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Tomb Raider IV: The Last Revelation (1999) on Steam - User reviews, Price & Information

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According to Egyptian legend, Horus, son of the light, outwitted the evil God Set and imprisoned him in a secret tomb. Five thousand years later, Lara Croft discovers the lost tomb and unwittingly unleashes the evil God Set, fulfilling the ancient prophecy of his return to plunge mankind into darkness!

Tomb Raider IV: The Last Revelation (1999) is a adventure, action and female protagonist game developed by Core Design and published by Crystal Dynamics.
Released on November 28th 2012 is available in English only on Windows.

It has received 1,389 reviews of which 1,186 were positive and 203 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 6.99€ on Steam.


The Steam community has classified Tomb Raider IV: The Last Revelation (1999) into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP / Windows Vista / Windows 7
  • Processor:1.8 GHz Processor
  • Memory:512 MB RAM
  • Graphics:3D graphics card compatible with DirectX 7
  • DirectX®:9.0
  • Hard Drive:2 GB HD space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
July 2026
Another entry in the classic yearly Lara's games. TR4 is the game that went back to the roots. Even when the engine is still the same old one with improvements, the game feels like a totally different one since the start. The atmosphere, ligthning, puzzles, traps, they really went with what one would expect from a Tomb Raider. Gone is Lara's home, in its place there's a new tutorial level that finds a 16 year old Lara following the steps of his mentor: Werner Von Croy. It's not that good, Werner will keep on interrupting the flow with very obvious controls, and avoid explaining some new moves that are required much later in the game. The game then moves to Egypt and will stay there for the rest of the game. This is probably the longest game in the saga, with a grand total of 35 levels. Mind that some are very short, but it's still a juggernaut. For the first time, there's now hub levels and continuity between levels. Lara will have to get back to previous maps to use an item and access even more levels. This works pretty well for the first half of the game. As usual, there are new moves to help you reach the end. The worst new move is swinging on ropes, specially when you need to jump from one to another one in a weird angle. It can take ages until you align Lara perfectly and failing generally means death and reloading. More interestingly, Lara can finally shimmy around corners, open trapdoors, climb up poles and even open some underwater doors by kicking them. The inventory was also revamped, now you can combine specific items to solve puzzles or attach sight to a weapon. This is also the first time the characters actually move their mouths when they talk ingame. The FMVs are also now full screen and with no scanlines. It's a ton of small enhancements that make this feel like a different game. The first levels where you descend into an egyptian tomb with the help of a local guide, reminds me of the first scene from Raiders of the Lost Ark. It's just awesome. Later, they even went for a moving train level. It was very common in that era to have a gimmicky level like that, previously seen in Blood for example. It's not perfect here, but it surprised. Talking about vehicles, there's only two this time: a jeep and a motorbike. It took four games to finally have a ridable bike. The jeep levels are fun, they involve a mostly high speed chase. The bike plays ok, it's just a faster way to move between levels. Unfortunately, the second half of the game is a disappointment. The Cairo levels consist in a lot of huge interconnected levels that require to find well hidden items, trapping an unkillable boss, and even upgrading your vehicle to make an impossible jump. The setting starts to get old and everything is very dark too. The game refuses to end for its own good. Also, while the secrets in the last game had an incredible reward of an extra level, here nothing happens if you manage to get all 70 secrets. A big letdown after so much effort. As all games in these era, don't play this version. Get the greatly enhanced second trilogy remaster. It also includes The Times Exclusive levels as well as all sort of peculiar achievements and improvements.
11 hours played
July 2026
The music is superb, Lara is on fire, you get to play Senet and the music is extremely atmospheric. 10/10 will be playing until death
2 hours played
June 2026
Lara's most underappreciated adventure if you ask me. Not as worldly as prior games, but is still a top tier Tomb Raider.
1 hours played
May 2026
its great to have the option to come back to this even if the remaster is out. I love both versions!
10 hours played
Dec. 2025
Tomb Raider: The Last Revelation is widely regarded as one of the most important and atmospheric entries in the original Tomb Raider era, representing both a creative peak and a turning point for the franchise. Developed by Core Design and published by Crystal Dynamics, the game arrived in 1999 after several consecutive yearly releases, at a time when the series was showing signs of exhaustion but still possessed immense creative momentum. Rather than attempting to reinvent the formula, The Last Revelation refines and deepens the core pillars that defined Tomb Raider: exploration-driven level design, environmental puzzle solving, and a strong sense of archaeological mystery. The narrative places Lara Croft almost entirely within the mythological and historical framework of ancient Egypt, giving the adventure a stronger thematic focus than many earlier entries. The story opens with a flashback to Lara’s teenage years alongside her mentor Werner Von Croy, establishing a personal rivalry that echoes throughout the present-day storyline. In the main campaign, Lara’s actions inadvertently unleash the Egyptian god Set, turning the adventure into a race to undo the consequences of her own curiosity. This framing gives the story a more intimate and cohesive feel, grounding the globe-trotting adventure in personal stakes rather than abstract treasure hunting. Gameplay remains firmly rooted in the classic Tomb Raider control scheme, complete with deliberate movement, precise jumps, and methodical traversal. While the “tank controls” can feel rigid by modern standards, they are deeply intertwined with the game’s level design, which demands careful positioning and spatial awareness. Lara’s expanded move set—including rope swinging, pole climbing, crawling, and vehicle segments—adds variety without undermining the series’ focus on controlled exploration. The sense of vulnerability remains strong, as most dangers come from traps, environmental hazards, and navigation errors rather than constant combat. One of the game’s strongest elements is its level design, which favors interconnected environments over isolated stages. Many locations loop back on themselves, requiring players to mentally map spaces and revisit earlier areas with new items or knowledge. This structure reinforces the feeling of being lost in a vast, ancient complex rather than progressing through linear corridors. Puzzles are layered and often multi-step, combining switches, timed mechanisms, and spatial logic in ways that reward patience and observation. While occasionally opaque, these puzzles contribute significantly to the game’s identity and sense of accomplishment. Visually, The Last Revelation represents a technical refinement rather than a leap forward. Improved lighting, environmental effects, and more detailed textures help sell the atmosphere of Egyptian ruins, tombs, and underground temples. Flickering torches, shifting shadows, and vast stone chambers create a mood that is both oppressive and awe-inspiring. Although character models and animations reflect the limitations of late-1990s hardware, the environments themselves remain memorable due to their strong art direction and sense of scale. Combat plays a secondary role compared to exploration and puzzles, and its quality varies throughout the game. Lara’s familiar arsenal returns, with dual pistols serving as a reliable fallback while heavier weapons are reserved for tougher encounters. Enemy design ranges from wildlife and undead creatures to human adversaries, though AI behavior can feel simplistic and encounters sometimes veer into frustration, particularly in confined spaces. Despite this, combat rarely overwhelms the experience, functioning more as an occasional obstacle than a defining feature. The game’s difficulty is notably higher than some earlier entries, especially for players unfamiliar with classic Tomb Raider design philosophy. Save management, precise platforming, and punishing traps require attention and persistence. This challenge contributes to the game’s lasting reputation, as success often feels earned rather than given. However, it also highlights the limits of the annual-release approach, as certain mechanics and frustrations feel like the result of iterative design pushed to its limits. In retrospect, Tomb Raider: The Last Revelation stands as a culmination of Core Design’s original vision for the series. It captures the essence of Lara Croft as an explorer first and an action hero second, emphasizing solitude, ancient mystery, and intellectual challenge. While it does not escape the technical and design constraints of its era, it remains one of the most cohesive and thematically focused Tomb Raider games of the classic period. For players interested in the roots of 3D action-adventure design or the defining moments of Lara Croft’s early legacy, The Last Revelation remains a demanding, atmospheric, and historically significant experience. Rating: 8/10

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Frequently Asked Questions

Tomb Raider IV: The Last Revelation (1999) is currently priced at 6.99€ on Steam.

No, Tomb Raider IV: The Last Revelation (1999) is currently not on sale. You can purchase it for 6.99€ on Steam.

Yes, Tomb Raider IV: The Last Revelation (1999) received 1,186 positive votes out of a total of 1,389 achieving a rating of 8.14.
😎

Tomb Raider IV: The Last Revelation (1999) was developed by Core Design and published by Crystal Dynamics.

Yes, Tomb Raider IV: The Last Revelation (1999) is playable and fully supported on Windows.

No, Tomb Raider IV: The Last Revelation (1999) is not playable on MacOS.

No, Tomb Raider IV: The Last Revelation (1999) is not playable on Linux.

This information about Tomb Raider IV: The Last Revelation (1999) is not available yet.

This information about Tomb Raider IV: The Last Revelation (1999) is not available yet.

No, Tomb Raider IV: The Last Revelation (1999) does not support VR.

Tomb Raider IV: The Last Revelation (1999) is a single-player game.

No, Tomb Raider IV: The Last Revelation (1999) does not currently offer any DLC.

No, Tomb Raider IV: The Last Revelation (1999) does not support mods via Steam Workshop.

No, Tomb Raider IV: The Last Revelation (1999) does not support Steam Remote Play.

Yes, Tomb Raider IV: The Last Revelation (1999) is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tomb Raider IV: The Last Revelation (1999).

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Last Updates
Steam data 30 August 2026 14:01 UTC
SteamSpy data 03 September 2026 05:00 UTC
Steam price 13 September 2026 02:42 UTC
Steam reviews 11 September 2026 05:46 UTC

If you'd like to dive deeper into the details about Tomb Raider IV: The Last Revelation (1999), we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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Tomb Raider IV: The Last Revelation (1999) PEGI 12
Rating
8.1
1,186
203
Game modes
Features
Online players
5
Developer
Core Design
Publisher
Crystal Dynamics
Release 28 Nov 2012
Platforms