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Pathogenic on Steam

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You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.

Pathogenic is a roguelike, bullet hell and top-down shooter game developed by Aberrant Labs and published by Slug Disco.
Released on July 16th 2026 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 12 languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean and Turkish.

It has received 4,273 reviews of which 3,931 were positive and 342 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.99€ on Steam with a 30% discount.


The Steam community has classified Pathogenic into these genres:


Here is the detailed breakdown of supported languages for Pathogenic:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Czech
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Pathogenic through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 / Radeon RX 560
  • DirectX: Version 12
  • Storage: 2 GB available space
MacOS
  • OS: macOS 13
  • Processor: Apple M1 or Intel Core M
  • Memory: 8 GB RAM
  • Storage: 2 GB available space
Linux
  • OS: SteamOS 3 / Ubuntu 22.04
  • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 or equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 1050 / Radeon RX 560
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

71 hours played
Sept. 2026
If you loved the first level of Spore, but wished it was a whooole lot longer: then boy, do I have THE game for you!
51 hours played
Sept. 2026
The setting are the insides of a human body. Innerspace style, only evil. Let's put the obvious aside for now and examine why Pathogenic is loved. A great roguelite doesn't just demoralise when it kills you. Sure, death seldom feels good, but this game swiftly replaces the sprouts of sadness with anticipation for the next run where anything could happen. Back to the drawing board, a bit stronger if you got far enough, ready to try a bunch of new ideas or refine an old strategy. Pathogenic infects you fluidly, causing the "one more run" symptom before you know it. I bought it on a whim, found its cell-building confusing at first, immediately started getting clapped since I'm the worst at bullet hells on top of it. And no, I didn't get any better, you can't teach an old dog new tricks. No matter, you still couldn't tear me away from the game after my first run. That's why I call it a great roguelite, their lot works that magic seemingly effortlessly. Although, casting such magic takes a copious amount of effort and a pinch of pure brilliance. My head begins to ache when I think of how much thought and talent went into Pathogenic's abundant itemisation and flawless controls. And all the lively graphical nuances, of course. This game has the zing despite not involving ordinary weaponry or gore. Micro-warfare looks and sounds every bit as gratifying as its macro counterpart. Some devs can't squeeze the juice out of a realistic assault rifle, these people made a blob splatting a lamblia feel good. Flexibility Another feat is the agency you're given. Let's start with the meta-progression that allows to freely assign and reassign points in the skill trees, which are separate for each of 6 (+1 for co-op) playable organisms and are really impactful. Not to the point where the game is unbeatable without them, mind you. Roguelites usually aren't required to be fair, it even spoils some of them, but Pathogenic has a good kind of balance that doesn't stand in the way of its chaotic engineering. You don't just make a build, you're constructing a tiny machine by manually putting external (weapons) and internal (boosters) organelles in place. Evolving its shape and contents, getting perks and gear by harvesting enemy DNA and cores. Organelles infuse and charge each other, forming chains of interdependent circuitry. I kept discovering new overpowered interactions throughout. If you're inventive and vigilant (if you are not, high five), almost any setup can go out of hand. Pathogenic isn't ashamed of it. I hate it when roguelites resort to fainthearted incrementality, here most upgrades are drastic. Cleverly combining them helps your creation infest the human by defeating his body's microbiome on its merry way from an ankle to the vital organs. The biome is varied and pesky, you'll have to learn what each worm can do to stand a chance. Knowledge and ingenuity are key. Sure, sometimes survival partially depends on luck when fishing for that one vital mutation or a perfect organ, but in most cases failures are entirely on you. After all, the game is extremely flexible, providing plenty of opportunities to design whatever you see fit. Suck at dodging bullets? Slash them with certain melee weapons. I couldn't make it without one. Hell, don't give them a chance to shoot, go over the top, turn the bullet hell into heaven! Devise a bloated colossus carrying a whole industrial district of organelles feeding into one another, generating power, shrapnel, toxic waste, going full-force to enable an arsenal of turbo-boosted tendrils and lobbers blazing in unison. Or a giant piece of poo that gets exhausted in one salvo. Oh, you hate being limited by the stamina system? Bypass. There're mutations and a perks that turn it off entirely. Or maybe you don't believe in evolution whatsoever? Well, first of all, shut yo ass up. MOTHERLODE Secondly, it doesn't take long to unlock a modular nanobot with full control over its architecture, assembling its body out of segments that you choose where to attach. Kinda feels like making a contraption in Besieged! The roster contains a thing that moves by sticking to walls and evolves itself around it ffs... Yeah, these little beasts are truly distinct. That one, in particular, didn't tickle my fancy. If you want to get freaky without overdoing it, try the amoeba whose liberal self-growing mechanic is hard to master, but also leads to the vilest results when you get the hang of the blobbing. It took a quarter of my overall playtime to win once with it, yet that win was glorious. Seriously, though, why was it so hard? It's OP! Do I still have amoebas eating my brain since that time I drank from a muddy puddle in 1989? No rest for the wicked. Upon winning several runs, I began to feel the burn, apathetically resetting when one tiny thing didn't go my way. I recognised the sign, it was a good place to stop. I like to be through with my games before they tire me out, to part on good terms. As a farewell gesture, I dipped my toes into challenge modes, daily quests, ascensions... with zero success, but I had to see for myself. I wasn't halfway done, not even close. There's a MOTHERLODE of extra content, making Pathogenic last ridiculously long. It's a steal for the price. I've seen people who sunk hundreds of hours into this generous banger. It's easy to see why. As for my old, restless ass, I took what I could from this game, more than enough to be happy with it. More than expected, too. Initially I thought it would be a mild distraction at best, didn't plan to review it. Little did I know! It has become my go-to vocation for two weeks, which isn't a regular occurrence, given how often I jump from one thing to another otherwise. Got nothing to do? Pathogenic. Got better things to do? Pathogenic. Got distracted while doing something else? Pathogenic. Bad mood, good mood, comfortable, uncomfortable, hungry, sated - Pathogenic was the answer for the whole duration. It's all about the flow, the way I lost track of time as it kept whisking me away in one press of a button. And it always felt different, almost never too soft or punishing, and it occasionally surprised me with a curve ball or two until the very end. Naturally, this is my strongest recommendation, I wish you to have as much fun as I did. Maybe more! My curator [url=https://store.steampowered.com/curator/35305390/]Big Bad Mutuh
50 hours played
Aug. 2026
This game is 10 bucks and is worth at least 15 if not 20. It's ball-bustingly hard, fun as hell to play, has enough variety that experimentation is encouraged, and is rewarding when you strike gold. One of the best twin stick shooters i've played in a hot minute. Don't wait on this. Buy it, and easily blow by the 1 hour of entertainment to 1 dollar spent barometer of "is this game worth my money." Spoiler: It is. I just hope the devs feel the need to add more and keep it going. This game deserves more eyeballs, and it should be getting WAY more play on streaming sites. Why are you still reading this? The game should be in your cart already.
29 hours played
Aug. 2026
I recommend the game at the $10 price point. The game is fun, and you get your money's worth. That being said, the game has several flaws. Notably: * Balance is poor. Runs feel very feast or famine. The enemy HP increases substantially each level/zone, requiring the player to get lucky or focus nearly everything on damage to win a run * The amount of player agency is actually quite low. You can choose between 1 and 4 options at several points throughout the run. However, options presented to you will be like - choose between a weapon, or an upgrade to a weapon that you can't use. Because the number of options is less, you end up having to just go with whatever you get. Other roguelites find a way to balance player choice against creating distinct runs in a better way than this one does * The actual number of distinct weapons, relics, passives is very low. They are recycled between the player classes (germ, robot, fungus, etc), and you can see almost everything within just a few playthroughs. Overall I had a lot of fun, and the game is still good and worth the money. However, the overwhelmingly positive reviews don't tell the whole story.
156 hours played
July 2026
Twin stick roguelite with tons of depth. One of those games that I played for about an hour and knew I would play it for at least 50 more. STD DLC would be awesome.

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Frequently Asked Questions

Pathogenic is currently priced at 6.99€ on Steam.

Yes, Pathogenic is currently available at a 30% discount. You can purchase it for 6.99€ on Steam.

Yes, Pathogenic received 3,931 positive votes out of a total of 4,273 achieving a rating of 8.86.
😎

Pathogenic was developed by Aberrant Labs and published by Slug Disco.

Yes, Pathogenic is playable and fully supported on Windows.

Yes, Pathogenic is playable and fully supported on MacOS.

Yes, Pathogenic is playable and fully supported on Linux.

Yes, Pathogenic is playable and fully supported on Steam Deck.

Yes, Pathogenic is playable and fully supported on Steam Machine.

No, Pathogenic does not support VR.

Pathogenic offers both single-player and multi-player modes.

Pathogenic includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Pathogenic. Explore additional content available for Pathogenic on Steam.

Yes, Pathogenic is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Pathogenic supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Pathogenic is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pathogenic.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 12:26 UTC
SteamSpy data 18 October 2026 01:32 UTC
Steam price 21 October 2026 03:30 UTC
Steam reviews 21 October 2026 10:09 UTC

If you'd like to dive deeper into the details about Pathogenic, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pathogenic
  • SteamCharts - Analysis of Pathogenic concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pathogenic compatibility
Pathogenic
Rating
8.9
3,931
342
Game modes
Multiplayer
Features
Online players
1,151
Developer
Aberrant Labs
Publisher
Slug Disco
Release 16 Jul 2026
Platforms
Remote Play
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