tl;dr: forager if it was an automation game. i would overall recommend it but i do think you should know what you're getting into. this is an automation game without basic automation qol and arbitrary bottlenecks. the early and midgame was really good but as you get into the lategame problems become more apparent. the rest of this review will be highlighting my frustrations with the game but the short version of it is i had fun but man this game is so flawed and i don't think i'd recommend it to people particularly “acoustic” about games like these. but even after all of these criticisms i would still recommend it to a more general audience because it's fun despite those grievances. things take ages to craft in the lategame and endgame. it is also hard to get ratios of items to craft right for more complex stuff because different inputs have different crafting times so it's not all about lining up the resource count for each item in the chain but the time it takes to craft them as well, which is practically impossible when endgame items have 20 steps to make them. lubricant is the "fix" to this as it speeds up machines but lubricant itself is less of a cool power up you add to machines to speed them up and more of a necessary resource if you don't plan to play this game like you’re watching paint dry. to put it into perspective regular lubricant takes 72 seconds to make and gives a 3x speed bonus. super lubricant takes 216 seconds to make and gives a 4x speed bonus. ultra lubricant takes 1152 seconds to make and gives a 16x speed bonus. many endgame items take 2304 seconds (over half an hour!!) to make one so you see why lubricant is really just another input good disguised as a "buff". not to mention ultra lubricant is basically the last item you will make in the game, it is the most endgame of endgame items and i stopped playing before i made one as the game bugged out and just started making my items disappear for no reason (in a system that makes 10 quantum computers, 6 neutron cores which require 1 quantum computer each, and 2 black holes which require 3 neutron cores each, how do i consistently end up with no spare quantum computers and sometimes not even enough neutron cores to make 2 blackholes??? the game will randomly make 3-4 quantum computers or 1-2 neutron cores disappear into thin air, and there is literally no other machine or system using any of these goods so i know the logistic bots aren’t just taking them somewhere else) one of the most annoying things in the game are the bots. first of all they are arbitrarily capped at a limit of 5 per island. especially in the early and midgame this is a big problem because you have to use a lot of collector bots and maybe some fighting bots and there aren't enough logistic bots to handle the items. this is less of a problem later on as you unlock buildings which can do the job of collector bots (first advanced farms in the midgame and then drillers in the lategame) but even then there is the second issue, bots are dumb. collector bots can only gather one specific resource which makes the earlygame a pain but even when you phase them out logistic bots aren't any better. they can only carry 1 item, so they can get easily overwhelmed especially when you arrive at the packaging stage where you have to package hundreds of items into one item. you can mitigate this by using drones as much as possible but drones have their limits too as they can not deliver directly to machines, only to chests, which then have to be picked up by logistic bots. the game gives you magnets to deal with this issue but problem number 1 it’s endgame stuff and packaging is between midgame and lategame and problem number 2 machines have to be next to each other which is a huge pain due to land issues i will get to later. but the biggest problem by far is the fact that there is no priority system for the bots. if you have two systems using the same input good, one of which requires logistic bots to deliver 90% of the input goods to and the other 10%, there is no way to make them actually do that, they will deliver wherever they want because you can't tell them to prioritize one thing over the other. so you will have to go and manually disable/enable logistic bot access to the 10% system to make sure most of the goods go to the 90% system. for example i had a system where i made titanium and needed most of it to be put on drones and shipped to be made into reinforced metal and some of it to be packaged and made into titanium drills. the bots sent almost all of the metal into packaging to be made into titanium drills instead and starved the reinforced titanium factories. this exact problem happened 3-4 more times in different systems. a priority mechanic not existing in an automation game is nuts. the islands are hexagonal even though all the building is done on a grid so you end up with a lot of wasted space at the corners. if you need to expand your production as a result of more items being unlocked there is no clear place to expand after a certain point too, so land is also an arbitrary bottleneck, made especially worse by the aforementioned long production times (and items vanishing) forcing you to scale up production, but you physically can’t because there is no space left. have fun with the 3 islands you can’t build on which only exist to house a single boss each. this also makes magnets even worse because you will need the machines to be physically next to each other which means changing your entire supply chains and waste a lot more space trying to fit different sized machines next to each other rather than packing all of them up together into one huge blob. the spacewalk minigame is a somewhat integral part of the lategame/endgame as the resources it gives can give you a permanent 50% (lategame) to 100% (endgame) boost to all production. but the game itself feels very out of place and is frustrating to play. you have very floaty controls and yet have to do precise movements, and the more resources you gather the worse your controls become until you have to drop the resources off. you will have to juggle two timers while doing this as well and if the timer ends before you deposit your current resources they’re lost. at least it doesn’t take that long to get all the items you need but when the biggest compliment to a minigame is that you can do it and be done with it fairly quickly you know you screwed up.
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