Nowhere Prophet on Steam - User reviews, Price & Information

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Prepare your decks and go on a pilgrimage through the wasteland! Nowhere Prophet is a unique single-player card game. Travel across randomly generated maps and lead your followers in deep tactical combat. Discover new cards and build your deck as you explore this strange, broken world.

Nowhere Prophet is a rogue-like, deckbuilding and card game game developed by Sharkbomb Studios and published by No More Robots.
Released on July 19th 2019 is available on Windows, MacOS and Linux in 5 languages: English, German, Simplified Chinese, French and Spanish - Spain.

It has received 1,120 reviews of which 803 were positive and 317 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 20.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Nowhere Prophet into these genres:

Media & Screenshots

Get an in-depth look at Nowhere Prophet through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10, 7 or Vista
  • Processor: 2 GHz
  • Memory: 4096 MB RAM
  • Storage: 1 GB available space
MacOS
  • OS: OS X
  • Processor: 2 GHz
  • Memory: 4096 MB RAM
  • Storage: 1 GB available space
Linux
  • Processor: 2 GHz
  • Memory: 4096 MB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I initially rated this game a "no recommendation," but changed my mind after I played it some more. It is very difficult, and luck plays a tremendous role in whether you will win or lose (and that still leaves me a little lukewarm)..... .....but it is clear a lot of thought has gone into this game. Its challenges will keep you coming back. The art is fantastic and the background world is part of the charm of the game. In short, I'd like to hate it, but I have to give it grudging respect. Just be prepared to invest a little effort before you begin to appreciate this game.
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Dec. 2025
Nowhere Prophet dared to ask the question that no one else would ask: What if we made Hearthstone fun? The game is set on the post-apocalyptic world of Soma, a planet that was once home a highly technological cililization but an event only called "the Crash" has rendered most technology unusable. This led to a collapse of society and now the different factions fight over what little resources and usable technology the planet has left. You play as a technopath, someone who can communicate with machines. Your ability allows you to locate a fallen satellite which gives you the location of an old bunker that supposedly contains a vast amount of resources but more importantely, old technology that is still working fine. Together with a convoy of followers you start the dangerous journey to that location as the new prophet. The gameplay of Nowhere Prophet is a mix between survival management and a roguelike-deckbuilder. You lead your convoy through different regions, each having their own map with various paths, locations and dangers. On the map you have to decide which paths to navigate, selecting a node to move to. Moving on the map consumes food and hope, iof you lack either of those you start to lose followers. Nodes can contain fights, resources or markets. Some nodes, especially markets, are revealed during the start of a region but others stay obscured so you don't know what you will find there. As long as you have rations you can move around the map as you like, there is no strict "only go up" like in other deckbuilders. This is useful if you see a node with important resources that you want go back to. In markets you can buy new followers, equipment for your prophet or luxury items that can be shared with your convoy to increase hope and provide a temporary buff for your next battle. The currency for buying things are batteries which are useful since they can power up old machines and gadgets. You get those from battles but also when you sell trade goods that you often find during your travels. I mentioned followers and battles but haven't addressed the combat yet. Combat in Nowhere Prophet is a card game with positioning. Each leader has a fieled with multiple rows and columns and you can place followers on the field to fight for you. Followers have health and attack power and can attack either enemy followers or the enemy leader directly unless they have a follower with taunt which has to be attacked first. What is interesting here is that both leaders have actually two decks, the follower deck for your units and the leader deck for your spells. This is one of the best parts of the game. Because you have two seperate decks from which you draw cards each turn, you always have a unit and a spell on your hand. The hand limit is also seperate for the two decks, so being full on followers does not mean you cannot draw spells anymore. Both of these decks can be managed individually between combat, the follower deck can be filled with any follower from your convoy and you can freeely exchange cards between combat. The leader deck contains cards that your leader leanrs once he levels up, each level upo allows you to put anew card in your deck but unlike your follower deck you cannot simply remove cards, instead you have to spend points that you get when you level up. This means you have to be more careful what you put in your leader deck because you might not be able to remove it later. Followers that get destroyed during battle something called " a wound". That follower now has permanently -1 health but also costs one energy less to play. Losing a wounded follower in battle will kill them which removes them permanently from your convoy. This is best avoided or you will eventually run out of followers for your deck. This means you will have a more fluid deck in which you move followers in and out of the deck depending on who is wounded and who is healthy. If a follower manages to finish off the enemy leader and win you the battle they gain a blessing instead. This increases their attack damage by 1 and will also remove the wound if they had one. Wounded followers and any damage your prophet has sustained during basttles can be healed in camp sites, usually at markets but some camp sites can be found on the map. This costs food however and you onmly have a limited amount of usages for healing, so management is key again. Some battles will drop equipment or alternatively you can buy it from markets. Your prophet can equip weapons and various other goods. Weapons unlock an attack action for your prophet that he can use once per battle while other goods provide passive bonuses like armor or special effects. Higher levels of your prophet allow you to equipo more and the right equipment can turn a battle in your favour. Alternatively you can dismantle equipment which gives you a new leader card for your leader deck. In some occassions you will have events, either on the map or inside markets. These events have random chances to have a positive outcome. In some events a follower can be used to increase the chances in your favour but you take the risk that you could wound or even lose the follower. In other cases youj may instead use one of the different convoy stats to get a positive result. Your convoy can gain various stats depending on their actions. Altruism is rewarded if you help other people even in desperate times and high altruism will inspire others to help you. Scholar means your convoy seeks knowledge and helps you to discover secrets and other stuff. Believer signifies a more spiritual convoy that can be used to persuade other religious people. There can be other traits and stats achieved for your convoy depending on various secret actions like the cannibal trait which gives you food when followers die. I won't spoil how you get this trait. The game has a variety of different convoys and prophets to choose from. Teh Outcastes, your starting convoy, is a mix of different followers with allrounders that are useful through the entire game and very flexible to play. The Firebrand, one of the playable prophets, focuses on buffs and dealing damage. You can freely combine any convoy with any prophet. Unlocking new convoys and prophets takes however a lot of effort Each convoy also has four passive powers that need to be unlocked first by grinding various tasks. These passive bonuses are meant to gfive you an easier time in various situations, for example the outcastes will start with 10 altruism whioch allows them to get more favourable outcomes in some events. One thing I want to mention is how well designed the game world and lore is. The world of Soma houses various factions which you will meet during your travels. The Blue Devils for example are a group of infected people that work as mercenaries. They are more resilent thanks to their infection but will eventually die to it. The aesthetic of the game world is inspired by indian culture, somethign that is very rare in the gaming world and a welcome change to the usual depiction of western culture. That being said, while I love thi sgame, I have to say that it's extremely hard. Because you can permanently lose cards from your deck by just doing battles, you can brick yourself and lose a run. A single battle could be devastating because you lost too many followers. The concept promotes a playstyle in which you would play carefully and save your followers but in reality the best strategy is to play aggressive and finish fights as fast as possible and just replace followers that died. Because this isn't clear to the player, they will most likely try to keep their units allive and dance around the enemy but then lose more because they get overwhelmed. That being said, give this game atry if you want to play a deckbuilder that forces you to take risks and does not hold your hand.
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Oct. 2025
This tickles something in my brain and is the card game I return to most frequently. Reminds me of magic but with card position as an important factor. I also love the permadeath--I know some people don't think it works out but I think it's still possible to build the type of deck you want to play while accepting that some of your favorite cards are going to die. Also, just an incredible atmosphere. All of the pieces fit together really nicely.
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June 2025
Great Game, awesome world building and game mechanic. Thanks for that.
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May 2025
Probably the best game I suck at. If you like card games and roguelikes, this'll be right up your creek.
Expand the review

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Frequently Asked Questions

Nowhere Prophet is currently priced at 20.99€ on Steam.

Nowhere Prophet is currently not on sale. You can purchase it for 20.99€ on Steam.

Nowhere Prophet received 803 positive votes out of a total of 1,120 achieving a rating of 6.91.
😐

Nowhere Prophet was developed by Sharkbomb Studios and published by No More Robots.

Nowhere Prophet is playable and fully supported on Windows.

Nowhere Prophet is playable and fully supported on MacOS.

Nowhere Prophet is playable and fully supported on Linux.

Nowhere Prophet is a single-player game.

There is a DLC available for Nowhere Prophet. Explore additional content available for Nowhere Prophet on Steam.

Nowhere Prophet does not support mods via Steam Workshop.

Nowhere Prophet does not support Steam Remote Play.

Nowhere Prophet is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nowhere Prophet.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 11:08
SteamSpy data 23 January 2026 23:06
Steam price 28 January 2026 20:40
Steam reviews 27 January 2026 03:52

If you'd like to dive deeper into the details about Nowhere Prophet, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nowhere Prophet
  • SteamCharts - Analysis of Nowhere Prophet concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nowhere Prophet compatibility
Nowhere Prophet
Rating
6.9
803
317
Game modes
Features
Online players
5
Developer
Sharkbomb Studios
Publisher
No More Robots
Release 19 Jul 2019
Platforms
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