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RoadCraft on Steam

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As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!

RoadCraft is a simulation, building and driving game developed by Saber Interactive and published by Focus Entertainment.
Released on May 20th 2025 is available on Windows, Steam Deck and Steam Machine in 15 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean, Arabic, Turkish and Japanese.

It has received 13,628 reviews of which 10,085 were positive and 3,543 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 16.66€ on Eneba.


The Steam community has classified RoadCraft into these genres:


Here is the detailed breakdown of supported languages for RoadCraft:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Czech
Turkish
Portuguese - Brazil
Arabic

Media & Screenshots

Get an in-depth look at RoadCraft through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (18362 min)/11 64-bit
  • Processor: AMD Ryzen 5 1500X / Intel Core i5-8400
  • Memory: 8 GB RAM
  • Graphics: 6 GB VRAM, AMD Radeon RX 590 / Nvidia GeForce GTX 1060 / Intel ARC A580
  • Storage: 40 GB available space
  • Additional Notes: SSD required / 30 FPS in 1920x1080 with "Low" preset.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1081 hours played
Aug. 2026
Completed all scenarios. Found all the toys. This is a road building and driving game. If you don't like having to make roads or driving over difficult terrain, then this is not for you. I like it. Each vehicle drives differently, so switching between each is challenging. I only have a few complaints: AI vehicles pathfinding along your routes is sloppy, the time suck when waiting to refill dump trucks with sand, and the replacement of manually well-built contract roads with crappy automatic crowned paving. This game certainly requires patience. I don't agree with those who complain about having to drive all across the map to find resources. That is an acceptable challenge and a feature, not a bug. I have a minor issue with the sequence with which each objective is presented. Getting seven G-points reward for completing the very last objective is silly, and gaining access to the construction yard late in the game is almost pointless.
732 hours played
July 2026
If you have that particular flavour of 'tism where monotonous tasks tickle your brain, this is the game for you!
37 hours played
July 2026
Edit: They released the Truck Modding tool, I have to play this game again. Below is before release of the tool. This is an casual/arcade game. This is NOT Snowrunner, Mudrunner, Spintires game. You will be mostly making roads and some bridges, setting routes for AI convoy and picking up some debries to recycle/selling or cutting trees. There only a couple of vehicles, not as many as Snowrunner, the mod browser has NO new vehicles and only 2 pages. No vehicle damage, the trailers on the trucks are permanent, no upgrades. If you want a more realistic construction game then look at Construction Simulator, if you want a more casual game then this is for you. There's no night time cycle, but there's rain, doesn't affect nothing its only for asthetic purposes. Maximum of 4 players for co op. One thing that is annoying: the starting vehicles are locked behind specific map objectives. If you are playing on the second map and your friend(s) join you, they will not be have the same vehicles unlocked as you, they will need to go back and do the previous map objectives to unlock them. Or play with you, get a higher level to unlock the better versions of the vehicles but it will take a while as every couple of levels unlock a few vehicles. At lvl 18 you will unlock every vehicle but its slow, as of writting this at 25hrs I am at my 4th map and im lvl 9 with doing all objectives and missions. Only scout vehicles have winches. The crane trucks can only winch from the crane. There's no auto load you have to manually load into your truck. Despite everything I have said I still find the game fun.
135 hours played
March 2026
I finally caved and bought the game. I am happy I did and maybe also that I waited. Seems like a lot of the issues noted in previous reviews that I agreed with, have been fixed. There are still some things I would like to see changed however. But I will start with some positives that stood out to me. Overall the game runs very smooth with no crashes in 8 hours of play time and only a couple of textures res pops. The loading times are great with no more than a minute at any loading screen. The environment feels alive, it feels a bit lonely but the world feels organic. The water feels purposeful, the branches seem as if they had just ripped from a nearby tree and the rocks just tumbled down from a nearby hill or cliff. It doesn't feel purposefully random for the sake of generating terrain variety. The interface is clean with some nuances but these are just things you get used to with every game. And lastly the graphics are beautiful. The dislikes; As a Snowrunner player this may be a bit "biased" as I come with expectations of certain gameplay mechanics so disregard if you haven't played any of the Mudrunner / Snowrunner games. I miss the vehicle customization, independent colors even. For now you are limited to fleet colors/design. But it just feels like a whole piece of the game is absent without being able to customize the vehicles at all. I understand that they wanted to simplify it, removing the tire choices and the bed attachments is something I could live with, but I liked being able to upgrade my vehicle. Engines, winches, rims, snorkle, suspension and transmissions. These gave a sense of incremental progress and felt rewarding. It was also nice to make each vehicle feel like my own. Tire tracks and limited tools for altering terrain break immersion. The tire tracks vanish quite quickly and I am sure this has a reason for utilizing less memory but it would be something I would expect as a setting we can adjust. The terrain is not altered by driving through it, since tracks disappear so does your wear on a path. It self restores quickly. Snowrunner had unlimited path tracks and it was amazing. Another issue that pertains to this is your vehicle driving over your own dirt piles does not cause it to flatten down at all. The sand may as well be solid rock. And you have a magical bucket on your wheel loader/bull dozer. Overall I am glad I bought the game it is worth the money, however, I feel they came short with a few gameplay designs that hurt the enjoyment of the game. Though, these can be made up for with the pros it just is a shame they were overlooked.
102 hours played
Feb. 2026
Overall I like this game but there are definitely a few things that get really annoying and it gets pretty tedious. I like the free-form nature of making roads and bridges, as well as the resource collection since you don't usually need to travel far to get what you need for the quest or bridge you want to build. If you're into these types of games I say it's worth the $40 since there's a fair bit of gameplay to it. I'm nearly 100 hours in and while I'm through all but two maps, each map takes a fair amount of time to complete, especially if you complete all side objectives in each map. If you want more assurance, play the demo, it gives a pretty good view into the main game. Be aware though, that's how the entire game is. Make roads, recycle debris, transport materials, deliver objects, plan routes, repeat. When I first got the game I played for several hours straight each time I booted it up. After the 4th map or so it started getting tedious and my playtime per session dropped. Pros: This is a satisfying game, when I first got it I played for hours straight getting completely drawn into it. Repairing roads and clearing debris somehow passes the time very quickly. Getting every necessary vehicle for free is a huge plus since in a lot games I play where it requires some type of equipment to progress, it involves a lot of grinding resources to save enough money to keep playing the campaign. The spread of vehicles is also nice, you can choose which better suit your preferences and get those, the cost has never been an issue at least for me, the campaign provides more than enough currency for you to buy every vehicle in the game. If you tip a vehicle, chances are you don't need to recall it or use a service token to recover it to a field service vehicle, you can use the field service vehicles or one of the scouts (the tracked scout vehicle is best for towing imo) to tip it back and tow it where you need it to be, or out of the mud. You can also do this with AI vehicles which comes in handy for single run routes when building a whole road would take longer than dragging the AI through the area. Cons: This game gets tedious after a while, my main problem is with the route quests. It's probably not, but it feels like half the quests are route planning in some of the later maps. I like how there's freedom of where you can send the trucks but to me this defeats the purpose of the in game difficulty prediction. The AI also is frustrating since the trucks will randomly choose to not drive on the planned path and will get stuck off road requiring the points to be shifted around. Also all trucks are not created equal, while you may have driven down a path many times on a map with multiple trucks, this does not mean you'll be able to send the AI down that path without assistance. Most the time, if you need to fix a road for yourself, you can just pour and flatten sand and keep truckin. It gets really frustrating when you pave an area only for the AI to get stuck again on some random area and you have to go move the points and pave more road. The road paving gets really annoying in areas far from sand pits. The mobile scalper helps, but on some maps there is no sandy areas to park it to help out. I almost wish there was a variant of the heavy equipment transporter that was just a huge bed of sand that you could fill and drive to where there are no sandy areas. I think also having the ability to make your own road planning requests would cut back on the tedious nature of this since my main issue with having to pave long stretches of road for the AI is that it isn't quite as perfect as the roads to pave for quests. It doesn't smooth the surface like it does when you finish rolling a road for a quest, so you're left with a lumpy road that you couldn't have smoothed over without doing multiple passes with a dump truck and dozer. I think having some kind of control to have your vehicles complete a task on their own would help a lot with some of the moments where you need to do a lot of things to prep an area. Like being able to select an area and have the tree harvester cut down those trees and leave them in a pile. Why can't I have a fleet of dump trucks go get sand and bring it to an area where there isn't any so I can build a road without having to drive a dump truck back and forth only to lay down 100 feet of sand at a time? You could have it where you plot a route for the four vehicles it takes to make a complete road and they go and make the road. I mean I get it would be pointless for a game about driving trucks to build roads if you don't do any of the driving, but having the option to automate some of the tasks would be nice.

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Frequently Asked Questions

RoadCraft is currently priced at 39.99€ on Steam.

No, RoadCraft is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, RoadCraft received 10,085 positive votes out of a total of 13,628 achieving a rating of 7.26.
😊

RoadCraft was developed by Saber Interactive and published by Focus Entertainment.

Yes, RoadCraft is playable and fully supported on Windows.

No, RoadCraft is not playable on MacOS.

No, RoadCraft is not playable on Linux.

Yes, RoadCraft is playable and fully supported on Steam Deck.

Yes, RoadCraft is playable and fully supported on Steam Machine.

No, RoadCraft does not support VR.

RoadCraft offers both single-player and multi-player modes.

RoadCraft includes Co-op mode where you can team up with friends.

Yes, there are 7 DLCs available for RoadCraft. Explore additional content available for RoadCraft on Steam.

No, RoadCraft does not support mods via Steam Workshop.

No, RoadCraft does not support Steam Remote Play.

Yes, RoadCraft is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RoadCraft.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 21:02 UTC
SteamSpy data 25 October 2026 11:41 UTC
Steam price 26 October 2026 20:18 UTC
Steam reviews 21 October 2026 05:57 UTC

If you'd like to dive deeper into the details about RoadCraft, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RoadCraft
  • SteamCharts - Analysis of RoadCraft concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RoadCraft compatibility
RoadCraft PEGI 3
Rating
7.3
10,085
3,543
Game modes
Multiplayer
Features
Online players
8,156
Developer
Saber Interactive
Publisher
Focus Entertainment
Release 20 May 2025
Platforms
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