Pure Rock Crawling on Steam - User reviews, Price & Information

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Pure Rock Crawling is a physics based off-road simulator. Featuring soft body tires, suspension customization that affects your handling, true to life drivetrain simulation and visual addons. Explore a variety of trails in free roam with multiple challenges.

Pure Rock Crawling is a offroad, simulation and driving game developed and published by Maciej Kuzianik.
Released on October 28th 2024 is available in English only on Windows.

It has received 1,232 reviews of which 1,032 were positive and 200 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Pure Rock Crawling into these genres:

Media & Screenshots

Get an in-depth look at Pure Rock Crawling through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 64-bit
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 850m or AMD equivalent
  • DirectX: Version 11
  • Storage: 1500 MB available space
  • Sound Card: DirectX compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
very fun game. wish there were more maps. A jungle map would be a good way to spice it up
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March 2025
For some, this is going to be pretty low on the content side. There's only seven vehicle frames to choose from, and you build off of those. There's two jeeps, ones like an 80's renegade and one's closer to a late 70's Wrangler, there's a Ford Fuggin' Ranger and a Suzuki Samurai/Jimny thing. There's Also a tube frame crawler buggy and an SUV tube frame that reminds me of a Bronco. I think the 7th is a convertible 70's Toyota Landcruiser or a late 70's Land Rover. That one I'm less sure on. The only difference in the frames seems to be wheel base. I've found longer frames to be less capable of completing course without errors than the small frames. On top of that, other than possible weight change (we don't have any metrics for weight, so no clue), 100% of the customization is aesthetic only and unusable. No winches, no jacks, limb guards do nothing (tbf, the trees are static and limbs go through the vehicle), nothing has a useable mechanic (yet?). I also can't tell any difference in wheel types. There are Mud tires, Rock tires, "old", tractor, general tires, etc., and they each have a three cellphone bar rating system (that is completely not explained), which I assume is for normal terrain/mud/rock (in that order). I have tried all the tires, all of them perform 100% the same when tested, according to my playstyle for these types of games (mudrunner, etc.) You also have to purchase the customization items with in game currency you get from completing challenge courses, which isn't terribly hard to do. The challenge path is lined out with traffic cones, which when hit, penalize you with currency deduction. So far...I have found at least 7 courses where it is nigh impossible to complete without hitting at least one cone due to the angles at which the generate. I've had to make a 45+ degree turn in a five ft space to avoid hitting a cone...and failed, for instance. Also, on some of the courses, the actual ground itself will grab the back axle and literally not allow you to proceed. You have to drive over a cone in order to pass that particular checkpoint. Map 2, A-Course Snaketail right by the initial spawn is currently impossible to 100% due to this. Now, all that sounds kinda lame, tbh. However, I don't think it matters. Once you realize that there are only like....40-45 courses and it only takes around 25k to fully customize all vehicles with useless aesthetic parts, you realize that the entire game can potentially be 100% in about 5 hours, maybe 6, in it's current state. Then, all you have is free climbing. Even the challenges become pointless because the traffic cones ONLY serve to reduce in game currency gathering. Once you own everything, you can just blast through courses or take different lines and it still counts as complete (you're going to be getting sub 40% completion scores, but who cares?). You learn that the game becomes vastly more fun when you no longer have to care about the devs terrible checkpoint system. You focus more on climbing things that aren't tied to challenge courses, which there is a LOT of. Some random climbable stuff seems crazy that it isn't at least part of a challenge course line. You can see a couple of these in the images the dev provides above. I'd also recommend that certain random stuff still have some form of quick trigger to pay a smaller amount of currency for doing. The first map has a super steep rock wall that's one of the best climbs of the map and you get zero reward for doing it. 100-200 cr for smaller things would be cool. This is a free roam sandbox ( maps are pretty small, just a warning) off roading game set across four small maps with some badly designed "challenge courses" meant to earn you currency to spend on a very small hand full of useless cosmetics for seven vehicle frames than near make no difference. Don't buy it if any of that matters. To me, none of that matters because the climbing physics are good and it's the open world sim part that matters. Once you buy everything and 100% every course, the game gets 1000x better because you stop caring about useless shit and you just enjoy the sim for what it is: a game about doing a redneck thing most of the player base can't afford IRL. It's real good at simulating that, and worth the money.
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Jan. 2025
as someone who does some rock crawling in my lifted XJ the physics in this game are pretty good definitely a chill game would be cool to add more vehicle options
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Dec. 2024
Fun game but not a lot of content, I understand its not a big studio and I'm not faulting them on that. It had multiplayer for awhile and it was a blast but has since been removed. Hopefully the devs put multiplayer back in as i feel that is the main thing to come back to it for. That being said i do higly recommend this game!
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Dec. 2024
Best rock crawling game Ive found. physics and terrain are great. Game is small and vehicles/customizations are limited, but it seems devs update it often so hopefully it continues to grow. Overall worth it!
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Frequently Asked Questions

Pure Rock Crawling is currently priced at 14.79€ on Steam.

Pure Rock Crawling is currently not on sale. You can purchase it for 14.79€ on Steam.

Pure Rock Crawling received 1,032 positive votes out of a total of 1,232 achieving a rating of 7.98.
😊

Pure Rock Crawling was developed and published by Maciej Kuzianik.

Pure Rock Crawling is playable and fully supported on Windows.

Pure Rock Crawling is not playable on MacOS.

Pure Rock Crawling is not playable on Linux.

Pure Rock Crawling is a single-player game.

Pure Rock Crawling does not currently offer any DLC.

Pure Rock Crawling does not support mods via Steam Workshop.

Pure Rock Crawling does not support Steam Remote Play.

Pure Rock Crawling is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pure Rock Crawling.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2025 14:28
SteamSpy data 12 June 2025 07:29
Steam price 15 June 2025 04:47
Steam reviews 13 June 2025 21:54

If you'd like to dive deeper into the details about Pure Rock Crawling, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pure Rock Crawling
  • SteamCharts - Analysis of Pure Rock Crawling concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pure Rock Crawling compatibility
Pure Rock Crawling
8.0
1,032
200
Game modes
Features
Online players
2
Developer
Maciej Kuzianik
Publisher
Maciej Kuzianik
Release 28 Oct 2024
Platforms