Quarantine Zone: The Last Check on Steam - User reviews, Price & Information

Quick menu

Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.

Quarantine Zone: The Last Check is a zombies, simulation and singleplayer game developed by Brigada Games and published by Devolver Digital.
Released on January 12th 2026 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish and Ukrainian.

It has received 7,511 reviews of which 5,999 were positive and 1,512 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Quarantine Zone: The Last Check into these genres:

Media & Screenshots

Get an in-depth look at Quarantine Zone: The Last Check through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i7-5820K / AMD FX-8370
  • Memory: 8 GB RAM
  • Graphics: GeForce GeForce GTX 980 / Radeon RX 470 / Arc A380
  • DirectX: Version 12
  • Storage: 12 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 30+ FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Quarantine Zone is one of those games that pretends it's going to be tense, stressful and full of tough decisions... and then turns into a very polite spreadsheet with zombies. The idea is actually cool. You sit at a checkpoint during a zombie outbreak, scan people, look for symptoms, and decide who gets in. Sounds like pressure, right? Moral dilemmas, panic, "oh no, what if I mess this up"? Yeah. No. The game is ridiculously easy. Within the first 30-40 minutes, you already know everything. Not "most things" - everything. There's no moment where you stop and think "damn, what should I do here?". You just scan, click, move on. Repeat until the end of time. The symptom detection system deserves a special mention, because it sounds deep and ends up being a joke. New symptoms don't really change anything. They're just extra buttons you press before making the same obvious decision. No tension, no uncertainty, no real risk. Base management? Even better. Want upgrades? Get money. Got money? Click upgrade. Strategy? Decisions? Trade-offs? Nope. Everything is cheap, everything is easy, and nothing can really go wrong unless you actively try to sabotage yourself. After 2-3 hours, the game fully reveals its hand. And from that point on, you're doing the exact same thing until the credits roll. A line of people, a few scans, approve or deny, next person. It feels less like surviving a zombie apocalypse and more like working the world's most boring night shift. Visually, it's fine. Not ugly, not memorable. You'll forget what it looks like about five minutes after closing the game. Sound is even worse - it exists, but it might as well not. No atmosphere, no tension, no audio cues that make you nervous. Just background noise. Achievements are laughably straightforward. I got 100% completion in about 11-12 hours. No challenge, no grind, no frustration. It's basically a free checklist. Nice if you like easy completions, completely meaningless otherwise. The price is okay, I'll give it that. You're not being robbed. But even at a fair price, it's hard not to feel like something is missing. That "something" that turns a decent concept into an actual game instead of a routine simulator just never shows up. Quarantine Zone isn't bad. It's not good either. It's just... there. A game you finish, get the achievements, close - and immediately forget. Visuals: 5/10 Sound: 4/10 Gameplay: 6/10 Average: 5.0/10
Expand the review
Jan. 2026
Fun Papers, Please-Style Zombie Inspector... But Trial/Error Gameplay and Launch Bugs Drag it Down Game is fun and scratches that primal "Papers, Please" itch. However, it comes with its own gameplay logic issues and obvious cut corners at launch. 1. A large chunk of research points (for base upgrades) comes from noting observations on checkpoint survivors. Just remember: The outcome doesn't matter—it's the process. Spot a massive bite on their forehead (clear infection sign) and immediately liquidate? Amateur hour. Zero points because you skipped noting their freckles and bruise on the back of the right leg. Process > results. Sending the infected to die? Secondary. 2. Speaking of freckles—you gotta be careful logging them as symptoms. If you think "freckles = note it"? Pump the brakes speed racer. Only mark the "special" freckles on certain models. Regular freckles on others? Ignore. Trial-and-error mastery required to spot "real" vs. vanilla ones when you first start playing the game. 3. You'll be able to spot "new" symptoms eventually. You identify survivors and laser 'em in the lab for organ extraction to unlock intel regarding the symptoms. That makes sense I guess—I lasered a guy with a runny-nose and got rewarded research points for it and now had a new symptom to select in the menu. 4. Around day 14 (emphasis on not day 1 and not observed previously), survivors suddenly rocked vitiligo—four of them in a row actually. I was briefed by my assistant Georgie on how the virus was evolving previously. I also remembered the zombies in this game have huge white patches of skin. The synapses in my brain fired and I lasered one of these vitiligo having survivors in the lab. My result was nothing. According to the game, no symptoms found. I did three more thinking it was a bug and still nothing. The forums tell me it's not a symptom, just a skin condition (duh). This gameplay logic was confusing to navigate. While freckles counted as something I need to record, the sudden vitiligo outbreak on the survivors was something I shouldn't. I honestly think it was planned as something to reveal as a symptom but never made it to release. The trial-and-error gameplay loop just kept silently telling me "you suck" after 3 minutes of getting each of them into the lab. Remember, I still had to catalog all their other symptoms before getting them there for the research points. 5. You will get a chance to look through backpacks for contraband eventually. My flowchart for this was as follows: a. Open backpack. b. Contraband (weapons/drugs)? Confiscate. The handbook will show cigarettes in the thumbnail for contraband, don't fall for it, you'll be fined if you pick those up. c. Body parts? Leave 'em alone—return to bag. It's special contraband that means the survivor will now be liquidated but you can't confiscate them because gameplay logic. You will be fined if you do. d. Open the symptom menu, log that they had a backpack-- because why would that be automatic. e. After you mark they had a backpack, now log you found contraband if you found contraband. f. Same menu, now log body parts if you found them. This is tedious. Process > Outcome. 6. The X-ray tool's cool. You get to peek inside survivors for contraband (potatoes, sausages, lone bullets, dragon fruit in dumb spots). Charlie, your new assistant extracts it via blackout transition scene. You need to then make sure you don't grab the extracted prison purse dragon fruit ($100 fine). The singular extracted bullet though? You can pick that up ($100 reward). Also, DON'T FORGET TO MARK IT DOWN AS AN OBSERVATION AFTER YOU'VE DONE ALL THAT WORK, or the inspection essentially fails you as being "poor" and gives no research points. You did all that work getting the potato out of the survivor, now you need to click the button in the menu that says you did it. 7. You get a microscope tool to check eyes later. For some reason, the game gives you mercy and a reference overlay for good/bad bacteria when doing the inspection. This was odd considering there was no "this is what healthy organs look like," for the X-ray tool. I was required to caveman my way through X-rays till I memorized normal but got a reference overlay for this. 8. You will have random camp zombies. They are either just wandering around or laying about doing nothing. None of my survivors are actually phased or attacked by them. You pop 'em 4x for a $75 reward though, immersion be damned. Rats you can pop for $25. However, the hitscan reminds me of 2008-era COD4 on PSN. Pretty sure this is just buggy behavior that will hopefully be fixed. 9. Extractions (~every 5 days): you are given a quota of x amount of survivors to send to HQ. You then decide which will become scientists (research) or soldiers (cash). It's not deep so don't think about it beyond what you want in terms of points. On one of the extraction days I had just finished processing 12 survivors through the checkpoint, hit the terminal for the extraction in my tent... needed to use the restroom. I pressed start thinking I would pause post-menu entry. This instead booted me out of the extraction menu, no re-entry. This meant I had 20+ survivors stranded in my camp, quota missed. I had to either restart the entire day or take the L. Command was unhappy with my weak bladder. TL;DR: 7/10 - Buy on sale/wait patches. Core loop addictive, but UI/process needs work. Devs have released a couple patches already. Thumbs Up (with caveats).
Expand the review
Jan. 2026
I bought Quarantine Zone: The Last Check expecting a tense zombie management sim and instead got promoted to the most stressful customer service job in the apocalypse. Five stars, would absolutely deny entry again. This game turns you into the bouncer of the end times. Every survivor waddles up looking suspicious, coughing like they just ate drywall, and it is your job to decide if they get safety or a fast track to the lab where science definitely does not ask for consent. The screening tools make you feel incredibly smart until you realize you just missed the guy hiding contraband, three bite marks, and what is clearly a cursed artifact in his backpack. The real magic is how good it feels to fail. One bad call and suddenly your camp is on fire, the alarms are screaming, and you are piloting drones like a caffeinated action hero trying to clean up your own mistakes. Resource management is tight, cruel, and weirdly satisfying. Nothing makes you feel powerful like balancing food rations while a zombie pounds on the gate because you were too nice earlier. Then there is the moral dilemma system, which politely asks if you would like to save lives or harvest people for science. I told myself I would be compassionate. I lied. The upgrade tree is shiny and my conscience is weak. Despite all the chaos, the game runs smoothly and looks great while doing it. Even when everything is collapsing, it collapses at a respectable frame rate. Quarantine Zone: The Last Check is funny, brutal, and dangerously addictive. It makes you laugh, panic, and question your ethics all at once. If you ever wanted to feel important while accidentally causing disaster, this game understands you perfectly. Update to my review 14/01/2026, new patch is out and Fixed the soft lock issue on Day 4 - Players are no longer getting locked during the base upgrade tutorial, as they are no longer able to purchase Tier 2 Checkpoint upgrade ahead of schedule. The developers are amazing and quick to fix issues. Now at nearly 11 hours, and I swear the longer I look at these zombies, the more I feel bad for them as I pop them in the head and call "Next!" for the poor sap who just saw me blow a hole in the last persons head bigger then the the last poo I took on the toilet. This game deserves GOTY and it's only been 14 days into 2026.
Expand the review
Jan. 2026
This game taught me I should never be trusted with power. I let one ‘hot looking’ guy through and now the world is over.
Expand the review
Jan. 2026
PSA: DO NOT UPGRADE YOUR BASE UNTIL PROMPTED, it will softlock you out and need to restart the campaign Hope they patch this soon. otherwise, great game 10/10 will keep Crazy Dave in my base! ==Update== They patched the softlock mentioned above If only they can provide us with a better flashlight, this lousy crap keeps flickering and so dim smh And fix the toggle to crouch too while you're at it!
Expand the review

Similar games

View all
Bridge Constructor: The Walking Dead Bridge Constructor: The Walking Dead combines the legendary and challenging puzzle gameplay of Bridge Constructor™ with the post-apocalyptic zombie universe of AMC’s The Walking Dead.

Similarity 64%
Price -96% 0.43€
Rating 7.0
Release 19 Nov 2020
Chromosome Evil Dive deep into this Lovecraft-inspired RTS survival. Assemble your team using different classes, skills, and weaponry. It's up to your squad to survive the onslaught of nightmares that are surely coming your way. Will you find the source of the darkness?

Similarity 58%
Price 12.49€
Rating 7.9
Release 24 Mar 2022
Gunsmith Simulator Become a Gunsmith and unveil the great pleasure of working in your own workshop! Repair, restore and personalize guns to make unique pieces that every firearm lover will appreciate.

Similarity 58%
Price -41% 14.45€
Rating 8.2
Release 04 Oct 2024
The Walking Dead: A New Frontier After society was ripped apart by undead hands, pockets of civilization emerge from the chaos. But at what cost? Can the living be trusted on this new frontier?

Similarity 52%
Price -87% 2.01€
Rating 8.1
Release 20 Dec 2016
Accident: The Pilot Become a journalist who researches old car accident cases. Help victims and perform first aid, obtain evidence and reconstruct the events to discover what really happened.

Similarity 51%
Price Free to play
Rating 6.6
Release 16 Jul 2020
Nucleares Nuclear Reactor Simulator: Take Control. Prevent Disaster. Power the World.

Similarity 51%
Price 14.79€
Rating 7.7
Release 13 Mar 2023
Contraband Police Take over the duties of a border guard inspector in a communist country of the 80's. Smuggling, corruption and forgery are the order of the day here. Be vigilant and earn the respect of your superiors.

Similarity 50%
Price 29.99€
Rating 9.3
Release 08 Mar 2023
Cooking Simulator A realistic cooking sim where every ingredient reacts with real physics. Master 80+ dishes in Career mode or go wild in Sandbox as you cook, experiment, or cause total kitchen chaos in a fully interactive chef’s playground.

Similarity 50%
Price -65% 5.92€
Rating 8.3
Release 06 Jun 2019
The Last Stand Legacy Collection Survive the zombie apocalypse and make humanity's last stand in this three-game legacy bundle, revamped for modern hardware. Explore, build, and survive for as long as you can in The Last Stand, The Last Stand 2, and The Last Stand: Union City.

Similarity 50%
Price -76% 2.39€
Rating 8.6
Release 15 Jul 2021

Frequently Asked Questions

Quarantine Zone: The Last Check is currently priced at 19.99€ on Steam.

Quarantine Zone: The Last Check is currently not on sale. You can purchase it for 19.99€ on Steam.

Quarantine Zone: The Last Check received 5,999 positive votes out of a total of 7,511 achieving a rating of 7.78.
😊

Quarantine Zone: The Last Check was developed by Brigada Games and published by Devolver Digital.

Quarantine Zone: The Last Check is playable and fully supported on Windows.

Quarantine Zone: The Last Check is not playable on MacOS.

Quarantine Zone: The Last Check is not playable on Linux.

Quarantine Zone: The Last Check is a single-player game.

Quarantine Zone: The Last Check does not currently offer any DLC.

Quarantine Zone: The Last Check does not support mods via Steam Workshop.

Quarantine Zone: The Last Check does not support Steam Remote Play.

Quarantine Zone: The Last Check is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Quarantine Zone: The Last Check.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 18:12
SteamSpy data 28 January 2026 09:21
Steam price 28 January 2026 20:58
Steam reviews 27 January 2026 07:51

If you'd like to dive deeper into the details about Quarantine Zone: The Last Check, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quarantine Zone: The Last Check
  • SteamCharts - Analysis of Quarantine Zone: The Last Check concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quarantine Zone: The Last Check compatibility
Quarantine Zone: The Last Check
Rating
7.8
5,999
1,512
Game modes
Features
Online players
9,334
Developer
Brigada Games
Publisher
Devolver Digital
Release 12 Jan 2026
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.