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Castlevania Advance Collection on Steam

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Count Dracula is once more back from the dead... Join the fight against Evil in the Castlevania Advance Collection, a compilation of timeless action-exploration masterpieces!

Castlevania Advance Collection is a metroidvania, action and 2d platformer game developed and published by KONAMI.
Released on September 23rd 2021 is available on Windows, Steam Deck and Steam Machine in 2 languages: English and Japanese.

It has received 2,219 reviews of which 2,019 were positive and 200 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 5.14€ on K4G.


The Steam community has classified Castlevania Advance Collection into these genres:


Here is the detailed breakdown of supported languages for Castlevania Advance Collection:

UI Subtitle Audio
English
Japanese

Media & Screenshots

Get an in-depth look at Castlevania Advance Collection through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 - 64bit
  • Processor: Intel Core i3-4160
  • Memory: 4 GB RAM
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Sound Card: DirectX 9 compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

85 hours played
Oct. 2026
For some reason I can’t obtain achievements in this collection in normal ways, so that’s why I didn’t get all the achievements (at least the regular ones) Castlevania: Circle of the Moon: اذا تبون المراجعة عربي تلقونها هنا https://lootd.app/review/a220cca5-8361-43ee-9c08-381a4e12a2f7 Damn this game and whoever made it. I wasted so much time playing it. I hope no one else plays it, and I honestly don't think it's even worth writing a lot about. In short? An absolute garbage game. 🤢 I'm only going to list the negatives: 1. No more animation canceling: This is a massive downgrade from what I was used to in Symphony of the Night. 2. Over-reliance on RNG: The game relies way too much on randomness. You want a weapon? Farm. You want a card? Farm. You want healing? Farm. You want armor? Farm. I wish the farming at least guaranteed drops, but no, it's all based on drop-rate percentages. It's a disgustingly awful system. 3. Artificial difficulty: The game completely misunderstands what makes a game difficult. The enemies have huge health pools and deal massive damage, especially the bosses. Bosses literally have a billion HP. 4. Catastrophic map layout: The map design and the placement of save rooms and fast-travel points are disastrous compared to Symphony. 5. No shops: Going back to the RNG issue, I hated that there isn't even a shop to make things a little easier. 6. Limited combat: The whip is extremely limited. All you can do is attack straight ahead with some basic abilities and minor upgrades. 7. Repetitive environments: The room layouts are disgustingly repetitive. In the end I find it a terrible experience and give it a solid 4/10 Castlevania: Harmony of Dissonance. اذا تبون المراجعة عربي تلقونها هنا https://lootd.app/review/a3011a63-8a8a-4dda-94ac-00e6dea5c656 The game is a successor to the miserable Circle of the Moon, but it's better in every way. Story: The game begins with a mission to rescue Lydie from Dracula's castle by our hero, Juste Belmont, and his friend/rival, Maxim. The gist of the story is that Maxim was collecting Dracula's body parts, and because of this, Dracula's spirit was able to possess him. He ended up with a split consciousness: his own and Dracula's. Dracula's consciousness managed to manifest the castle—and not just one, but two! Now, my mission is to save Lydie and free Maxim from Dracula's manipulation. Juste Belmont looks suspiciously similar to Alucard 😅 The story is standard; there are no plot twists or anything deep. In fact, the game has almost no voice acting, except for Dracula during his boss fight. Gameplay: It's similar to Circle of the Moon but with more and better upgrades. They didn't remove the sub-weapons like the cross, axes, etc. Instead, you can now use them normally, or you can activate an elemental spellbook (wind, fire, etc.) to alter the ability. For example, if you combine Holy Water with Wind, your ability turns into rain that deals incredible damage. So now, not only do you have sub-weapons, but these items also have multiple uses and forms, which is beautifully done and immerses you much more in the game. The game is incredibly fast paced. The player now has two dashes: one to the right and one to the left. The movement is insanely smooth. The only thing that annoyed me a bit was the jumping; it feels like something is off. Also, it was a weird decision that the downward dash/slide is an ability you must unlock rather than having it from the start. The enemies were generally the usual suspects along with some new ones. Thankfully, they aren't constantly recycled throughout the game; each area has its own specific enemies, whether in Castle A or Castle B. In the first castle, they are weak since you're just starting, but in the second castle, they increase in difficulty and variety. The bosses were letdown. There was almost no difficult or enjoyable boss fight in the entire game, except for Death and the final fight against Maxim. Those two were fun and offered a nice challenge, especially Maxim, who was very difficult. As for the final fight against Dracula? It was a massive disappointment. The RPG elements in the game were good, along with the addition of a room you can decorate yourself (yes, it's completely useless, but it was kind of fun). Finally, the merchant returns after the stupidity of Circle of the Moon 🐅 World Design: The game has two castles (Castle A and Castle B), trying to imitate the success of Symphony of the Night, but unfortunately, they failed at it. The idea of two versions of the castle affecting each other adds a nice touch, with puzzles where you must go to Castle A to unlock a closed area in Castle B, and so on. However, traveling between the two castles was completely exhausting. The game isn't connected well, and traversal was miserable; you must backtrack across long distances just to reach a warp room (they didn't fix the fast-travel issue here; it's still a problem). I did like that the puzzle for some areas was basically "lure this enemy and drop him into the pit/mechanism." Audio: Unfortunately, the audio in the game was sadly weak, both in terms of quality and sound design. It's one of the few games where I consider the music to be a weak point 😢 Conclusion: A Metroidvania game with a fun magic system and fluid movement. Despite the poor audio and map design, it's still a fun and beautiful game. 6/10 Castlevania: Aria of Sorrow اذا تبون المراجعة عربي تلقونها هنا https://lootd.app/review/1750c80b-fc1e-4294-8a55-a5eadbccb284 for some reason i can't write more so read it on lootd
18 hours played
Sept. 2026
Aria of Sorrow definitely better than sex. Harmony of Dissonance slightly better than sex. No opinion on Circle of the Moon.
44 hours played
Sept. 2026
Kinda lazy port but still some of my Favorite Metroidvania games. Also please give us Symphony of the Night!
75 hours played
July 2026
I just finished playing through all of these with 100% achievements. I grew up with these games, and still love them to this day, even if some have flaws. Circle of the Moon: I appreciate this title more than I used to. The card skill system is fairly fun, and some of the bosses can be a nice challenge. It's combat can feel the most janky out of all three of the GBA titles though, so it can take some getting used to. For a metroidvania, the map design isn't fantastic, but it's not bad either. There are some good segments. My only complaint is the final boss feels ridiculously jank and over tuned if you haven't gotten certain card combinations for skills. Harmony of Dissonance: I love the soundtrack and aesthetic of this one. The castle overall feels like and upgrade to the one in Circle of the Moon, but it can be easy to get lost at points in the game if you're new to the layout. There are a also a couple of weirdly basic feeling rooms. I love playing the Juste Belmont, and really like the idea of fusing magic with the belmont sub weapons... but the game is easily the easiest of all three GBA titles. General combat is easy, and the bosses are far easier than Circle of the Moon. Some spell combinations utterly devastate boss fights to the point where I could win easily without so much as taking a single hit. Aria of Sorrow: This easily has the best map out of all three GBA titles. Soma's soul system is also extremely varied, giving you a lot of tools to work with, alongside a varied amount of weapon types. It's harder than Harmony of Dissonance, but not overly difficult. If you're going for 100%, this title is easily the most grindy out of all of the games in this collection. The drop rate for some of the souls in this game are insanely low, even if you go out of your way to get the expensive late game ring that boost their drop rate. Dracula X: This is the only title in the collection that's not from the GBA. It's ok. I actually like some of the classic non metroidvania Castlevania titles, but this game is basically a more jank, vastly watered down version of the far superior Rondo of Blood. If you access to RoB, Dracula X is just a worse game in every way. ........................................... There are a couple nice extra features, like trackers for enemies that drop important collectables like the cards in CotM and the souls in AoS. These make tracking what you still need much easier. There is also a handy rewind feature. I often forgot that was there, but found it handy in a couple situations where I was grinding the same area/enemy for collectables. I recommend these still. The games are fun, if flawed experiences. But hey, most of my favorite games of all time can be described that way. These are still worth is in my opinion, and very replayable, even if, as far as the handheld entries go, I prefer most of the DS titles over these.
64 hours played
July 2026
Circle of the Moon I still really like this one, although nostalgia is probably doing some of the heavy lifting. The castle is fun to explore, the level design holds up well, and finding secrets always feels rewarding. Grinding for cards can become tedious, but experimenting with different combinations is a lot of fun. Boss fights are also consistently enjoyable. Harmony of Dissonance This was my first time playing it. It follows Symphony of the Night very closely but never reaches the same highs. The biggest issue is that the two castles feel too similar, making the game seem longer than it needs to be. It is also far too easy. Even so, it is still a good Castlevania with plenty to explore. Dracula X Not a bad game, but not a particularly good one either. It is impossible not to compare it to Rondo of Blood, and it simply cannot compete. The gameplay feels less refined, the level design is fairly bland, and it never really stands out. Thankfully it is short. It also feels a bit out of place in this collection since it is the SNES entry rather than one of the handheld Metroidvanias. Aria of Sorrow A fantastic way to end the collection. The castle is excellent to explore, progression always feels natural, and I really enjoyed the story and its twists. Boss fights are fun throughout, and the Soul system is a great addition. The only downside is going for 100% Souls. Grinding every single one is extremely tedious, and I ended up massively overleveled by the end. The Julius Mode is also excellent and easily my favorite bonus mode since Richter Mode in Symphony of the Night. Overall This is a fantastic collection and an easy recommendation for anyone interested in the series. The games still play wonderfully, the pixel art has aged beautifully, and there is a surprising amount of variety between them. Whether you're revisiting them or playing them for the first time, there's a lot to enjoy here

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Frequently Asked Questions

Castlevania Advance Collection is currently priced at 19.99€ on Steam.

No, Castlevania Advance Collection is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Castlevania Advance Collection received 2,019 positive votes out of a total of 2,219 achieving a rating of 8.70.
😎

Castlevania Advance Collection was developed and published by KONAMI.

Yes, Castlevania Advance Collection is playable and fully supported on Windows.

No, Castlevania Advance Collection is not playable on MacOS.

No, Castlevania Advance Collection is not playable on Linux.

Yes, Castlevania Advance Collection is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Castlevania Advance Collection is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Castlevania Advance Collection does not support VR.

Castlevania Advance Collection is a single-player game.

No, Castlevania Advance Collection does not currently offer any DLC.

No, Castlevania Advance Collection does not support mods via Steam Workshop.

No, Castlevania Advance Collection does not support Steam Remote Play.

Yes, Castlevania Advance Collection is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Castlevania Advance Collection.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2026 17:08 UTC
SteamSpy data 18 October 2026 18:14 UTC
Steam price 26 October 2026 19:46 UTC
Steam reviews 19 October 2026 22:10 UTC

If you'd like to dive deeper into the details about Castlevania Advance Collection, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Castlevania Advance Collection
  • SteamCharts - Analysis of Castlevania Advance Collection concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Castlevania Advance Collection compatibility
Castlevania Advance Collection PEGI 12
Rating
8.7
2,019
200
Game modes
Features
Online players
42
Developer
KONAMI
Publisher
KONAMI
Release 23 Sep 2021
Platforms
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