Pyrene on Steam - User reviews, Price & Information

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Defeat hellish monsters and rebuild your home in Pyrene, a fast paced roguelike dungeon-crawler. Play with different heroes & spells, collect powerful relics to upgrade your deck while uncovering the mysteries behind your village’s destruction.

Pyrene is a demons, turn-based combat and choices matter game developed by Two Tiny Dice and published by Indie Asylum.
Released on September 13th 2024 is available on Windows and MacOS in 3 languages: English, French and Simplified Chinese.

It has received 577 reviews of which 542 were positive and 35 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Pyrene into these genres:

Media & Screenshots

Get an in-depth look at Pyrene through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Pentium III 1200Mhz / AMD Athlon MP
  • Memory: 500 MB RAM
  • Graphics: AMD Radeon 8500 Series 64MB or NVIDIA GeForce 3
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Sound Card: 100% DirectX9.0c compatible sound card and drivers
MacOS
  • Requires an Apple processor
  • OS: Catalina (10.15.6)
  • Processor: Apple Silicon
  • Memory: 4 GB RAM
  • Storage: 500 MB available space
  • Additional Notes: Not compatible with Intel Macs

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
An entertaining little card game, but lacks the depth to have real staying power. Notionally a deckbuilder, but this plays more like a solitaire card game. Move around a grid of cards, attacking enemies, collecting goodies and grabbing your equipment (which can affect enemies, give healing or have other effects). Then you rest, the grid is refilled with more cards and you continue until you clear the area. Runs are quite short, just 8-10 fights, well under an hour. There are lots of relics and equipment, with a ton of different ways to customise them – you can upgrade, duplicate, add effects and more. There are 11 playable characters each with unique mechanics. After completing the campaign there are challenge runs to do and difficulty modifiers to make it more challenging. So why not an enthusiastic thumbs up? Here’s the unfortunate secret – tactics don’t matter, strategy doesn’t matter, positional play doesn’t matter. The game just comes down to assembling a broken combo of equipment and relics. This is fun at first if you enjoy breaking the game – stacking double digit poison on enemies, amassing 20 dodge to make yourself invulnerable, piling on bleed to do massive damage with one hit. The problem is that’s all there is to it. All you’re doing is looking for a killer combo, and once you’ve got it, you just execute every fight until you win. The enemies have a range of different skills, but they’re mostly irrelevant because your cards and combos are killing everything. It’s not that it’s not fun but it’s just not deep enough to want to play over and over. Still was an entertaining ride, but now I’ve finished the campaign, I’m not sure how much more there is here.
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May 2025
Really great little roguelike. Every new character feels different and interesting.
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May 2025
I would definitely recommend this game for roguelike deckbuilder fans, especially if looking for something mechanically different. It is impressive of how polished the game is and the plethora of quality of life features it has. It looks visually beautiful, it functions well (almost no bugs considering the different kinds of mechanics), the story is charming, and music is nice and relaxing. My only two critisisms would be the rarity distribution and power level of some cards and the luck system. For example a lot of the legendary cards feel very weak and some commons (relics especially), are run defining. Also considering the very large amount of cards, relics and powers, it is very easy to break the game in terms of balance. But I guess that this is something expected in roguelikes and maybe even desirable sometimes. And regarding the luck system, I am not sure how to feel about it. I love the idea behind it but the implementation is not ideal. Let's say that I am going for a frost build for example. There are relics that have an effect when the character receives frost instead of the enemy and I would get offered those relics as part of the luck offering. Obviously this relic would not be synergistic with my build but the game thinks it is. Another thing, is that the more frost cards I have, the more likely is that I will be offered another frost card. And this might not be always desirable as I might need some other abilities/functions in my build to balance it out, such as gold gain or healing. I might already have enough frost synergy by that point. I don't want to emphasise too much on the negatives though because I really enjoyed my time with this game so give it a try 😊
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Feb. 2025
I was off put by the look of the game at first, but I kind of liked the first game from these devs so I gave it a try nonetheless. The mechanics of the game are cool but I wish the game was geared more towards replayability rather than just a story experience, which I didn't event bother to care about. Personally I think these kinds of games don't need a deep story, rather they should focus on gameplay, and in my opinion, Pyrene suffers because of it. There are too many characters (albeit all have unique things), town upgrades and what not, but it kind of seems that they serve only to progress the story. Once you finish all of them there are clear directions for the gameplay which just make each run too similar. I didn't really have any incentive to play once I finished the game (gave few challenge runs a try but that was it). And thats too bad because I like the idea of the game but dislike some design choices that make the game a one time experience. The chest reward system after each stage is a unique approach for rewards which works at first, but once you realize that you can farm them with specific builds and get legendary gear you feel obliged to do so at every stage which is truly tedious. All in all its a fun little game if you like roguelites and cards, but try getting it on a discount if you can. 7/10
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Nov. 2024
An incredibly unique deckbuilder with mechanics that I've never seen like that before. In Pyrene a village was attacked and destroyed by monsters, all the villagers fled and only the player character and her mother are left. You initially search for the other villagers and later try to find and kill the one responsible for releasing all those monsters. This is a very story driven game as you will notice but it's still a roguelike, so you can expect the usual randomness and broken builds. What defines this game is how mechanically different it is to other deckbuilders. You don't play your cards like you are used to, instead they are mixed with a "danger deck" and layed out on a board. You can move your character aroudn to interact with these cards, enemies will fight you, resources will be collected and items will be picked up and used. What is worth noting here, cards from your deck are not shuffled, you pick the order of the cards and this gives you an advantage for your build. Your cards are still mixed with the enemy deck and you don't know hwen they appear but this way you can predict what the next card from your deck will be and what you can do with it, making it possible to plan your next turns ahead. Spaced on the board that were cleared are blocked for movement, which means you also have to think about the route you take, maximizing to collect all items without suffering too much damage. At any point you want you can camp at your current spot which draws new cards from the deck to fill blank spaces but also increases the HP of all monsters currently in play. This means that players want to clear as much as possible before camping so they don't make monsters too strong. Camping also costs provisions which are limited and once they run out you will lose HP for camping. This cost increases each time which further pushes you in the direction to optimize your looting route. Once the enemy deck runs out, an altar appears. And this is my favourite part of the game. The game features a "risk vs reward" system that works perfectly. Once the altar appears, enemies don't drop their usual loot anymore and will instead drop shards which charge up the altar. These charges increase the rarity of the rewards you get after completing it, making it worthwile to farm more monsters but taking the risk of dying. Altars will give you a chest with either a new card or a passive relic that is active for the entire run. The game also features a weighting system and openly tells you about it, something that other roguelikes should also do. basically, if you have specific mechanics in your deck like healing, dealing damage or status effects, the game will try to give you items that have similiar effects or work well together with it. The chance for this happening is increased by the luck stat which you can increase during your run. I absolutely love this system, it makes it more likely to get great synergies for your build instead of getting a collection of useless trash that does not work well together. The game features a distinct array of characters with very unique playstyles. The first character, the huntress, makes use of all the basic game mechanics, she has a few damage dealing cards, some supplies and healing items and that's it. She also has an ability that shoots everyone in the same column or row as her on the board. She is rather plain to play as but quite effective at clearing the board. The next character you unlock will be the priest and he has a rather unique playstyle. He has an assistant character that helps him and you can switch between those two characters to clear the board and collect items in two spots, improving your clearing performance. All the charatcers in this game has their own unique gimmick like that which makes them completly distinct from each other instead of being just another variant of the same guy. In terms of builds, this game has some completely busted mechanics that you can abuse and I mean this in a positive way. I had one build in which enemies would get poisoned whenever I moved, which meand that I could get them killed by just walking around. Another build I would kill everyone whenever I camped. Stuff like this makes the game look easy but it's actually quite challenging, which makes these overpowered builds especially fun if you can pull them off. I also like the fact that there are 12 different biomes and each biome has their own enemies, items and special gimmick that you have to be aware of. There is quite the amount of variety thanks to that since a run will take you only through four different biomes. There is one thing that bothered me however and that is the way the game progression works. When you first start out you only have one character and the game expects you to win your runs if you want to progress through the game. Each time you win, you unlock a new biome, a new character or something else and that's the main way o progress through the game. What's worse, the game will force you to play specific characters to progress further. When you unlock the second character, you have to play with it for your next run if you want to unlock the third. You can still switch to the first but that way you will only only play for fun not for progress through the story and the game elements. This is frustrating and goes against the usual roguelike mechanics. It makes sense because the devs try to tell a story with their game and it's actually a good story that isn't just an afterthought but forcing the player to play in the intended way feels wrong. But I have to admit, this won't stop me from coming back to this game, it's so much fun to play and I'm eager to unlock all the characters and cards.
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Frequently Asked Questions

Pyrene is currently priced at 14.79€ on Steam.

Pyrene is currently not on sale. You can purchase it for 14.79€ on Steam.

Pyrene received 542 positive votes out of a total of 577 achieving a rating of 8.75.
😎

Pyrene was developed by Two Tiny Dice and published by Indie Asylum.

Pyrene is playable and fully supported on Windows.

Pyrene is playable and fully supported on MacOS.

Pyrene is not playable on Linux.

Pyrene is a single-player game.

There is a DLC available for Pyrene. Explore additional content available for Pyrene on Steam.

Pyrene does not support mods via Steam Workshop.

Pyrene does not support Steam Remote Play.

Pyrene is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pyrene.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2025 12:02
SteamSpy data 20 October 2025 01:46
Steam price 29 October 2025 12:18
Steam reviews 28 October 2025 20:00

If you'd like to dive deeper into the details about Pyrene, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pyrene
  • SteamCharts - Analysis of Pyrene concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pyrene compatibility
Pyrene
Rating
8.8
542
35
Game modes
Features
Online players
1
Developer
Two Tiny Dice
Publisher
Indie Asylum
Release 13 Sep 2024
Platforms
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