Portal 2 - The Final Hours on Steam - User reviews, Price & Information

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Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. For more information on Portal 2 click here.

Portal 2 - The Final Hours is a documentary, game development and story rich game developed and published by Geoff Keighley.
Released on May 17th 2011 is available in English on Windows and MacOS.

It has received 809 reviews of which 612 were positive and 197 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 1.59€ on Steam.


The Steam community has classified Portal 2 - The Final Hours into these genres:

Media & Screenshots

Get an in-depth look at Portal 2 - The Final Hours through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows

Minimum:

  • OS: • Microsoft® Windows® XP Home, Professional, or Tablet PC Edition with Service Pack 3; Windows Server® 2003 or 2008; Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64-bit editions) with Service Pack 2; or Windows 7
  • Processor: • 2.33GHz Intel® Pentium® 4, AMD Athlon® 64 2800+, or faster processor
  • Memory: • 512MB of RAM (1GB recommended)
MacOS

Minimum:

  • OS: Mac OS X v10.4.9
  • Processor: Intel® Core™ Duo or faster processor
  • Memory: 512MB of RAM (1GB recommended)
  • Other Requirements: Adobe Air needs to be installed

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Portal 2 – The Final Hours, developed and published by Geoff Keighley, stands as one of the most insightful and ambitious pieces of interactive journalism ever produced for a video game. Rather than being a traditional game or even a static documentary, it is a digital chronicle that allows players and readers alike to step into the creative corridors of Valve Corporation during the development of Portal 2. What Keighley presents is not simply a retrospective; it is a living, multimedia narrative that fuses writing, video, photography, and interactivity into a cohesive, immersive story about how one of the most celebrated puzzle games in history came to be. It exemplifies how storytelling about games can transcend the boundaries of conventional journalism, allowing users to engage with the history and philosophy of design in a tactile, exploratory way. From the very beginning, The Final Hours sets itself apart by drawing the reader into the atmosphere of Valve’s offices, described as both chaotic and brilliant—a place where creativity flourishes under pressure. The narrative opens during the late stages of Portal 2’s development, capturing the emotional highs and lows of a team determined to follow up a modern classic with something even more innovative. Keighley’s journalistic access is unusually deep; he was given rare, unfiltered visibility into Valve’s internal process, meetings, and creative debates. Through his writing and multimedia presentation, the reader learns how Portal 2 evolved from an experimental prototype without portals or GLaDOS into the story-driven puzzle epic that eventually launched to critical acclaim. The piece traces this metamorphosis with both technical insight and human warmth, highlighting how even the most accomplished developers must wrestle with doubt, iteration, and the fear of not living up to their own legacy. The presentation of The Final Hours is one of its most engaging features. It does not read like a static article or play like a traditional documentary—it unfolds through interactive chapters that combine text, embedded video, concept art, and sound to create a layered experience. The design allows readers to peel back the creative process one layer at a time, revealing not just what Valve did, but why they made those choices. Concept sketches of early test chambers sit alongside candid photographs of developers mid-discussion. Snippets of interviews with writers, level designers, and composers lend an immediacy to the storytelling. Keighley’s approach mirrors the iterative nature of game development itself; as you move through each section, you feel the story assembling piece by piece, the same way Valve’s team built Portal 2’s world from fragments of inspiration and discarded ideas. What truly distinguishes the project is its focus on the people behind the product. Keighley gives a face and voice to the designers, writers, and artists who shaped the game’s identity. We see how the team struggled to maintain Portal’s wit and charm while expanding it into a full-length experience. There are anecdotes about scrapped mechanics, including an entire early version of the game that lacked portals altogether, as well as discussions about the birth of beloved characters like Wheatley and the refinement of GLaDOS’s sardonic personality. The feature even delves into the creation of Jonathan Coulton’s closing song “Want You Gone,” drawing connections between the music and the emotional resolution of the narrative. These human stories make The Final Hours feel intimate and alive, transforming what could have been a sterile production log into a deeply personal exploration of collaboration and creative endurance. The tone is reflective but never sentimental. Keighley’s writing is balanced, alternating between admiration for Valve’s genius and curiosity about their unconventional working methods. The book doesn’t shy away from showing the uncertainty and friction that accompanies ambitious projects. Valve’s flat organizational structure, which allows employees to choose what they work on, emerges as both a strength and a challenge—a system that fosters innovation but can also breed confusion when deadlines loom. Through interviews and behind-the-scenes accounts, readers glimpse the tension between artistic ambition and production reality. The narrative captures this friction without dramatizing it, making it clear that even in a studio famed for its creativity, success is far from effortless. Despite its compact length, The Final Hours feels substantial because of its density of detail and the richness of its presentation. Every section contains layers of information that reward curiosity, whether it’s concept art from early design phases, background on the marketing campaign, or insights into how Valve’s developers approach storytelling. Some might find the experience shorter than expected, especially those looking for a highly technical breakdown of engine architecture or coding methods. Yet the project’s goal is less to teach programming than to capture the emotional and creative journey behind a landmark game. For its modest price, it offers a surprisingly polished and cohesive glimpse into the reality of game development—a process often hidden behind corporate walls and marketing gloss. In the end, Portal 2 – The Final Hours is more than just an add-on to a beloved video game; it’s an important document of modern game creation. It bridges journalism, documentary, and interactive media to create something uniquely immersive, revealing how a small, imaginative concept became one of Valve’s defining achievements. For fans of Portal, it deepens appreciation for the artistry behind every puzzle, every line of dialogue, and every moment of humor that makes the game unforgettable. For those interested in the craft of making games, it stands as an essential example of how passion, experimentation, and failure coexist within creative success. Geoff Keighley’s work invites you not to play, but to understand—and in doing so, it transforms the making of Portal 2 into a story every bit as fascinating as the game itself. Rating: 7/10
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April 2025
I really enjoyed reading this e-book, and I think it gives us a thorough insight to the inner workings of valve. However the functionalities of the book are lacking, and it is dependant on many outdated links/ software that cannot be utilised today. It needs to be rigorously updated; despite the fact that I would be delighted if this happened, it is clear that there is no support for this book. Despite my somewhat negative review, the book is full of captivating stories and so I recommend giving it a read.
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March 2025
Nice book (which is why it's a thumbs up) but most of the interactive things are straight up broken. They show a white page or even a 404 error. The only one that's still intact is `Destroy Aperture`
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March 2025
Now its 2025, its been 13 years since Portal 2 relased but i still love this game, i still play this game because this game is not just a game for me this game is like an door for me like a exit for escaping from my own reality... I love Portal and hopefully we will see more to it in the future. -A*** B***
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Dec. 2024
I would say that half of the documentary works other not so much and its a piece about how portal 1 and 2 were created and peaple ho helped to create it and some art and conceps for the game and some stories from the past.Its cheap and for a true portal fan its three quarters of a hour of good reading with some short videos few polls and sadly many not working ones 7-10
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Frequently Asked Questions

Portal 2 - The Final Hours is currently priced at 1.59€ on Steam.

Portal 2 - The Final Hours is currently not on sale. You can purchase it for 1.59€ on Steam.

Portal 2 - The Final Hours received 612 positive votes out of a total of 809 achieving a rating of 7.22.
😊

Portal 2 - The Final Hours was developed and published by Geoff Keighley.

Portal 2 - The Final Hours is playable and fully supported on Windows.

Portal 2 - The Final Hours is playable and fully supported on MacOS.

Portal 2 - The Final Hours is not playable on Linux.

Portal 2 - The Final Hours is a single-player game.

Portal 2 - The Final Hours does not currently offer any DLC.

Portal 2 - The Final Hours does not support mods via Steam Workshop.

Portal 2 - The Final Hours does not support Steam Remote Play.

Portal 2 - The Final Hours is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Portal 2 - The Final Hours.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2025 03:26
SteamSpy data 20 October 2025 07:22
Steam price 30 October 2025 12:45
Steam reviews 30 October 2025 15:58

If you'd like to dive deeper into the details about Portal 2 - The Final Hours, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Portal 2 - The Final Hours
  • SteamCharts - Analysis of Portal 2 - The Final Hours concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Portal 2 - The Final Hours compatibility
Portal 2 - The Final Hours
Rating
7.2
612
197
Game modes
Features
Online players
1
Developer
Geoff Keighley
Publisher
Geoff Keighley
Release 17 May 2011
Platforms