Prodeus on Steam - User reviews, Price & Information

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Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.

Prodeus is a boomer shooter, fps and retro game developed by Bounding Box Software Inc. and published by Humble Games.
Released on September 23rd 2022 is available on Windows and MacOS in 11 languages: English, French, German, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian and Spanish - Latin America.

It has received 7,556 reviews of which 7,021 were positive and 535 were negative resulting in an impressive rating of 9 out of 10. 😍

The game is currently priced at 14.99€ on Steam with a 40% discount, but you can find it for less on Gamivo.


The Steam community has classified Prodeus into these genres:

Media & Screenshots

Get an in-depth look at Prodeus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: CPU @ 2+ GHz, 4 cores
  • Memory: 2 GB RAM
  • Graphics: NVidia GTX 580 or AMD HD 7870
  • DirectX: Version 9.0
  • Storage: 4 GB available space
MacOS
  • OS: OS X
  • Processor: CPU @ 2+ GHz, 4 cores
  • Memory: 2 GB RAM
  • Graphics: NVidia GTX 580 or AMD HD 7870
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Yes, but. And quite a huge but. The game's fun. The levels flow really well and blasting things apart feels impactful; the aesthetic's really nice, too. These things are good enough to get you going, and maybe even carry you all the way through the game. That was the case for me, which is why I recommend Prodeus. Still, the game has issues that might ruin the experience for you, so let's go over those real quick. The Checkpoint System Prodeus' approach to saving is very unusual. And I personally wasn't bothered that much, I can see it bothering many people. Why? You can't quicksave. You can't save mid-level at all, in fact. But once you die, you simply respawn at the latest checkpoint with the state of the world being exactly as it was when you died - except your health is refilled. This is a lot less sh*tty than it seems, though. For one, the game keeps track of how many times you died in a level, and gives you a special badge if you manage to beat it without dying. So you're still motivated to try playing well and not dying, but should you get stuck in a tough spot, you can always claw your way out. And the levels aren't exactly short, but lack of mid-level saving wasn't an issue for me. If anything, it enforced a certain pace of play: do one, two, maybe three levels at a time. And if you absolutely have to quit mid-level, getting back to where you were really doesn't take long. Difficulty I played most of the game on Very Hard. I don't consider myself Skillmeister 69000, so I pick a difficulty level that feels like it pushes back without being frustrating, and that was what some trial and error got me. I can't be entirely sure but I think all that changes is that you get less health pickups and there are more enemies. I beat most levels while dying exactly once (always my mistake), but towards the end I started suddenly dying a lot more so I switched the difficulty to Hard, and it was fine. That said, the difficulty felt weird. Not sure how to frame this. Sometimes it was too easy, but then I'd eventually start getting really hurt from all the fighting and few health pickups... I don't know, that's not a good state of mind to have when playing a boomer shooter. And this isn't DOOM 2016 or Roboquest, you can't heal with aggressive play. You have to avoid getting hit and scavenge pickups. Meh. Enemy variety There really aren't that many enemies, either. Some of them you'll recognise from any Doom, but there's some originals, too. Unfortunately, in total there's... 11 enemies? Including bosses? Well, eventually you'll find that there's also another faction to fight. More enemy types? No, not really. Most of the second faction's enemies are literally the first faction's enemies but with a different colour, a bit more powerful and sometimes with extra attacks/abilities. There are two enemy types unique to the second faction. So, depending on whether you consider these "clones" the same enemies or not, you have in total either 13 or 17, give or take. For what it's worth, this is somehow enough. All mobs fill a combat role and there's plenty of interesting combat situations that are crafted from this admittedly limited roster. So the game flows well, all things considered. The Pacing and the... Plot? "Story in a game is like story in a porn movie. It's expected to be there, but its not that important" is what John Carmack said early during Doom's development in early 1990s. I disagree, but there is some truth to it; and Prodeus takes this approach wholesale. Yes, there is a plot of sorts, but it might as well have been the lore of some kindergarteners' play session. "Demon Guys! Energy Guys! Chaos! Order! Pew pew asteroids kingdoms DEMON INVASION LASERS YEEEEEEEE". There you go. Enjoy it for what it is. The story gets no resolution, because the game seemingly ends mid-way. The conclusion is supposed to be delivered in the DLC; but since the DLC is not out yet, I can only review what I have. It feels like there was supposed to be more story, because the levels do have an environmental narrative of sorts, but it doesn't really go anywhere and the pacing of the game suffers for it. But if you treat Prodeus' story like Carmack did - an excuse to see some visceral high-impact action - then it stops being a problem. Chill out, grab a cold one, paint the walls (insert colour of the faction's soldiers' blood here). It ok tho So if these things don't bother you, there's fun to be had here. The secrets are done in an interesting way: you collect pieces of ore - and finding secrets nets you more - which allows you to buy exclusive upgrades. Such as the Super Shotgun, or - get this - double jump! And dash! Having increased mobility hidden behind obstacles that require said mobility to beat is a bit annoying, but once you get these upgrades you're golden and they're very fun to use. The shotguns are fun, too. Super Shotgun isn't just a double-the-fun version of the regular shotgun. The Super has four bullets in the chamber and requires no pumping or reloading between shots - and of course you can shoot all of them at once - but its spread and the falloff rate are insane. You'll very quickly realise this weapon is intended for almost point-blank range. While the regular shotgun is reliable in mid range, and its charged shot is actually almost sniper level - can't say I've seen this before, but I welcome this variation. Most weapons have decent utility. Your regular pistol is accurate at pretty long ranges, so you'll end up using it for most of the game to pick off these annoying imps. The pulse rifle has a gimmicky fire mode that allows it to shoot around walls. The railgun - when not sniping - can be used to spread chain lightning of sorts. And ammo is rarely a problem, as long as you actually switch your weapons instead of trying to kill everything with the damn shotgun. Conclusion So, I had fun. Still, the achievement stats show that almost half of the players drop the game very quickly, and only 30% beat 10 levels. Half of those - 15% - see the end. Not going to lie, those aren't great numbers, especially for a game this pricey. I think I got it at 30% sale and the money's a bit tough for me at the moment, so I feel a little ripped off. Whatever, though. I'm always looking for fun boomer shooters and this one definitely was fun. Not top of the shelf fun, but fun enough to recommend to my fellow affectionados. [url=https://store.steampowered.com/curator/42922988/]Curator page
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Aug. 2025
A short, sweet, fantastic boomer shooter with some interesting ideas and unique sound and visual design. A common pitfall of games like these is getting lost, unable to figure out where to go or what to do. This game doesn't have that issue due to great level design - not once did I ever get lost while trying to continue.
Expand the review
March 2025
RIDICULOUS FUN! this is what would a AAA blockbuster fps shooter released late 1990s would be. i damn loved quake back in the day ... this game really scratched that quake itch for me!
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Feb. 2025
The base levels have some of the best boomer shooter map designs I have seen in a long time. For those who are unhappy with the pixel design, you can reduce it and give the enemies a classic 3d - Model Style in the options.
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Dec. 2024
Doom Eternal when the devs aren't preoccupied with demanding that you mash the dash button every second or hotswap to the "correct" weapon for every enemy or placing you in slowdown goop or forcing you to Super Mario through hoops to get to the next "Doom" part of the game.
Expand the review

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Frequently Asked Questions

Prodeus is currently priced at 14.99€ on Steam.

Prodeus is currently available at a 40% discount. You can purchase it for 14.99€ on Steam.

Prodeus received 7,021 positive votes out of a total of 7,556 achieving an impressive rating of 9.00.
😍

Prodeus was developed by Bounding Box Software Inc. and published by Humble Games.

Prodeus is playable and fully supported on Windows.

Prodeus is playable and fully supported on MacOS.

Prodeus is not playable on Linux.

Prodeus offers both single-player and multi-player modes.

Prodeus offers both Co-op and PvP modes.

There are 2 DLCs available for Prodeus. Explore additional content available for Prodeus on Steam.

Prodeus does not support mods via Steam Workshop.

Prodeus does not support Steam Remote Play.

Prodeus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Prodeus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 October 2025 08:16
SteamSpy data 21 October 2025 19:51
Steam price 29 October 2025 12:49
Steam reviews 28 October 2025 06:05

If you'd like to dive deeper into the details about Prodeus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Prodeus
  • SteamCharts - Analysis of Prodeus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Prodeus compatibility
Prodeus
Rating
9
7,021
535
Game modes
Multiplayer
Features
Online players
13
Developer
Bounding Box Software Inc.
Publisher
Humble Games
Release 23 Sep 2022
Platforms
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