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People of Note on Steam

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In this turn-based RPG musical, join Cadence as she recruits an ensemble of musicians on her quest for stardom. Experience turn-based combat like never before, where each battle is a musical performance with evolving combat conditions and genre-bending mashup attacks!

People of Note is a rpg, turn-based combat and party-based rpg game developed by Iridium Studios and published by Annapurna Interactive.
Released on April 07th 2026 is available on Windows, Steam Deck and Steam Machine in 13 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian and Russian.

It has received 401 reviews of which 357 were positive and 44 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 23.99€ on Steam, but you can find it for 12.45€ on Eneba.


The Steam community has classified People of Note into these genres:


Here is the detailed breakdown of supported languages for People of Note:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at People of Note through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-4570 or AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 1630, 4 GB or AMD Radeon R9 390, 8 GB
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
April 2026
Short Version: This game is absolutely fantastic and everyone should give it a try. Full thoughts: I was waiting for something like this for a loooong time. I´m a big fan of music and rpg´s and having both at the same time is awesome. The characters are fleshed out and likable (and not just the main cast but all enemies and creatures as well), the world is generally beautiful and the battle and puzzle mechanics are solid. Has this game flaws? Absolutely! But does they make the game unplayable? Not at all. Lets break it down. The battle system is quite basic, you have your standard attacks and skills that cost you a replenishable rescource as well as a "Rest" option that buffs your defence for the turn and replenishes some of that mentioned rescource. The skills come in two variations: Character specific and general. Thats because you have to equip the skills to your weapon and depending on your weapon the amount of skill slots and linked upgrade slots vary. In a Final Fantasy X kinda way, you have a meter at the bottom telling you exactly which enemy will do what in what order so you can plan accordingly to take out the one that might have multiple attacks this turn or if you see a very strong attack, weaken them. Your skills can also have a timing minigame attached to it that is timed to the skill itself and not to the background music. Like a timed hit in Super Mario RPG. Let´s be clear. Nothing of this is new or flashy but it is solid and fun. It´s basic and I mean it in a good way, in a 90s-simpler-time kinda way. During the game you´ll also encounter a lot of puzzle based elements to break up the fights. From switch based, light based to Legend of Zelda A Link To The Past red/blue crystal switch style puzzles. They are never incredibly difficult but tricky enough to get you thinking. This is probably the moment where I should mention: The puzzles and the timed hits can be turned on or off at the beginning of the game so you can customize your experience with the game as you like. For me it would take away too much to turn it off but if you just want to enjoy the story? Be their guest. On to the Story. We have a standard "Save the World" plotline with a few twists that are somewhat obvious if you pay attention to the characters behaviour. The game is full of music themed puns. And I mean... FULL! OF! THEM! Basically the game is a music pun with fun story and mechanics attached and it works. And the soundtrack, chef´s kiss, oh my god, sooo goooooooood! Listening to it on repeat, with "Mashup" and "Arc Nemesis" being my faves. Don´t look them up if you don´t want to get spoilers. The story is short and feels rushed at times but for a full-time-working guy like me it was long enough to be able to enjoy it and short enough that it doesn´t feel like it is dragging. Even though I gotta admit, as soon as I finished the game, I started a new file because I didn´t want it to end and still would like more but I had a wonderful time with it and I´m thankful for the nice hours spent with it. It quickly became one of my favourite games and it DEFINETLY will be my number 1 game of the year. I love it so much to a point where I´m considering to do cosplay for the first time in my life. (So if the developer or any other smart and creative person wants to hook me up with some tips or stuff to do a Fret cosplay, I´m all ears haha) And now I´ll get back to my save file to be addicted some more and bop my head to the soundtrack. Have fun all you beautiful people and give the game some love ;)
19 hours played
April 2026
People of Note is a game that quietly pulls you in and doesn’t let go. I went in not exactly knowing what to expect and ended up having a great time with it! If you’re a fan of music games and RPGs, this is absolutely for you. The characters go through meaningful growth, they’re genuinely funny (even if it gets a bit corny at times), and the songs are fantastic. The sound design is easily a 10/10 and really carries a lot of the experience. Combat uses an off-beat timing system, which is a really fun twist. It could use a bit more explanation early on, but once it clicks, it feels great. There’s also a nice amount of customization, you can build your team however you like, whether that’s a support-heavy setup with one massive damage dealer (we’re talking 1000+ damage which is quite alot for this game) or more balanced, all-rounder characters. Toward the end of the game, there is quite a bit of running around for side quests, and that was the one time I found myself thinking, “Alright, this is a bit much.” That said, the game is sprinkled with secrets, and exploring them is genuinely rewarding. Talking to NPCs and getting to know the world pays off, and all side content is completely optional, mostly offering small power boosts rather than feeling mandatory. Overall, I really enjoyed People of Note. It’s charming, creative, and full of personality, definitely worth your time if you enjoy music or RPGs.
29 hours played
April 2026
People of Note was clearly made with a lot of love and overall is a well polished 20-30hr JRPG. As I played, I was constantly eager to see the next area, hear the next tune, and meet the next character. The game is just a joy to play and offered a new experience for this 40yr old JRPG fan and I expect it to be nominated for best sound design this year. (I played on normal difficulty) Pros -Great soundtrack through and through (crucial for a music game) -Fully voiced -Has an Interesting battle system that they slowly introduce more complexity into -You actually have to change up your strategy to deal with different foes (mostly bosses) -Highly polished, didn't run into a single bug or frame stutter -Quick and easy to pick up and understand, the different environments and cities are exciting and fit their genre well -Top tier puns and musical references -Well written and easy to understand story with some moral and philosophical undertones Cons -While many of the puzzles in the game are great a few just didn't give me enough feedback to understand them and required looking online -No fast travel system and end game requires some backtracking and long walks -Along the same line, there's 20 trivia challenges you can find around the world, and an NPC that can reset any of the trivia you missed but you then have to remember which ones you missed and where they were. At least have the NPC tell you which ones you missed otherwise you HAVE to look online for the locations and I think its always bad if you NEED to use the internet to progress in a game (that being said, this was just for optional content) Gameplay - 8 (easy to understand and enjoyable but nothing that breaks the mold) Sound Design - 10 (Just excellent OST all the way through) Battle System - 10 (Evolving battle system that you need to engage with and understand to progress. There's no "set it and forget it" builds) Writing - 8 (Characters all have strong and unique personalities, the puns and humor was off the charts, story is easy to follow but has a few twists and turns to keep you intrigued) Pacing - 7 (end game back tracking hurts the pacing) Polish (bug free) - 10 (looks beautiful and runs well) Overall rating - 9/10
27 hours played
April 2026
If you -like me- are in the niche overlap of people who love classic turn based RPGs AND Musical Theatre you absolutely MUST play this game. Creative combat, gorgeous visuals and a catchy as hell soundtrack. It also has the single greatest ending credits ive seen in any game (or other media for that matter) in my life. Strong Recommend
20 hours played
April 2026
19.7 hours to 100% the game without guides at a relaxed pace. Tentative recommend. The game has really high highs and very low lows. It's amazing, and can be very frustrating. It's obvious that a lot of passion was poured into this game, but it is still very rough around the edges. It is missing a lot of the basic QOL features expected these days. It reminds me of RPGS of the PS2/360 era. It felt like 50% of my gametime was spent walking around and backtracking. The music is great and sometimes some of the mashups were so cool I got chills. The puzzles range from basic, fun, interesting, obtuse, annoying, and nearly made me give up on the game. Not because it was "hard" in the traditional sense, but due to some just expecting you to be able to read the developers mind. Basically making some feel like just trial and error until brute forced. Luckily, you can turn off puzzles and even combat if desired. But then you're not actually playing the game anymore. So, ymmv. It's definitely a unique game. If you think you can deal with the occasional annoyance, and really like the idea of the premise, then you will likely enjoy it. Otherwise, I'd look elsewhere.

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Frequently Asked Questions

People of Note is currently priced at 23.99€ on Steam.

No, People of Note is currently not on sale. You can purchase it for 23.99€ on Steam.

Yes, People of Note received 357 positive votes out of a total of 401 achieving a rating of 8.26.
😎

People of Note was developed by Iridium Studios and published by Annapurna Interactive.

Yes, People of Note is playable and fully supported on Windows.

No, People of Note is not playable on MacOS.

No, People of Note is not playable on Linux.

Yes, People of Note is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, People of Note is playable and fully supported on Steam Machine.

No, People of Note does not support VR.

People of Note is a single-player game.

Yes, there is a DLC available for People of Note. Explore additional content available for People of Note on Steam.

No, People of Note does not support mods via Steam Workshop.

No, People of Note does not support Steam Remote Play.

Yes, People of Note is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for People of Note.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2026 06:56 UTC
SteamSpy data 03 November 2026 11:40 UTC
Steam price 05 November 2026 04:35 UTC
Steam reviews 19 October 2026 18:08 UTC

If you'd like to dive deeper into the details about People of Note, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about People of Note
  • SteamCharts - Analysis of People of Note concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck People of Note compatibility
People of Note
Rating
8.3
357
44
Game modes
Features
Online players
7
Developer
Iridium Studios
Publisher
Annapurna Interactive
Release 07 Apr 2026
Platforms
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