Nova Lands on Steam - User reviews, Price & Information

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Nova Lands is a factory building, exploration, and island management game. Explore, engage in combat, and automate your industry. The planet you’re on is full of mysteries, creatures, people, and things to do. Welcome to your new home amongst the stars!

Nova Lands is a automation, base-building and sandbox game developed by BEHEMUTT and published by HypeTrain Digital.
Released on June 22nd 2023 is available only on Windows in 15 languages: English, Portuguese - Brazil, French, Spanish - Spain, Russian, Thai, Vietnamese, Italian, Japanese, Polish, Simplified Chinese, Turkish, German, Korean and Traditional Chinese.

It has received 2,823 reviews of which 2,546 were positive and 277 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Nova Lands into these genres:

Media & Screenshots

Get an in-depth look at Nova Lands through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Win 7 or later
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce 7600 GS (512 MB) or equivalent
  • Storage: 850 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
tl;dr: forager if it was an automation game. i would overall recommend it but i do think you should know what you're getting into. this is an automation game without basic automation qol and arbitrary bottlenecks. the early and midgame was really good but as you get into the lategame problems become more apparent. the rest of this review will be highlighting my frustrations with the game but the short version of it is i had fun but man this game is so flawed and i don't think i'd recommend it to people particularly “acoustic” about games like these. but even after all of these criticisms i would still recommend it to a more general audience because it's fun despite those grievances. things take ages to craft in the lategame and endgame. it is also hard to get ratios of items to craft right for more complex stuff because different inputs have different crafting times so it's not all about lining up the resource count for each item in the chain but the time it takes to craft them as well, which is practically impossible when endgame items have 20 steps to make them. lubricant is the "fix" to this as it speeds up machines but lubricant itself is less of a cool power up you add to machines to speed them up and more of a necessary resource if you don't plan to play this game like you’re watching paint dry. to put it into perspective regular lubricant takes 72 seconds to make and gives a 3x speed bonus. super lubricant takes 216 seconds to make and gives a 4x speed bonus. ultra lubricant takes 1152 seconds to make and gives a 16x speed bonus. many endgame items take 2304 seconds (over half an hour!!) to make one so you see why lubricant is really just another input good disguised as a "buff". not to mention ultra lubricant is basically the last item you will make in the game, it is the most endgame of endgame items and i stopped playing before i made one as the game bugged out and just started making my items disappear for no reason (in a system that makes 10 quantum computers, 6 neutron cores which require 1 quantum computer each, and 2 black holes which require 3 neutron cores each, how do i consistently end up with no spare quantum computers and sometimes not even enough neutron cores to make 2 blackholes??? the game will randomly make 3-4 quantum computers or 1-2 neutron cores disappear into thin air, and there is literally no other machine or system using any of these goods so i know the logistic bots aren’t just taking them somewhere else) one of the most annoying things in the game are the bots. first of all they are arbitrarily capped at a limit of 5 per island. especially in the early and midgame this is a big problem because you have to use a lot of collector bots and maybe some fighting bots and there aren't enough logistic bots to handle the items. this is less of a problem later on as you unlock buildings which can do the job of collector bots (first advanced farms in the midgame and then drillers in the lategame) but even then there is the second issue, bots are dumb. collector bots can only gather one specific resource which makes the earlygame a pain but even when you phase them out logistic bots aren't any better. they can only carry 1 item, so they can get easily overwhelmed especially when you arrive at the packaging stage where you have to package hundreds of items into one item. you can mitigate this by using drones as much as possible but drones have their limits too as they can not deliver directly to machines, only to chests, which then have to be picked up by logistic bots. the game gives you magnets to deal with this issue but problem number 1 it’s endgame stuff and packaging is between midgame and lategame and problem number 2 machines have to be next to each other which is a huge pain due to land issues i will get to later. but the biggest problem by far is the fact that there is no priority system for the bots. if you have two systems using the same input good, one of which requires logistic bots to deliver 90% of the input goods to and the other 10%, there is no way to make them actually do that, they will deliver wherever they want because you can't tell them to prioritize one thing over the other. so you will have to go and manually disable/enable logistic bot access to the 10% system to make sure most of the goods go to the 90% system. for example i had a system where i made titanium and needed most of it to be put on drones and shipped to be made into reinforced metal and some of it to be packaged and made into titanium drills. the bots sent almost all of the metal into packaging to be made into titanium drills instead and starved the reinforced titanium factories. this exact problem happened 3-4 more times in different systems. a priority mechanic not existing in an automation game is nuts. the islands are hexagonal even though all the building is done on a grid so you end up with a lot of wasted space at the corners. if you need to expand your production as a result of more items being unlocked there is no clear place to expand after a certain point too, so land is also an arbitrary bottleneck, made especially worse by the aforementioned long production times (and items vanishing) forcing you to scale up production, but you physically can’t because there is no space left. have fun with the 3 islands you can’t build on which only exist to house a single boss each. this also makes magnets even worse because you will need the machines to be physically next to each other which means changing your entire supply chains and waste a lot more space trying to fit different sized machines next to each other rather than packing all of them up together into one huge blob. the spacewalk minigame is a somewhat integral part of the lategame/endgame as the resources it gives can give you a permanent 50% (lategame) to 100% (endgame) boost to all production. but the game itself feels very out of place and is frustrating to play. you have very floaty controls and yet have to do precise movements, and the more resources you gather the worse your controls become until you have to drop the resources off. you will have to juggle two timers while doing this as well and if the timer ends before you deposit your current resources they’re lost. at least it doesn’t take that long to get all the items you need but when the biggest compliment to a minigame is that you can do it and be done with it fairly quickly you know you screwed up.
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July 2025
It's a little like if Satisfactory and Forager had a baby that took 40 hours of your life away but you loved it for doing so.
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March 2025
+++ Simple and accessible for all +++ Fair progression rate +++ No pressure --- Repetitive soundtrack --- Multiple undocumented features --- Turns into an idle game in the later stages This one has fairly approachable mechanics, a cute art style, and a relaxing atmosphere. It`s a good way to spend some time during lulls in real life's action, what with the game automatically saving exactly where it is on exit so as to resume right where one left off. There are no setbacks, death is a gentle caress on the wrist, and most of the mechanics are about getting to the next stage of production while making the previous stages obsolete. Not a groundbreaking title, but a well-focused one, and it can serve to occupy 25 hours of one's time while waiting for the bus, the food, or whatever else.
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March 2025
i picked this game up to, very specifically, figure out if i like automation games or not- and even though i now know the answer to be a kind of wonky no , i still think this is a really good game- even if only for fans of the automation genre i did really enjoy my time with this game, even if i'm pretty sure i didn't play it 'correctly'. another reason i picked this one up was the fact that it's very reminiscent of Forager, a game i've played and enjoyed, and it does echo a lot of what i liked about that one. making your way up a tech tree is a lot of fun, and i really like the grind. however, towards the end game, everything just slowed down hard . i'm sure that's partly my fault, for not utilizing the automation aspect better, but i'm just not a fan of sitting around and waiting but none of that is really the fault of the game, and more an aspect of the genre. i'm sure automation fans will really enjoy this one, even if it wasn't a hit with me :]
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Nov. 2024
Similar to forager.. sorta. The late game is kinda slow so be prepared for that. Only can recommend on sale.
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Frequently Asked Questions

Nova Lands is currently priced at 19.99€ on Steam.

Nova Lands is currently not on sale. You can purchase it for 19.99€ on Steam.

Nova Lands received 2,546 positive votes out of a total of 2,823 achieving a rating of 8.65.
😎

Nova Lands was developed by BEHEMUTT and published by HypeTrain Digital.

Nova Lands is playable and fully supported on Windows.

Nova Lands is not playable on MacOS.

Nova Lands is not playable on Linux.

Nova Lands is a single-player game.

There is a DLC available for Nova Lands. Explore additional content available for Nova Lands on Steam.

Nova Lands does not support mods via Steam Workshop.

Nova Lands does not support Steam Remote Play.

Nova Lands is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nova Lands.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 October 2025 11:12
SteamSpy data 24 October 2025 14:36
Steam price 28 October 2025 20:36
Steam reviews 26 October 2025 14:04

If you'd like to dive deeper into the details about Nova Lands, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nova Lands
  • SteamCharts - Analysis of Nova Lands concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nova Lands compatibility
Nova Lands
Rating
8.7
2,546
277
Game modes
Features
Online players
40
Developer
BEHEMUTT
Publisher
HypeTrain Digital
Release 22 Jun 2023
Platforms
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