Planet Coaster 2 on Steam - User reviews, Price & Information

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Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?

Planet Coaster 2 is a simulation, strategy and building game developed and published by Frontier Developments.
Released on November 06th 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 9,316 reviews of which 6,074 were positive and 3,242 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 49.99€ on Steam, but you can find it for 33.99€ on Instant Gaming.


The Steam community has classified Planet Coaster 2 into these genres:

Media & Screenshots

Get an in-depth look at Planet Coaster 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit (22H2)
  • Processor: Intel i5-6600K / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 5600XT (6GB VRAM) / Intel Arc A750 (8GB VRAM)
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Gotten much better with the new updates. I dont care for the waterpark aspect but its much better than the first game. Would recommend! But please, stop publishing unfinished games.
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April 2025
With the introduction of Update 4 - I'd finally consider Planet Coaster 2 a clear upgrade over its predecessor and the trajectory of development is positive. Initially I was skeptical, with such little out-of-the-box content on launch day and loads of bugs. The team had their work cut out for them. Almost a year on and I can certainly say they most annoying bugs are fixed, and there are some new, compelling features in this game that make it a worthy upgrade to its predecessor.
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March 2025
With the release of update 3, which heavily improved the flume physics, numerous bug fixes and the addition of the wild west theme from Planet Coaster 1, the game has gotten alot better than what it was when it first launched. It still feels like alot is missing compared to the first game but we're getting there. Hopefully they will continue to improve the game with the upcoming updates. I have faith in Frontier.
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Dec. 2024
The current major flaws of Planet Coaster 2 (I still love it) The purpose of this review is to hope that future updates will truly listen to player feedback, restore those beloved core features, and optimize the experience to return Planet Coaster 2 to its original creativity and immersion. Issue 1: Lack of Steam Workshop Integration Steam Workshop is one of the key features that makes this game stand out among simulation business games. The workshop feature of Planet Coaster 1 is very easy to use. However, the second generation abandoned Steam's workshop in favor of a self-built workshop system, which greatly reduced the experience. Network connections are often slow, resulting in a long time to load or download works. In addition, the process of subscribing to works is more complicated and not as convenient as the one-click subscription of Steam Workshop. What's even more unsatisfactory is that there are download restrictions on self-built workshops. Issue 2: Misleading Multiplayer Mode The game was advertised as a multiplayer experience where players could collaborate to build their dream park. I even gifted a copy to a friend, looking forward to building a park together. Unfortunately, the reality is disappointing—"multiplayer mode" simply means players take turns building, which doesn’t provide any real-time interaction and feels indistinguishable from single-player mode. To make matters worse, the developers have quietly removed the "cross-platform multiplayer" tag from the game without explanation. Rather than addressing why multiplayer functionality is lacking, the developers have simply avoided the issue, leaving players frustrated. Issue 3: Massive Content Reduction The original Planet Coaster offered a vast array of content with diverse themes and blueprints, making it easy for players to design varied and complex parks. In Planet Coaster 2, many classic themes like Fairytale, Western, and Pirate have been removed, leaving only limited Mythology and Viking themes. Without these beloved themes, players lack the range of scenery pieces they once had, and the number of available blueprints has been drastically cut. For players with limited time or design skills, these blueprints are essential for streamlining the building process. Unfortunately, the reduced content seems to pave the way for additional paid DLC, which feels like an attempt to "nickel and dime" the community. The range of vegetation has also been significantly cut down to just four or five types of biomes, omitting classic desert or polar vegetation, which were previously included for free. Issue 4: Restrictions in Sandbox Mode Career Parks Can’t Be Played in Sandbox Mode: Reduced Sandbox Map Size: The sandbox maps in Planet Coaster 2 are noticeably smaller, about one-third the size of those in the original game. Issue 5: Missing Edge Scrolling Function In Planet Coaster, players could move around the map easily using edge scrolling, a simple yet highly convenient feature. However, this basic functionality has been removed in Planet Coaster 2, forcing players to rely on less efficient methods to adjust their view, which complicates navigation and diminishes the overall experience. Issue 6: Inadequate Guest AI There are obvious problems with the path selection of tourists. They are still likely to concentrate in the same area, resulting in frequent congestion. Such problems not only affect the operating efficiency of the amusement park, but also cause tourists to be unable to enjoy the facilities in the congestion, such as being unable to find a restaurant or go to the toilet, which in turn causes various adverse reactions (such as vomiting). Even more disappointing is that the personality and type of tourists have also been cancelled, and the behavior of tourists appears to be monotonous and boring, lacking personalized interaction, affecting the sense of immersion. Issue 7: Complex and Unintuitive UI Design The UI in Planet Coaster 2 is cluttered and unintuitive. Additionally, accessing submenus requires repeated clicks to locate specific items, and exiting these menus can also be cumbersome. While UI design should prioritize simplicity and ease of use, Planet Coaster 2 fails to meet these standards, resulting in a clunky user experience. Issue 8: Missing Custom Audio, Video, and Image Import Features In Planet Coaster 1, players could import audio, video, and images from their computers, adding a personal touch to their parks. However, Planet Coaster 2 lacks this basic functionality, restricting players’ ability to personalize their parks and reducing the overall creative freedom. Issue 9: Tedious Power and Water Repair Mechanic The most frustrating thing was that even if multiple technicians were hired, a generator could not be repaired quickly. Repeatedly clicking on the repair operation not only wasted time, but also affected the experience. If these events could be integrated into the plot or added more fun, they might be more popular with players. Issue 10: Unrealistic Water Physics in the Waterpark Although Planet Coaster 2 emphasizes its waterpark theme, the water physics fail to deliver a realistic experience. For instance, the water behaves identically whether one or many people use the slides, ignoring the realistic differences in water reaction between light and heavy users. This uniform animation feels outdated and unconvincing, especially for a modern game. Issue 11: Issues with Coaster Building The coaster-building experience in Planet Coaster 2 is less refined than in the original game, with several minor but frustrating issues. Issue 12: Weak Tutorial Experience Planet Zoo I still remember how Nancy, a keeper, helped me from a novice to a qualified zoo manager. This process can be said to be very interesting. However, the tutorial of the second generation of RollerCoaster is boring and the prologue content is unattractive. Issue 13: Ineffective Weather System The weather system in Planet Coaster 2 is purely visual, with no meaningful impact on gameplay. Guests continue eating ice cream in the rain without umbrellas, which feels unrealistic. The game would benefit from more interactive weather effects, such as guests reacting to rain or seeking shelter. For a 2024 game, these interactions should be achievable, and their absence diminishes the sense of realism. Issue 14: Difficult Staff Zoning with Persistent Bugs The employee zoning is very cumbersome and requires repeated adjustments during operation. However, even after the zoning is completed, employees are still not active in their work. Even if the task is nearby, employees will complain that there is nothing to do. This design is frustrating. In addition, the employee work area division system is not as convenient as the design of Planet Zoo. Even if the zoning is carefully set, employees still find it difficult to cooperate, which affects the management effect of the amusement park. Issue 15: Reduced Management Content Many core management items have been removed in Planet Coaster 2, including vending machines(water park), popcorn stands, hotels, restaurants, advertising boards, ATMs, security systems, and CCTV. These elements were key to the park management experience in previous games. Their removal leaves the park feeling incomplete and leads players to question whether these essential items will return as paid DLC. Even small features like customizing drink ingredients (e.g., adding ice) are missing, and fireworks have been completely omitted. Planet Coaster 2 not only fails to build on the original but also takes significant steps backward by removing key content and limiting the management features that were once integral to the series.
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Nov. 2024
Absolutely incredible sequel to an already fantastic game series. It looks gorgeous the new quality of life features make creating theme parks a breeze. The new themes look amazing, coasters are smoother than ever and EVERYTHING in your parks is customisable. Some day-one performance issues and a janky UI shouldn't stop you from experiencing this truly joyful toybox of a game. Game Changers Water Parks The pools in PlanCo2 could be an entire game in themselves but here they are fully integrated into the theme park experience. Build a dedicated water park with highly themed plummets of doom or add a relaxing lazy river to your theme parks for guests to chill in before their next coaster, the choice is yours. Would love to see guests using the inflatables more often and hope to see side activities like and hot tubs and splash pads in the future. Scaling I cannot understate how much of a game changer the scaling tool is. I have used it in every build I have done so far. Every non-grid piece, including foliage, is now scaleable allowing you to easily create huge variety just using a single piece, just hit the C key and resize away. Most items can go between half and double their default size so you can use a giant inflatable to welcome guests into the park and then have smaller versions of that crab to keep guests company on their sun loungers. I gather items have size limits due to textures and models looking distorted if scaled too much, but I say give us an option in the menu to disable scaling constraints, I can live with a pixelated texture if it means I can create the crab gift shop of my dreams! Custom Themed Rides Another feature I was blown away by was the ability to stick scenery pieces to any coaster car and any flat ride. In the original game the rides were highly themed and, while gorgeous, you couldn't really use the "Afternoon Tea" themed Teacups in your dragon's lair themed area of the park. Now though you can theme that ride however you like and the pieces will animate along with the ride seamlessly. Tools like mirroring and duplicating make theming a breeze and there are already Currently you can't add scenery to tracked rides (trains, boats etc) so I'd like to see this added. Moving Platforms Something I have seen hardly anyone talking about is the addition of moving platform scenery pieces. These three pieces sitting quietly in your scenery tab give you the ability to turn any object into an animatronic... which is HUGE! There is a spinning, rising and side to side version of the platform all triggerable and all with different animation options. Stick your scenery pieces to the platforms and boom, you have an animated piece. Combine these with flat rides and coaster cars for some truly unique creations. Under Construction Paths The new path system is revolutionary. Draw out huge plazas, place rides and shops directly onto the path, edit existing paths, all of these are great additions, I couldn't imagine going back to the old system from PlanCo1. I do think the path system could still do with some work though, there are some oversights/limitations that I'd love to see addressed: - The Stamp tool isn't available for queues - The brush doesn't always snap to existing paths - You can't change a path from staff to regular to natural, you have to delete and redo it (even though the natural paths are listed along with regular paths) The UI Sucks All of the feedback about the UI being poor is warranted. The buttons sound great when you click them and the icons have all been redesigned and updated to fit the new graphical style, but the menus are a complete chore to click through. - The Browser (main menu bar) is sometimes not visible, this should ALWAYS be visible and clickable across the bottom of the screen - The pop out menus (pools, coasters etc) all require scrolling when there is plenty of room on the screen for the box to be bigger - "Construction Mode" and "Edit Mode" for coasters and slides are separate for no reason at all - Dropdown menus have been replaced with carousel menus (click left and right to switch between options but can only see one at a time), any option where you show less info to a user is worse in my book. Pools have 4 depths and I'm constantly clicking the wrong arrow and having to go around all the depths to find the one I want - When holding C to scale, moving the mouse Up/Right is decrease size and Down/Left is increase size. Surely Up/Right are more associated with "bigger". The slider on the menu is configured to have Left be smaller and Right be bigger so it's not even consistent in game. - When setting prices for items in shops every item opens in it's own separate screen - You have to click confirm after you select a colour. - You can't see the colour properly as the selected piece is highlighted blue. - You have to click "done" twice to exit a scenery group (once to exit the item once to exit the group). - You can't select a grid before you place a piece. - If you copy a piece while inside a group, and exit the group, you loose the piece (in PC1 the piece would remain selected for you to place down) - The multi select tool requires you to confirm a selection - The multi select when in a scenery group doesn't support additive and subtractive selections but the tool outside of this does Despite the above though the game is so good that it's barely bothered me at all. The good outweighs the bad in every sense and I trust Frontier's track record in supporting their games. Wishlist Just in case anyone from Frontier is reading... Parades This game is begging for parades! The ability to add scenery to coasters, rides and platforms is the perfect recipe for a parade system. Imagine you place a track with a start and end point, the cars are just empty platforms you can theme up, and guests gather as the cars go by... boom parade achieved! Let us trigger the parade at certain times and add entertainers to the cars to wave at the guests and we can achieve our most Disneyish dreams. Photographs The best part about exiting a ride is stopping at the photo booth and laughing at your terrified face as you went over the big drop. I would be delighted to see guests come off of rides and check out their on ride photos, I'm imagining a shop called "Happy Snaps" with an alligator mascot (think Gulpee with a camera), guests who have been on rides with photos enabled can stop at this shop and buy photo prints, keyrings and mugs as souvenirs. Throw in some roving photographer staff (the Diver character Sandy Reef already has a camera) and static photo spots (combined with character spots maybe?) and you've got some charming gameplay that also feeds into park management and income. Weather Effects Having weather in the game is great, I love seeing guests open umbrellas (RCT2 vibes) and love that sunburn is something you have to watch out for. I think it would be great for the weather to impact rides, some coasters should close during rain/lightning or high wind speeds. Guests could prefer covered rides during rain. Having this as toggleable option is a must though as it could get annoying in Sandbox mode. The End (I was only going to write a short paragraph...)
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Frequently Asked Questions

Planet Coaster 2 is currently priced at 49.99€ on Steam.

Planet Coaster 2 is currently not on sale. You can purchase it for 49.99€ on Steam.

Planet Coaster 2 received 6,074 positive votes out of a total of 9,316 achieving a rating of 6.42.
😐

Planet Coaster 2 was developed and published by Frontier Developments.

Planet Coaster 2 is playable and fully supported on Windows.

Planet Coaster 2 is not playable on MacOS.

Planet Coaster 2 is not playable on Linux.

Planet Coaster 2 offers both single-player and multi-player modes.

Planet Coaster 2 offers both Co-op and PvP modes.

There are 3 DLCs available for Planet Coaster 2. Explore additional content available for Planet Coaster 2 on Steam.

Planet Coaster 2 does not support mods via Steam Workshop.

Planet Coaster 2 does not support Steam Remote Play.

Planet Coaster 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Planet Coaster 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 01:07
SteamSpy data 12 June 2025 03:15
Steam price 14 June 2025 12:52
Steam reviews 13 June 2025 20:06

If you'd like to dive deeper into the details about Planet Coaster 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Planet Coaster 2
  • SteamCharts - Analysis of Planet Coaster 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Planet Coaster 2 compatibility
Planet Coaster 2 PEGI 3
6.4
6,074
3,242
Game modes
Features
Online players
1,294
Developer
Frontier Developments
Publisher
Frontier Developments
Release 06 Nov 2024
Platforms
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