Planet Coaster 2 on Steam - User reviews, Price & Information

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Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?

Planet Coaster 2 is a simulation, strategy and building game developed and published by Frontier Developments.
Released on November 06th 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 9,316 reviews of which 6,074 were positive and 3,242 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 49.99€ on Steam, but you can find it for 32.57€ on Gamivo.


The Steam community has classified Planet Coaster 2 into these genres:

Media & Screenshots

Get an in-depth look at Planet Coaster 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit (22H2)
  • Processor: Intel i5-6600K / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 5600XT (6GB VRAM) / Intel Arc A750 (8GB VRAM)
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
When I first launched Planet Coaster 2, I was excited — not in the way you get excited for a new relationship, but the kind of excited you feel when your favourite takeaway place changes its logo and you wonder if the food still tastes the same. The new path system is... technically better, but also manages to be worse. Like a more advanced robot vacuum that somehow still gets stuck under the same chair. Trying to connect paths feels like a spiritual test. The camera, when you try to help, sometimes panics and flings itself (and you) into the sky like it just saw a ghost. It’s very cinematic, but not very helpful. Building coasters is still the best part — the joyful core of the game. But the prestige system now flickers like a faulty neon sign. One moment, your ride is a masterpiece. Five minutes later, it's a disgrace. Your guests seem confused. Are they boycotting the coaster? Is this a protest? Did I accidentally build an anti-rollercoaster? There are new scenery items. But most of the game feels like someone took Planet Coaster 1, added some pool floats and lifeguards, and called it a sequel. It’s more of an expansion pack in a fake moustache. Speaking of pools — the big new feature — they’re absurdly powerful. One pool, any pool, turns your park into a money-printing machine. Add a water slide and your guests achieve pure bliss. It’s like discovering that all your financial problems can be solved by buying a paddling pool. Terrain editing near water has been downgraded, too. Now you have to remove the water before touching the land. It’s like needing to drink the whole cup before adding more sugar. Why? We had this figured out already. Then there’s staff management, which has somehow become the most tedious part of a theme park game. I tried to embrace it — I really did. But it feels like doing shift rotas for a restaurant where nobody ever gets fired, and business is always booming. You can just hire a small army and let them roam freely. It’s fine. The game doesn’t mind. It doesn’t punish you for it. It doesn’t reward you either. Power and water systems are a similar story: introduced with a shrug, handled with two clicks, and hidden underground so nobody has to think about them again. A feature that feels like it was added just to be turned off. The campaign maps are stunning — so well-made that it feels rude to interfere. You enter a perfect little world the devs clearly poured love into, and then ruin it by placing a pre-built hotdog stand next to a koi pond. And that’s kind of the problem. Planet Coaster 2 feels unsure of what it wants to be. As a creative sandbox, it’s brilliant. Bugs aside, the tools are there to make something beautiful. But if you want a game — with challenges, stakes, or any kind of tension — it’s lacking. The economy is easily broken, the systems are easy to ignore, and the challenge is mostly administrative. Graphically? It looks about 90% the same. The music still bangs though. If you loved Planet Coaster 1, you’ll enjoy this — but only after the first few updates and a decent sale. It’s less a reinvention, more a mildly chaotic family reunion with some new cousins and an inflatable pool.
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June 2025
To say this game had an INCREDIBLY rough launch would be a massive understatement. But to say that it has improved a lot since then would honestly ALSO be a huge understatement. Frontier very easily could have just taken everyone's money and ran by essentially abandoning the game after its rough launch just like what happened with a certain other recent sequel to a popular Building + Management sim... (*cough*CitiesSkylines2*cough*) But they thankfully didn't and they've shown that they really do want to make up for their mistake of simply releasing the game far too early to please shareholders. After 5 major updates and many hotfixes, I can safely say that this game is genuinely as good as Planet Coaster 1 now, better in some ways in fact, as a sequel should be! And it's only getting better because of the free updates Frontier keeps adding every month. In fact, by the time Update 6 drops later this month as of this review's writing, all of the vanilla themes from Planet Coaster 1 that were conspicuously absent on launch will have returned, making this feel even more like a true upgrade over the original! There's just as strong of a possibility that Frontier's continuing support for this game isn't gonna end there either, so I think the future of this title is looking bright.
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May 2025
Gotten much better with the new updates. I dont care for the waterpark aspect but its much better than the first game. Would recommend! But please, stop publishing unfinished games.
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April 2025
With the introduction of Update 4 - I'd finally consider Planet Coaster 2 a clear upgrade over its predecessor and the trajectory of development is positive. Initially I was skeptical, with such little out-of-the-box content on launch day and loads of bugs. The team had their work cut out for them. Almost a year on and I can certainly say they most annoying bugs are fixed, and there are some new, compelling features in this game that make it a worthy upgrade to its predecessor.
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Dec. 2024
The current major flaws of Planet Coaster 2 (I still love it) The purpose of this review is to hope that future updates will truly listen to player feedback, restore those beloved core features, and optimize the experience to return Planet Coaster 2 to its original creativity and immersion. Issue 1: Lack of Steam Workshop Integration Steam Workshop is one of the key features that makes this game stand out among simulation business games. The workshop feature of Planet Coaster 1 is very easy to use. However, the second generation abandoned Steam's workshop in favor of a self-built workshop system, which greatly reduced the experience. Network connections are often slow, resulting in a long time to load or download works. In addition, the process of subscribing to works is more complicated and not as convenient as the one-click subscription of Steam Workshop. What's even more unsatisfactory is that there are download restrictions on self-built workshops. Issue 2: Misleading Multiplayer Mode The game was advertised as a multiplayer experience where players could collaborate to build their dream park. I even gifted a copy to a friend, looking forward to building a park together. Unfortunately, the reality is disappointing—"multiplayer mode" simply means players take turns building, which doesn’t provide any real-time interaction and feels indistinguishable from single-player mode. To make matters worse, the developers have quietly removed the "cross-platform multiplayer" tag from the game without explanation. Rather than addressing why multiplayer functionality is lacking, the developers have simply avoided the issue, leaving players frustrated. Issue 3: Massive Content Reduction The original Planet Coaster offered a vast array of content with diverse themes and blueprints, making it easy for players to design varied and complex parks. In Planet Coaster 2, many classic themes like Fairytale, Western, and Pirate have been removed, leaving only limited Mythology and Viking themes. Without these beloved themes, players lack the range of scenery pieces they once had, and the number of available blueprints has been drastically cut. For players with limited time or design skills, these blueprints are essential for streamlining the building process. Unfortunately, the reduced content seems to pave the way for additional paid DLC, which feels like an attempt to "nickel and dime" the community. The range of vegetation has also been significantly cut down to just four or five types of biomes, omitting classic desert or polar vegetation, which were previously included for free. Issue 4: Restrictions in Sandbox Mode Career Parks Can’t Be Played in Sandbox Mode: Reduced Sandbox Map Size: The sandbox maps in Planet Coaster 2 are noticeably smaller, about one-third the size of those in the original game. Issue 5: Missing Edge Scrolling Function In Planet Coaster, players could move around the map easily using edge scrolling, a simple yet highly convenient feature. However, this basic functionality has been removed in Planet Coaster 2, forcing players to rely on less efficient methods to adjust their view, which complicates navigation and diminishes the overall experience. Issue 6: Inadequate Guest AI There are obvious problems with the path selection of tourists. They are still likely to concentrate in the same area, resulting in frequent congestion. Such problems not only affect the operating efficiency of the amusement park, but also cause tourists to be unable to enjoy the facilities in the congestion, such as being unable to find a restaurant or go to the toilet, which in turn causes various adverse reactions (such as vomiting). Even more disappointing is that the personality and type of tourists have also been cancelled, and the behavior of tourists appears to be monotonous and boring, lacking personalized interaction, affecting the sense of immersion. Issue 7: Complex and Unintuitive UI Design The UI in Planet Coaster 2 is cluttered and unintuitive. Additionally, accessing submenus requires repeated clicks to locate specific items, and exiting these menus can also be cumbersome. While UI design should prioritize simplicity and ease of use, Planet Coaster 2 fails to meet these standards, resulting in a clunky user experience. Issue 8: Missing Custom Audio, Video, and Image Import Features In Planet Coaster 1, players could import audio, video, and images from their computers, adding a personal touch to their parks. However, Planet Coaster 2 lacks this basic functionality, restricting players’ ability to personalize their parks and reducing the overall creative freedom. Issue 9: Tedious Power and Water Repair Mechanic The most frustrating thing was that even if multiple technicians were hired, a generator could not be repaired quickly. Repeatedly clicking on the repair operation not only wasted time, but also affected the experience. If these events could be integrated into the plot or added more fun, they might be more popular with players. Issue 10: Unrealistic Water Physics in the Waterpark Although Planet Coaster 2 emphasizes its waterpark theme, the water physics fail to deliver a realistic experience. For instance, the water behaves identically whether one or many people use the slides, ignoring the realistic differences in water reaction between light and heavy users. This uniform animation feels outdated and unconvincing, especially for a modern game. Issue 11: Issues with Coaster Building The coaster-building experience in Planet Coaster 2 is less refined than in the original game, with several minor but frustrating issues. Issue 12: Weak Tutorial Experience Planet Zoo I still remember how Nancy, a keeper, helped me from a novice to a qualified zoo manager. This process can be said to be very interesting. However, the tutorial of the second generation of RollerCoaster is boring and the prologue content is unattractive. Issue 13: Ineffective Weather System The weather system in Planet Coaster 2 is purely visual, with no meaningful impact on gameplay. Guests continue eating ice cream in the rain without umbrellas, which feels unrealistic. The game would benefit from more interactive weather effects, such as guests reacting to rain or seeking shelter. For a 2024 game, these interactions should be achievable, and their absence diminishes the sense of realism. Issue 14: Difficult Staff Zoning with Persistent Bugs The employee zoning is very cumbersome and requires repeated adjustments during operation. However, even after the zoning is completed, employees are still not active in their work. Even if the task is nearby, employees will complain that there is nothing to do. This design is frustrating. In addition, the employee work area division system is not as convenient as the design of Planet Zoo. Even if the zoning is carefully set, employees still find it difficult to cooperate, which affects the management effect of the amusement park. Issue 15: Reduced Management Content Many core management items have been removed in Planet Coaster 2, including vending machines(water park), popcorn stands, hotels, restaurants, advertising boards, ATMs, security systems, and CCTV. These elements were key to the park management experience in previous games. Their removal leaves the park feeling incomplete and leads players to question whether these essential items will return as paid DLC. Even small features like customizing drink ingredients (e.g., adding ice) are missing, and fireworks have been completely omitted. Planet Coaster 2 not only fails to build on the original but also takes significant steps backward by removing key content and limiting the management features that were once integral to the series.
Expand the review

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Frequently Asked Questions

Planet Coaster 2 is currently priced at 49.99€ on Steam.

Planet Coaster 2 is currently not on sale. You can purchase it for 49.99€ on Steam.

Planet Coaster 2 received 6,074 positive votes out of a total of 9,316 achieving a rating of 6.42.
😐

Planet Coaster 2 was developed and published by Frontier Developments.

Planet Coaster 2 is playable and fully supported on Windows.

Planet Coaster 2 is not playable on MacOS.

Planet Coaster 2 is not playable on Linux.

Planet Coaster 2 offers both single-player and multi-player modes.

Planet Coaster 2 offers both Co-op and PvP modes.

There are 3 DLCs available for Planet Coaster 2. Explore additional content available for Planet Coaster 2 on Steam.

Planet Coaster 2 does not support mods via Steam Workshop.

Planet Coaster 2 does not support Steam Remote Play.

Planet Coaster 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Planet Coaster 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2025 00:55
SteamSpy data 23 July 2025 03:15
Steam price 30 July 2025 20:52
Steam reviews 29 July 2025 11:53

If you'd like to dive deeper into the details about Planet Coaster 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Planet Coaster 2
  • SteamCharts - Analysis of Planet Coaster 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Planet Coaster 2 compatibility
Planet Coaster 2 PEGI 3
6.4
6,074
3,242
Game modes
Features
Online players
1,213
Developer
Frontier Developments
Publisher
Frontier Developments
Release 06 Nov 2024
Platforms
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