baby form on reload. -Talent tree bugged. I could pick a 3rd level talent, pick a 4th level talent, cancel the 4th level talent, and then I would have access to both 3rd level talents under it, even one I wasn't connected to, letting me avoid talents that were 'duds' to my build. -Game sometimes forgets what phase I'm in. I'm sometimes really relying on a defensive Phase 3 mechanic being active when I'm only at 10% health, but the game won't always realize I'm in Phase 3 unless I take damage -- which might kill me. -...And many more! The Critical: -A number of Boss Mechanics and talents feel built around the Red dragon's Firebreath card, a card which might just never show up for the other dragons, let alone as a card they'd actually want to pick up since they have their own Frost, Dark, and Poison breaths. -Card pool way too big. The pool is cluttered by cards like Radiation, a mediocre Epic-level card that is reliant on exactly one other Epic-level card, "Nuke", to function. There's also cards like the Melee and Meteor cards, which feel largely useless unless you explicitly took the talents related to them, and talents can't be changed mid-run like Boss Mechanics can. -Earth cards underpowered. I always roll my eyes when I'm offered an Upheaval, and given the opportunity to change 4 tiles to earth and do no damage for 2 AP, and somehow that's the power level of most of the Earth cards. You usually need a talent like Reality Warp to make most of these even playable. -RNG. There are a heck of a lot of effects that read 25-50% chance to do X, and there are a lot of relics that can completely make or break a build based on whether you find them in your run or not. Fire Bombs can go from dealing a useless 400 damage, to suddenly doing 1.4k, to over 10k. Meteor effects are largely non-viable unless you specifically take a talent to make them auto-target heroes, and then they're great. -Effect-Salad. In the early stages of the game, you can carefully plan terrain interactions and synergies, but as it goes later, it becomes a mess. -UI is not always the best. As far as I know, I can't even check the starting decks for the dragons, I have to play them to find out. -I love the idea of being rushed by an army, but I feel like there's not a lot of importance being placed on keeping enemies away from me, it's only major for a few mini-bosses like Smiles. I want a bigger grid, and enough mooks running up to me that a few will actually reach me. The Conlusion: Whelp, I've probably made the longest review anyone's ever made (or going) to make of this game, so I'll keep this brief: Great concept, I love it, and I'm hooked on the idea. However, it's the kind of game where I'd like to see remade from scratch, namely to fix bugs and improve stability, but also to rebalance mechanics so that the 5 dragons are acknowledged rather than just the classic Red.
36 hours played
Sept. 2025
I had a really good time in the game so far. The game has some really cool artwork and music. "Talents" and "Boss Mechanics" offer some impactful variety in gameplay. Many of them work pretty well together and are easy to combine. Different dragon types have some funny mechanics that makes each one fairly unique in terms of how to play and set up your cards. (Some work so well they can loop in themself and get out of hand with the help of said mechanics and talents) The replayability comes from you being able to increase the difficulty or a New Game+ with scaled enemies. Some enemies in the game can be tricky at first, but are manageable. Yet the game has some bugs and unused potential. I recommend the game. Try the demo, maybe get it in sale and if you are a dragon lover (like me) definitely give it a try!
29 hours played
Aug. 2025
Art is so gorgeous, especially since i enjoy gothic style in art. Music is also impeccable, though its understandable to get bored with it repeating so much when you play longer than an hour. Leveling for not only enemies but also yourself is clean and the choice to limit and make the game harder truly makes it a fun gaming experience for whatever you are feeling for that day. Playing as dragon yourself instead of fighting against one ( as is the norm ) truly makes this game stand out. Im thoroughly addicted.

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Frequently Asked Questions

None Shall Intrude is currently priced at 5.91€ on Steam.

Yes, None Shall Intrude is currently available at a 60% discount. You can purchase it for 5.91€ on Steam.

Yes, None Shall Intrude received 469 positive votes out of a total of 606 achieving a rating of 7.34.
😊

None Shall Intrude was developed by Aeterna Ludi and published by GrabTheGames.

Yes, None Shall Intrude is playable and fully supported on Windows.

No, None Shall Intrude is not playable on MacOS.

No, None Shall Intrude is not playable on Linux.

None Shall Intrude is a single-player game.

No, None Shall Intrude does not currently offer any DLC.

No, None Shall Intrude does not support mods via Steam Workshop.

No, None Shall Intrude does not support Steam Remote Play.

Yes, None Shall Intrude is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for None Shall Intrude.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2026 04:06
SteamSpy data 09 June 2026 03:33
Steam price 13 June 2026 12:53
Steam reviews 12 June 2026 17:46

If you'd like to dive deeper into the details about None Shall Intrude, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about None Shall Intrude
  • SteamCharts - Analysis of None Shall Intrude concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck None Shall Intrude compatibility
None Shall Intrude
Rating
7.3
469
137
Game modes
Features
Online players
25
Developer
Aeterna Ludi
Publisher
GrabTheGames
Release 21 Jan 2025
Platforms
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