Q-UP on Steam - User reviews, Price & Information

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Sick of long queues, unfair matchups, and arbitrary reflex tests? Try Q-UP, the coin flipping eSport. It's one part clicker, one part multiplayer strategy game, one part demented capitalism simulator, and 100% completely random.

Q-UP is a auto battler, clicker and deckbuilding game developed and published by Everybody House Games.
Released on November 05th 2025 is available in English on Windows and MacOS.

It has received 1,068 reviews of which 1,027 were positive and 41 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Q-UP into these genres:

Media & Screenshots

Get an in-depth look at Q-UP through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10, 11 x64
  • Processor: Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 compatible graphics card, integrated graphics
  • Storage: 2 GB available space
MacOS
  • OS: macOS 11 (Big Sur) or later
  • Processor: Any Intel or Apple Silicon processor
  • Memory: 1 GB RAM
  • Graphics: 4 GB RAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
In one sentence, I would describe Q-UP as the “real game of the year 2025” - in that it’s the game that best distills how it feels to live through the social epidemic of online gambling in 2025: It jabs at eSports, it jabs at the overambition of Triple A c-suiters, it jabs at the many stupid, stupid things we've let videogames and the broader tech industry become through the decades - and often enough, it's well written and quite funny. Underneath the excellent satire however, Q-UP also presents an incredibly robust algorithm-building strategy game that I’ve struggled to fully understand without netdecking, not usually being one for strategy games. That said, from what I did understand, I could tell that each character (or “Hero”, if you’re 20 and below) was built with extreme care for the archetype they represented – the best example being Leila the Medic, a functional support character in an incremental game about coin flips. Because yes, this game features real online multiplayer and you can, in fact, “squad up” with your friends and actually play it cooperatively – which is why there being a support dedicated to points loss mitigation matters. However, none of this would have mattered if the game didn’t look and sound like it does, because I wouldn’t really have cared if it didn’t feature exceedingly clean, stylish design in every corner of its UI and presentation, or if it didn’t carry an extremely catchy liquid dnb soundtrack – catchy enough to make the act of watching a coin flip and some nodes trigger feel actually exhilarating. If any of the above sounds up your alley, I find it to be a steal for its asking price. You’ve likely had bad pizzas more expensive than this game.
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Dec. 2025
What a Jonathan Nashian, beautiful mind f*** of a game, a bit that went so far that it came out the other side a mechanically rich, genuinely funny, and lovingly-made video game. Yes, an e-sports parody auto battler X hero-based multiplayer idler about 50/50 coin flips sounds stupid. Yet this may be the smartest game I've played all year. The brilliance stems from making true 50/50 coin flipping into a "real" game. A fair assumption coming into the game is that you can manipulate the coin. DEAR GAMER, YOU CAN NEVER MANIPULATE THE COIN. Instead we get Q-Rank. Q Rank is a representation of your performance in the game (sorta) and how you progress. It's equal parts scathing satire about chasing rank in multiplayer games and the game's primary win condition. While Q-Up is incremental game in a sense, there is an involved score-building game here that auto-battler sickos, clicker-game weirdos, and Zachatronic freaks in particular will love. Since you never control the flip of the coin, the real game is in how you set up your skills along what looks like a POE2 skill grid and complement these with items from a shop. Practically this means to play the game you're theory crafting, optimizing, and inevitably scrapping builds. You place skills on this grid in networking combinations you hope will min-max adjacency and timing-trigger bonuses and effects. These builds exist primarily to generate every-increasing amounts of Q. Line goes up is the game. Imagine a pure DNB-pumped distillation of Balatro's MULT system and you'll start to get the idea. Tightly wrapped around this core game loop are meta jokes and clever commentary covering everything from the truth about Skill-Based matchmaking, Bobby Kotick-like emails, critiques of modern player retention models, and heady questions about the nature of chance and agency. There's so much more I could mention, but this is already too long. Just know they are more committed to the bit than you can imagine. I'm slightly embarrassed to admit the game took me longer to beat than it should have. I refused to switch characters and mained the Gambler. As you can imagine, a hero called the Gambler comes with many highs and many lows, sometimes swinging from Platinum to Bronze and back in just a two flips. Near the end of the game I was hard stuck on the rank before the final rank, which is so stupidly clever I won't spoil it here. I watched my rank go up and down for days. I was furious. I almost rage quit. Suddenly this stupid arbitrary rank took on the gravitas of ranked competitive play. In other words, I watched myself become a Dota player. At the highest levels of the game, you have so many skills and items that creating a new build becomes a mentally taxing exercise. So I took a break for one day. During the day off an idea hit me. I'd been thinking about the build all wrong. See the Gambler can win big or lose big. But in the early game there are builds that allow you to win Q rank even when you lose the coin flip. At pro-rank with advanced skills and items that was no longer viable at least for me. I had to rebuild for the inevitably of winning. All I need is one coin flip in my favor. The next day I came back and stopped hedging. I sat down built an all-in build, hit Q-Up, and watched my Q hit 14 trillion on the first flip, clearing me multiple levels all the way into final ranks. God, I love Mind Sports. Pro tip if you get stuck: "Don't get mad: get better."
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Nov. 2025
I lost one game 0-3 and went from Diamond 5 down to Bronze 1. I lost the next game 1-3 and was back in plat. Game of the year.
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Nov. 2025
Whenever you lose that coinflip, remember it's always the healer's fault.
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Nov. 2025
This game isn't about coin flips. It's about optimizing an algorithm with swappable variable positions. Also, about enjoying the satirization of modern game mechanics. If you like seeing a number go up, then this game is for you. And for those that are worried - the multiplayer has no actual means to impede you and it does not slow down the game - in fact it only serves to help you since teammates can have abilities that benefit you. Also, you can peek their gear by hovering their icon for ideas. If you really don't want to deal with it, there is an option in the settings to make you only play against bots.
Expand the review

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Frequently Asked Questions

Q-UP is currently priced at 9.75€ on Steam.

Q-UP is currently not on sale. You can purchase it for 9.75€ on Steam.

Q-UP received 1,027 positive votes out of a total of 1,068 achieving an impressive rating of 9.05.
😍

Q-UP was developed and published by Everybody House Games.

Q-UP is playable and fully supported on Windows.

Q-UP is playable and fully supported on MacOS.

Q-UP is not playable on Linux.

Q-UP offers both single-player and multi-player modes.

Q-UP offers both Co-op and PvP modes.

Q-UP does not currently offer any DLC.

Q-UP does not support mods via Steam Workshop.

Q-UP does not support Steam Remote Play.

Q-UP is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Q-UP.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 02:32
SteamSpy data 29 January 2026 13:44
Steam price 03 February 2026 05:05
Steam reviews 02 February 2026 11:58

If you'd like to dive deeper into the details about Q-UP, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Q-UP
  • SteamCharts - Analysis of Q-UP concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Q-UP compatibility
Q-UP
Rating
9.1
1,027
41
Game modes
Multiplayer
Features
Online players
35
Developer
Everybody House Games
Publisher
Everybody House Games
Release 05 Nov 2025
Platforms