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Project Highrise on Steam - User reviews, Price & Information

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Project Highrise is a skyscraper construction and management sim...

Project Highrise is a simulation, management and building game developed by SomaSim and published by Kasedo Games.
Released on September 08th 2016 is available on Windows and MacOS in 10 languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese and Traditional Chinese.

It has received 4,569 reviews of which 3,876 were positive and 693 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 0.88€ on Gamivo.


The Steam community has classified Project Highrise into these genres:

Media & Screenshots

Get an in-depth look at Project Highrise through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: Core i5
  • Memory: 2 GB RAM
  • Graphics: Integrated video (Intel HD 4000 or later), 1 GB shared memory
  • Storage: 500 MB available space
  • Additional Notes: Display: 1280 x 720
MacOS
  • OS: OS X 10.11 or later
  • Processor: Core i5
  • Memory: 2 GB RAM
  • Graphics: Integrated video (Intel HD 4000 or later), 1 GB shared memory
  • Storage: 500 MB available space
  • Additional Notes: Display: 1280 x 720

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
Feb. 2026
Project Highrise is a spiritual successor to SimTower. Building from humble beginnings to a massive skyscraper. Players have to manage power, water, gas, air, phone, and air conditioning to units in the tower as well as managing noise levels, smells, visibility, and availability of extra services for tenants. While the game gets the basics right, it is far from perfect. Some of the dev's choices for pathfinding are baffling. Tenants will walk to the far end of your tower where there are stairs and complain there isn't an elevator when their starting point was right next to an elevator. An employee of a shop whose shop was right next to an elevator had a thought bubble, "I wish there was an elevator here..." The game also does not let you stack elevators next to each other. Tenants will only take the outermost elevator. Workers will take an elevator that has a shaft from the floor they start to their destination and get off several times and change elevators for no particular reason. People complain that the area is too noisy, but when you surround them with noise-cancelling doors, but they still say the area is too noisy. So I am not sure what the game is looking for. If you are looking to fill that nostalgia void from missing classic games like SimTower and want a new take that adds complexity and depth to the tower-building genre, you can have a good experience. Just know that it is flawed and since it is 10 years old, it is unlikely to get any more updates to fix issues and add content. What you get is what you get.
110 hours played
Nov. 2025
I love this game. It takes me back to the days of sim tower. A great tower building simulation here
153 hours played
Oct. 2025
So I rate this as top-tier in it's genre, it has all the depth an complexity that you would want it to have based on the premise - basically being a large building planning professional but then having to act as the infuriated Facilities Management boss too It makes you grumpy in all the good ways for a game of this type, OBVIOUSLY your sleek plans forgot a few small factors that could completely crucify your intentions when it comes to operations! What I'm saying it has a lot of deep, inter-connected web-of-management decisions and prioritisation needs which is what makes this a really, really good management game. One of my most enjoyable experiences in management games. I loved how you can make all the things work with a rudimentary understanding, but can make them work way better when you fully understand their functions, benefits and cross-stream relevance. I love how you can build progressively smarter - and more profitable - towers based on different user needs and priorities. It really does push you in the right way to focus on what the design challenge was - it's smart, thoughtful, detailed and nuanced in a very satisfying 'build this here now then get ready for... " kind of way. Thoroughly loved this but then it's right in my current favourite spot, and its achievements are also gettable, especially if you don't waste time on free-builds and save that Monster Perfect Tower until you've done enough scenarios. Make that free-play goal your final personal Shangri-La-Shard and sit back with that final satisfaction! Mods are good too, but be warned all usage invalidates achievements!
71 hours played
Sept. 2025
It's a neat game, but it's also a total jankfest and packed to the ceiling with artificial BS to make the game "challenging. Things like constantly broken elevators and AI that's too stupid to use a different one, so they all just stand there getting debuffs intil it's fixed. Then there's the massive numbers of restaurants required and they have really stupid hours. The game doesn't even tell you what the hours will be before you select them to fill a vacancy. Retail stores are the same way with convenience stores closing at 7pm. 7pm! And don't even get me started on the maintenance workers always whining about coffee if you don't have 397 restaurants that serve it on 76 different schedules when there's a damned coffee machine in their office. It even has coffee in it! This office hates smells, that one hates noise... Another one hates smells AND noise. Smells from restaurants will travel at least two floors in either direction. In a commercial office building. They don't travel through elevator shafts or stairwells like they realistically would, though. Nope, they go straight through the floors themselves, presumably floors with a solid barrier of steel decking and several inches of concrete between each one, never mind the floor coverings, furniture or ventilation systems on those levels. It is a neat game, though, like I said. It's a puzzle game and it's pretty fun to fit it all together, but there's so much eye rolling nonsense baked into it that it quickly becomes tiresome and stupid. On steep discount, it's worth it. Full price? Absolutely not.
9 hours played
Aug. 2025
Great game. I used to play Sim Tower many centuries ago, and this fills the void of my longing to play it again.

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Frequently Asked Questions

Project Highrise is currently priced at 19.50€ on Steam.

No, Project Highrise is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Project Highrise received 3,876 positive votes out of a total of 4,569 achieving a rating of 8.21.
😎

Project Highrise was developed by SomaSim and published by Kasedo Games.

Yes, Project Highrise is playable and fully supported on Windows.

Yes, Project Highrise is playable and fully supported on MacOS.

No, Project Highrise is not playable on Linux.

Project Highrise is a single-player game.

Yes, there are 5 DLCs available for Project Highrise. Explore additional content available for Project Highrise on Steam.

Yes, Project Highrise is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Project Highrise does not support Steam Remote Play.

Yes, Project Highrise is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project Highrise.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 July 2026 22:28 UTC
SteamSpy data 22 July 2026 11:58 UTC
Steam price 28 July 2026 18:44 UTC
Steam reviews 25 July 2026 21:59 UTC

If you'd like to dive deeper into the details about Project Highrise, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project Highrise
  • SteamCharts - Analysis of Project Highrise concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project Highrise compatibility
Project Highrise
Rating
8.2
3,876
693
Game modes
Features
Online players
50
Developer
SomaSim
Publisher
Kasedo Games
Release 08 Sep 2016
Platforms
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