Pyrene on Steam - User reviews, Price & Information

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Defeat hellish monsters and rebuild your home in Pyrene, a fast paced roguelike dungeon-crawler. Play with different heroes & spells, collect powerful relics to upgrade your deck while uncovering the mysteries behind your village’s destruction.

Pyrene is a demons, turn-based combat and choices matter game developed by Two Tiny Dice and published by Indie Asylum.
Released on September 13th 2024 is available on Windows and MacOS in 3 languages: English, French and Simplified Chinese.

It has received 577 reviews of which 542 were positive and 35 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Pyrene into these genres:

Media & Screenshots

Get an in-depth look at Pyrene through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Pentium III 1200Mhz / AMD Athlon MP
  • Memory: 500 MB RAM
  • Graphics: AMD Radeon 8500 Series 64MB or NVIDIA GeForce 3
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Sound Card: 100% DirectX9.0c compatible sound card and drivers
MacOS
  • Requires an Apple processor
  • OS: Catalina (10.15.6)
  • Processor: Apple Silicon
  • Memory: 4 GB RAM
  • Storage: 500 MB available space
  • Additional Notes: Not compatible with Intel Macs

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
An entertaining little card game, but lacks the depth to have real staying power. Notionally a deckbuilder, but this plays more like a solitaire card game. Move around a grid of cards, attacking enemies, collecting goodies and grabbing your equipment (which can affect enemies, give healing or have other effects). Then you rest, the grid is refilled with more cards and you continue until you clear the area. Runs are quite short, just 8-10 fights, well under an hour. There are lots of relics and equipment, with a ton of different ways to customise them – you can upgrade, duplicate, add effects and more. There are 11 playable characters each with unique mechanics. After completing the campaign there are challenge runs to do and difficulty modifiers to make it more challenging. So why not an enthusiastic thumbs up? Here’s the unfortunate secret – tactics don’t matter, strategy doesn’t matter, positional play doesn’t matter. The game just comes down to assembling a broken combo of equipment and relics. This is fun at first if you enjoy breaking the game – stacking double digit poison on enemies, amassing 20 dodge to make yourself invulnerable, piling on bleed to do massive damage with one hit. The problem is that’s all there is to it. All you’re doing is looking for a killer combo, and once you’ve got it, you just execute every fight until you win. The enemies have a range of different skills, but they’re mostly irrelevant because your cards and combos are killing everything. It’s not that it’s not fun but it’s just not deep enough to want to play over and over. Still was an entertaining ride, but now I’ve finished the campaign, I’m not sure how much more there is here.
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Oct. 2024
Pyrene is one of the most complete Rougelikes deck-builders I played in years. The amount of well crafted, thought out content you are getting here is pretty astonishing - there are many characters, each playing very differently to another. There are 12 biomes, countless cards and relics, multiple builds you can absolutely snap into overwhelming death dealing super-combos. But the biggest strength lies, for me, in the astonishing degree of customization. You can edit your character stats. Difficulty is freely adjustable with many, MANY options. You can make runs as easy as you wish or as deadly and demanding... as well as in between, as you can both enable positive boons and huge negatives at the same time. Once you complete the rather solid storyline, you're given 20 challenges to cross off, each character having one easier one and another, more daunting one. It can be a 10-20 hours game... or 50-100, depending on what difficulty tweaks you'll work with as your default for the runs. And even if you started soft, nothing stops you from challenging yourself more and more with trimming down the helping stuff and enabling negative boons, one by one. Great game. One of the best Rouges this year.
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Sept. 2024
Best deckbuilder since Slay the Spire. This is a very satisfying fusion of mechanics from other card-builders and roguelikes: - A Hades-esque main hub that's upgradable between runs - Slay the Spire-esque enemies, statuses, cards, and relics - Inscryption-esque boards and card modification - Balatro-esque ridiculous scaling and numbers - Binding of Isaac-esque floor maps and non-combat rooms And this blend works extremely well, but it's not unoriginal either. What I haven't seen in the others above: - A turn-based system where cards fill the board each turn and draw order is set by player - Special moves and abilities at the cost of a specific currency which can activate at any time - Loot cards dropped by enemies - A survival-esque mechanic for rounds with nothing to do with enemies, which fits snugly into the flow of the game and can offer just as much challenge and strategy as enemies themselves - Movement based on specific character mechanics or at base, through moving into cards to play them, with positioning and card use working in tandem for strategy - Surprisingly in-depth modular control of special moves, character stats, starter decks, weather, stage biomes, and more via town unlocks or the 8ish merchant types mid-run And it's great. The art, UI and animations are perfect, the music is stellar (with maybe one exception), the moveset is satisfying, the 12 playable characters are mostly diverse and sometimes radically different which feels fresh; the game is extremely well designed. It's the closest to Slay the Spire I've ever found after my since StS-release-long search for anything remotely close to Slay the Spire. After 27 hours so far and half of that being after I'd beaten the story, I have very little complaints which is surprising because I'm usually very critical of deckbuilders. But if I had to list them and with constructive criticism in mind: - There are a noticeable amount of English typos though they're all very minor - The balancing is pretty off even in the beta. You either skate by or skyrocket into a demigod where nothing is remotely challenging. I've had runs dealing over 1 million damage per hit despite the bosses at most having 30HP. There's no rhyme or reason for why numbers go as high as they do; number caps feel arbitrary if even existing at all. The game allows you to do this and even encourages you, but it doesn't have a way to reward you for doing so in any satisfying way (even in final score), and the lack of modest number caps like preventing players being over double-digits in things like dodge (or ways for enemies to combat statuses like that) are a fundamental reason why the balancing will never even out in my mind. - Bouncing off the above, there's no 999HP Corrupted Heart at the end who can dispel themselves and prevent me wiping them in a single turn. There's no Balatro-esque Boss Blind who can take away my relics or cards and force limitation on a perfect build, no Binding of Isaac mirror that uses my own cards against me, etc. The bosses are **trivially** easy due to lack of balancing to the point that I'd wipe final bosses out in my first turn on the very first encounter of them. No boss in the game has ever been even remotely close to a challenge in any run where I'd made it that far to begin with. - My only gripe game design-wise: with the large pool of relics, trinkets, and cards and how the game is so modular, there aren't any real standout unique effects, relics, cards, or etc. Almost every card and relic has an equivalent variation for a different status or a different currency; gain one gold per shield, gain one gold per bleed, gain one gold per spirit, and so on; but hardly any effect which isn't replicated many times over in some other form in the game. It would be nice if Legendary relics and cards were all unique, not replicated in other forms -- that's what would make them legendary after all. The game offers perhaps too many characters and features like weather which, maybe if these special conditions and effects had been diluted into being rare relics or cards instead of standalone features, would diversify the item pool more instead of it ending up feeling like a bunch of differently-colored but otherwise identical chocolate bars in a candy store. Overall this is a fantastic game with surprising depth and a great foundation, but the absolute freedom given to the player and the resulting power gap does feel far too lenient. Still the best deckbuilder since StS and immediately puts Two Tiny Dice on my radar for following in future.
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Sept. 2024
I'd recommend it as I enjoyed it, beat the story, and there is still some more to unlock. However I dislike how snowball heavy it is. The first three fights matter more than anything else in the game, which is the first 5% of a run. If you can leave the first zone with what I'd consider one of the insta-win legendary cards (of which IMO there are way more than there should be), you know the run has a 99% chance of winning. If you don't it's 50/50. And even then it's all dependent on zone2 since if you haven't hit a giga card by then your run will likely fizzle out. Not sure how I'd go about fixing this. It's satisfying when you get them but kinda ruins the rest of the mechanics when because of the first zone every future chest is 10+. IMO bosses need to be significantly harder, if you make it to the boss you're almost always strong enough for it to be trivial. With ~20 runs, never failed in zone 4+ since by that point you're always strong enough to have a 100% chance to finish it. Unrelated, caves kinda unfun. Always avoided it if possible.
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Sept. 2024
Their previous game, Forward Escape the Fold was just excellent. I had the chance of trying Pyrene's demo a little while ago and it seemed to be a really good improvement. It's exactly my type of game and I'm happy to report that it plays very well and seems to have tons of content. Gotta catch back to where I was in the demo but I just want more of it.
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Frequently Asked Questions

Pyrene is currently priced at 14.79€ on Steam.

Pyrene is currently not on sale. You can purchase it for 14.79€ on Steam.

Pyrene received 542 positive votes out of a total of 577 achieving a rating of 8.75.
😎

Pyrene was developed by Two Tiny Dice and published by Indie Asylum.

Pyrene is playable and fully supported on Windows.

Pyrene is playable and fully supported on MacOS.

Pyrene is not playable on Linux.

Pyrene is a single-player game.

There is a DLC available for Pyrene. Explore additional content available for Pyrene on Steam.

Pyrene does not support mods via Steam Workshop.

Pyrene does not support Steam Remote Play.

Pyrene is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pyrene.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2025 10:01
SteamSpy data 09 September 2025 05:31
Steam price 14 September 2025 04:18
Steam reviews 13 September 2025 12:02

If you'd like to dive deeper into the details about Pyrene, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pyrene
  • SteamCharts - Analysis of Pyrene concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pyrene compatibility
Pyrene
Rating
8.8
542
35
Game modes
Features
Online players
2
Developer
Two Tiny Dice
Publisher
Indie Asylum
Release 13 Sep 2024
Platforms
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