Prince of Persia The Lost Crown on Steam - User reviews, Price & Information

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Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.

Prince of Persia The Lost Crown is a metroidvania, exploration and 2d platformer game developed by Ubisoft Montpellier and published by Ubisoft.
Released on August 08th 2024 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Persian.

It has received 3,983 reviews of which 3,388 were positive and 595 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Prince of Persia The Lost Crown into these genres:

Media & Screenshots

Get an in-depth look at Prince of Persia The Lost Crown through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit only)
  • Processor: Intel Core i5-4460 3.4 GHz, AMD Ryzen3 1200 3.1 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 (2GB VRAM) or AMD Radeon RX 5500 XT (4GB VRAM)
  • DirectX: Version 11
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
If you like platformers, Prince of Persia: The Lost Crown feels like it was built by a team of developers who were told “ship something reasonable” and instead responded with a 200-page manifesto on why reasonable is for cowards. I picked it up on a whim because the original Prince of Persia from 1989 was one of my favorite games growing up on an Apple II. I expected a gentle nostalgia pat on the head. A respectful callback. Maybe a weekend fling. Instead I got ambushed by a game that shows up in a tuxedo, kicks the door in, and says: “We’ve decided to care. A lot.” I’m a developer, and this game makes me uncomfortable in the same way a perfectly organized wiring harness does. You admire it. You respect it. You also feel slightly judged by it. The amount of polish here is not normal. The animation, artwork, writing, combat systems, level design… everything feels like it went through 47 iterations and then someone said: “What if we made it better again just to flex?” Nothing feels rushed. Nothing feels padded. Nothing feels like it exists because a producer said “we need 40 hours.” This thing is tighter than a production database five minutes before a major demo. Movement and mechanics: actual wizardry Movement feels like your thumbs signed a non-aggression pact with physics. Every jump lands. Every dash behaves. Every recovery feels intentional. You stop thinking about controls and start thinking about possibilities — which is dangerous, because the game has a lot of them. And the mechanics just keep arriving. Not every few hours. Every 30 minutes. Like a magician pulling endless rabbits from a hat, each reveal is more elaborate than the last, just when you think the trick is over. It never repeats itself. It never goes “ okay now do that 900 more times. ” It just keeps escalating like a design team stuck in a positive feedback loop. New traversal ideas. New combat layers. New puzzles. All cleanly integrated. No spaghetti. No jank. Just systems stacked like a well-written codebase that somehow never accrued tech debt. Combat: you are required to participate Combat actually expects you to have a pulse. Timing matters. Parries matter. Combos matter. Enemies behave like they attended meetings about their purpose. Boss fights feel like proper duels instead of “large creature with a health bar and unresolved childhood trauma.” You don’t win by clicking faster. You win by getting better. Strange concept /s, works beautifully. Exploration: a controlled substance Exploration is pure dopamine engineering. The map is basically a controlled substance. I say “ one more room ” the way people say “ one more episode, ” except the episode is a perfectly designed traversal puzzle and suddenly it’s 2:30 a.m. and I’m explaining to myself why sleep is technically optional. Every path leads to something useful, clever, or suspiciously well hidden. The game respects your intelligence and then quietly rewards it. Repeatedly. Like a lab rat with a mortgage. Developer brain review I’m only about 25% through and my brain keeps blue-screening with the same error: HOW DOES THIS GAME EXIST? In an era of battle passes, early-access apologies, and day-one patches the size of Canada, this thing just shows up fully formed like some kind of mythical creature. No bloat. No filler. No visible compromise. Just craft. The developers are operating on another plane of existence. The gameplay is permanently set to 11, but it’s a clean 11. Studio reference monitor 11. No distortion. Just clarity and power. I’ve been gaming for 45 years. I’ve seen everything. I am jaded. I am tired. My expectations are low and my standards are unreasonable. This game still walked in, made eye contact, and overachieved anyway. Final verdict It should have been in every Game of the Year conversation, and honestly should have won by a landslide. If you like tight mechanics, smart design, and games built by people who clearly refused to phone it in, buy it immediately and cancel your evening plans. Possibly your week. Potentially your relationships. This is what happens when a studio cooks without interference.
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Dec. 2025
Very good game, only bad thing is the ubisoft launcher.
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Sept. 2025
This is a superb metroidvania, but being honest it isn't without its flaws. It takes a while to get going, so at first it's a fairly average experience with tediously hard combat and bland platforming. However: Once you start unlocking skills through progression it opens up into quite a taxing and enjoyable experience. The short version is this: If you want something that will push your platforming and combat skills to the max, and that has a clever puzzle element woven through-out, then this (eventually) is an absolute cracker. One of the best in the genre and probably the freshest, most well-realised title Ubisoft has put out in many years. Having said that....it doesn't reveal this earlier on and takes some time to get going. The difficulty level can be altered, so complaining that it's tough might seem foolish, but even the most basic enemies are a bit tanky and initially deal out brutal levels of damage. Then you get to a boss fight and suddenly they're not that difficult to beat, along with being quite dull tactically for six or seven of them. And then.....you get an upgraded ability and the challenge goes through the roof. Suddenly the platforming is insanely strict and punishing, and the attack patterns of bosses get mind-blowingly crazy. You get that rush of something like Dark Souls in these encounters, where they absolutely will destroy you many times over but eventually you will come to understand their attack patterns and the rhythm for success. The same goes for the platforming, with its ludicrously tight timing and ridiculously nimble requirements. Everything starts getting razor-sharp and is at first infuriating, then sweat-inducing and finally that sense of euphoria once it's beaten. But I can't deny that it really pushes the line between being enjoyable and rage-inducing. It's the price you have to pay for some beautifully designed levels and fights, that are, without hyperbole, some of the most epic yet. It's maybe around the halfway point that you see this massive leap in what you're being asked to do, and from then on it really does deserve huge amounts of praise. Prior to that it wasn't quite as engaging, with surprisingly bad voice-acting (not awful, but not great for AAA either) and story-telling that was a bit whiify distracting from so-so game-play. You back-track around a lot trying to find upgrades that improve your health and weapons, or that provide buffs, but of course some of these require skills you don't have yet. That would be fine, since it is the normal way a metroidvania is structured, but you don't get fast-travel until three quarters of the way through the game. Even then it is limited and only opens up to be more expansive when you're close to the end. So some of the upgrades you can get earlier on but it's a slog making your way around. The rapidly escalating difficulty means they are super-helpful, but even with shortcuts it can be quite tedious traipsing all around the map looking for them, only to realise that you still can't get them. They really should have made the limited fast-travel available much sooner to cut out this irritation. As I said before: It's not without its flaws, but it can be quite exhilirating if you're not put off by a challenge that requires insanely dextrous feats and very fast reflexes. Most of the later bosses and levels are brilliantly designed, and it has quite a satisfying story even if it can be a bit...un-adult in how it's presented. If you're a fan of the originals (and I am, from the very first to the Sands of time reboot, and the reboot after that - even the move tie-in) this does justice to the series and modernises it without losing the essence that made it great. Highly recommended even with the issues it has, some of which may not bother you (such as the naff voice-work, or its style etc) and the others will be a question of patience (the tedious back-tracking or brutal challenge). Hopefully this did well for them, as it deserves a sequel and shows that Ubisoft is still capable of recapturing the spark that once marked them out as a vibrant developer.
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July 2025
WORKS FINE ON STEAM DECK Writing this review because the top review saying this does not work on steam deck is so incorrect and actively scaring away people from a really good metroidvania game. Yes you have to use Ubisoft's god awful connect and yes it sucks, but you can link your steam account to a ubisoft connect account through your desktop or whatever and once you have it linked you will NEVER have to login again, it is a 1 and done permanently for all ubisoft games across your entire steam library until the end of time. The game runs perfect on steam deck with 0 issues, scaring people away because you need to take 5 minutes to link an account is mind boggling to me. tldr: login/link steam 1 TIME EVER THROUGH UBISOFT = NEVER LOGIN AGAIN EVER FOR THE REST OF TIME FOR ANY UBISOFT GAME EVER
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July 2025
The negative reviews are only because of ubisoft connect, the game is great, and among one of the best metroidvanias out there.
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Frequently Asked Questions

Prince of Persia The Lost Crown is currently priced at 29.99€ on Steam.

Prince of Persia The Lost Crown is currently not on sale. You can purchase it for 29.99€ on Steam.

Prince of Persia The Lost Crown received 3,388 positive votes out of a total of 3,983 achieving a rating of 8.22.
😎

Prince of Persia The Lost Crown was developed by Ubisoft Montpellier and published by Ubisoft.

Prince of Persia The Lost Crown is playable and fully supported on Windows.

Prince of Persia The Lost Crown is not playable on MacOS.

Prince of Persia The Lost Crown is not playable on Linux.

Prince of Persia The Lost Crown is a single-player game.

There are 4 DLCs available for Prince of Persia The Lost Crown. Explore additional content available for Prince of Persia The Lost Crown on Steam.

Prince of Persia The Lost Crown does not support mods via Steam Workshop.

Prince of Persia The Lost Crown does not support Steam Remote Play.

Prince of Persia The Lost Crown does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Prince of Persia The Lost Crown.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 March 2026 02:09
SteamSpy data 08 March 2026 03:51
Steam price 15 March 2026 04:51
Steam reviews 15 March 2026 00:02

If you'd like to dive deeper into the details about Prince of Persia The Lost Crown, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Prince of Persia The Lost Crown
  • SteamCharts - Analysis of Prince of Persia The Lost Crown concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Prince of Persia The Lost Crown compatibility
Prince of Persia The Lost Crown PEGI 16
Rating
8.2
3,388
595
Game modes
Online players
154
Developer
Ubisoft Montpellier
Publisher
Ubisoft
Release 08 Aug 2024
Platforms