Yes, but. And quite a huge but. The game's fun. The levels flow really well and blasting things apart feels impactful; the aesthetic's really nice, too. These things are good enough to get you going, and maybe even carry you all the way through the game. That was the case for me, which is why I recommend Prodeus. Still, the game has issues that might ruin the experience for you, so let's go over those real quick. The Checkpoint System Prodeus' approach to saving is very unusual. And I personally wasn't bothered that much, I can see it bothering many people. Why? You can't quicksave. You can't save mid-level at all, in fact. But once you die, you simply respawn at the latest checkpoint with the state of the world being exactly as it was when you died - except your health is refilled. This is a lot less sh*tty than it seems, though. For one, the game keeps track of how many times you died in a level, and gives you a special badge if you manage to beat it without dying. So you're still motivated to try playing well and not dying, but should you get stuck in a tough spot, you can always claw your way out. And the levels aren't exactly short, but lack of mid-level saving wasn't an issue for me. If anything, it enforced a certain pace of play: do one, two, maybe three levels at a time. And if you absolutely have to quit mid-level, getting back to where you were really doesn't take long. Difficulty I played most of the game on Very Hard. I don't consider myself Skillmeister 69000, so I pick a difficulty level that feels like it pushes back without being frustrating, and that was what some trial and error got me. I can't be entirely sure but I think all that changes is that you get less health pickups and there are more enemies. I beat most levels while dying exactly once (always my mistake), but towards the end I started suddenly dying a lot more so I switched the difficulty to Hard, and it was fine. That said, the difficulty felt weird. Not sure how to frame this. Sometimes it was too easy, but then I'd eventually start getting really hurt from all the fighting and few health pickups... I don't know, that's not a good state of mind to have when playing a boomer shooter. And this isn't DOOM 2016 or Roboquest, you can't heal with aggressive play. You have to avoid getting hit and scavenge pickups. Meh. Enemy variety There really aren't that many enemies, either. Some of them you'll recognise from any Doom, but there's some originals, too. Unfortunately, in total there's... 11 enemies? Including bosses? Well, eventually you'll find that there's also another faction to fight. More enemy types? No, not really. Most of the second faction's enemies are literally the first faction's enemies but with a different colour, a bit more powerful and sometimes with extra attacks/abilities. There are two enemy types unique to the second faction. So, depending on whether you consider these "clones" the same enemies or not, you have in total either 13 or 17, give or take. For what it's worth, this is somehow enough. All mobs fill a combat role and there's plenty of interesting combat situations that are crafted from this admittedly limited roster. So the game flows well, all things considered. The Pacing and the... Plot? "Story in a game is like story in a porn movie. It's expected to be there, but its not that important" is what John Carmack said early during Doom's development in early 1990s. I disagree, but there is some truth to it; and Prodeus takes this approach wholesale. Yes, there is a plot of sorts, but it might as well have been the lore of some kindergarteners' play session. "Demon Guys! Energy Guys! Chaos! Order! Pew pew asteroids kingdoms DEMON INVASION LASERS YEEEEEEEE". There you go. Enjoy it for what it is. The story gets no resolution, because the game seemingly ends mid-way. The conclusion is supposed to be delivered in the DLC; but since the DLC is not out yet, I can only review what I have. It feels like there was supposed to be more story, because the levels do have an environmental narrative of sorts, but it doesn't really go anywhere and the pacing of the game suffers for it. But if you treat Prodeus' story like Carmack did - an excuse to see some visceral high-impact action - then it stops being a problem. Chill out, grab a cold one, paint the walls (insert colour of the faction's soldiers' blood here). It ok tho So if these things don't bother you, there's fun to be had here. The secrets are done in an interesting way: you collect pieces of ore - and finding secrets nets you more - which allows you to buy exclusive upgrades. Such as the Super Shotgun, or - get this - double jump! And dash! Having increased mobility hidden behind obstacles that require said mobility to beat is a bit annoying, but once you get these upgrades you're golden and they're very fun to use. The shotguns are fun, too. Super Shotgun isn't just a double-the-fun version of the regular shotgun. The Super has four bullets in the chamber and requires no pumping or reloading between shots - and of course you can shoot all of them at once - but its spread and the falloff rate are insane. You'll very quickly realise this weapon is intended for almost point-blank range. While the regular shotgun is reliable in mid range, and its charged shot is actually almost sniper level - can't say I've seen this before, but I welcome this variation. Most weapons have decent utility. Your regular pistol is accurate at pretty long ranges, so you'll end up using it for most of the game to pick off these annoying imps. The pulse rifle has a gimmicky fire mode that allows it to shoot around walls. The railgun - when not sniping - can be used to spread chain lightning of sorts. And ammo is rarely a problem, as long as you actually switch your weapons instead of trying to kill everything with the damn shotgun. Conclusion So, I had fun. Still, the achievement stats show that almost half of the players drop the game very quickly, and only 30% beat 10 levels. Half of those - 15% - see the end. Not going to lie, those aren't great numbers, especially for a game this pricey. I think I got it at 30% sale and the money's a bit tough for me at the moment, so I feel a little ripped off. Whatever, though. I'm always looking for fun boomer shooters and this one definitely was fun. Not top of the shelf fun, but fun enough to recommend to my fellow affectionados. [url=https://store.steampowered.com/curator/42922988/]Curator page
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