ONE. on Steam - User reviews, Price & Information

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The pioneering nakige that made a generation cry... Legendary '90s visual novel ONE. is back and better than ever with updated art, animations, and features!

ONE. is a 1990's, anime and visual novel game developed by novamicus and published by Shiravune.
Released on December 21st 2023 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 333 reviews of which 267 were positive and 66 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 11.99€ on K4G.


The Steam community has classified ONE. into these genres:

Media & Screenshots

Get an in-depth look at ONE. through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 / 11
  • Processor: Intel Core2Duo 2.4GHz
  • Memory: 4 GB RAM
  • DirectX: Version 11
  • Sound Card: DirectSound support
  • Additional Notes: Recommended Resolution: 1920x1080px

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
June 2026
I've been trying to say something meaningful about this game ever since I completed it last month, but I don't think I can convey a proper sentiment, so I'll just share some sporadic thoughts. On one hand, people are generally right: despite being flawlessly executed as a remaster, ONE's script has barely withstood the test of time when compared to modern visual novels or even later KEY releases, and it has some choices it made that nowadays everyone that reads them are like: "Why would you even do that?". But on the other hand... I feel that people are overreacting and expecting something more rigid and laid out. But this isn't that kind of story. You won't get an explanation about the twist because it's not meant to be explained, and the payoff of your choices is being able to continue the character routes themselves. And Kohei's characterization isn't even that blank, all things considered...? He does feel like a separate character when it comes to Hisaya vs Maeda's writings, but within these writers' routes he's definitely the same character, and his reaction and collapse over the twist happening is more or less as negative; sometimes he runs away, sometimes he fakes it until it's over, and sometimes he clings over the heroine. Even the Nagamori route's infamous section can be attributed as a short fuse of the MC over something that was already teased in the common route (the chalk scene for example), it can only happen because he knew her beforehand. Though you could also simply say it's a remnant from MOON. and it would be equally as valid tbh. I enjoyed the renewed art, I enjoyed the opening, its lyrics and MV, it felt just like the original game, as did the ending. The OST was faithfully remastered from the original release, it did its job. I enjoyed the characters, their little banter, their humor, and the ideas each girl brought to the table. I enjoyed the common route (the first time at least), I enjoyed the scenes for each girl in the common route, and I enjoyed the character routes as well. Some of the bad endings can be very interesting on their own and you're clearly meant to stumble and fail and get them at least once, as this is a game that had no character hints and sometimes the critical choice is not as intuitive as you think. I enjoyed each interlude, originally I believed them to be a little in the denpa department, then I realized they're plain melancholic or peaceful. I enjoyed the proto-nakige mechanics at the end of each route, though I didn't actually cry in any route honestly. That's not to say I found this VN perfect, but the bad things I found ultimately don't impact my opinion that this was a little charming piece on its own. My fav girl was probably Akane, followed by Nagamori.
13 hours played
May 2026
ONE. is a remake of a classic visual novel originally released in the late 1990s, developed by novamicus and published by Shiravune. Considered one of the early pioneers of emotional storytelling within the visual novel genre, the game returns with updated visuals, enhanced audio, and modern presentation improvements while preserving the emotional tone and narrative structure that made the original memorable. Rather than attempting to radically alter the source material, the remake focuses on refining the experience for contemporary audiences while maintaining the nostalgic atmosphere and heartfelt storytelling that defined the original release. The story follows Kouhei Orihara, a high school student living an ordinary daily life that slowly begins to shift into something far stranger and more emotionally complicated. At first, the game feels like a traditional school-life romance visual novel filled with comedic interactions, casual conversations, and developing relationships between Kouhei and several girls around him. However, beneath the relaxed atmosphere lies a deeper sense of melancholy that gradually emerges as the narrative unfolds. Themes of memory, separation, loneliness, and fading connections slowly take center stage, transforming what initially appears to be a simple romance story into a far more emotional and reflective experience. One of the game’s strongest qualities is its ability to create emotional attachment through quiet moments rather than dramatic spectacle. The everyday interactions between characters feel natural and sincere, helping players become invested in the relationships before the story begins exploring heavier emotional themes. The pacing intentionally takes its time building familiarity with the cast, which makes later developments significantly more impactful. Even seemingly small scenes often carry emotional weight because the game carefully establishes a sense of warmth and comfort around its characters and setting. The remake’s visual presentation modernizes the experience without losing the identity of the original. Character designs are cleaner and more expressive, animations are smoother, and the backgrounds feature significantly more detail while still retaining the soft, nostalgic feeling associated with older visual novels. The art direction successfully balances retro charm with contemporary production values, allowing longtime fans to revisit the world in a refreshed form while also making the game visually appealing to newcomers unfamiliar with classic visual novels. Music plays a major role throughout the experience and helps strengthen the emotional atmosphere in nearly every scene. Gentle piano tracks, emotional melodies, and calming background themes constantly reinforce the bittersweet tone of the story. The soundtrack creates a lingering feeling of nostalgia that becomes increasingly powerful as the narrative progresses. Combined with voice acting and improved sound quality, the audio presentation adds emotional depth to important scenes and helps the story maintain a strong sense of intimacy throughout its many character-focused moments. The cast is another major highlight. Each heroine receives her own route and emotional storyline, allowing the game to explore different themes and perspectives through multiple narrative paths. Rather than functioning only as romance options, the characters feel deeply connected to the emotional core of the story itself. Their personal struggles, insecurities, and relationships with Kouhei help shape the larger mystery surrounding the world and its unusual events. Some routes are more emotionally satisfying than others, but the overall consistency of the writing remains strong across the entire experience. At the same time, ONE. still reflects many storytelling conventions from the era in which it was originally created. Certain character archetypes and comedic moments may feel dated to players accustomed to more modern visual novels. The pacing can occasionally become slow during the early portions of the game, especially for players expecting immediate plot progression or constant dramatic developments. Since the experience is heavily focused on reading dialogue and making occasional narrative choices, players looking for gameplay-heavy mechanics may also find the structure limited compared to modern hybrid visual novels. Despite these older design elements, the emotional sincerity behind the story remains remarkably effective. The game does not rely on excessive twists or forced drama to create impact. Instead, it gradually develops emotional tension through atmosphere, character attachment, and subtle storytelling. As the mysteries surrounding the characters and their world slowly become clearer, the emotional payoff becomes increasingly rewarding. The story’s themes of fleeting moments and fragile human connections continue to resonate strongly even decades after the original release. What makes ONE. particularly significant is how influential it became within the visual novel genre. Many later story-driven visual novels built upon the emotional storytelling structure introduced here, making the game an important part of visual novel history. Experiencing the remake offers not only an engaging emotional narrative, but also insight into the foundation of many modern romance and drama visual novels that followed in its footsteps. ONE. ultimately succeeds as both a respectful restoration of a classic and an emotionally engaging experience for modern audiences. Its combination of nostalgic atmosphere, heartfelt writing, memorable characters, and emotional storytelling creates a visual novel that remains impactful even years after its original debut. While its slower pacing and older storytelling style may not appeal to every player, those willing to immerse themselves in its emotional journey will discover a thoughtful and beautifully presented story that continues to leave a lasting impression. Rating: 8/10
28 hours played
Feb. 2026
Misaki is an amazing character. I genuinely love and admire her as much as I would a real person. If you do anything in this game, play her route. It is a masterpiece. Akane's route is not that far behind, I highly recommend playing through that as well. The Mio and Nanase routes aren't bad either. Avoid Nagamori's like the plague though. She is the poster girl, but her route is BY FAR the worst. Half the routes were written by a baby Jun Maeda (of Key fame) who didn't know how to write good, emotionally effective stories yet. No surprise that all of his routes (Nanase, Nagamori, Shiina) are noticably worse than the ones written by Naoki Hisaya. But the beauty of a visual novel is that you can simply not play the bad routes. Problem solved! Anyway, I really recommend this game. It did a great job of creating a lovable, endearing, and fun cast of characters who are all (mostly) well-characterized and full of personality. That's the mark of a good story in my eye: the ability to create believable characters whom you truly care about. - Misaki's route: 10/10 - Akane's route: 9/10 - Mio's route: 7/10 - Nanase's route: 6/10 - Shiina's route: 5/10 - Nagamori's route: 4/10
69 hours played
Aug. 2025
I enjoyed One remake more than I thought I would despite reading the original 10+ years ago This would be hard to recommend to people other than hardcore key fans and people interested in eroge cultural history but if you are then it is definitely worth checking out while keeping your expectations in check. I think knowing the basic plot having read it before made it easier to accept/look past its flaws and see what it does right. Misaki's route is really good and stands out with even modern key games in mind. It's not perfect but a clear attempt to tackle a disabled heroine with a modicum of respect. Meanwhile Mizuka's route is very Maeda to a fault but I quite like the climax and heroine. The only route I will say I actually don't like is Mayu's route, there are elements that could have been good but the actual character dynamic and way Mayu is written is genuinely uncomfortable. Overall I'm glad I played this game even if there are some slow and questionable parts. It's a clear mark on eroge history and now that I've read much more visual novels than I did back when I first read it, I feel I can appreciate that aspect much more.
25 hours played
July 2025
As the description says, this is a remake of the 1998 game One: Kagayaku Kisetsu e~, and having played the original 14 years ago when the Spanish patch came out, I can say that this is very well made when it comes to remakes. It comes with several QoL features, such as easy mode if you want to just sit back and enjoy the story, and the script was kept almost 1:1 for the fans of the old game. The new soundtrack is beautiful, and the art is, of course, amazing. Itaru Hinoue is back with her current art style, now enhanced with Live2D, which makes for some super cute and expressive characters. Each heroine is different and has super charming personalities. They are very memorable and have definitely stood the test of time, but their routes are around 2 hours each, so they feel a little bit rushed—for example, important scenes start and end in a matter of minutes before a time skip happens, and before you know it, the game has ended. The +18 scenes were also removed from the original, which, to be fair, were awkwardly shoehorned in, but they were just as awkwardly taken out without rewriting anything. So now some scenes don't make sense at all. But by far the biggest turn-off for new players will be the MC. He is a pile of garbage who does some REALLY bad stuff to the girls while also treating them pretty badly overall. The writing around him is just bad, so be prepared. I can only recommend this to people who either played the original or at least know of it because of its history and relevance and want to experience it with modern graphics. But to anyone who hasn't played it, think of this story as gold bricks that could have been used to build a palace but were instead used to build a pretty shack with a lot of leaks. You will like it—I guarantee it—but you will soon realize that it could have been something much better given more time and effort. This is not the remake's fault—it was just originally like this.

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Frequently Asked Questions

ONE. is currently priced at 19.50€ on Steam.

No, ONE. is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, ONE. received 267 positive votes out of a total of 333 achieving a rating of 7.49.
😊

ONE. was developed by novamicus and published by Shiravune.

Yes, ONE. is playable and fully supported on Windows.

No, ONE. is not playable on MacOS.

No, ONE. is not playable on Linux.

ONE. is a single-player game.

No, ONE. does not currently offer any DLC.

No, ONE. does not support mods via Steam Workshop.

No, ONE. does not support Steam Remote Play.

Yes, ONE. is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ONE..

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2026 12:05
SteamSpy data 09 June 2026 00:54
Steam price 13 June 2026 20:17
Steam reviews 13 June 2026 02:08

If you'd like to dive deeper into the details about ONE., we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ONE.
  • SteamCharts - Analysis of ONE. concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ONE. compatibility
ONE.
Rating
7.5
267
66
Game modes
Features
Online players
0
Developer
novamicus
Publisher
Shiravune
Release 21 Dec 2023
Platforms
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